Lumpyoatmeal
Member
Is there a retail game with micropolygons? So far there’s been Robocop, and Epic Games even released a demo on the PC but neither had that kind of quality in the geometry.In terms of details and lighting techniques it has been surpassed, however since it's an offline render and uses nurbs/splines instead of triangles, it basically has infinite resolution (kinda like vectors), so there are no visible edges (jaggies) anywhere; games still can't replicate this, though tech like nanite allows to get close.
It had no raytracing, also no need for super sampling (msaa didn't exist) when working with nurbs surfaces.
I went back to look at Toy Story and some of those scenes still have better shadowing than a retail game, and I mean a lot better.