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Final Fantasy VII 15th Anniversary

Final Fantasy VII is one one of the few masterpieces in gaming. Even though its cinematic approach was 3D, it felt more like a realization of the Super Nintendo Final Fantasy Formula- keeping the stylish whimsy balanced with carefully placed depth and emotion.

It still holds up because of how it handles itself. It doesn't have an overly complex battle system, it doesn't have annoying main characters, and it doesn't state the obvious. Final Fantasy VII is very careful in letting the player gauge the gravity of the situation rather than pouring on the melodrama- something square has forgotten with its newer games.

Case in Point:
http://www.youtube.com/watch?v=__qhOTnFwUY
The dialogue isn't very deep or moving, but it pours out empathy with which the player can relate. Even the minor joking between Zack and the driver has an overall sadness to it without explicitly stating the mood. It's clear he doesn't want Zack to make the same mistakes he made in life, but that is apparent through him telling Zack to try everything while he's young. It's brevity at its finest.

When the flying fuck did this happen in FF7? I've beaten it multitudes of times and have NEVER seen this cut scene before.
 
When the flying fuck did this happen in FF7? I've beaten it multitudes of times and have NEVER seen this cut scene before.

Ya gotta go look for it, man! Go explore Shinra mansion after Cloud's therapy and he'll remember Zack saving him.

Or play CC, which fleshes it out very well. Very, very, very well.
 
Ya gotta go look for it, man! Go explore Shinra mansion after Cloud's therapy and he'll remember Zack saving him.

Or play CC, which fleshes it out very well. Very, very, very well.

Played CC, hated the everloving fuck out of it. bad battle system, horrible music, Zack annoying as fuck, retcons.
 
Played CC, hated the everloving fuck out of it. bad battle system, horrible music, Zack annoying as fuck, retcons.

Maybe so, but it does redo that scene above and in more detail. Actually it was the only good part of the game, a really good part... but alas.
 
Played CC, hated the everloving fuck out of it. bad battle system, horrible music, Zack annoying as fuck, retcons.

Horrible MUSIC? I'm genuinely surprised to read that. The other things are understandable, but the music?

I think you're the first person to ever say that. Many, many people have praised it as some of S-E's finest work in years.

http://www.youtube.com/watch?v=MOJ91H4mraU

http://www.youtube.com/watch?v=r1QfdrbTiX8&feature=related

http://www.youtube.com/watch?v=r2HHJNtbcQI&feature=relatedv

http://www.youtube.com/watch?v=yAIWOSQu6oQ&feature=related

http://www.youtube.com/watch?v=O82Hc_dMehA&feature=related

And a remix:

http://www.youtube.com/wath?v=dZt1lBWr_zM&feature=related

Did you at least get to the end?

I can say, without exaggeration, the ending of CC is one of the best endings in FF ever done. S-E really pulled out the stops on that one.
 
Horrible MUSIC? I'm genuinely surprised to read that. The other things are understandable, but the music?

I think you're the first person to ever say that. Many, many people have praised it as some of S-E's finest work in years.

http://www.youtube.com/watch?v=MOJ91H4mraU

http://www.youtube.com/watch?v=r1QfdrbTiX8&feature=related

http://www.youtube.com/watch?v=r2HHJNtbcQI&feature=relatedv

http://www.youtube.com/watch?v=yAIWOSQu6oQ&feature=related

http://www.youtube.com/watch?v=O82Hc_dMehA&feature=related

And a remix:

http://www.youtube.com/wath?v=dZt1lBWr_zM&feature=related

Did you at least get to the end?

I can say, without exaggeration, the ending of CC is one of the best endings in FF ever done. S-E really pulled out the stops on that one.


Price of Freedom is hands down the best music square has put out in a long time. And it wasn't even Uematsu.
 
Crisis Core has fuck awesome music. THe burdened is so good. The remix track they play in the ending is amazing. Ishimoto is my 2nd favorite composer for Square, next to Shimomura.
 
Yeah, Crisis Core's soundtrack is good. Takeharu Ishimoto does a sweet job on SE's handheld front, his work is great and varied.

edit: beaten by Skilletor
 
Crisis Core has fuck awesome music. THe burdened is so good. The remix track they play in the ending is amazing. Ishimoto is my 2nd favorite composer for Square, next to Shimomura.

Shimomura <333333 One of the main reasons I'm looking forward to Versus 13.

