El_Belmondo
Member
Coming from an EDGE interview. Source
Kid Icarus: Uprising is one of my most fascinating modern pieces of software and one of my top5 3DS games, so i always avidly devour any piece of information about the game.
About the port, i disagree with Sakurai here. Even if we take out dual analog, gyro aiming is a thing and it's almost betted than using the touch screen to aim. I think this is kind of a Sakurai thing. None of his games has been ever up-ported outside of the Kirby series, and Kid Icarus: Uprising, being as ambitious as it was, NEEDS more exposure and a control scheme that doesn't scares potential player.
I could say that this was close to becoming the most difficult project in my entire career, both in terms of the team and the hardware. The team I had gathered differed greatly in culture and ways of thinking, so there was always confrontation. In addition, back when we were developing the game, we still couldn’t make full use of the power of Nintendo 3DS. Some improvements in aspects such as the middleware were made later on, but since the game was being made in the initial stages of Nintendo 3DS development, we had a really hard time doing what we wanted to. For example, I only found out that the Circle Pad Pro was going to be coming out when it was announced to the public by Nintendo. I wanted to make the game support this properly if I could, but this was impossible due to performance-related reasons. As a game in general, it’s rich in content and enjoyable, and people have even asked for a modern port. However, I don’t think this will be possible.
Kid Icarus: Uprising is one of my most fascinating modern pieces of software and one of my top5 3DS games, so i always avidly devour any piece of information about the game.
About the port, i disagree with Sakurai here. Even if we take out dual analog, gyro aiming is a thing and it's almost betted than using the touch screen to aim. I think this is kind of a Sakurai thing. None of his games has been ever up-ported outside of the Kirby series, and Kid Icarus: Uprising, being as ambitious as it was, NEEDS more exposure and a control scheme that doesn't scares potential player.