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I have 0 faith in this game. It's had too much development issues to be anything but an average game using the Fable name.
Fable was an average game, so that would be consistent.
I have 0 faith in this game. It's had too much development issues to be anything but an average game using the Fable name.
Sounds to me like your making excuses. If Microsofts most ardent fans and supporters keep giving them free passes for their numerous titles currently locked in some form of development hell, then things will never change. Im an xbox fan, im not looking at this as a a great gotcha moment for my favorite brand playstation (they have their own problems). I want them to succeed. They have many exciting projects in the work, but nearly all the news and rumors that have come out of these projects so far have been about how they are being mismanaged, or having engine issues ect… this wouldn’t be so bad if we got more regular updates and trailers for these games but we dont.
So here we are, two years after the cg teaser for fable with nothing to show for it but negative rumors.
It is actively frustrating as an xbox fan to watch sony and nintendo release games in a post covid world without a problem but for Microsoft its a huge issue.
Lets just agree to disagree otherwise this will never end lolNobody cares if you’re an Xbox fan or not. There’s no indication that the game is in ‘development hell’ at all, and first hand interviews with a former dev painted a rosy picture.
So no, I’m not ‘making excuses’ for Fable. I’m pointing out your weird handwringing. I think Xbox needs to improve their marketing practices but I’m not sure they really have to show off games on your schedule.
Isn’t that Your fault for believing a rumor that’s incredibly outlandish?
They really should have thought up something other than “MS is forcing devs not to use UE” when MS first party is probably making The heaviest use of UE in the industry.
That’s a naive read of things, since Sony had delays for a lot of their AAA titles, post COVID. We’re talking about the same Nintendo that had their flagship 2022 game delayed for half a year?
Is it possible that MS is showing us how a big game company behaves after moving to a completely new distribution model?
All of our preconceived notions of how they "should" be acting might no longer be valid due to Game Pass. If their concern is getting and keeping subscribers, and NOT getting people to buy their games, do they need to endlessly hype their releases? Do they need to release ground breaking, incredible, high rated games anymore?
Maybe there's been a paradigm shift and we're not realizing it yet. MS might be aiming for 4-5 good games a year and 5-6 decent games instead of 1-2 AAA blockbusters.
This might explain Halo Infinite being good but sub par to many players. Might also explain them not seeming to care much about not showing off any of their "big" titles.
They just don't need to. They'll keep racking up subscribers and selling tons of consoles even without God of War level games.
You certainly don’t need to be Sherlock to find the tons of articles about Playground hiring extensively for Fable, with tons of industry RPG veterans involved in the game.
Or even to know that devs have historically pivoted to making different genres. From Guerilla games turning away from the previous exclusively FPS focus to making Horizon Zero Dawn. Or Double Helix going from Army Men to Killer Instinct, their first ever fighting game.
When the game was pitched in 2017, Microsoft didn’t own those 4 studios. Unless you think they’ve mastered time travel…
I can think of at one studio they owned then who have made a lot of action/adventure games, are famous for quirky UK-style humour present in Fable games, and haven't shipped a full game in a while...
Double Fine I would thinkRare? that was busy with the Sea of Thieves launch back in 2017 and working round the clock to add content to the title? and at the same time were doing preliminary work on Everwild?
Am I being trolled here?
AhahaahhahaaThere are precisely zero credible reports of development issues for this game.
Rare? that was busy with the Sea of Thieves launch back in 2017 and working round the clock to add content to the title? and at the same time were doing preliminary work on Everwild?
Am I being trolled here?
Horrible average. I bought it for the PC when it launched after hearing all the praise from console gamers at the time. Man, I wish I can still get a refund to this dayFable was an average game, so that would be consistent.
Double Fine I would think
Yeah, Rare is a perfect dev for Fable.
I'm pretty sure they're still only doing preliminary work on Everwild, lots of time since Sea of Thieves to get going on a Fable game.
I wouldn’t put this outside of the possible explanations/sWhen the game was pitched in 2017, Microsoft didn’t own those 4 studios. Unless you think they’ve mastered time travel…
That's all down to you, as you just didn't understand Peter Molyneuxs vision.Horrible average. I bought it for the PC when it launched after hearing all the praise from console gamers at the time. Man, I wish I can still get a refund to this day
Felt like a Fisher Price 'My First RPG.' Especially after already knee deep in RPGs on the PC at the time with so much more robust systems, etc..
I have enjoyed each game in the main series fable 1-3 were excellent, lighthearted, lite RPGs, they all got decent meta scores as wellHorrible average. I bought it for the PC when it launched after hearing all the praise from console gamers at the time. Man, I wish I can still get a refund to this day
Felt like a Fisher Price 'My First RPG.' Especially after already knee deep in RPGs on the PC at the time with so much more robust systems, etc..
Very, in this case.I have enjoyed each game in the main series fable 1-3 were excellent, lighthearted, lite RPGs, they all got decent meta scores as well
https://www.metacritic.com/search/all/Fable/results
It is obviously very subjective
Horrible average. I bought it for the PC when it launched after hearing all the praise from console gamers at the time. Man, I wish I can still get a refund to this day
Felt like a Fisher Price 'My First RPG.' Especially after already knee deep in RPGs on the PC at the time with so much more robust systems, etc..
Never even played it after the bad taste that was the first one.How did you like Fable 2?
have you ever seen a company that said bad things about their projects ? ofc they are gonna say that everything is fineSo the actual head of Xbox Game Studios says the game is looking amazing and he wants to show it now and every other Xbox exec who has seen it seems to be blown away, but they are respecting Playground's wishes on when they want to reveal it, but people will believe some random dude?
Lol.
