Here's another one that some of you may know.
You know how Marlene looks out of a Kalm window?
Ever try it yourself?
http://www.youtube.com/watch?v=fGrmOJ2yc2M
Here's another one that some of you may know.
You know how Marlene looks out of a Kalm window?
Ever try it yourself?
http://www.youtube.com/watch?v=fGrmOJ2yc2M
heh that one is pretty well known but still easy to misshttp://www.youtube.com/watch?v=mk1hqpbJq_g
Edit: I apologize in advance if this cave was already posted as I quickly skimmed through this thread.
I've beaten this game every way humanely possible. On PC, on PS3, on PS1 (a ton of times), on my PSP twice. And whatever else.This thread makes me want to reinstall FFVII. Yes, I'm among the few who played it on PC. Granted you could only use the number pad to control the game, but man, it still was an awesome experience. I don't think there's been a game since that's left such a big impact on me.
It bothers you enough to support retcons/revisionist history? I agree its stupid that Tifa's chest is what many people remember about her the most but thems the breaks. FFVII had women of all shapes and sizes... its called variety. I can't accept the Tifa of Advent Children and beyond because Square felt like they had to make up for some "mistake" in her original character design. Accepting that is letting the pervs and revisionists win -.-
Nanaki's sidestory was a lot fucking sadder than the one at the end of Disc 1. ;_;
Spoilers:
http://www.youtube.com/watch?v=zxn1kxzwL4s
so if i never actually completed this game and was gonna play it nowadays, is the PSN version on PSP a good bet? i'm thinking smaller screen might make the graphics look more bearable amirite?
I've replayed FFVII about 3 times and never knew that scene was miss-able.:/One of the stupid moves by square to hide a very important scene.
Man it's not even these secrets, it's just hearing the music in the videos. Making me want to replay it.
Dammit, I totally missed it.Here's another one that some of you may know.
You know how Marlene looks out of a Kalm window?
Ever try it yourself?
http://www.youtube.com/watch?v=fGrmOJ2yc2M
I wonder how a remake would actually sell, I'm sure it'd do well enough to make a profit, but I don't think it'd be the huge deal some people do. Halo's remake from last year was probably the biggest game to get a remake, and I don't think it did so hot.
Maybe. OoT only did 2.5M, which is massive given the 3DS install base, but it's not good enough to justify a FFVII remake, (a PS360 remake that is).I think it would do quite well, especially with newer entries losing some of the fanbase, also rather than taking Halo:Anniversary as your precedent I would compare it to the recent OoT remake(which I think sold pretty well).
Maybe. OoT only did 2.5M, which is massive given the 3DS install base, but it's not good enough to justify a FFVII remake.
Yeah, this thread has me convinced to go ahead and pull out my PS2 or PSX to replay it. I booted it up on my PS3 last night and some of the sound effects were off...not a huge deal, but when they've been so ingrained in my head for the past 15 years I got really annoyed. Does anyone know how the sound emulation on epsxe is? I wouldn't mind higher resolution since I'm playing on a 50" HDTV and not my old 19" CRT like with my PSX.
Maybe. OoT only did 2.5M, which is massive given the 3DS install base, but it's not good enough to justify a FFVII remake, (a PS360 remake that is).
Just curious, what sound effects were off? I've never experienced anything wrong when I played it on a ps3.
Same here. Been years since I played the game and I forgot how effective the soundtrack was. Wouldn't listen to it in isolation but as part of the game it worked perfectly.That music. Holy god. I'm so unsettled just hearing it.
Same here. Been years since I played the game and I forgot how effective the soundtrack was. Wouldn't listen to it in isolation but as part of the game it worked perfectly.
remaking this on consoles would cost a fuckload of money. They would have to redo everthing. I dont think they could reuse a single asset.
I dont see it turning out that well either.
The only sort of remake i can see is on handheld. where they basically just change the character models.
I got my Playstation and FFVII for Christmas 1997 and while I made my way through it I was having issues with migraines that hospitalized me, keeping me out of school and basically in a dark room most days. I was 12 and my life consisted of playing videogames to pass the time and take my mind off the nausea and pain I felt all the time. The melancholy of that tune still hits me deep.
Depends on the scale of the remake. If it's basically updating the graphics and keeping the core of the original game intact, Resident Evil remake style (what I would prefer), the budget really would not have to be large at all. If it's redoing all the dialogue with voice acting and motion capturing full 3D cut scenes in full HD 3D towns, then yeah the budget would have to be huge, but I still feel very strongly that Square would make a nice profit from it. Three million copies easily. It would essentially be the biggest, most anticipated remake of all time. Fans have been begging for years.
The ideal scenario would be that they have all the data files still and can simply pump them through a render farm at higher resolution. Create new in-game models using the exact same artstyle, just a lot more articulated and more polygon-rich.You do know that prerendered assets cost as much often more than realtime?
The ideal scenario would be that they have all the data files still and can simply pump them through a render farm at higher resolution. Create new in-game models using the exact same artstyle, just a lot more articulated and more polygon-rich.
Still use the same midi files, just create a new set of midi voices running at a higher quality than the PSX allowed.
Boom.
'Remake' that doesn't change a thing, is super-cheap to produce and shuts everyone the hell up.
... that would require them to still have all those assets archived somewhere though. They won't have.
The ideal scenario would be that they have all the data files still and can simply pump them through a render farm at higher resolution. Create new in-game models using the exact same artstyle, just a lot more articulated and more polygon-rich.
Still use the same midi files, just create a new set of midi voices running at a higher quality than the PSX allowed.
Boom.
'Remake' that doesn't change a thing, is super-cheap to produce and shuts everyone the hell up.
... that would require them to still have all those assets archived somewhere though. They won't have.
I'm not sure about this. I've seen PC mods with the battle models used on the field. It looked pretty bad to be honest.