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Gran Turismo 7 |OT| Hitting the Apex

Con-Z-epT

Live from NeoGAF, it's Friday Night!
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It's ambulance day!




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Con-Z-epT

Live from NeoGAF, it's Friday Night!
I just got gold on the first super license. The final one seems like a ball ache.

S-4 is a bit tricky because of the walls.

S-7 was the hardest for me and still is. The speed and agility of the car make it hard to master.

S-10 is doable with driving assists. Consider high traction control and maybe even countersteer assist to help you out. No shame in that since it is still not easy with these. And take it slow and steady. Aim for bronze and work yourself up. Don't force it.
 

Kerotan

Member
S-4 is a bit tricky because of the walls.

S-7 was the hardest for me and still is. The speed and agility of the car make it hard to master.

S-10 is doable with driving assists. Consider high traction control and maybe even countersteer assist to help you out. No shame in that since it is still not easy with these. And take it slow and steady. Aim for bronze and work yourself up. Don't force it.
Did you hear they made the times for gold harder a few months ago? S10 is still the same tho.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
Did you hear they made the times for gold harder a few months ago? S10 is still the same tho.

Yes, but they also overhauled the physics with update 1.31 significantly.

They adjusted the requirements for gold, silver and bronze to make up for the impact this had and also wiped the leaderboards.

It still shows the time you achieved before this update should you've driven it before and it's quite interesting to see where I could be faster or where the previous time was unobtainable. Especially Gr.1 and Gr.2 got nerved here.

Biggest proof would be IA-5.

Not just harder for the sake of it.
 
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Kerotan

Member
Yes, but they also overhauled the physics with update 1.31 significantly.

They adjusted the requirements for gold, silver and bronze to make up for the impact this had and also wiped the leaderboards.

It still shows the time you achieved before this update should you've driven it before and it's quite interesting to see where I could be faster or where the previous time was unobtainable. Especially Gr.1 and Gr.2 got nerved here.

Biggest proof would be IA-5.

Not just harder for the sake of it.
Ok gotcha. Great game though especially now with VRR and 120fps support.

Went to see the movie today. So intense.
 

Kerotan

Member
Just completed the campaign. Have earned about 6M so far with 4M in the bank. Probably my favourite turismo so far.

Have most of my licenses but need to finish them off. Dabbled in the mission's and track experience so will focus on that now.

Managed to get a silver time and a cool million reward in the most recent sport mode race. Have yet to try multiplayer properly. 35 hours in what a game. Maybe it's the 120fps but something about this feels special.
 

DeepEnigma

Gold Member
Have 15M in the bank now and I've just 2 legendary cars left for the plat. The Ferrari and jaguar. Anyone know if they're likely to reappear soon?
Just have to check the Legendary daily. There is no formula, I don't believe.

You can also check here without logging into the game.


Even has data for when the dates of the cars appeared so you can guesstimate and also price changes.


Here is another good one as well with a legacy list.



For the Jaq,


March 12th, 2022Cr. 12,000,000
May 24th, 2022Cr. 12,000,000
June 23rd, 2022Cr. 12,000,000
August 1st, 2022Cr. 12,000,000
September 17th, 2022Cr. 12,000,000
October 17th, 2022Cr. 12,000,000
December 10th, 2022Cr. 12,000,000
January 11th, 2023Cr. 12,000,000
March 3rd, 2023Cr. 12,000,000
April 7th, 2023Cr. 12,000,000
May 21st, 2023Cr. 12,000,000
July 8th, 2023Cr. 12,000,000

Good chance it will be back this month.
 
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Kerotan

Member
Just have to check the Legendary daily. There is no formula, I don't believe.

You can also check here without logging into the game.


Even has data for when the dates of the cars appeared so you can guesstimate and also price changes.


Here is another good one as well with a legacy list.



For the Jaq,




Good chance it will be back this month.
Sweet. The other car is the Ferrari 300 right? Looks like it could be this month also. Cheers.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!





Edit:

Mazda 3 Super Taikyu Race Car Will be Coming to Gran Turismo 7​



The recent Mazda Fan Festa event at Fuji Speedway in Japan has revealed that a new vehicle from the brand will be coming to Gran Turismo 7 in a future update.

