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HD Zelda

apana

Member
The official, well not really, HD Zelda speculation thread. What do you think HD Zelda should look like? What are the other benefits of HD power for the greatest gaming franchise of all time? If Wii 2 really is about half a generation leap or even slightly better than PS360 then the possiblities are endless. Here are some pictures from art and current consoles to help you generate some ideas:

david_hfd_goliath.jpg


david_goliath.jpg


god_of_war_3_e3.jpg


the_last_guardian_wallpaper_by_crossdominatrix5-d2zaubl.png


los_05_cm-580x326.png


edit: My own opinion is that Nintendo needs to be careful to balance between keeping it interesting and exciting for the male teenage crowd while at the same time being experimental with fresh new artstyles. I really like the David and Goliath motif and Last Guardian. While God of War isn't a great example for Zelda in terms of themes, I absolutely love the oil painting look. I really want Zelda games to look like a living painting. Oh yeah and I didn't want to just re-up the Zelda art thread. While this thread does involve art, it's covering the effects of extra console power in general on Zelda.
 

zoukka

Member
I like how you automatically presume that the game will look more realistic and gritty when the calculating power increases >_>
 

Rufus

Member
Nintendo doesn't grow up alongside you, just accept it. Zelda is going to be Zelda and nothing else, just as Pokemon will always target the exact same demographic.
 

apana

Member
zoukka said:
I like how you automatically presume that the game will look more realistic and gritty when the calculating power increases >_>

I didn't automatically assume that even though some of the pictures I posted are gritty.

Rufus said:
Nintendo doesn't grow up alongside you, just accept it. Zelda is going to be Zelda and nothing else, just as Pokemon will always target the exact same demographic.

Uh what? Read what I wrote.
 

Tailzo

Member
I'd love to see wind waker style, full hd with plenty of AA and 60fps.

Well, it doesn't have to be that good looking. Just good hd cel shading would be enough :)
 

Atomski

Member
Honestly would not mind if they keep the same cartoony look they have been doing lately as long as its crystal clear and with sharp edges.

... then again I'd also love a new Zelda in this fashion
Zelda-Link-to-the-Past-Bow.jpg


Sure I am in a minority though.. Link to the Past was such a great looking 2d game.
 
aDGkD.jpg


would make me the happiest dude on Earth. The crazy part is that, besides the ground and walls, it looks very amazing as it is.

(Courtesy of this thread probably by Stallion Free)

zoukka said:
Wind Waker has the best toon shading ever so gtfo.
I don't think you're both referring to the same type of "shading." A shader in a modern, HD console is usually programmable and can lead to amazing effects. The Gamecube/Wii doesn't have programmable shaders, and they're not the same thing as the built-in cel shading, bump mapping, etc. in the Gamecube. I could be wrong, though.
 

watershed

Banned
All I can think of is that I want a game where the graphics really match the art style of the concept art. With better processing power and HD this is now possible. So if its Wind Waker-ish then it should be a cartoon with no jaggies or clipping. If its OoT then the characters should look like illustrations. If they wanna go the realistic route that'd be cool too. One of my problems with TP was that the characters and environments looked like great concepts held back by the tech of the system. This should no longer be an issue.
 

Poyunch

Member
Fourth Storm said:
Would be neat if you could zoom out to get a classic overhead view or zoom in to see every little gorgeous HD detail
You could basically do that in Wind Waker. I don't know what the fuck Nintendo was thinking when they moved to Twilight Princess.
 
The first few responses shows how no one reads the OP.

I have been thinking the same thing for a while, a Zelda with modern graphics will be a dream come true but I am still not sure what I want it to look like. Like you I think GoW3s oil painting kind of look would be great. After trying out El Shaddai that cel shaded look could look great for Zelda as well.
 

Salsa

Member
I really cant imagine a better looking Zelda or Mario, because of the style of those games. Nintendo could use some more horsepower for something, sure, but its really weird to imagine better graphics without thinking into "more realistic" terms, and i dont want a realistic looking link really, lol.

We'll see.
 

zoukka

Member
artwalknoon said:
All I can think of is that I want a game where the graphics really match the art style of the concept art. With better processing power and HD this is now possible. So if its Wind Waker-ish then it should be a cartoon with no jaggies or clipping. If its OoT then the characters should look like illustrations. If they wanna go the realistic route that'd be cool too. One of my problems with TP was that the characters and environments looked like great concepts held back by the tech of the system. This should no longer be an issue.

Zelda characters and locales usually are quite close to their concept art. Much more so than most series's out there.
 

Krev

Unconfirmed Member
TekkenMaster said:
The extra RAM should be used to create a truly seemless world. no "rooms" or invisible walls.
I'd rather this than Nintendo going all out on 'realism'.
 

zoukka

Member
SalsaShark said:
I really cant imagine a better looking Zelda or Mario, because of the style of those games. Nintendo could use some more horsepower for something, sure, but its really weird to imagine better graphics without thinking into "more realistic" terms, and i dont want a realistic looking link really, lol.

There's always room for improvement. Look at cel-shaded Prince of Persia for example.
 
I would love to see an HD Zelda similar to either the Wind Waker or Majora's Mask (rather, Twilight Princess with a far more diverse color spectrum).

