Sammy Samusu
Member
Wii U had a good run? (yes) (no)
Considering Epic almost certainly have the PS480, and are 'hoping' it's ten fold, they probably are.no, thats a beast that only a $500 card only can provide and is very unrealistic.
Thanks. I know they demoed UE3 on PSV, but I don't know of any games on it that uses it, but I wasn't sure about 3DS either way.The gpu lacks the ability to use programmable shaders, since it doesn't have the correct APIs for UE3 Epic will not provide official support.
Very true. But if you chop out the hardware barrier it is all gravy on top. I guess the disappointment is that we are still constantly see-sawing on achieving HD quality. And we are looking at 2012 minimum to kick off the initiative.
It is just sort of odd that we are getting 1080p media from all over yet consoles still have trouble meeting the minimum HD standard. And next generation, we are now talking about "finally" achieving that standard while other media are looking at 4K.
Yeah, I'm pretty sure they undersold Wii U with Ghost Recon Online PC footage because people would freak out and actually want to buy the console if they knew how powerful it truly was. If Wii U was powerful they would've shown the Samaritian demo running on it instead of that flying bird in UE3 that Epic made for their presentation.
http://www.youtube.com/watch?v=gVKMMYFbVgk
Who did what with the who now?
This should help any discussion about whether samiritan is possible on the next gen of consoles.
Lots of people did.Did anyone ever seriously doubt that next gen consoles would be able to run Samaritian-like graphics? We're talking about Epic, they live from selling their engine. Of course they show tech demos that are realistic for next gen consoles.
The bird demo looks way better than I remember it. Also some devs reported that the wii u has evolved since then correct?
why do anyone think sony or MS will go for the beast again? MS went for it with xbox and lost a ton of money, sony went for it with PS3 and lost a ton of money, hell even 3do went for it and we saw how that went. after wii you can be successful without the beast! just make a fun system that improves on what we already got.
Thanks. I know they demoed UE3 on PSV, but I don't know of any games on it that uses it, but I wasn't sure about 3DS either way.
10x improvement over the 360 (as defined by flops here) isn't a beast of a machine. It's a very upgrade, imo, but not extravagant or unrealistic.
And Wii was not a success. Not for third parties anyway. Publishers don't care for the millions that bought a Wii just to play WiiSports. Or WiiFit. Wii owners buy less games than 360 owners or PS3 owners. And if they buy games it's mostly Nintendo games. Having experienced this with Gamecube and with Wii I think all publishers will be very sceptical if they should focus on Wii U or go truly next gen instead.
Oh yeah, I remember MK was UE3 now you mention it. I guess I don't associate it with the engine in the same way I do all the 'action' style games.MK uses UE3 on Vita [at 60fps].
http://www.youtube.com/watch?v=hdCQ_17UIzY
Epic didn't make that demo...and who said that was in UE3...?
The bird demo looks way better than I remember it. Also some devs reported that the wii u has evolved since then correct?
A post on Rein's Twitter feed following the event stated, "No announcement to make today but let's just way 'Water meet fish'".
Wait... what?
That's Crysis 2 lol
360 doesn't have AA in UE3 either. It actually has, but its completely broken. They have updated it with FXAA/MLAA. ME3 uses it.so are we back to talking about how many Flops the next gen consoles will have?
Ahhh yeah. I'm getting all nostalgic for 2004/05 now.
I hope we get some actually info soon. All these hints and winks and nods from developers is getting crazy.
Also I hope Epic do a better job making keeping the engine as equal as they can across platforms. I know epic and Microsoft or super close best buddies and that will probably continue next gen but it would have been nice if the playstation 3 version of Unreal had some form of Anti Aliasing. its been 6 years.... even the iPad version of Unreal has games with AA. I dont think any ps3 games using the engine ever had any.
Also hopefully UE4 looks like Samaritan. Early UE3 demos looked damn impressive with loads of dynamic lights/shadows/objects but when it finally came to release games most of that stuff demoed was ether not there or paired back considerably. I guess thats just what happens with tech demos.
Yeah, I'm pretty sure they undersold Wii U with Ghost Recon Online PC footage because people would freak out and actually want to buy the console if they knew how powerful it truly was. If Wii U was powerful they would've shown the Samaritian demo running on it instead of that flying bird in UE3 that Epic made for their presentation.
http://www.youtube.com/watch?v=gVKMMYFbVgk
CPU's did not evolve much in the past few years but GPUs are, and in that field we can possibly expect ~10x increase in performance.
Also, to hell with the silent consoles. They should limit x720 and ps4 at ~280-300W at launch, and then bring that down to ~100-150 during their long lifetime. [slim chances]
POWER! GIVE ME MORE POWER!!!!
