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Killzone 3 stand alone multiplayer on US PSN next week (All maps, free w/ level cap)

B.O.O.M

Member
Great idea. I need to jump back into KZ3 MP again, been a while and UC3 MP glitches are starting to tick me off
 

Sojgat

Member
With most new games having multiplayer locked with an online pass these days (except for COD), having the full mode be an optional download when you purchase the disk would be a better option. You could always have the game on your harddrive for easy access and not have to always have the disk in. Swapping out disks sounds like a minor inconvenience, but when I am playing another game and just feel like playing 20 minutes of BF3 it serves as just enough of a barrier to stop me from doing it. Hell I would even pay $15 again just for the convinience of having some multiplayer games that I already own on my 360 harddrive, but bigger publishers will never do it because it would cut into full disk sales.
 

JB1981

Member
This and the idea of full size PS3 games (Mass Effect 3) being available day and date on PSN is great news. More of this Sony.

Now, if only they were more flexible with some of the pricing they've got going on.

I saw the Mass Effect pre order on PSN and I was like whoa. Never seen a DD pre order for a new release title on PSN or XBL before.

I was thinking of pre ordering but wanted to see how the framerate turns out in SP
 
FREAKING SWEET!

I love Killzone 3 MP, even more than I loved KZ2 mp. All told, betas included, I've probably put in over 400 hours into KZ3 online. I was just playing this game SP since I got a 3D tv and its blowing my mind all over again, fourth time through the game or not.

I'm probably going to buy this so I don't have to put the KZ3 disc in, and so that if I ever can't get to my PS3, being in the US Navy and all, I'll still be able to download and play the KZ3 MP.

KZ3 has, in my opinion, the best multiplayer for an FPS ever created. Full stop. No other game compares in my eyes. Its squad based proximity ability mechanics dwarf the teamwork and cooperation in any other game, and the gunplay is just utterly superb. Its a shame that there are people in this world that don't understand how awesome KZ3 is online. Gonna go play right now. Gotta let my clan know the awesome news!
 
this business model is more suited for MAG or other multiplayer game with character clothes customization. sell the mp for free with level cap, add micro transaction for various cosmetic clothes, weapon skin, helmet etc that doesn't affect the balance.
 

Sean

Banned
Does the level cap mean the multiplayer gets "locked" off to you upon reaching a certain rank? Or do you get to keep playing forever, just not able to rank up any longer?

Either way this is a pretty cool idea.
 

StuBurns

Banned
True, that convenience for a multiplayer you're going to play a lot is nice.
I think Valve really made a mistake not having CS:S on PS3 day one from the Store. They'd have cultivated a strong player base on there from that. Trying to do it with CS:GO five/six years in after CoD has created a dictatorship is pointless.
 

Raide

Member
Sounds like a good idea to me. They should do this more often. I am sure more people might buy CoD/BF is they could just get the Online potion.
 

Card Boy

Banned
Does the level cap mean the multiplayer gets "locked" off to you upon reaching a certain rank? Or do you get to keep playing forever, just not able to rank up any longer?

Either way this is a pretty cool idea.

I assume forever. But if you want to unlocked x class or x weapon, your going to have to pony up the cash.
 
Right, but they put the full game for free with a level cap.

Ah I see, I thought you were talking about the split. I remember them putting out the game with a level cap but I think by that time it was too little, too late and people had moved onto other games. The lack of a decent in depth tutorial when the game released was another mistake. A shame as it's one of my most played MP games this generation and they had some really innovative ideas for a FPS.
 

Dibbz

Member
FREAKING SWEET!

I love Killzone 3 MP, even more than I loved KZ2 mp. All told, betas included, I've probably put in over 400 hours into KZ3 online. I was just playing this game SP since I got a 3D tv and its blowing my mind all over again, fourth time through the game or not.

I'm probably going to buy this so I don't have to put the KZ3 disc in, and so that if I ever can't get to my PS3, being in the US Navy and all, I'll still be able to download and play the KZ3 MP.

KZ3 has, in my opinion, the best multiplayer for an FPS ever created. Full stop. No other game compares in my eyes. Its squad based proximity ability mechanics dwarf the teamwork and cooperation in any other game, and the gunplay is just utterly superb. Its a shame that there are people in this world that don't understand how awesome KZ3 is online. Gonna go play right now. Gotta let my clan know the awesome news!

Which clan are you in?
 
I think a lot of reviewers really didn't give the Killzone 3 MP a fair look before they passed it off. The only one I think actually played it before deciding on a review was Jim Sterling at Destructoid.

The KZ3 mp is something that took even me, biggest KZ fan in the world, almost 100 hours to REALLY grasp. Things like sharing abilities, measuring proximity, and working in pairs or groups of 3 to accomplish small goals is absolutely essential to enjoying KZ3 to its fullest and you just don't get that in Botzone, which most reviewers based their score on.

