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Crytek wants 8GB of RAM in next-gen consoles

TheExodu5

Banned
^Better question, should games offer solid state storage to use as a cache? That's what I'm hoping to see.

Metroid-Squadron said:
That's because no PC games are actually pushing the hardware anymore.

Can anyone (with actual knowledge obviously) post a breakdown of the typical RAM usage of games this gen?

I can give you estimates.

On the PC side of things, games tend to max out at around 1.5GB, usually. The biggest I've seen was STALKER Call of Pripyat Complete (with insanely high resolution textures) at around 2.5GB, but this is a rarity. In terms of video RAM, the most I've seen used is around 1200MB in GTA IV at 1080p.
 

Nekrono

Member
Metroid-Squadron said:
That's because no PC games are actually pushing the hardware anymore.
Somewhat true yes, but if PC is not really pushing the hardware I doubt consoles will do it first.
 

Haunted

Member
I foresee a future of tough compromises for Crytek's console development. One of the drawbacks when you abandon PC-exclusive development. Guys, you don't get to make use of the latest and greatest tech anymore.
 

TheExodu5

Banned
woolley said:
I think people are being a little short sighted on this issue. When the current was announced how many people would of thought about the ability to have 256 people matches on consoles or have the graphics that some of the games are putting out on consoles? We might not be able to think of all of the possibilities of what this could do right now but 5-6 years down the line it could really do wonders if developers have more to work with.

That's what the PC is for.

Don't expect to see cutting edge hardware like we saw with the PS3 and 360.
 

Ether_Snake

安安安安安安安安安安安安安安安
If you have 8GB of RAM, you would probably be using a LOT more disc-space as well, since if you can afford to jam more stuff in memory at once you probably have more data for the game as a whole, unless you just put more stuff in memory to do less loading or use RAM to hold mostly screen-space data (real-time lighting, etc.).
 
wwm0nkey said:
Again guys more important question, should the new system use GDDR3 or GDDR4 RAM?

current gen consoles already use gddr3 (even the wii)

PC cards currently use gddr5 so i wouldnt imagine any using anything older
 

nubbe

Member
Games and apps on the PC that are 32bit wont use more than 2GB ram. So 99% of all the users out there wont need more than 2GB ram on the PC.

Microsoft need to make the next consumer OS 64bit only.

GDDR5 is "slow" too if you want bandwidth in the 20Gbit+ class
 
People actually think Crytek is being unreasonable here?

....

We are talking about games that need to last from 2012ish-2018ish. Get with the times.
 

Clott

Member
I am expecting 2 gigs of really fast ram, if were pulling off Uncharted 3 type of textures on 512, 2 gigs will be more than enough for next gen.
 

Router

Hopsiah the Kanga-Jew
Well didn't Clifford B and friends convince Microsoft to double the RAM in the 360? I'd love 8 but I'm really thinking even 4gb is stretching things.
 

Red

Member
MisterAnderson said:
People actually think Crytek is being unreasonable here?

....

We are talking about games that need to last from 2012ish-2018ish. Get with the times.
You can't future proof a console. It is impossible. It is a closed system and regardless of what you throw at it it will be outdated in a year or two -- and very likely at release. That's if you don't want to spend an outrageous amount of cash for the initial investment, but at that point any prospect of value goes down the drain.

8GB for a console is a pipe dream at this point in time, and it will be a pipe dream in three years.
 

Nekrono

Member
The Invisible Man said:
Smart phones these days have 1GB of RAM. Just sayin'.
And they cost ~$400+, consoles with that much RAM would need a great processor and video card to go on par with it and make it actually efficient instead of bottlenecking it. And even still most games would probably never use it.

They would probably end up selling for ~$500-$600 unless they don't mind losing money(at least at the beginning) by making it cheaper.
 

Haunted

Member
TheExodu5 said:
You just need a faster rig. :p
And I can get one anytime I want! The beauty of PC gaming.


