Finished both parts of the demo.
Story:
I'm glad you pretty much play any FF title as your first and it doesnt matter (for continuity sake). Its a little too dramatized in some parts, but I think that's just how Japanese studios write their scripts. I'm interested in the cast of characters. So far, I only find one annoying. It will be interesting how the story progresses from where you leave off from both playable parts.
Combat:
It takes a bit to get used to, but once you do, it's pretty fluid. I found myself fumbling through here and there, and not dodging as I should. Some of the harder fights, there is a lot of stuff going on and can get really confusing with the different holds and swaps you have to do (and fast). I still have to figure out how to get across the room fast and trying to target a single enemy with multiple in the room can be tricky. I found myself using X+■ a lot. Difficulty wasn't too bad, I was able to beat both parts of the demo without dieing. Also,
having O ingrained as dodge, I might change buttons around next time.
Visual:
Started on Performance, but the blur and camera were so bad, I changed to visual and it mostly corrected itself. I don't know if it's a bug in the version, but it made it almost unplayable for me (glad I tried again because it's good). The environments are pretty standard, the assets also look pretty average. However. Character models/ bigger environmental textures/Skybox/lightening/effects look great (should be looked at in bigger spaces than upclose at things in corridors). FOV is a little close so some parts felt like playing Dark Souls.
Overall, its a very good demo. It's FF, but has combat structured more like GoW/Souls/Fable/etc. I will more than likely pick it up because the gameplay is pretty exciting. The story so far....idk...it's interesting, but the combat is where it shines. Hopefully, with the full release, the story picks up. It's a prelude demo after all, so it's not really meant to be that exciting in terms of story at this point