So the actual head of Xbox Game Studios says the game is looking amazing and he wants to show it now and every other Xbox exec who has seen it seems to be blown away, but they are respecting Playground's wishes on when they want to reveal it, but people will believe some random dude?
Lol.
Double Fine was purchased in 2019.
That’s later than 2017.
Fable was pitched in 2017 to Phil Spencer.
In 2017, Rare was wholly focused on Sea of Thieves.
You’re saying MS should have accepted the pitch, supported Playground to hire 100+ devs for their second team and then taken the game away from them to give to Rare, canceling Everwild in the process? Basically putting out one game instead of two?
Lol
yeah , its been over 2 years since that teaser , we could have at least gotten a full 3-4 min trailerLol. An executive is the last person I’d trust to be impartial. Your suggestion that we should trust executives after Crackdown 3, Kinect Milo + Star Wars, the Halo infinite reveal, the “we believe in generations” sentiment, etc. seems a little silly.
I do.
Do you go by captain?
Only yo momma calls me captain. Other people call me something a little bit less OBVIOUS.
Do you go by captain?
It wouldn't be the first time or last where a studio shows a teaser while having nothing about the game ready and being in the pre-production phase. I just hope it doesn't get stuck in development hell.yeah , its been over 2 years since that teaser , we could have at least gotten a full 3-4 min trailer
Just for the fun of it, i agree. Would love to see if it would be a success or not.They need to bring back Peter Molyneux.
No, I'm saying they should've not let a racing game developer reboot an action-RPG in the first place, and then gone to Rare to make it instead of doing whatever they're doing on Everwild.
Never even played it after the bad taste that was the first one.
I am however looking forward to seeing what they do with this one, since I would assume game systems have different expectations in current year next to others like TW3, ES, ER, etc., etc.. Hell, even action games that now incorporate RPG systems have outclassed them.
You think playground games is releasing something like crackdown 3 now? This place gets better and better. Who cares about Microsoft executives. How about give a little trust to a developer who has never failed to deliver quality period. I think making good on 5 games in a row should buy them the benefit of the doubt. They don't want to show it until its polished that is the MO of playground studios if you didn't pay attention.Lol. An executive is the last person I’d trust to be impartial. Your suggestion that we should trust executives after Crackdown 3, Kinect Milo + Star Wars, the Halo infinite reveal, the “we believe in generations” sentiment, etc. seems a little silly.
They really should have thought up something other than “MS is forcing devs not to use UE” when MS first party is probably making The heaviest use of UE in the industry.
With what (recent) results? Because if we're talking in terms of technical visual fidelity, Gears 5 Hivebusters is probably the only example that's both kind of recent (within the past 2 years) and up there with some current stuff.
But that probably comes up short compared to say Callisto Protocol, which is also using UE4. Stuff like Hellblade II doesn't count it, you know, actually releases.
Can only imagine how hard it must be to go from a racing game to a game like fable. The shift in tech and design philosophy is really wide.
What are you on about?
‘Heaviest use’ doesn’t mean ‘best use’ or ‘most impressive use’.
Probably around half of MS first party are using Unreal Engine. That’s what I meant.
I’m not sure how you imagined your interpretation made sense in the context of today’s discussion (a claim that MS is pushing back against using Unreal Engine in favor of an internal engine).
Holy shit! At some of the takes in here some people commenting and not even having information that’s relevant to the conversation. Playground staffed and hired made a whole new team that’s working on fable including former rockstar, rocksteady, and even lion head previous staff. Also Matt booty in an interview debunked this rumor and said fable looked so good he’s been wanting to show it but the teams been saying they don’t want to show it yet. Playground is growing three teams they have the fable team, racing team and another one to do new IP. Ralph Fulton runs the fable team now and his protege runs the racing team. Sounds like bs I don’t think Matt booty would lie.
You think playground games is releasing something like crackdown 3 now? This place gets better and better. Who cares about Microsoft executives. How about give a little trust to a developer who has never failed to deliver quality period. I think making good on 5 games in a row should buy them the benefit of the doubt. They don't want to show it until its polished that is the MO of playground studios if you didn't pay attention.
Without refuting anything I said which is all informed and factual shows why you’re here. Continue the shit posting lol
This comment is hilarious.
isn't what you just did called "shitposting"?Without refuting anything I said which is all informed and factual shows why you’re here. Continue the shit posting lol
When people make the claim they're making the "heaviest use" of say UE4 or 5, I mean sure that's one way to think of it if quantity of games is all that matters to you. Not the case for me though; it's what specifically teams are getting out of it and with products either already out or what we have seen clear gameplay of to know they're coming soon. We don't have that with almost any of MS's teams right now, but we do have games on the market today making stellar use of UE and I'd think those sort of claims are better saved for them until MS's teams actually show more of their games or release them into the market.
When people make the claim they're making the "heaviest use" of say UE4 or 5, I mean sure that's one way to think of it if quantity of games is all that matters to you.
To clarify for you before you venture into more weird territory, this thread was bumped because of a rumor that Fable development was troubled because MS mandated them to make use of a proprietary engine and blocked them off from using Unreal Engine.
This claim is the context of this discussion and not whether you think Callisto protocol made more impressive use of UE than any of MS studios.
I literally clarified for you in the post you’re responding to that statement was made to highlight the fact that they have a significant number of studios using UE for their games and hence are extremely unlikely to have a forced mandate against using third party engines
Fable was an average game, so that would be consistent.
I only enjoyed the first one.I have enjoyed each game in the main series fable 1-3 were excellent, lighthearted, lite RPGs, they all got decent meta scores as well
https://www.metacritic.com/search/all/Fable/results
It is obviously very subjective