I wish consoles were upgradeable. I would've beefed up my Wii and PS360 years ago. :/
 

thuway

Member
Clott said:
I am expecting 2 gigs of really fast ram, if were pulling off Uncharted 3 type of textures on 512, 2 gigs will be more than enough for next gen.


The only people who can adequately answer this question are programmers and game designers who know what they want to do in their games. We're just backseat speculating basing our opinion over how hot some of our current gen shit looks.

I want Versus XIII CG quality graphicz in my next console. Make it happen someone.
 

Ether_Snake

安安安安安安安安安安安安安安安
RAM isn't just textures..... It's not only more detailed meshes, textures, more diversity, etc., but also room to hold data in memory that is created on the fly (destructible terrains, lighting data, etc.). It also means less loading, etc. There's a LOT you can do with RAM that has nothing to do with textures. Sound, AI, everything can benefit from more RAM.
 

Tenkei

Member
Sigh, the RAM you get in your smart phone and on RAM sticks in your PC is nowhere near as fast or as high quality as the RAM in your console and your PC's video card. That's why it's cheap.

Fast RAM is not cheap.

I repeat, fast RAM is NOT CHEAP.
 

McLovin

Member
Tenkei said:
Sigh, the RAM you get in your smart phone and on RAM sticks in your PC is nowhere near as fast or as high quality as the RAM in your console and your PC's video card. That's why it's cheap.

Fast RAM is not cheap.

I repeat, fast RAM is NOT CHEAP.
How much is 2gb of fast ram? I saw a sale the other day for 8gb at 89.99... I'm guessing thats slow ram though.
 
TheExodu5 said:
I can give you estimates.

On the PC side of things, games tend to max out at around 1.5GB, usually. The biggest I've seen was STALKER Call of Pripyat Complete (with insanely high resolution textures) at around 2.5GB, but this is a rarity. In terms of video RAM, the most I've seen used is around 1200MB in GTA IV at 1080p.
Thanks, though what I meant was what the RAM is used for (textures, postprocessing, audio, 3d data, etc...).

Nekrono said:
Somewhat true yes, but if PC is not really pushing the hardware I doubt consoles will do it first.
Why? Consoles are being pushed to their limits right now.

Ether_Snake said:
RAM isn't just textures..... It's not only more detailed meshes, textures, more diversity, etc., but also room to hold data in memory that is created on the fly (destructible terrains, lighting data, etc.). It also means less loading, etc. There's a LOT you can do with RAM that has nothing to do with textures. Sound, AI, everything can benefit from more RAM.
Indeed. Who knows what kind of crazy effects will devs come up with next gen.
 

thuway

Member
McLovin said:
How much is 2gb of fast ram? I saw a sale the other day for 8gb at 89.99... I'm guessing thats slow ram though.

Honestly, if we are talking about Fall 2013, there will be some insane RAM at 99 dollars. People have to remember these prices will fall dramatically within the first year. If both MS and Sony were to build a platform and take a 100-200 dollar loss on every unit, they will break even within a year with how fast generalized pc tech moves.
 

Instro

Member
thuway said:
Honestly, if we are talking about Fall 2013, there will be some insane RAM at 99 dollars. People have to remember these prices will fall dramatically within the first year. If both MS and Sony were to build a platform and take a 100-200 dollar loss on every unit, they will break even within a year with how fast generalized pc tech moves.

Eh? Considering how much of a disaster that strategy was for Sony this gen I dont see anyone taking significant losses on their next consoles.
 
Router said:
Well didn't Clifford B and friends convince Microsoft to double the RAM in the 360? I'd love 8 but I'm really thinking even 4gb is stretching things.

99% chance next gen Xbox/PS will have between 2-4gb.

1gb system 1gb video bare minimum

2gb system 2gb video maximum
 

Log4Girlz

Member
What it sounds like to me is that they want to create a balls-out new engine that they do not need to compromise when porting to next-gen systems, because that would cost money.
 

thuway

Member
Instro said:
Eh? Considering how much of a disaster that strategy was for Sony this gen I dont see anyone taking significant losses on their next consoles.

