Its an HDRP Unity game.Forgive me what make you think ps5 access to the raytracing via Unity in this game?
Someone else has already quoted what was said higher up the page. I skimmed through it during a teams meeting earlier. I just happened to land on the bit where he talks about the xbox versionsI listened to it, maybe not so carefully.
When DF said that the Studio informed them that the bug was solved, the patch had already been released for days. And think about the MS approval time you should discount...It take more than a week. Post edited.
PS5 has a low API access, you don't need to "invent" a new method. You can access straight to the raytracing more easily; I don't think you are obligated to use Unity for all the graphic. That's why I'm asking.Its an HDRP Unity game.
You think the developers invented a new RT technique to replace the Unity implementation....specifically for the PS5?
Let me get this straight.PS5 has a low API access, you don't need to "invent" a new method. You can access to raytracing more easily via ps5 tools, I don't think you are obligated to use Unity for all. That's why I'm asking.
I just say I don't know but why you think it's totally impossible if maybe with the ps5 tools should be possible and easier to have access to it? I have in mind a couple of indie games which use raytracing on ps5 but not on XSX.Let me get this straight.
You think they chose the Unity engine.
They chose HDRP as a pipeline.
But then went out of their way to NOT use HDRP Raytracing?
Its highly highly highly highly highly unlikely that the developers didnt use HDRP RT.I just say I don't know but why you think it's totally impossible if maybe with the ps5 tools should be possible and easier to have access to it? I have in mind a couple of indie games which use raytracing on ps5 but not on XSX.
Im not aware of any such gamesI just say I don't know but why you think it's totally impossible if maybe with the ps5 tools should be possible and easier to have access to it? I have in mind a couple of indie games which use raytracing on ps5 but not on XSX.
I don't know how they have used the raytracing on ps5, but why you think it's unity HDRP and not raytracing via ps5 tools or whatever? I genuinely asking. I'm not a coder but you don't have to use exclusively an engine for everything. Not necessarily you need to be a master of the code if the hardware graphic tools are extremely versatile and easy to use.Its highly highly highly highly highly unlikely that the developers didnt use HDRP RT.
Why convert a game to HDRP to NOT use HDRP?
Out of curiosity what do you suppose they used to get RT in the game if not Unitys implementation considering it is a Unity game.
Its not like they are the Coalition and will massively extend the engine, the hardest part of the port was most likely changing from URP to HDRP and reissuing any assets that needed conversion as well....turning on RT with HDRP is basically a toggle.
But again you think a smaller developer instead did what to access RT in the Unity engine?
I don't know how they have used the raytracing on ps5, but why you think it's unity HDRP and not raytracing via ps5 tools or whatever? I genuinely asking. I'm not a coder but you don't have to use exclusively an engine for everything. Not necessarily you need to be a master of the code if the hardware graphic tools are extremely versatile and easy to use. If I'm not mistaken I remember to heard some developers say it was quite easier on ps5 to have access to some graphic features with almost a simple click and that it would explain why indie game with their own engine could put something like the raytracing in a game, as for example The Observer, but not on XSX
fyi Observer has RT on XSX now it was just late like this game.I don't know how they have used the raytracing on ps5, but why you think it's unity HDRP and not raytracing via ps5 tools or whatever? I genuinely asking. I'm not a coder but you don't have to use exclusively an engine for everything. Not necessarily you need to be a master of the code if the hardware graphic tools are extremely versatile and easy to use.
If I'm not in mistake I remember to heard some developers say it was quite easier on ps5 to have access to the graphic features with almost just a simple click and that it would explain why indie game with their own engine could put something like the raytracing in a game, as for example The Observer, but not on XSX
Don't forget less CUs. (Portuguese peeps will get it)So much for the PS5 having only software based RT…
what if its only there.... BECAUSE its software implementedSo much for the PS5 having only software based RT…
Then I'll apologizewhat if its only there.... BECAUSE its software implemented
What? Are you serious ? I want to think that it is ignorance about the situation or that you are basing yourself on rare cases where there was a bug or the RT mode was delayed and this comes down to launch games. Except for the incomprehensible case of Sadowruner, XSX has not had problems with RT in games vs PS5 and in fact the reality is that in most cases the XSX version usually has the advantage in RT modes.Ray tracing so far has been really bad on the series consoles. The PS5 has had several games that showcase it better.
The observer was a launch game and was updated with RT later on XSX. In fact now the RT mode in XSX works better.I don't know how they have used the raytracing on ps5, but why you think it's unity HDRP and not raytracing via ps5 tools or whatever? I genuinely asking. I'm not a coder but you don't have to use exclusively an engine for everything. Not necessarily you need to be a master of the code if the hardware graphic tools are extremely versatile and easy to use.
If I'm not in mistake I remember to heard some developers say it was quite easier on ps5 to have access to the graphic features with almost just a simple click and that it would explain why indie game with their own engine could put something like the raytracing in a game, as for example The Observer, but not on XSX
Twas one of the first games to get DLSS 2.2Does it have DLSS on PC? If so, I would skip trying it on console all together.
Unity doesn’t support RT on Xbox for some reason. Imagine it should one day.So the Xbox consoles just straight up don't have ray tracing?