CPUs have gotten like 10x faster.
Intel i7 2600K (Q1 2011): 9.1k
Intel Pentium D 3.6 GHz (Q1 2006): 1k
About 15-20x if you consider 6-core Ivy/Haswell will be out when next gen hits.
Moore's law is still very much alive.
I share your enthusiasm, but what you're wanting will only be available on Steam with a 2011+ PC.
Can you give us a breakdown of IBM CPU progression from 2006-2012?
Most rumors put it at being quite a bit more powerful than the first kits.
If that's true the eye can only see 5m colors no? What's the use of 16m color displays then?
Interesting and lol
Is UE3 on 3DS?
Unreal Engine 3 does not officially support platforms with Shader Model 2.0.
Now, you can port Unreal Engine games to them, but you have to rework everything so it works with Shader Model 1.1, or in the 3DS' case, Shader Model 1.1 plus fixed function hardware pipelines to approximate some of Shader Model 2.0 functionalities.
MS tried it with Xbox and lost 4 billion. They tried it again with Xbox 360 and are now at +2 billion since 2005. Despite the RROD. They'd have earned in excess of 3 billion dollars (as in made up all the initial losses and actually made a profit of 3 billion) without that. For all we know they made even more with 360 because we only get numbers for the whole entertainment division. And those 3 billion include Zune and Bing which both never made money. So having a powerful console that they had to sell at a loss at the beginning worked like a charm for Microsoft..
I like how you just pick and choose which rumour you decide to use to back up your point...Those rumours are saying that the final devkits aren't just close to 360 like they expected but actually about 2x 360.
If that's true the eye can only see 5m colors no? What's the use of 16m color displays then?
If that's true the eye can only see 5m colors no? What's the use of 16m color displays then?
Fellow PC gamers, 720p for consoles is good. Port and increase resolution and IQ on PC in DX11 is way better than ~DX9 ports upscaled from 540p with poorly optimized DX11 features tossed in.
3DS is using Shader Model 1.1? oO
That just made RE Revelations even more impressive.
The PICA200 scales with up to four pipelines and processes from up to four programmable vertex units. The 3D core, using their proprietary graphics technology named MAESTRO-2G, the second generation of the Maestro design, implements custom graphics algorithms as hardware for enabling a set of shading features that include per-vertex sub-surface scattering, bidirectional reflectance distribution function, cook-torrance, polygon subdivision, and soft shadowing. Their image post-processing module, the PICA-FBM frame buffer management, can polish the image with anti-aliasing and a set of other 2D functions and can actually be licensed independently as a core for 2D-only devices. In either case, the PICA-FBM can be extended with a PICA-VG vector graphics module.
This has some insight, thanks. The "colors at the same time and specific light/dark scene" thing is nice to know aboutThat's not quite how that works.
So far we don't know the exact number of colors an eye can see, but we know it's in the millions: http://www.cis.rit.edu/mcsl/outreach/faq.php#q11
Oh yeah, it does read like that! My bad. 5M receptors seems like a ton tho for just an eyeI'm pretty sure hes talking about the number of photoreceptors in the human eye that can detect color, not the total number of colors that the human eye can see.
I thought all the confusion over how powerful Wii-U is was simply down to which dev was asked and when?
It started last E3 at "a bit more powerful than 360" with early devkits and recently progressed to "more powerful than expected" or "3-5X 360" with final devkits.
No, but keep telling yourself that.Those rumours are saying that the final devkits aren't just close to 360 like they expected but actually about 2x 360.
Doesn't matter really since it seems Wii U is pulling a PS2
You don't say. 7 year old consoles are not as good as current PCs.
720p is not good. 1080p is good and looks much better on a TV screen.
It's means that the Wii U will be the PS2 of next gen, as in, the weakest of the three, but still strong enough to get 3rd party ports from the other systems. Assuming they're not developed on Wii U and then ported up to the other systems.what does that even mean?
Wii-U to be as powerful as mainline consoles of the PS2/Gamecube/Xbox era again?
Take a look at any 2005 tech demo and you will see we never even reached them.
like so
Those who are expecting next gen games to look like samaritan are fooling themselves.
Take a look at any 2005 tech demo and you will see we never even reached them.
like so
Those who are expecting next gen games to look like samaritan are fooling themselves.
This is not a tech demo made by a GPU manufacturer like the vid you linked, this is UE, an engine that will be all over next-gen games. Epic wouldn't be showing it off like it has if it weren't possible because it would be bad for their business.
The point is that the majority of games next gen will not look similar to this at all.