Take the Marksmen, for example. It appears imbalanced when you look at his abilities, since he has so many advantages for killing enemies. But then you look at Warzone, and realize that delivering ONE speaker is the equivalent of killing 10 guys, and that the MM is at a severe disadvantage to this compared to a medic or a infiltrator, and they are less appealing. All the classes are better at some objective, or have another stream of points, the MM doesn't, and the balance comes from that.

Then there's the Tactical Spawn Area system, which a ton of KZ2 vets (me included) initially bitched about. But I've come to love it, since it adds a new layer of depth to the game. Capturing a spawn by yourself as a lone tactician is nearly impossible, especially if its the other teams ONLY spawn, but it becomes TONS easier if you go in with a medic leading the charge to soften up the area, and revive you if you don't neutralize it quickly enough.

The MM becomes really important for APPROACHING objectives, but at completing them the class is complete ass. Its much better for leading a charge towards and objective, keeping teammates off radar, then letting a better suited class finish off the mission rather than failing by itself.

Engineers are absolutely vital in all areas of the game because people only spawn with 1 grenade and 2 magazines unless they waste their ability slot. And the engineers turrets are the greatest way to keep hold of a spawn ever. Silent, ever vigilant sentries that, even if they don't kill (although they DO, frequently) can delay an enemy tact long enough for somebody to respawn and defend the point themself.

Infiltrators have a secondary role besides being the go-to class for planting bombs and delivering speakers, in that by getting behind enemy lines they make poor planning teams waste their 2 magazines of ammo and show up on radar because they get paranoid and infiltrator check all their teammates all the time.

And my favorite class, the medic, absolutely beast guns, invaluable in all means of support, and the triage ability is vital in making a team come out on top in long gunfights.

I haven't even gotten into how being near a medic makes you heal faster, or being near a tact gives you radar, or being near a marksmen makes you invisible to radar, but those are all factors that change the way the skilled game is played that significantly makes the game more fun.

And reviewers ignored all of that. Hell I bet half of YOU GUYS didn't even know about the proximity based nature of abilities.

Which clan are you in?

Rebel Alliance. We don't do clan matches, we just get together weekly to play as a group and have a great time.

www.rebelallianceclan.com
 
This is the same multiplayer that everyone was playing last year right? If so it already has a built in community and can only add more to it. I never was into the KZ series, but I might just bite if it still includes Move support like the original game.

I always wanted Sony and MS to make this type of thing standard. That way I don't have to pop in my disc every time I want to play a MP game. Call me lazy I don't care. I had MP only games back in the 90's installed on my PC's hard drive and this is the way ALL multiplayer games need to be.
 

hamchan

Member
Sounds like a good idea to me. They should do this more often. I am sure more people might buy CoD/BF is they could just get the Online potion.

CoD and BF already sell 10-20 million copies at $60. No way they would sell just the MP for $15.

It's a good idea for mid tier multiplayer games like KZ3, not really good for the likes of CoD/BF.
 
It's a good idea for mid tier multiplayer games like KZ3, not really good for the likes of CoD/BF.

I was going to get offended, then I realized you probably thinks CoD has good MP. So I started laughing.

Now I just kinda pity you.

Regarless, KZ3 mp is not "mid tier" in any way, shape or form.
 

NeoUltima

Member
I will play it for hours on end and never buy it. Thanks Sony.

Between f2p and seemingly endless betas like Starhawk, why do I ever need to buy a multiplayer game again?
 
So you can essentially play KZ3 MP forever on all the maps? You just got a lvl cap? Thats pretty sweet

this business model is more suited for MAG or other multiplayer game with character clothes customization. sell the mp for free with level cap, add micro transaction for various cosmetic clothes, weapon skin, helmet etc that doesn't affect the balance.

True but also this probably doesn't really cost much of anything to do and it likely to generate some easy sales on the side. I wouldn't mind doing this with certain games instead of paying full price for the whole package... and it's like an extended demo. It's going to get some fence sitters addicted probably who will pony up the cash.
 
Obviously not forever because you'll level up.

I reckon once you hit, say, level 10, it'll ask you to pay up if you want to continue playing.

Well MAG did the same with a lvl cap, but you could play forever, you just couldn't advance or unlock anything afterwards, but you could keep playing
 
It's mid tier in sales.

I wasn't aware you could play sales.

And for those thinking they'll stop at the level cap, thats gonna be tough because:

1) KZ3 doesn't separate levels like KZ2 did. You're gonna be playing against CiC
2) If the level cap is really low, like level 10 as I suspect, that means you will get 10 unlock points
3) Fully unlocking one class takes 22 unlock points
4) A single tier 3 unlock takes a total of 5-6 points to get.

