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Kid Icarus: Uprising will support the 3DS Circle Pad Pro

Masahiro Sakurai has told Official Nintendo Magazine that Kid Icarus Uprising will support the Circle Pad Pro.

The Kid Icarus Uprising director explained that the Circle Pad Pro will be useful for left-handed players who may find it tricky to play the game with the stylus in their right hand.

ONM

This is the first Nintendo game to support the expansion with the second analog.
 

Wessiej

Member
I played the game over a year ago, and a second stick would be really helpful. Controls felt a bit awkward.
 
"The Kid Icarus Uprising director explained that the Circle Pad Pro will be useful for left-handed players who may find it tricky to play the game with the stylus in their right hand."

And, based on previews, everybody else.
 

Luigiv

Member
Makes sense. Lets the left handed players hold the stylus in their left hand like they've been asking for.

Can't complain.

By the way, everyone who complains about the controls being awkward must really suck at video games. The controls felt perfectly natural after 2 minutes, for me.
 
As expected, it's purely a mirrored solution for lefties. Hopefully Luigi's Mansion 2 offers a true alternate scheme with the Pro (for GCN controls).
 

@MUWANdo

Banned
It's worth pointing out that even with the Pro you'll still be using the stylus/touchscreen to aim - you can't twin-stick it like a console shooter. It's solely useful for those who'd prefer the circle pad on the right rather than the left.
 

giggas

Member
Welp, looks like I'll be buying a Circle Pad Pro, because I was really close to not playing this game based on the current controls. Nice move.


It's worth pointing out that even with the Pro you'll still be using the stylus/touchscreen to aim - you can't twin-stick it like a console shooter. It's solely useful for those who'd prefer the circle pad on the right rather than the left.

Shiiiiiit... nevermind. :(
 

Effect

Member
Nice. Glad they did this. Not because I"m crazy about the CPP but because this will address the issue left handed players would have (still be using stylue to aim but will have a pad on the right so you can hold the stylus with your dominate left hand). I've been going back and forth on getting one just to have one even if I didn't use it (controls for RE: Mercs was just fine for me so don't really need it for Revelations for example) but knowing that several games I'll be getting will have options for it, it might not be a wasted purchase in the end.
 
All he's confirming here is using the right analogue stick for left handed gamers, not using the right stick as a replacement for stylus aiming.
 

tsab

Member
I bet Miyamoto told him to, because he couldn't play it
Miyamoto is left-handed too
Thank God, now I can enjoy it... :)
 

NEO0MJ

Member
I bet Miyamoto told him to, because he couldn't play it
Miyamoto is left-handed too
Thank God, now I can enjoy it... :)

Pretty sure he's ambidextrous. Plus in the last few years he's been using his right hand more when playing DS/Wii
 

Truth101

Banned
I'm buying the game purely for the multiplayer and extras.

Maybe there will be an alternate control scheme for the CPPro
 
Nintendo needs to never ever design hardware with key functions being left out!
LLShC.gif
 

monome

Member
ONM

This is the first Nintendo game to support the expansion with the second pad.

I was told that right handlers hated stylus controls too, and Kid Icarus was one of the reasons for the frankenstick.


Nintendo needs to never ever design hardware with key functions being left out!
LLShC.gif


There is only one reason on Earth why Nintendo may add a second stick on a 3DS revision, its Zelda 3DS if they feel stylus control is outdated for it. NOTHING ELSE.
I'll be satisfied with a refined and smaller console and a beautifull add-on; best of both worlds for me.
 

NEO0MJ

Member
I'm buying the game purely for the multiplayer and extras.

Maybe there will be an alternate control scheme for the CPPro

He said they didn't have time to work out any other control scheme and that using the pen was better anyways Could be lying, though.
 

Sintoid

Member
I'm lefty and I really hoped that Uprising with Circle Pad had a canonical conrol scheme... I will try to play it without circle pad, holding 3DS with only an hand is quite a pain, holding a 3DS and Circle Pad imho is real suffering :(
 

monome

Member
He said they didn't have time to work out any other control scheme and that using the pen was better anyways Could be lying, though.

Damage control boys. pure and simple.

Circle Pro in Kid Icarus goes back to panic days when nintendo had to decide if they would launch the frankenstick.
 

@MUWANdo

Banned
After all, the Motion Plus has shown how quickly third parties will adopt a new control method introduced part way through a generation.

MGS3, RE:R, KH3D, Ace Combat and MH3G already support it. That's already better than the MotionPlus ever got.
 
The game is built around the stylus. I played it, it's different and it works.

Just because you don't really know how it plays and compare it to games that use sticks for aiming doesn't mean the controls suck.
 

manueldelalas

Time Traveler
MGS3, RE:R, KH3D, Ace Combat and MH3G already support it. That's already better than the MotionPlus ever got.
Not true, at all; one thing is requiring it, and another is supporting it.

There are more Wii games supporting the MP than there are 3DS games supporting the CCPro.

And there is not a single 3DS game that requires it, not even announced.
 

@MUWANdo

Banned
Not true, at all; one thing is requiring it, and another is supporting it.

There are more Wii games supporting the MP than there are 3DS games supporting the CCPro.

And there is not a single 3DS game that requires it, not even announced.

Yes, but how many Wii games with M+ support are actually worth playing? About as many as have already pledged to support the Pro, and it's not even out everywhere.

No-one said anything about requiring it, and really: who cares? If games use it, fine, if they don't, that's fine too - the idea that games are indisputably weaker without a second analogue input is just small-minded.
 

monome

Member
The game is built around the stylus. I played it, it's different and it works.

Just because you don't really know how it plays and compare it to games that use sticks for aiming doesn't mean the controls suck.

Current controls lack mass appeal.
 
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