Revealed as part of an on-site esports event, the Mazda Spirit Racing GT Cup 2023 at Fuji Speedway, the car in question is a Super Taikyu series vehicle campaigned by Mazda itself. It’s based on the Mazda 3 hatchback, which made its debut in road car form in Gran Turismo 7 earlier this year alongside the environmental update for Fuji Speedway. However the car is upgraded to withstand the rigors of the endurance racing series, along with mandatory racing equipment.

Mazda races the vehicle in the ST-Q category, for alternative-fuel vehicles. To that end, the car (officially called the Mazda 3 Bio Concept) is powered by biodiesel, and it’s actually an evolution of a similar concept built into a Mazda 2 which the team campaigned in 2022. Mazda also runs a compressed natural gas-powered MX-5 in the same category.

Its existence as an in-game vehicle was first revealed via a document given to drivers and staff at the Mazda Spirit Racing GT Cup 2023 event and posted on social media. Further images of the document revealed that the car will be known in game as the Mazda3 Gr.4, and will therefore join the existing Mazda Atenza as an available vehicle in the Gr.4 category. It will be available in both the ST-Q white livery and the gray Mazda Spirit Racing livery we’ve seen introduced on other Mazda vehicles in the game. Of course we don’t have exact specifications for the in-game vehicle just yet, but the Super Taikyu car runs a 300hp version of the 2.2-liter SkyActiv-D turbodiesel, which uses a custom Garrett GTX series turbo made by Garrett for the car.

We don’t yet know when the Mazda 3 Gr.4 will become available in Gran Turismo 7, but with it being a playable machine in the special event build (and attendees being allowed to talk about it on social media) we can’t imagine it’s going to be too far down the line. Whether that’s as soon as the next update (which we’re expecting to be some time around Thursday September 28) remains to be seen. That update will also likely unlock the Toyota GR Corolla Morizo Edition and Toyota Himedic Ambulance in Brand Central for all players, following the early access period in August.
 
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Con-Z-epT

Live from NeoGAF, it's Friday Night!



Gran Turismo 7’s Next Update is Coming September 28, Adds Three New Cars​




Gran Turismo series creator Kazunori Yamauchi has confirmed that the next content update for Gran Turismo 7 will be coming along next week, and given a sneak peak into the contents.

Yamauchi posted his traditional “silhouette” teaser Tweet earlier this morning, confirming that the update would be coming neext week. That coincides with a server maintenance window posted for the week, scheduled for 0600-0800 UTC on Thursday, September 28. The silhouette shows three cars heavily disguised by shadow, but there’s sufficient clues to identify all three without too much difficulty.

Firstly we have a car that was recently used in a special Mazda event in Japan. It’s a vehicle that’s based on a Super Taikyu race car from the brand, the Mazda 3 Bio Concept, but looks set to be named as just “Gr.4” in the game. It will join the Atenza as Mazda’s Gr.4 offering, a class loosely based on the real-world GT4 category.

One car we’ve known about for a considerably longer time appears at the top of the image: Phil Robles’ Honda Civic. This car took the Gran Turismo Award at SEMA in 2017, and we’d seen the GT team scanning the vehicle in 2019, so it’s fair to say that this hot Civic has been a long time coming.

They’ll be joined by a third new-to-series vehicle, and a third front-wheel drive performance car, in the shape of the current Honda Civic Type R. This “FL5” model will be the fourth of the six Civic Type R generations to have a presence in GT7, and is the current FWD record holder at the Nordschleife.

There’ll be two additional new vehicles available in Brand Central with this update too. That’s because the Toyota GR Corolla ’22 and Toyota Himedic Ambulance will become available to buy, making it the first opportunity for those who missed out on picking the vehicles up in August to own them.

As usual, the silhouette Tweet only shows what the car content of this update will be. There’s no word yet on any new tracks (which are well overdue, with the most recent being back in February) or features, races, or special events. Information pertaining to that will likely come nearer the update, with PD traditionally posting a video relating to the update’s contents the day before it arrives and more detail appearing in the patch notes when it does.
 
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Man i really should go back to this game.

It's really frustrating cause i love Gran Turismo games but no one sucks at playing them as much as i do, lmao.

Is there a great way to earn some extra money? I really need it right now.
 

DeepEnigma

Gold Member
Man i really should go back to this game.

It's really frustrating cause i love Gran Turismo games but no one sucks at playing them as much as i do, lmao.

Is there a great way to earn some extra money? I really need it right now.
Lexus, Nissan, Acura Gr2 cars with medium tires and possibly slight tweak to power/ballast.

