There will be min maxing, no doubt about it at all. Hopefully, differences between one team comp over another aren't so severe that you're pigeonholed into playing a single class/weapon combo. The situation I'm hoping for is that there will be 3-4 super comps, which is basically what all the hardcore PvE guilds will run, and a myriad of other viable team comps that, while not as effective as the super comps, are close enough that people won't care about it too much.
In WoW, and other similar games, it is nearly impossible to clear end-game content without a dedicated tank. It's just the way the game is designed. GW2, hopefully, won't fall into this trap, so even if it turns out this one Guardian build is better than every other build for soaking damage, it won't be the be all and end all of "tanking" in PvE.
In WoW, and other similar games, it is nearly impossible to clear end-game content without a dedicated tank. It's just the way the game is designed. GW2, hopefully, won't fall into this trap, so even if it turns out this one Guardian build is better than every other build for soaking damage, it won't be the be all and end all of "tanking" in PvE.