Rt shadows are way more drasticThe only RT effect that seems noticeable in this game is the RT reflections. They should have aimed for a 60fps RT reflection mode targeting a lower resolution. Although tbh 30fps for a game that doesnt have camera movement really isnt a big deal so idk.
The hatred that some of you have for DF is very close to being a religion
What exactly is incomprehensible about the lack of raytracing on XSX in some game when highly probable it's just about the ps5 kit to be more accessible even for minor developers? So The Medium could have raytracing on XSX at launch but not The Observer because....? From what I knew there wasn't an RT mode on XSX; meanwhile on ps5 some developers claimed that you can toggle raytracing in every game practically with almost a simple switch thanks to the development tools, if the engine is not already extremely heavy for the GPU, obviously.What? Are you serious ? I want to think that it is ignorance about the situation or that you are basing yourself on rare cases where there was a bug or the RT mode was delayed and this comes down to launch games. Except for the incomprehensible case of Sadowruner, XSX has not had problems with RT in games vs PS5 and in fact the reality is that in most cases the XSX version usually has the advantage in RT modes.
The observer was a launch game and was updated with RT later on XSX. In fact now the RT mode in XSX works better.
The fact is that in The Medium, with the same engine and Studio, RT is implemented better in XSX than in PS5 and that the Sony console version was released much later.
Therefore, I do not understand Observer as a similar example as Lego Builder or that proves anything.
So who is to blame e for unity not having raytracing on the series consoles? Is it a Microsoft issue or unity?
I thought it would be down to the engine creator to sort but I am clueless tbh.
So who is to blame e for unity not having raytracing on the series consoles? Is it a Microsoft issue or unity?
I thought it would be down to the engine creator to sort but I am clueless tbh.
The incomprehensible thing is to speculate on a basis and examples that crash with what you then see in reality.What exactly is incomprehensible about the lack of raytracing on XSX in some game when highly probable it's just about the ps5 kit to be more accessible even for minor developers? So The Medium could have raytracing on XSX at launch but not The Observer because....? From what I knew there wasn't an RT mode on XSX; meanwhile on ps5 some developers claimed that you can toggle raytracing in every game practically with almost a simple switch thanks to the development tools, if the engine is not already extremely heavy for the GPU, obviously.
Series S probably. Trying to get the engine running there is possibly too restrictive so limited appeal. Can’t imagine any other reason.Microsoft has built a console that supports RT, why should it be their fault?
It’s the same API to Unity… that’s not an excuse. The studio can choose to simply not allow RT on series s on the game if that was the issue.Series S probably. Trying to get the engine running there is possibly too restrictive so limited appeal. Can’t imagine any other reason.
Looking at sales, Series S is the majority install base Xbox. Investing in something that most Xbox users cannot use may be a low priority.It’s the same API to Unity… that’s not an excuse. The studio can choose to simply not allow RT on series s on the game if that was the issue.
Truly dumb logic. Probably less than 20% of Steam hardware surveyed PCs have RT capability and yet Unity supports RT on PC/DX12. It's just Unity being slow to support the platform within their HDRP. Nothing to do with the Series S itself.Looking at sales, Series S is the majority install base Xbox. Investing in something that most Xbox users cannot use may be a low priority.
We wouldn’t be having this conversation if it were a priority.
Pc’s are always upgraded. Series S will be here for the entire gen.Truly dumb logic. Probably less than 20% of Steam hardware surveyed PCs have RT capability and yet Unity supports RT on PC/DX12. It's just Unity being slow to support the platform within their HDRP. Nothing to do with the Series S itself.
The "most basic conclusion" is the literal verbatim words from the developer / engine manufacturer that RT is absent because RT is not supported by Unity for Xbox, not because of a system on the market. Not even sure what rumors of a price drop have to do with engine support either.Pc’s are always upgraded. Series S will be here for the entire gen.
Rumours of a price drop on S coming. It’s solidified as the default Xbox system for the foreseeable future. Not sure what there is to discuss. People asking why no RT on Xbox, this is the most basic conclusion.
Excitingly, Light Brick Studio also told us that they are planning to release this RT mode on Xbox Series consoles later this year, once the Unity engine implements RT support for Xbox.
Yes you’re not talking about unity? Thought it was clear it is the entire engine not supporting rt on Xbox, not just the one game.The "most basic conclusion" is the literal verbatim words from the developer / engine manufacturer that RT is absent because RT is not supported by Unity for Xbox, not because of a system on the market. Not even sure what rumors of a price drop have to do with engine support either.
Lego Builder's Journey: the ray tracing showcase hits PS5
Puzzle platformer Lego Builder's Journey has arrived on PS5 with the ray-traced graphics that made the PC version so special. Here's DF on how it compares.www.eurogamer.net
Truly dumb logic. Probably less than 20% of Steam hardware surveyed PCs have RT capability and yet Unity supports RT on PC/DX12. It's just Unity being slow to support the platform within their HDRP. Nothing to do with the Series S itself.
Almost 30% of Steam users have an RTX card. And then there's RDNA2.
It is on sale, just bought it will report backDoes anyone know if the Xbox finally got ray tracing support? I can't find any info about it.