Sardegna. You only need to pit once, usually after the 10th or 11th laps with 4 or 5 fuel map for the first 10 or so not going full throttle shifts, about 1/2 to 2/3 shifts. After the pit to change tires and refuel, you can map it to 1 and go all out for the remaining 5 to 6 laps.

(ignore the Tomahawk car in there, that glitch no longer works)
 
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Lexus, Nissan, Acura Gr2 cars with medium tires and possibly slight tweak to power/ballast.

Sardegna. You only need to pit once, usually after the 10th or 11th laps with 4 or 5 fuel map for the first 10 or so not going full throttle shifts, about 1/2 to 2/3 shifts. After the pit to change tires and refuel, you can map it to 1 and go all out for the remaining 5 to 6 laps.

(ignore the Tomahawk car in there, that glitch no longer works)

Thank you. That Tomahawk glitch was the last time i actually did something like that so thanks.
I'll try it!
 

Heisenberg007

Gold Journalism
How are you guys doing the endgame? After finishing the Cafe menus?

I was thinking of getting back into the game; I have finished all the Cafe menus. What are some of the things I can do that can also give me a sense of progression? Any ideas please?
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
How are you guys doing the endgame? After finishing the Cafe menus?

I was thinking of getting back into the game; I have finished all the Cafe menus. What are some of the things I can do that can also give me a sense of progression? Any ideas please?

Going for gold in all the Circuit Experiences and Missions is what you are looking for.

Otherwise there are still many events that are not tied to the Café. Music Rally is cool in my eyes but won't be keeping you busy for long. Be sure to give Sport-Mode a fair chance. Or try to collect all the cars.

For me it's centered around open lobbies right now. There is endless joy to be found in there if you are willing to search for it. Or even better, create a meaningful lobby yourself! Be sure to tag me if you do so! :messenger_grinning:
 

Heisenberg007

Gold Journalism
Going for gold in all the Circuit Experiences and Missions is what you are looking for.

Otherwise there are still many events that are not tied to the Café. Music Rally is cool in my eyes but won't be keeping you busy for long. Be sure to give Sport-Mode a fair chance. Or try to collect all the cars.

For me it's centered around open lobbies right now. There is endless joy to be found in there if you are willing to search for it. Or even better, create a meaningful lobby yourself! Be sure to tag me if you do so! :messenger_grinning:
I'm just not a very good GT7 driver so I've been avoiding online lobbies 😛

I tried getting gold in Circuit Experiences, but some of those were super difficult for me and started becoming more "frustrating" after like the 50th consecutive attempt 😄

Collecting cars and completing the catalog does sound like a cool idea!
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
I'm just not a very good GT7 driver so I've been avoiding online lobbies 😛

I tried getting gold in Circuit Experiences, but some of those were super difficult for me and started becoming more "frustrating" after like the 50th consecutive attempt 😄

Collecting cars and completing the catalog does sound like a cool idea!

Between highly competitive custom online lobbies there are many in which people just want to have fun. They are also very mixed in terms of skill level so you mostly will find someone in your skill range to race against. Like i said you need to take some time and dig a bit but after a while you will quickly find the things you like.

No problem in leaving out the online component. Just to say that i found the most joy in said lobbies and that behind the button "Multiplayer" is a world full of friendly people and awesome races.

Be sure to do the Missions! Some of the best single player content is hidden in there.
 
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Heisenberg007

Gold Journalism
Between highly competitive custom online lobbies there are many in which people just want to have fun. They are also very mixed in terms of skill level so you mostly will find someone in your skill range to race against. Like i said you need to take some time and dig a bit but after a while you will quickly find the things you like.

No problem in leaving out the online component. Just to say that i found the most joy in said lobbies and that behind the button "Multiplayer" is a world full of friendly people and awesome races.

Be sure to do the Missions! Some of the best single player content is hidden in there.
I will. Thank you for the suggestions.

I still wish they had a more expansive and progression-focused SP career mode for folks like me. But the gameplay is just so 🔥
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!

Update Details (1.38)​


The following main features and adjustments are included in the new update for Gran Turismo 7.

