Well yeah it would - that's forcing two artstyles together. I mean keep the same artstyle for the in-the-field characters, just doing it at a higher resolution. Make it look like they did in the CG movies that kept that artstyle. Less edges and none of that able-to-see-all-the-joints business. People might then even be able to tell Bugenahafnaowfaowfjaowifj isn't floating, but sitting on a ball that levitates.I'm not sure about this. I've seen PC mods with the battle models used on the field. It looked pretty bad to be honest.
Link that motherfucker. I'm pretty sure I've seen the document in question but it's been so long I can't be positive.I didn't even know it existed until reading a SA LP, and for all of these years I treated it as something players was just supposed to infer.
Hence why my suggestion was re-render the same backgrounds in higher resolution, if they still have the original 3D data assets (they don't).No middle ground is going to work, it needs to be completely redone. It's all over the place in presentation, and those low res 2D backgrounds, it's a mess for 'porting' with some touch ups.
Link that motherfucker. I'm pretty sure I've seen the document in question but it's been so long I can't be positive.
Hence why my suggestion was re-render the same backgrounds in higher resolution, if they still have the original 3D data assets (they don't).
No middle ground is going to work, it needs to be completely redone. It's all over the place in presentation, and those low res 2D backgrounds, it's a mess for 'porting' with some touch ups.
Why does your suggestion end with a confirmation it can't be done?Hence why my suggestion was re-render the same backgrounds in higher resolution, if they still have the original 3D data assets (they don't).
I honestly don't think it's early enough to be ugly. They were artistically well done, which is all that matters to me. I have no problem running old 3D games at higher resolution on my modern PC either.they would still look bad. Many of ff7 backgrounds are truly early 3d. Unlike the sequels, which still hold up very well.
They would have to redo alot. I dont think it would work.
Because it is an ideal-world suggestion, not a realistic one. If Square-Enix was actually long-sighted enough to keep those assets on archive somewhere I'll eat anchovies. I fucking hate anchovies.Why does your suggestion end with a confirmation it can't be done?
I really think this would be the best style to use for a full 3D remake. And probably a lot easier to create than the realistic AC style.
Cheers. Yeah, I've read them before. Can't quite remember what was up with all the black-cloaked people anymore. It made sense at the time I think.
There is nothing realistic about AC's style. It's just stylised in a different way. For the record, I think it's a good stylisation, I just don't think it would be a good fit for Final Fantasy VII. The Bahamut fight when all the colourful characters of the old team return is all the proof anyone would need of that.After the VII tech demo fans aren't going to accept anything less than realistic AC style =/.
After the VII tech demo fans aren't going to accept anything less than realistic AC style =/.
After the VII tech demo fans aren't going to accept anything less than realistic AC style =/.
This is FFVII, AC is not.
That is concept art, not FFVII.
It is not your place to say who true fans are, either.
Which ended up looking almost nothing like the concept art thanks to hardware limitations.It's concept art that were used to create the in-game models and the CG models.
Preferring the models from some third rate movie that barely encapsulates the original art and world is bad, and thus people asking those over the original aren't true fans of the original they are fans of AC.
Again, that's not your place to decide. Maybe they loved the gameplay and story and music of FFVII but not the horrible graphics.
Pretty sure even Nomura said he doesn't like the original chibi art he did for FFVII and that FFVIII was the first time he could express his "true" art style.
It's been argued in this thread already, but much of the storytelling comes from the artstyle. The chibi, SNES-sprites as 3D models look. You'd be doing much more than 3D model swap - you'd have to rip out entire sequences, re-write key moments and generally do a lot to adjust tone.Again, that's not your place to decide. Maybe they loved the gameplay and story and music of FFVII but not the horrible graphics.
He had to exaggerate things a lot, Cloud wasn't meant to have that crazy hair for example.Pretty sure even Nomura said he doesn't like the original chibi art he did for FFVII and that FFVIII was the first time he could express his "true" art style.
Pretty sure even Nomura said he doesn't like the original chibi art he did for FFVII and that FFVIII was the first time he could express his "true" art style.
Nanaki's sidestory was a lot fucking sadder than the one at the end of Disc 1. ;_;
Spoilers:
http://www.youtube.com/watch?v=zxn1kxzwL4s
Is he responsible for the switch of Tina's/Terra's hair from blonde to green, as well?Fun Fact: Nomura did the FF6 chibi art that was the basis for the sprites.
In a way, he is responsible for the look of the FF6 characters that most people grew up on--no one saw the original Amano art until the internet.
One of those facts lost in the "Nomura ruined FF" rageouts.
He shouts to attract punters in Golden Saucer.I never thought of this before, but why is cait sith's weapon a megaphone? I thought he went up and smashed people.
I never thought of this before, but why is cait sith's weapon a megaphone? I thought he went up and smashed people.
Aren't the profile pictures in the menus digitised Amano art? She has green hair there, too.I can't confirm that yet. I suspect the answer is yes, however, as the ONLY official artwork of her with green hair is Nomura's SD, all of Amano's is blonde
Then they aren't VII true fans.
This is FFVII, AC is not.
So I've been playing FF7 on my PS3 using the original discs, and for some reason some of the sounds effects are really... off. The best (worst?) example of this is when using a character's limit break in battle. The sound doesn't sound correct at all compared to a PS1/PS2. Is it the same way in the downloadable PSN version?
This video has the sound effect that I'm referring to:
!-MAJOR SPOILER WARNING FOR THOSE FEW WHO HAVE NOT PLAYED THE GAME-!
http://www.youtube.com/watch?v=PNdShIAChIY (The battle begins around 3:40)
Aren't the profile pictures in the menus digitised Amano art? She has green hair there, too.
Goddamn... just sent me on an Amano art spree. Some of his non-FF stuff is so achingly beautiful it makes me a little weepy. Not many artists evoke that much feeling in me.So I suspect it was recolored when it was digitized to match the sprite.
It's a common technique, but apparently Nintendo forgot that when making Skyward Sword. So many moments ruined by the "you got an important item!" music-bite breaking up the scene.You know what really works for me during the death scene? It's how the music continues unbroken throughout the Jenova battle, the level up screen, and so on.
I don't remember the limit breaks sounding different. I bought it on PSN but I don't see why it would make a difference. Same game being played on the same emulator.
FWIW, I think the emulation of the title improved when they put the game on PSN. I remember playing the FFVII disc on my ps3 around 2008 and noticed severe slowdown with KOTR summon. That doesn't happen anymore, on disc or PSN.
Wouldn't fit FFVII any better than AC-style would.
I can't believe people like that crap.
I can't believe people like that crap.