Loving how much neat hidden stuff there is even right in the first area. Like right when you get out into the open, there's a bunch of hidden stuff in the water. Also, you can still sprint in the water, which is pretty much the best thing.
Really? I liked the bow. -.-The bow in this game is beyond awful. I am not liking the whole thing to be honest.
Seriously needs to be reposted.The demo is not the final build, about 2-3 months old. Runs well on the PC so far(i played on a 6 core AMD at 4Ghz and 6870's). Have not tried the 360 as i don't have a gold account. (will try next week) Will test on PS3 when it hopefully hits later today.
yeah, I like how fast the game is. Almost reminds me of how Saint's Row 3 doesn't waste your time with doors or lame things like that.
I went in the water right around and found some chests. The lock picking game seems nearly identical to the standard Bethesda one.
Do not disable Post Processing, you can instead enable AA through the CCC and leave post processing on to play the game with all bells and whistles.
I can't find the demo on Origin. Is it up in the UK?
Hit the "Free Games" button.
It should be in the demo section there if it is up.
Skyrim or Oblivion version?The lock picking game seems nearly identical to the standard Bethesda one.
Hmm.. don't know if I should play with m+keyboard or gamepad... I usually prefer m+k with RPGs but people here seem to enjoy playing it with pad. Guess I have to try both.
wtf got freeze after 10 min playing restart the game and i have to start over.
What kind of demo is this? I thought just a subset of the starter area.
But it seems you have to restart over every time you start the game.
Actually, once you get far enough the first time (up to the point you unlock the Destinies), every time you launch the demo after that you can skip the entire tutorial section from the main menu.
It's worth noting that the lead designer on this game was the lead designer on Morrowind and Oblivion, so you'll probably run into quite a few similarities.
nice the demo treats my keyboard like it is qwerty and i can't change the buttons for moving in the game .....
I'm really not all that impressed :|
Skyrim or Oblivion version?
I miss the Oblivion one with all the tumblers as opposed to the "hot-warm-cold" style in Skyrim. Oblivion's method is more about timing and can be mastered regardless of RPG skill level if you're patient, while the Skyrim one is mostly luck with harder locks just devouring picks easier.
There are some things I'm not at all impressed with, but others that I do think work really well. The UI design in general is not so great, particularly if you're using a mouse (i.e. skipping a cutscene is irritating, you have to move your mouse all the way down to a button in the bottom-left, also looting with the mouse is just as irritating since I didn't notice a 'take all' button, I had to move the mouse pointer all the way to the text), but being able to equip right from the loot screen is pretty awesome. The combat is not boring to me, which is something I was afraid of since I find there are very few developers who can create action combat that is engaging to me.
There's another complaint I have that I am finding very hard to put into words. It's something to do with the character's weight compared to other games, I think, although I'm not entirely sure that's what it is. The result has me feeling like I'm playing an MMO, though... it's just a feel I've noticed a lot of MMOs have that other types of games do not. Feel free to ignore this line, because I really have no idea how to say what I mean here.
Combat seems pretty fun. Everything else is a big 'meh'. Uninteresting fantasy setting/story, boring visuals and funnel style world design. Not good.
It's a 100-hour+ open world RPG, this is just a demo area representative of about 1/20th of the entire game world. Uninspired setting and visuals no doubt though.You guys who never stop talking about FFXIII's linearity had better have a field day with this.
To clarify: the lead designer of Reckoning is Ian Frazier who did not previously work at Bethesda. Ken Rolston, the lead designer of Morrowind and Oblivion, is working as Executive Producer on Reckoning, even though his title at Big Huge is "Senior Designer." Confusing, I know. Hearing Ken speak recently, it sounds like he has more of producer/advisory role on this project than a hands-on design role.
To clarify: the lead designer of Reckoning is Ian Frazier who did not previously work at Bethesda. Ken Rolston, the lead designer of Morrowind and Oblivion, is working as Executive Producer on Reckoning, even though his title at Big Huge is "Senior Designer." Confusing, I know. Hearing Ken speak recently, it sounds like he has more of producer/advisory role on this project than a hands-on design role.
You guys who never stop talking about FFXIII's linearity had better have a field day with this.
for a 'create your character like you want' type of RPG the character creation possibilities in terms of how your character can look are quite limited
Camera is wonky as hell, and the lack of any graphical options doesn't make the game look really good ...
The result has me feeling like I'm playing an MMO, though... it's just a feel I've noticed a lot of MMOs have that other types of games do not. Feel free to ignore this line, because I really have no idea how to say what I mean here.
There's another complaint I have that I am finding very hard to put into words. It's something to do with the character's weight compared to other games, I think, although I'm not entirely sure that's what it is. The result has me feeling like I'm playing an MMO, though... it's just a feel I've noticed a lot of MMOs have that other types of games do not. Feel free to ignore this line, because I really have no idea how to say what I mean here.
Because...it's not linear? I don't understand what you're trying to say.
Hmm, the game looks gorgeous to me and runs buttery smooth. Maybe my eyes are broken.
Ian and Joe Q are the lead designers. Ken is actually the "Design Visionary" on the project, not a producer. I don't think he's touched a project schedule in his life.
But you are correct that Ken's more of a big picture guy, than a day to day designer. Ian and Joe deserve most of the respect for the quality of the gameplay.
I've been trying to puzzle this out, as well. I'm guessing he didn't get out of the intro dungeon.
I've been trying to puzzle this out, as well. I'm guessing he didn't get out of the intro dungeon.
I think that's what they were trying to go for. Single player MMO is pretty much the best type of game ever to me.