maniac-kun
Member
ITT: People know absolutly nothing about game development (or Doom) and talk about how bad the game looks in a development version.
There was a project before Rage, but this game is clearly on the new idTech, with megatextures already in place, which puts it as at the very least five years old, and Doom is the only other game we know they're working on.this looks nothing like Doom, doesnt have any future scifi aesthetic.
it was probably some other project that id was working on which may have never gotten off the ground. maybe only conceptual phase. and probably why the word 'cancelled' was attached to this.
It's worse than that, they are commenting on CONCEPT ART!!!ITT: People know absolutly nothing about game development and talk about how bad the game looks in a development version.
I think people who played Doom II probably just remember the double barreled shotgun and the color brown. The fact that it took place on earth was pretty academic, given the capability of the graphics of the time.In this thread I've learned how few people have actually played Doom II.
You can only judge what you can see, not whatever hypothetical amazingness that lies hidden in Id's offices. Though one should keep in mind that (again, if true) it is a version that they don't think is ready to show yet for whatever reason (and doesn't include stuff like actual characters). I think most commenters know this.ITT: People know absolutly nothing about game development (or Doom) and talk about how bad the game looks in a development version.
Dawg, can you post some detailed impressions? I'm really eager to hear how the full game is.
I personally thought Rage was visually pretty despite the static lighting due to the work of the artists. It just tended to look colorful and attractive, with some oddities while in motion due to the static nature and some pop-in at times (though I never had it nearly to the extent some others did).
Rage is like opposite-id on a tech/art level. Usually their games are known for their rich tech, with their art being almost besides the point other than some memorable enemy models (and Quake 1's Lovecraft-inspired atmosphere). Still it's impressive to get a game running at 60 FPS on consoles in the first place, especially one with lots of action and fairly large 3D environments.
Damn. That's unfortunate. I never played Doom 3. Was it good?
In this thread I've learned how few people have actually played Doom II.
The screenshots were posted here 6 weeks ago:
http://game.playwares.com/xe/?document_srl=21660775
Can someone translate ?
I don't speak Korean anymore, but hey, why not.
"Not official. It's a portfolio uploaded piece-by-piece by the ex-director.
The title being used is "Doom," but it could change, don't know what's official and what could be changed later on.
The atmosphere is very similar to Rage, so the fear is that the graphics will raise some problems later on.
Doom's background was always space, but this time, it appears to be on Earth.
PC and XBOX360, PS3 are being targeted, unlike Rageit'll be locked at 30 fps (PC version is perhaps 60 frames?)
The plan is to have lots of monsters from past Doom games appear in the game."
The screenshots were posted here 6 weeks ago:
http://game.playwares.com/xe/?document_srl=21660775
Can someone translate ?
Full Version screen shots are not ex director of the portfolio is called fractionally raised.
In the title of "Doom" that you are using gauze and also what might change after official released is unknown.
Rage graphics and atmosphere emit very similar to the graphical issues and raise a whole lot is scared.
Doom background universe was always in the background to this look as if the earth well.
Including PC, XBOX360, PS 3 is released both as a lazy, instead of being driven at 30 frames unlike (PC probably 60 frames) in the
A focus on the past, a several dozen massacres of Doom monsters that appear on the screen that are undergoing development goals.
This is a double-edged sword. It's been a long time since Doom 3. The fact that Modern Warfare etc has happened since then may actually have the opposite effect to what you say. I know kids that play CoD every day that wouldn't have the first clue what Doom is, nor are they likely to ever care.Starting fresh isn't exactly the most resource-efficient thing to do but the Doom name is one of the biggest in gaming and would undoubtedly be a big hit, especially given the large boost in popularity of FPS on consoles since Doom 3.
I'm still waiting for doom to look like this:
oh c'mon
don't leave The Last Guardian out of all the fun.
Half-life [episode] 3 is an obvious competitor as well.
another game set in new york?
dear developers: there are countries other than america and cities other than new york in the world
Yep. That's what I'm expecting from Doom4. Fantastic.
Looks like gears of war
Yeah, how the fuck could people forget that Doom II took place on Earth! I mean look how distinctly Earthy it was!!!
Doom never had cyborgs. Well, except that rocketlauncher guy.
Arachnotron
Revenant
Mancubus
Spider mastermind
Cyberdemon
This is a double-edged sword. It's been a long time since Doom 3. The fact that Modern Warfare etc has happened since then may actually have the opposite effect to what you say. I know kids that play CoD every day that wouldn't have the first clue what Doom is, nor are they likely to ever care.
I think this is partially the reason for the hate-on for Id in 2012 - neither Doom 3 or RAGE are bad games, but they're remarkably run-of-the-mill considering how long they took to make and how many other similar popular FPS are out there now, whereas the genre might not even have existed had it not been for the splash damage of 1990s-era Id.
Dude, come on. I'm trying to feign righteous indignation here, you're not making it any easier.
I hope I made the shit list!
'Well, id isn't the only company that kept innovating in the 90s and then stagnated in the 00s. Part of that has to do with graphical expectations going up as time goes on and progressively more resources going there, and a lot to do with publishers not willing to invest in creativity at the expense of a known quantity.
id ultimately felt the brunt of that and so they became a Zenimax subsidiary. id is a company that released Doom 1, Quake 1, 2 and 3 in 6-year span, which seems unimaginable now. While they have lost some strong designers - especially John Romero who was so instrumental in early id level design - I don't doubt that id is still capable of something great.
And they still have the right idea about some critical things, i.e. responsiveness. Carmack shot for 60 FPS on consoles when for a shooter or most 3D games in general, it's practically unheard of outside of CoD. Granted that doesn't really do anything for those of us who play on PC, but it's still the proper game design idea.
Rage still had some goofiness i.e. the iron sights, most of the level design, and a kind of worthless storyline. They had these amazingly detailed and well-drawn character models for various NPCs and did almost nothing of worth with any of them. But gameplay-wise I still enjoyed it for its crisp responsiveness and enemy animations.
Make higher resolution textures than ones here and you get the picture. Add nice bloom, reflections, bokeh DOF and motion blur and the whole picture is different.
Syndicate overuses it. Look at GOW III demo, its better indicator.yep. I mean look at Syndicate...
yep. I mean look at Syndicate...
I think people who played Doom II probably just remember the double barreled shotgun and the color brown. The fact that it took place on earth was pretty academic, given the capability of the graphics of the time.
'
I've always wondered; what is American McGee's influence here. He was a level designer for id, right? Was he a lackey to a certain degree or did he have a more prominent role in the level design of earlier titles?
'
I've always wondered; what is American McGee's influence here. He was a level designer for id, right? Was he a lackey to a certain degree or did he have a more prominent role in the level design of earlier titles?
In this great iD retrospective they show how the people in the company wanted to do different games, with different history and gameplay, but Carmack always forced the same game revisited, only with the new graphic engine.
http://www.youtube.com/watch?v=7YreEwtV7D0
In the end, John Romero was right.
In the end, John Romero was right.
The visuals aren't technically impressive for sure, but I actually dig the concept of having it set on Earth, especially if they were intending to go for epic set pieces that have portals to Hell tearing landscapes apart as you play through... at least that's the direction some of these screenshots seem to indicate