My brother bought me Crisis Core in a sale for my birthday last year and I haven't touched it. This thread is making me want to pick it up.
 
Price of Freedom is hands down the best music square has put out in a long time. And it wasn't even Uematsu.

Yes, yes, most emphatically yes.

It's beautiful and incredibly well composed. The guitar work is simplistic, yet it fits together so well. Even without the game themes it represents (friendship and the pleasure/pain it brings), it still feels like an evocative piece in itself.

The way the repeating acoustic guitar riff feels like a lamentation, and then the electric guitar's first guitar is a swell of emotion and energy, and then for the finale the same electric guitar chorus brings the emotional swell back, except this time it's saying goodbye...

God, it's such an incredible piece of work.
 
too much crisis core chat, not enough ff7
crisis core is terrible. along with every other "compilation of ff7" thing square did
you're kidding yourselves if you think otherwise
 
Shimomura <333333 One of the main reasons I'm looking forward to Versus 13.

My brother bought me Crisis Core in a sale for my birthday last year and I haven't touched it. This thread is making me want to pick it up.

CC is a very flawed game and makes a lot of mistakes. Sometimes it can feel like a slog as it was designed as a portable game with little mini-missions.

However, the ending is WELL WORTH IT.
 
too much crisis core chat, not enough ff7
crisis core is terrible. along with every other "compilation of ff7" thing square did
you're kidding yourselves if you think otherwise

The game was "meh" until Nibelheim then it became gold.

The ending was one of the best I've seen in gaming. The first time I've seen a game use it's game system as an actual integral part to the ending, and it worked so well.

spolier video for end scene
 
Crisis Core was awesome.... one of my favorite PSP games. Actually, playing it on hard... it was one of my favorite games in recent years.
 
RPtnG.jpg


Stuff like this still bothers me.

I realize it's a double-standard, since I get a good chuckle out of similar jokes made with other characters. But the difference for me is that said characters are typically far more deserving of parody. There's a world of difference in both physical design and characterization between Tifa and, say, Ivy of Soul Calibur.

But for FF fans the lines don't seem nearly as blurred. While one should take solace in the fact that she doesn't look like that anymore, as anyone with eyes should be able to notice a more proportional design found in recent appearances, but it seems the majority of the online fanbase doesn't believe that. You still get remarks on how "they're just covered, but they're still huge and ready to burst out" or the over-excitement over the minor jiggling found in Dissidia Duodecim.

With Square's current insistence in portraying their most recent female characters in pop idol outfits (FFXIII-2) or complete character-destroying retcons (Third Birthday), I worry that they'll take the bottom of the barrel fan feedback to determine how to portray Tifa the next time she's due for an appearance (be it a remake, sequel, crossover, etc).

For instance, instead of seeing this classier image posted around...

3qH0X.jpg

Most sites use this image instead (which isn't even official, and is terrible in both portrayal and overall quality. Of all the porno fan-art all there, why does THIS get used the most?):

Ds0Mi.jpg

And again, even when attempts are made to create a more reasonable appearance, they fall on deaf fanboy ears. Check out some pics from Dissidia.

hhDZ5.jpg


6OcWf.png


67tf7.jpg

This is very obviously not huge, by any stretch. It's still sexy and supple, which is perfectly fine, but not "how does she not get back pain with those?" giant. Even so, it's also completely overlooked when people are too enamored by the jiggling animations that occur within the game.

Again, ogling the character is fine; every videogame character that has possessed a vagina has been subjected to this, be it Princess Peach or Chun-Li, and that includes non-human iterations like Midna or Princess Sally. There's even an audience for canon males with girly features like Kuja, but let's not make things even more uncomfortable here.

It just feels that with Tifa, fans are echoing the latest Soul Calibur advert "Go big or go home". It's like there is an expectation that Square must achieve pornstar status with her appearance, or disappointment will reign across the internet. That is why I'm so concerned with how she'll be handled from here out, especially in light of how much care they took to characterize her originally (having a separate writer exclusively handle her dialog and relationship with the main character, for instance...they wouldn't put that effort on a character that is meant exclusively for fanservice).

Someone did bring up an interesting point to me in that "If she wasn't so popular, she wouldn't be ogled in the first place". It's an interesting point when you consider there are far more blatantly boobtastic characters (such as Lulu) who don't get even an ounce of the attention and dirty fan-art Tifa does.