So you will be playing against people who heal 3x faster than you, have super-tracking airbots, rocket firing turrets, infinite sprint, perfect disguise, and radar invisibility.

And you won't even have a pistol. You'll have a level 1 gun and one fully leveled ability in one class.

Good luck!
 

tusken77

Member
Brilliant idea.

I wonder if it has anything to do with getting more people playing Killzone in preparation for a potential KZ Vita title.
 
CoD and BF already sell 10-20 million copies at $60. No way they would sell just the MP for $15.

It's a good idea for mid tier multiplayer games like KZ3, not really good for the likes of CoD/BF.

Only mid tier games? That would suck. If AAA multiplayer centric games could install on my PC hard drive in the 90's why can't they 2 decades later on my console? Sometimes the slow progression of these console cycles kill me, because I used to be a huge PC gamer and now get my MP fix on consoles. As another poster said above me it would be great to have the option to install full MP on my PS3's hard drive and then I could go from game to game without wasting time putting multiple discs in.
 

hamchan

Member
I wasn't aware you could play sales.

And for those thinking they'll stop at the level cap, thats gonna be tough because:

1) KZ3 doesn't separate levels like KZ2 did. You're gonna be playing against CiC
2) If the level cap is really low, like level 10 as I suspect, that means you will get 10 unlock points
3) Fully unlocking one class takes 22 unlock points
4) A single tier 3 unlock takes a total of 5-6 points to get.

So you will be playing against people who heal 3x faster than you, have super-tracking airbots, rocket firing turrets, infinite sprint, perfect disguise, and radar invisibility.

And you won't even have a pistol. You'll have a level 1 gun and one fully leveled ability in one class.

Good luck!

If you read my post properly you'd be able to figure out from the context that I was clearly talking about sales rather than any quality assessment about the game. Though from what you describe in this post it sounds incredibly imbalanced for level lowers, even worse than UC3 which I think is pretty bad. So funnily enough you're the one now making it sound like a horrible MP experience to me.

Only mid tier games? That would suck. If AAA multiplayer centric games could install on my PC hard drive in the 90's why can't they 2 decades later on my console? Sometimes the slow progression of these console cycles kill me, because I used to be a huge PC gamer and now get my MP fix on consoles. As another poster said above me it would be great to have the option install full MP on my PS3's hard drive and then I could go from game to game without wasting time putting multiple discs in.

Oh I'm all for it installing the game on the hard drive to make it faster. I already think CoD does a good job with giving the option to boot straight into the MP menu but it can sure go an extra step further. We'll only see it when games start getting console DD releases day and date with retail disc releases though.
 

Lingitiz

Member
I wasn't aware you could play sales.

And for those thinking they'll stop at the level cap, thats gonna be tough because:

1) KZ3 doesn't separate levels like KZ2 did. You're gonna be playing against CiC
2) If the level cap is really low, like level 10 as I suspect, that means you will get 10 unlock points
3) Fully unlocking one class takes 22 unlock points
4) A single tier 3 unlock takes a total of 5-6 points to get.

So you will be playing against people who heal 3x faster than you, have super-tracking airbots, rocket firing turrets, infinite sprint, perfect disguise, and radar invisibility.

And you won't even have a pistol. You'll have a level 1 gun and one fully leveled ability in one class.

Good luck!
This makes me not want to play more than anything.
 

Dibbz

Member
I was going to get offended, then I realized you probably thinks CoD has good MP. So I started laughing.

Now I just kinda pity you.

Regarless, KZ3 mp is not "mid tier" in any way, shape or form.

lol Ragemasher, we could have used you like 6 months ago when it was basically only me and Massa defending the game.

BTW I agree with your points above. Killzone 3 and a super rich and tactical online component. I still play it with some people on my PSN and yep playing with people who know how to play is a world of difference in KZ3.

I do have some problems with the MP but it's mainly in regards to the map design. TSP work on some maps but are just a mess on others. Radec and Akmir are clusterfucks most of the time but Bilgarsk and Frozen Dam are amazing.
 

Acrylic7

Member
Good Idea, Bad Game

I wouldn't lie to anyone here.
KZ3 mutliplayer is terrible, imo.

Now kz2. That was multiplayer fun at its greatest. Still is!
 
Abilities are secondary to skilled aim anyway. I frequently use level 1 guns over level 3 guns depending on the situation. I hardly ever use the Sta3 (lv3) on the engineer since I much prefer to use the Sta11 (lvl1). But its the leveled up abilites that make the difference. Repairing ammo crates is easy points when they take 2 seconds to fix, but when you first get the repair tool they take ~8 seconds to fix.

And capturing points, a fully leveled tact can do it 5 seconds, but a level 1 takes 15 seconds.

