I mean, when he says "it can look great but more often than not it looks like this" or whatever, I wasn't even sure what he meant? It just looked the same as in any video, just instead of actually playing the game as you tend to do, stopping to scrutinize each piece that makes the formerly seen whole.
Especially having seen that same part in the recent video showcasing the summon controls and seeing how destructible all the buildings there are and how the vehicles are knocked around and explode as the massive monsters or whatever those are called merely walk around without even fighting.
Naturally frame drops aren't great and the thing I find most jarring in games is the pop in evident here too. When you actually are within an area as above the draw distance of even small objects seem fine but when you're on your way to such an area it seems to get populated very closely/abruptly.
I also share his dislike for dithering, but somehow it seems quite popular even on other platforms nowadays, I didn't see much hate for that in Nioh 1/2 or Resident Evil/games with Capcom's new REngine or before when MT Framework (MHW) employed that technique pretty much everywhere too.
Edit: oh, wrong thread, got confused because we already have one here and it was made first to this should be locked/merged tbh:
www.neogaf.com/threads/bayonetta-3-on-switch-df-tech-review-a-great-game-with-polish-performance-issues.1644151
As for emulating this, I mean, running it at 4K on a monitor in your face will only make the pop in and muddy textures even more apparent, though proper full framerate and input lag (which more often than not is not the case with Switch emulation on the average gaming PC) would be very nice...