But again, the line between what is "official" and what is "fan-influenced" can have an effect in the long run. A character like Chun-Li (who for all intents and purposes is one of the first large-chested videogame characters out there; her legs may get more attention than anything else, but her chest size is almost equal to Mai Shiranui's) has managed to survive this, because Capcom has remained consistent with her design, extra muscles aside (same can't be said for Cammy though, who factually is supposed to have a petite frame but still has alternating boob sizes in almost every game; check out her animated opening in Vanilla SFIV for a clear example).

Tifa needs that same level of consistency. It isn't going to stop perverts with surprisingly good artistic skills to keep pumping out fan-art, because that's the way of things, but at least it will make forum debates such as "where in Sector 7 do you think the breast surgeon lives?" ultimately moot.
 
That came outta left field...

It is admittedly only tangibly related, but seeing how this is half a "general FFVII discussion", I thought I'd chime in on what was a growing concern since the original game.

If you want the TL:DR, I don't want the character to be remembered fondly for her chest like most DOA/SC characters or Lara Croft (who even then is getting a radically new makeover that doesn't involve bursting tits. I'm still shocked by this). The character is too far deeply-written to be subjected to that, much in the same way Barret doesn't deserve to be classified as "Mr T" or Cloud as "Emo".

It's partly why I want a remake, as it serves a chance to "modernize" these characters for a new generation. I'm not talking about making huge changes to their designs or traits, but something that takes a more realistic and respectable approach without losing the core focus on what made them great in the first place.

Basically, like Advent Children. Only as a game.
 
And ew, can we please go back to pretending the compilation doesn't exist? I refuse to acknowledge anything involving the insertion of Gackt.
 
It is admittedly only tangibly related, but seeing how this is half a "general FFVII discussion", I thought I'd chime in on what was a growing concern since the original game.

If you want the TL:DR, I don't want the character to be remembered fondly for her chest like most DOA/SC characters or Lara Croft (who even then is getting a radically new makeover that doesn't involve bursting tits. I'm still shocked by this). The character is too far deeply-written to be subjected to that, much in the same way Barret doesn't deserve to be classified as "Mr T" or Cloud as "Emo".

It's partly why I want a remake, as it serves a chance to "modernize" these characters for a new generation. I'm not talking about making huge changes to their designs or traits, but something that takes a more realistic and respectable approach without losing the core focus on what made them great in the first place.

Basically, like Advent Children. Only as a game.


So, you're telling me Tifa doesn't need a support bra? I'd feel sorry for her :(
 
I dunno, man...you played through FF7 repeatedly yet missed possibly the most important scene of the entire story. I don't think anyone should be pointing mocking fingers at anyone.

Must've been a really well hidden scene, as I am a completionist and have played it several times and still never saw it.

And his post was out of left field regarding no current topic of discussion within the thread.

also he wants ff7: advent children remake. ew :\
 
Must've been a really well hidden scene, as I am a completionist and have played it several times and still never saw it.

And his post was out of left field regarding no current topic of discussion within the thread.

also he wants ff7: advent children remake. ew :\

It's an FF7 discussion thread, don't hate if he puts some effort in.

It's better than those weird people from earlier in the thread who are all "NO TIFA AND CLOUD ARE NOT A COUPLE AERISSSS FOR LIFE" 15 years later and are incapable of realizing they missed something.
 
Must've been a really well hidden scene, as I am a completionist and have played it several times and still never saw it.
Yeah, I can't blame you for not having seen it. I think I only did because I'm obsessive about revisiting everyplace and clicking on everything in RPGs.

Interesting that some of the story's most important bits (e.g., Zack and Cloud, Aeris' parents, Vincent and Lucretia, etc.) could easily be missed by many players. Too bad, because those are some of my favorite parts of FF VII.
 
It's an FF7 discussion thread, don't hate if he puts some effort in.

It's better than those weird people from earlier in the thread who are all "NO TIFA AND CLOUD ARE NOT A COUPLE AERISSSS FOR LIFE" 15 years later and are incapable of realizing they missed something.

cloud pounded that shit like a boss
 
Must've been a really well hidden scene, as I am a completionist and have played it several times and still never saw it.

And his post was out of left field regarding no current topic of discussion within the thread.

also he wants ff7: advent children remake. ew :\

wasnt that hidden... you just never went back for some reason.
 

Explain how?

You could say CC ending gives Zack a proper end to his character, something that was missing in VII, but for me it destroys the original scene.