The basic gun for the medic is beastly and I use it all the time, and they still heal at 3x the rate of every other class, but without leveling up that healing doesn't effect nearby teammates, they don't get a triage robot, they can't revive themselves, they can't revive teammates either. And low-level revives are guaranteed death, since you revive with 25% health and 1/2 ammo. A fully leveled revive gives you 125% health, and max ammo and grenades.

Abilities are secondary to good aim in getting kills, but they all start to stack up.

And I may have lied A LITTLE when I said they don't break up levels. They do. But the squad system makes it so they might as well not bother.

Speaking of the squad system, if you're not in a full squad in KZ3, you're probably wasting your time.
 
I think Valve really made a mistake not having CS:S on PS3 day one from the Store. They'd have cultivated a strong player base on there from that. Trying to do it with CS:GO five/six years in after CoD has created a dictatorship is pointless.

No it's not. I hope Valve is succesful with CS:GO on the consoles. I can't play any of their games on my crappy laptop unless I go back to 1.6 or TFC. I for one am going to buy KZ3, CS:GO and any other popular to semi-popular online game that I can DL to my consoles HD. I just hope the community sticks around for these. This needs to become a trend so it levels the playing field for other great MP games out there.
 

Dibbz

Member
And I may have lied A LITTLE when I said they don't break up levels. They do. But the squad system makes it so they might as well not bother.

Speaking of the squad system, if you're not in a full squad in KZ3, you're probably wasting your time.

I kinda wish they kept the 4 man squads from KZ2 because of this.
 
I do have some problems with the MP but it's mainly in regards to the map design. TSP work on some maps but are just a mess on others. Radec and Akmir are clusterfucks most of the time but Bilgarsk and Frozen Dam are amazing.

Those are the only two maps I have a problem with. I pretty much refuse to play Akmir. It was obviously designed as an Operations map first and then shoehorned into Warzone. Radec has always sucked, and its even worse in KZ3.

But the rest of the maps make me appreciate the TSA system. It took me a while to get it, but most TSA areas are good for half the objectives, and bad for the other half.

Take Stahl Arms. Greatest. Map. Ever.

The South Spawn is RIGHT NEXT to the S&D areas for both teams. Attacking or defending, you NEED this TSA to win. Its possible without it, but infinitely more difficult. But the North Spawn, with the tower, is right there by the Capture Points, and thats where you have to deliver the propaganda speakers. And spawning at the north side for those objectives is a major disadvantage. The South spawn has the tower, which makes assassination super easy to win, but it can be a disadvantage during Bodycount because its much more easily camped due the exits.

All the maps seem to run this way. But my favorite non-dlc map is easily Pyrrhus Crater. Utterly fantastic and I always have great matches there.
 
I wasn't aware you could play sales.

And for those thinking they'll stop at the level cap, thats gonna be tough because:

1) KZ3 doesn't separate levels like KZ2 did. You're gonna be playing against CiC
2) If the level cap is really low, like level 10 as I suspect, that means you will get 10 unlock points
3) Fully unlocking one class takes 22 unlock points
4) A single tier 3 unlock takes a total of 5-6 points to get.

So you will be playing against people who heal 3x faster than you, have super-tracking airbots, rocket firing turrets, infinite sprint, perfect disguise, and radar invisibility.

And you won't even have a pistol. You'll have a level 1 gun and one fully leveled ability in one class.

Good luck!

You pretty much just summed up what was wrong with the MP, except you left out the shitty maps and the removal of spawn grenades. They added all those stupid perks and removed a bunch of good things which turned a lot of KZ2 players off.
 

hamchan

Member
Abilities are secondary to skilled aim anyway. I frequently use level 1 guns over level 3 guns depending on the situation. I hardly ever use the Sta3 (lv3) on the engineer since I much prefer to use the Sta11 (lvl1). But its the leveled up abilites that make the difference. Repairing ammo crates is easy points when they take 2 seconds to fix, but when you first get the repair tool they take ~8 seconds to fix.

And capturing points, a fully leveled tact can do it 5 seconds, but a level 1 takes 15 seconds.

The basic gun for the medic is beastly and I use it all the time, and they still heal at 3x the rate of every other class, but without leveling up that healing doesn't effect nearby teammates, they don't get a triage robot, they can't revive themselves, they can't revive teammates either. And low-level revives are guaranteed death, since you revive with 25% health and 1/2 ammo. A fully leveled revive gives you 125% health, and max ammo and grenades.

Abilities are secondary to good aim in getting kills, but they all start to stack up.

And I may have lied A LITTLE when I said they don't break up levels. They do. But the squad system makes it so they might as well not bother.

Speaking of the squad system, if you're not in a full squad in KZ3, you're probably wasting your time.
You're making the game sound horrible.
 

Vaporizer

Banned
You know one thing that almost killed the MP for me? The fuckin marksman class. Rarely has a class induced so much rage in a game for me.
 
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