And if you do, you realize that the standard gaming logic of playtime extension through repetition would just dull the experience.
it's possible to make a game MORE dull? Fuck me... this is a world of wonders...
And you could descibe Mario the exact same way, you run right a bit, then you jump, then you run right a little more, then you jump again. It doesn't mean anything without context.
Difficulty I would say you're correct, there is no 'challenge', but there is absolutely off the beaten path material to explore, 'hidden' things as it were. If you don't find them compelling or not is certainly a valid complaint, but their existence isn't questionable.
No, you can't. Because there are actually tons of unique core gameplay mechanics punctuating the central platforming aspect; different ways to jump, different enemies to get around, different types of levels (Moving, up-to-down, left-to-right, right-to-left, water, etc). And all these things actually matter to how the game plays out. Getting good at some platforming skill might allow you to access a coin you couldn't or a secret area with even more actual gameplay.
In Journey, there is nothing to get good at. Nothing to impede your journey. Nothing to anything at all, as I said. You literally surf from one end of the screen to next, bark at something, and continue. That is the sum totality of the gameplay. Yes, you can walk a little off the path and get to a ruin that has something else you can bark at so you can briefly see a new pictogram, but that doesn't change anything: you're just surfing, and then barking again.
To me it just seems like you're avoiding actually describing what you don't like by highlighting the fundamental aspects of the game's interaction, not how that's implied to actual make it a game. It reminds me of the people who write off Command-RPGs because 'all you do is hit X for forty hours' or whatever. If you don't find the traversal or exploration entertaining, that's fine of course, but I don't see how the fact all you can do is jump and bark is the reason.
I understand what you think I'm doing. But the reason it seems this way is because this is LITERALLY an accurate description of the game and it is also precisely the same reason it's the most boring thing ever for me. It is impossible to disconnect from the fact that my time with Journey consisted of surfing, barking briefly at a stone or something, and then surfing more until the BETA ended. I didn't even have to surf. I could occasionally do a really large flying move (with friends, you could fly longer, or with a larger scarf) or just walk tediously, but that's too slow.
I find exploration AND traversal entertaining. But this is a game. The only way I'm going to find that entertaining is if there is something actually to said exploration and traversal. For example. In Prince of Persia, if you remove the fighting you can describe the game as a traversal and exploration experience: but you cannot describe it as dull (at least not compared to Journey), because things are constantly breaking, there are challenges, there are multiple layers to the mechanics (and the mechanics actually MATTER if you master them or not; there are some added layers to how good you are at surfing or whatever in Journey, but there's no reason to actually master it... there's no point in the BETA - and I'm fairly sure now in the full game proper - where if you don't understand how to surf better or fly better you won't be able to continue.)
It's a beautiful game, but dull as nails for me and I'm not reducing anything.