In the original, there's no dialogue between Cloud and Zack and Cloud is mentally broken, he don't recognize Zack, he just crawls to Zack's body and stoles Zack's indentity, that's was defines Cloud for most the part of the game in Final Fantasy VII, a weak insecure person that escapes from himself by stealing the persona of a 1st Soldier class along his confidence and strength.

And is the whole point of a very important part of the game, the one with Tifa inside Cloud's mind, restore again Cloud mentally broken mind, but this time with his original self, showing him that he didn't need to be Zack, since he was strong enough to face Sephirot while being half dead.

Also, the whole Cloud indiference gives a lot of more meaning to Zacks death, it's even more pitiful and sad as a whole, he gaves his life for someone could barely speak that didn't recognize him at all a broken doll.

So for me, the more dramatic approach of the CC ending, destroys all what made that scene so great for me and totally contradicts Cloud's character in FF VII.
 
It's better than those weird people from earlier in the thread who are all "NO TIFA AND CLOUD ARE NOT A COUPLE AERISSSS FOR LIFE" 15 years later and are incapable of realizing they missed something
Uh, who are these people exactly? I haven't seen anyone so defensively stand their ground over a videogame romance in this thread other than well, you and soldier.
 
You could say CC ending gives Zack a proper end to his character, something that was missing in VII, but for me it destroys the original scene.

In the original, there's no dialogue between Cloud and Zack and Cloud is mentally broken, he don't recognize Zack, he just crawls to Zack's body and stoles Zack's indentity, that's was defines Cloud for most the part of the game in Final Fantasy VII, a weak insecure person that escapes from himself by stealing the persona of a 1st Soldier class along his confidence and strength.

While I understand what you're referring to with Cloud's warped Zack identity, there definitely is dialogue. Zack talks to Cloud the entire time they're on run together--this is in FF7, long before CC. The finale is done with no dialogue, true, but that's out of poignancy to make Zack's death more jarring--he dies without a word.

Also note that Zack giving a speech to Cloud does NOT ruin Cloud's identity theft--his mind is completely gone by that point anyways so he doesn't even remember the speech. Which fits FF7 just fine.

Think of Zack's final speech as not something he said to Cloud, but something he was saying to himself--he wanted to be a hero so badly, and he finally succeeded.




Uh, who are these people exactly? I haven't seen anyone so defensively stand their ground over a videogame romance in this thread other than well, you and soldier.

You were posting in the thread the whole time, so...you're just trying to troll.
 
No, CC fucks the scene.

Agreed. I appreciate the cold and clinical approach of the original scene so much more than the CC version. Seeing the brutal way Zack is disposed of and the ease it's done with, without so much as a word being spoke during the whole scene, and the lack of music, is powerful yet subtle. I didn't like the CC version at all, but I'm not going to sit here and pick on it though, because I realize redoing the scene closer to the tone of the FF7 version probably wouldn't work in the context of CC.
 
Final Fantasy VII is one one of the few masterpieces in gaming. Even though its cinematic approach was 3D, it felt more like a realization of the Super Nintendo Final Fantasy Formula- keeping the stylish whimsy balanced with carefully placed depth and emotion.

It still holds up because of how it handles itself. It doesn't have an overly complex battle system, it doesn't have annoying main characters, and it doesn't state the obvious. Final Fantasy VII is very careful in letting the player gauge the gravity of the situation rather than pouring on the melodrama- something square has forgotten with its newer games.

One of FFVII's (or any FFs prior to FFX) strong points was that it left some to the imagination. There were no voice actors. Just the music and scenery for you to decide an idea on how these characters talk and express themselves.

Not sure if it was intentional, but it turned out to be a strong plus in the old FF games IMO.

Another great thing was that you needed to read the conversations, which meant the game had your full attention. Thus you invested much more emotionally into the story.

Nowadays, so many story heavy games have intentional large focus on fleshing out character personalities which you may or may not find likable. Its best to leave such things for the player to determine. Some times it feels vaguely patronising when devs play it out for you with poor voice actor choices or VA acting.
 
You could say CC ending gives Zack a proper end to his character, something that was missing in VII, but for me it destroys the original scene.

In the original, there's no dialogue between Cloud and Zack and Cloud is mentally broken, he don't recognize Zack, he just crawls to Zack's body and stoles Zack's indentity, that's was defines Cloud for most the part of the game in Final Fantasy VII, a weak insecure person that escapes from himself by stealing the persona of a 1st Soldier class along his confidence and strength.