Not so sure I'm feeling Skyward Sword at the moment, and would definitely not like to see them go that route in the future. It comes off as a goofy cross between the Wind Waker and Twilight Princess.

Also, this:

Dibujo-10.jpg


(Wasn't there a higher rez version of this floating around somewhere? I remember seeing it in 1280x720 or something.)
 

apana

Member
SalsaShark said:
I really cant imagine a better looking Zelda or Mario, because of the style of those games. Nintendo could use some more horsepower for something, sure, but its really weird to imagine better graphics without thinking into "more realistic" terms, and i dont want a realistic looking link really, lol.

We'll see.

Actually the added power could probably aid them into making Zelda look like a cartoon or painting without being "realistic". Though OoT, MM, and TP do have a lot of realistic elements to them and are influenced by Western fantasy art.
 

Rufus

Member
apana said:
Uh what? Read what I wrote.
The pictures you posted suggested a pretty gritty and 'mature' look to me, but someone else has already mentioned that. Twilight Princess is the closest Zelda is ever going to get to that kind of style. But since you've already clarified this point further my post is moot, so...
 

stuminus3

Member
TekkenMaster said:
The extra RAM should be used to create a truly seemless world. no "rooms" or invisible walls.
The technology to do this has existed for 20 years. Technology is not the reason that this is not what Zelda is like.
 
D

Deleted member 10571

Unconfirmed Member
If anyone enters my room while I play Zelda HD, they should think I'm watching a cartoon and wonder why the creators keep the camera behind the protagonist the whole time.

It would take them a long time before even realizing it is a game.
 

watershed

Banned
here's one thing I'd like to see, no matter what art style they ultimately choose I'd like the ground to have real texture for once and not be a muddy mess like it was in TP. Also I think it would be amazing if Hyrule Field had actual grass instead of a grassing looking coat. Maybe kind of like the natural world of Red Dead Redemption or Shadow of the Colossus.
 

maeda

Member
No loading times, please! An absolutely seamless world would be glorious! Other than that i do not have any particular wishes. Let the Zelda team work their magic.
 

VASPER

Banned
Atomski said:
Honestly would not mind if they keep the same cartoony look they have been doing lately as long as its crystal clear and with sharp edges.

... then again I'd also love a new Zelda in this fashion
Zelda-Link-to-the-Past-Bow.jpg


Sure I am in a minority though.. Link to the Past was such a great looking 2d game.

Nope its the best, you heard me here its the best don't care about that Oot noise.
 

Zeal

Banned
makingmusic476 said:
I would love to see an HD Zelda similar to either the Wind Waker or Majora's Mask (rather, Twilight Princess with a far more diverse color spectrum).

Not so sure I'm feeling Skyward Sword at the moment, and would definitely not like to see them go that route in the future. It comes off as a goofy cross between the Wind Waker and Twilight Princess.

Also, this:

Dibujo-10.jpg


(Wasn't there a higher rez version of this floating around somewhere? I remember seeing it in 1280x720 or something.)
This is a good direction.
 

apana

Member
For those assuming Twilight Princess is the most realistic it will ever get I would be careful about believing that. Nintendo quickly shifted gears after the bad fan reaction to Wind Waker so you never know what can happen. One bad selling Zelda game is all it may take. I remember how Miyamoto came out on stage at one E3 talking about a more "grown up" or mature Zelda, it was strange.
 
No, no, no, no, no, no, no.

I don't want any more "realistic" Zeldas. I want Zeldas that have style to them, that are interesting to look at. Colorful. I don't want another Wind Waker, either. I want Nintendo to take another chance like they did with WW, just not the same.
 

zoukka

Member
artwalknoon said:
here's one thing I'd like to see, no matter what art style they ultimately choose I'd like the ground to have real texture for once and not be a muddy mess like it was in TP. Also I think it would be amazing if Hyrule Field had actual grass instead of a grassing looking coat. Maybe kind of like the natural world of Red Dead Redemption or Shadow of the Colossus.

Right. Shadow of the Colossus sure had some high-res ground textures and a lot of grass.
 
i noticed in the OP you used several games as reference material. what's wrong with playing those games for that style, and zelda being what zelda is?

and leaving out demon's souls/dark souls is a glaring omission when it comes to dark medieval fantasy :p
 

apana

Member
Mr_Appleby said:
i noticed in the OP you used several games as reference material. what's wrong with playing those games for that style, and zelda being what zelda is?

and leaving out demon's souls/dark souls is a glaring omission when it comes to dark medieval fantasy :p

Nothing wrong with that. I will add demon's souls to the list....tomorrow. Also what is Zelda? It's had multiple art styles in the past.
 

watershed

Banned
zoukka said:
Right. Shadow of the Colossus sure had some high-res ground textures and a lot of grass.

To be fair it was on the ps2, Red Dead on the other hand had amazing environments that felt natural and alive. The reason I pointed out SoC is because its not realistic in style but still beautifully rendered. And I felt like that beauty was missing in TP. WW's world was amazing because of its art style for example.
 
Like pretty much what everyone said already, I don't see why they need to change direction at all.

I do hope they get rid of that cellshaded look that Skyward Sword has though.


Also, I never expected to see 2 decapitated heads when entering in a zelda thread...
 
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