Main Features​

1. Cars
 - Three new cars have been added:
  ・ Garage RCR Civic
  ・ Honda Civic Type R (FL5) '22
  ・ MAZDA3 Gr.4

 - The following cars have been implemented to Brand Central:
  ・ Toyota GR Corolla MORIZO Edition '22
  ・ Toyota Ambulance Himedic '21

- New liveries have been added for these cars:
  ・ Mazda RX-VISION GT3 CONCEPT
  ・ Mazda Atenza Gr.4
  ・ Mazda Roadster NR-A (ND) '22

2. World Circuits
 - The following new events have been implemented to World Circuits:
  ・Grand Valley - Highway 1
   - Race of Turbo Sportscars
  ・Dragon Trail
   - Race of Turbo Sportscars
  ・Mount Panorama
   - World Touring Car 700

3. Brand Central
 - The following brand receives a Museum entry:
  ・ Fiat

 - The following brand receives a New Spots:
  ・ Nissan

4. Café
 - These Extra Menus have been added:
  ・Extra Menu No. 29: Collection: Porsche Supercars (Collector Level 42 and above);
  ・Extra Menu No. 30 Collection: GR (Collector Level 39 and above);

- New sets of conversations with the Car Designers and Characters appearing in the Café have been implemented. These new conversations can be accessed by changing to the following cars in your Garage and speaking with the characters in the Café:
 
 CAR DESIGNERS
  - Ed Welburn
   ・ McLaren 650S Coupe '14
   ・ McLaren MP4-12C '10
   ・ Mercedes-Benz SLR McLaren '09
   ・ Peugeot RCZ GT Line '15

  - Fabio Filippini
   ・ Abarth 595 Esseesse '70
   ・ Enzo Ferrari '02
   ・ Ferrari GTO '84
   ・ Ferrari Testarossa '91
   ・ Maserati GranTurismo S '08
   ・ Renault R.S.01 '16

  - Freeman Thomas
   ・ Ford Mustang GT Premium Fastback '15
   ・Hyundai Genesis Coupe 3.8 Track '13
   ・ Porsche 356 A/1500 GS Carrera '56
   ・ Porsche 356 A/1500 GS GT Carrera Speedster '56

  - Hideo Kodama
   ・ Abarth 1500 Biposto Bertone B.A.T 1 '52
   ・ Renault R8 Gordini '66
   ・ Suzuki Swift Sport '07

 CHARACTERS
  - Chris
   ・ Honda Civic Type R (FL5) '22

  - Jeremy
   ・ Garage RCR Civic

  - Stella
   ・Toyota GR Corolla MORIZO Edition '22

5. GT Auto
 - Car Maintenance & Service
  Engine Swaps have been added for the following cars (Unlocked at Collector Level 50):
  ・ Porsche 356 A/1500 GS Carrera '56
  ・ Porsche 911 Carrera RS (901) '73
  ・ Porsche 911 Carrera RS (964) '92
  ・ Porsche 911 GT3 (997) '09
  ・ Porsche Cayman GT4 '16

 - Car Customization
  The following brands have been implemented to the pre-set decals in the Livery Editor:
  ・Aim
  ・Checkered Sports
  ・Hondata

Other Improvements and Adjustments​

1. Race Screen
 - We added the "Weather Radar" button to the Quick Menu.
 - A countdown is now displayed before a car is replaced when "Replace Car After Leaving Track" is set to "On."

2. Legend Cars
 - Prices for Legend Cars (Hagerty Collection) have been revised based on real-life valuations from Gran Turismo partner, Hagerty, which provides valuations and vehicle insurance for classic cars and sponsors many historic car events. New prices will be applied the next time a vehicle goes on sale. The next price revision is scheduled for January 2024.

3. Localization
 - Fixed various text localization issues.

4. Others
 - Various other issues have been addressed.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
If/when the PS5 Pro comes out I hope we get an update that adds at least some ray-tracing to on-track gameplay graphics.

IF,

then ray-traced reflections seem to be the most obvious addition but i would like to see a higher car count on track. Not to say that ray-traced reflections won't add to the realism but their solution for cube and sphere-based reflections is more then decent in my opinion.

The full image quality at 120 fps would also be nice but otherwise i can't think of many improvements.
 

omegasc

Member
IF,

then ray-traced reflections seem to be the most obvious addition but i would like to see a higher car count on track. Not to say that ray-traced reflections won't add to the realism but their solution for cube and sphere-based reflections is more then decent in my opinion.

The full image quality at 120 fps would also be nice but otherwise i can't think of many improvements.
Graphics improvements are the best bet, as it is probably the PS4 version that is preventing more cars on track from happening right now...
 
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