Sony made the mistake of going with the most exotic shit possible. Things that were almost impossible to reduce the costs on. If you take a hit on something like GPU, RAM, etc. - your costs will significantly lower. Sony can easily release a -

Multi Cell
8 gig Ram
GTX 580 equivalent or better

at 399 in 2013.
 

Tenkei

Member
McLovin said:
How much is 2gb of fast ram? I saw a sale the other day for 8gb at 89.99... I'm guessing thats slow ram though.
Unfortunately you can't buy external GDDR5 and insert it into your PC because video RAM is no longer a standalone consumer part. Based on prices back when you could upgrade the video RAM in your PC, VRAM cost 8x more than basic RAM for the equivalent capacity.
 

sleepykyo

Member
thuway said:
Honestly, if we are talking about Fall 2013, there will be some insane RAM at 99 dollars. People have to remember these prices will fall dramatically within the first year. If both MS and Sony were to build a platform and take a 100-200 dollar loss on every unit, they will break even within a year with how fast generalized pc tech moves.

I think Sony at the least is done competing through financial attrition. Nintendo wasn't a huge proponent of that method to begin with.
 

GavinGT

Banned
Future proofing isn't going to sell consoles around launch, when an extra $50 spent on RAM would only discourage early adopters.
 

Red

Member
thuway said:
Sony made the mistake of going with the most exotic shit possible. Things that were almost impossible to reduce the costs on. If you take a hit on something like GPU, RAM, etc. - your costs will significantly lower. Sony can easily release a -

Multi Cell
8 gig Ram
GTX 580 equivalent or better

at 399 in 2013.
What.
 

mr_nothin

Banned
Link Man said:
8GB seems like overkill.
Not for a system that's supposed to last for 5+ years...especially when a BUNCH of games, this gen, are sub-20 fps for a majority of the time. There's no such thing as overkill when it comes to consoles. Devs will always be starved for resources on a closed system.

Ether_Snake said:
RAM isn't just textures..... It's not only more detailed meshes, textures, more diversity, etc., but also room to hold data in memory that is created on the fly (destructible terrains, lighting data, etc.). It also means less loading, etc. There's a LOT you can do with RAM that has nothing to do with textures. Sound, AI, everything can benefit from more RAM.
Exactly. there's NEVER "enough". Especially if we want that big jump in the experience we get from games.
 
ColonelColon said:
ah, the old door-in-the-face technique. Demand 8 GB of RAM and maybe you'll get 4 GB. Clever Crytek.

QFT-1.png
 
Don't forget PC is limited by 32bit OS's with a limit of 4GB total RAM. I don't think very many PC games have 64bit versions. Consoles wouldn't have to worry about that.

Windows 8 and beyond needs to be 64 bit only.
 
I don't think 8GB are too much. And I don't see why Crytek wanting this is so funny, to be honest. It would be an increment like the ones we've seen in past generations.

There's never such a thing as too much ram, I think. Imagine if one system ships with 4GB and another with 8 (or 6). It would be a massive difference in the long run.
 

Red

Member
mr_nothin said:
Not for a system that's supposed to last for 5+ years...especially when a BUNCH of games, this gen, are sub-20 fps for a majority of the time. There's no such thing as overkill when it comes to consoles. Devs will always be starved for resources on a closed system.
If only we had more RAM for that extra fps! All our problems would be solved.
 

Nekrono

Member
thuway said:
Sony made the mistake of going with the most exotic shit possible. Things that were almost impossible to reduce the costs on. If you take a hit on something like GPU, RAM, etc. - your costs will significantly lower. Sony can easily release a -

Multi Cell
8 gig Ram
GTX 580 equivalent or better

at 399 in 2013.
You've got to be joking lol.

Assuming they would be able to pull something like that off... their loses in production would be huge and for a long time.

There's just no way.
 
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