And is the whole point of a very important part of the game, the one with Tifa inside Cloud's mind, restore again Cloud mentally broken mind, but this time with his original self, showing him that he didn't need to be Zack, since he was strong enough to face Sephirot while being half dead.

Also, the whole Cloud indiference gives a lot of more meaning to Zacks death, it's even more pitiful and sad as a whole, he gaves his life for someone could barely speak that didn't recognize him at all a broken doll.

So for me, the more dramatic approach of the CC ending, destroys all what made that scene so great for me and totally contradicts Cloud's character in FF VII.

Exactly. Thank you. The scene was destroyed in CC due to a naive team of writers and artists. Praise be to the Nomura era.

edit: Another thought I just had is that the new scene isn't nearly as graphic. They were too pussy to carry it out - either that or they couldn't figure out how to do it because FF7 had the benefit of being more abstract (both visually and auditory, since they weren't working with voice recording).
 
I've come to realize that todays Square needs to insert dumb shit into everything they do. If they were to do a FF7 remake, they'd find a way to put Gackt in it, just because.

I would love an HD version of FFVII, but this is my biggest fear. There is about zero chance that Square wouldn't fuck with it by adding shit about Genesis in.

I did love CC's ending, though. I like corny ass shit, I know. But, Zakk telling Cloud to tell Aerith that he was a hero does it for me in a super cheesy way.
 
You could say CC ending gives Zack a proper end to his character, something that was missing in VII, but for me it destroys the original scene.

In the original, there's no dialogue between Cloud and Zack and Cloud is mentally broken, he don't recognize Zack, he just crawls to Zack's body and stoles Zack's indentity, that's was defines Cloud for most the part of the game in Final Fantasy VII, a weak insecure person that escapes from himself by stealing the persona of a 1st Soldier class along his confidence and strength.

And is the whole point of a very important part of the game, the one with Tifa inside Cloud's mind, restore again Cloud mentally broken mind, but this time with his original self, showing him that he didn't need to be Zack, since he was strong enough to face Sephirot while being half dead.

Also, the whole Cloud indiference gives a lot of more meaning to Zacks death, it's even more pitiful and sad as a whole, he gaves his life for someone could barely speak that didn't recognize him at all a broken doll.

So for me, the more dramatic approach of the CC ending, destroys all what made that scene so great for me and totally contradicts Cloud's character in FF VII.

In a way, I think it all comes back to the show vs. tell issue that writers run in to. A lot of what makes FFVII awesome is that the technology simply wasn't there to bash us over the head with melodrama and endless exposition. Same with FFVI and earlier games in the series. Because of that, plenty is left to the imagination, and it's a better experience because of it. I think it's why I still connect with those games much more strongly than I did with something like FFXIII, which is just nauseating with it's anime-inspired cutscenes. Personally I'm much more appreciative of the minimalist kind of storytelling. It's why Hemingway and Cormac McCarthy are my favorite authors, and a game like Super Metroid that has nothing written out after the introduction can resonate years later.
 
Exactly. Thank you. The scene was destroyed in CC due to a naive team of writers and artists. Praise be to the Nomura era.

edit: Another thought I just had is that the new scene isn't nearly as graphic. They were too pussy to carry it out - either that or they couldn't figure out how to do it because FF7 had the benefit of being more abstract (both visually and auditory, since they weren't working with voice recording).

Nomura was a part of FF5 onwards.

It's ironic you rage on Nomura when the original FF7 WAS the one where his influence was most strongly felt and started "the Nomura era" as you put it.

And the new scene has Zack being shot right in his face, POV style. How much more "graphic" did you want it to be to fit with the point of the scene, which was to show his life flashing before his eyes?
 
In a way, I think it all comes back to the show vs. tell issue that writers run in to. A lot of what makes FFVII awesome is that the technology simply wasn't there to bash us over the head with melodrama and endless exposition. Same with FFVI and earlier games in the series. Because of that, plenty is left to the imagination, and it's a better experience because of it. I think it's why I still connect with those games much more strongly than I did with something like FFXIII, which is just nauseating with it's anime-inspired cutscenes. Personally I'm much more appreciative of the minimalist kind of storytelling. It's why Hemingway and Cormac McCarthy are my favorite authors, and a game like Super Metroid that has nothing written out after the introduction can resonate years later.

yep
 
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