SIE being handed a Vita in 2023:Crazy part is, they could just pick up Vita again if they want, it's not like the tech is obsolete.
Hah, you got me thereSIE being handed a Vita in 2023:
Legit. With how many Sony games are available on Steam (with more to come) the Deck is the PSP3, in spirit. the only difference is that you can now play the home versions of these games and not just portable versions of them.... those aren't inferior though. Chains of Olympus and Ghost of Sparta can hardly be considered spinoffs with how well they replicated old GOW on a PSP.They can just port their games to PC as they are and let the steamdeck and such do the work.
The region of the game doesn't really matter here, a game is a game. the DS beat the PSP because it was cheaper and the touchscreen concept was extremely novel, for a lot of people. and the PSVita's failure being about the lack of Japanese games doesn't even make sense, since the Vita had even more Japanese games than the PSP or 3DS. There are a lot of visual novels and obscure japanese games on that thing.Easy, you rarely see western devs making games for handheld, 98% of Sony's first party this gen are western games, their first party Japanese games is almost none existence.
Nintendo handheld is successful because they consistently release both first and third party Japanese games on their systems.....This is why both DS and 3DS managed to beat Sony's PSP and PSVita even tho they were less powerful.
Sony quitted from handhelds because Vita didn't sell enough. There was no market for two handhelds and Nintendo was too big. And Sony and Nintendo weren't able to support two different devices that require each one its own native games.Why did they give up so quickly on Vita? Just seems like their hearts aren't in the handheld market any longer.
My point is most western developers dont want to make games on handle, Japanese devs in other hand do, they make handheld games faaaaaaar more than western devs do, I mean majority of DS and 3DS games are Japanese, which also true with PSP and PSvita.The difference is Nintendo makes first party Japanese games on their handheld but Sony especially this gen have to solely rely on 3rd party games and from Vita failure we learned that wasn't enough to save it.The region of the game doesn't really matter here, a game is a game. the DS beat the PSP because it was cheaper and the touchscreen concept was extremely novel, for a lot of people. and the PSVita's failure being about the lack of Japanese games doesn't even make sense, since the Vita had even more Japanese games than the PSP or 3DS. There are a lot of visual novels and obscure japanese games on that thing.
they can compete , they just felt handheld gaming was falling apart due to tablets and mobile gaming. They weren’t wrong,Like i said previously, they can't compete. Nintendo has the market and mind share, Valve/ROG have the power and the games library.
They'd have to sacrifice their development studios and put them to work on mobile games or ports of PS5 titles just to even get a foothold alongside balancing their effort with studios for their home console. its another reason why vita failed, Sony put all their effort on the PS4 library and left the Vita to languish. Even Nintendo couldn't keep this up which is why they combined them into one with the Switch.
Nah it was because the memory cards were ridiculously overpriced and the lack of games the first two years. Had Sony secured Monster Hunter 4 and allowed us to use our own memory cards or at least not have to pay like half the console for a decent memory card then I bet we'd sing a different tune.Sony quitted from handhelds because Vita didn't sell enough. There was no market for two handhelds and Nintendo was too big. And Sony and Nintendo weren't able to support two different devices that require each one its own native games.
Today the budget of a handheld game is as expensive as a home console game, but the handheld market is tiny. PC handhelds can allow it because these games are also sold in the PC market, which is huge, bigger than any console market.
No, it was because there wasn't enough market for it.Nah it was because the memory cards were ridiculously overpriced and the lack of games the first two years. Had Sony secured Monster Hunter 4 and allowed us to use our own memory cards or at least not have to pay like half the console for a decent memory card then I bet we'd sing a different tune.
they were growing since 2020 with all the new emulation handhelds popping up, then the Steam Deck spawned a wave of new PC handhelds. The Switch still remains the king in terms of popularity but more people have found their eyes on non nintendo systems.Handhelds are gaining momentum?
You know what else is a PC? one that's portable and fills the gap for a powerful portable that can play console quality games that Sony had in the past?They aren’t wrong about handheld gaming being a harder market to be as successful in, when they are making more money off of ps plus and putting their eggs on console and pc ports.
Wrong, Nintento payed for the exclusive, that's why MH3 came out on Wii and then 4 on DS, and DS proves your statement wrong, because DS sold a ton while the PSvita lost tons of tractions, in fact in the beginning they were neck and neck, once MH4 came out it was a wrap, Sony did their best to push MH clones for a reason but alas, don't ask me, a previous Vita owner, who bought 2 of them so he could play with his brother.No, it was because there wasn't enough market for it.
Not enough people bought it because there wasn't enough great games for it, so devs like Capcom didn't want to put there games like Monster Hunter 4 because there was no market for it to make it profitable.
Because they need entire new developement for team and it will deivide up the resource.
I wouldn't count in GC or PSP in that, they had great games in them. But yes, you are correct, they would have to split the resources. They should've made the Vita a indie console, promote more indie games on there and allow it to eat that market but alas.This.
Both sony and nintendo struggled with supporting development for 2 different platforms. Usually one platform was left behind (GC/Wii/WiiU for nintendo, and PSP/Vita for sony)
So both have decided to focus their development efforts on only one.
Nintendo went with making a handheld that can be used as a console.
And Sony went with a console that can be used as a handheld.
Seems like they are sitting on missed opportunity. I am aware that the Vita wasn't successful but another Playstation handheld seems like a safer bet than investing heavily in VR. They have the studios to make some killer games.
One and done. The current handheld pc makers do not make software, they tape together bunch of OEM components and call it a day, Sony cannot do that.Because they need entire new developement for team and it will deivide up the resource.
Because they can sell you a dummy shell to stream at premium price.
Because their first-party studios already struggle to support PSVR2 and PS5 with a steady stream of games already. Sony just don't have the infrastructure and developer capacities necessary to support another platform. If they decided to do a "PS5 Portable", they would need to scale down graphics significantly to make these games run in an acceptable manner for a portable device, which defeats the purpose of PS5 since it's being marketed as the "4K ultimate graphics and audio" console.Seems like they are sitting on missed opportunity. I am aware that the Vita wasn't successful but another Playstation handheld seems like a safer bet than investing heavily in VR. They have the studios to make some killer games.