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SEGA Announces Virtua Fighter 5 Final Showdown for Xbox LIVE and PlayStation Network

I am actually happy that Customizable Clothes will be separate DLC.

I hate fighting against ugly customized characters and rather play against design-intended looking characters
 
Most of it sounds great. Too bad for the DLC items though, but I must admit I don't remember using character customization a lot in VF games. It was fun to unlock them in VF5, but the default outfits are good enough, probably even better.

Hah.

Nobody buy any DLC costumes okay?

I'm buying all the DLC. Hell, I might even double dip!

This is all great. I might not love the DLC idea, but whatever, I am going to buy it all anyway.

My important question is....do you think it will have those cute intro movies I see in youtube videos of arcade matches of the characters dancing around?

I hope so. I also hope they include the old music as well.
 

arit

Member
What I'd really like to see would be the possibility to save customized characters to usb, just like it was in VF4. Sucks having to use stock characters in local versus, especially when they are so customizable.
 

AAK

Member
I don't mind DLC, but all of the customizable items being DLC is kinda harsh. I'm sure they could've squeezed a few in for each character.

Regardless, the default costumes will be the same as in the arcades right? The arcades had 6 default costumes, example El Blaze:

http://www.virtuafighter.jp/cha_el.shtml

I'm fine with 6 costumes to be honest :)
 
Oddly enough as a grizzled old dad gamer I find that I'm actually getting into fighters for the first time in my life. Sure you have to put in a ton of time to be good, but I'm ok with being crappy and I can easily bang out a couple of quick rounds unlike longer story based games that I don't really have the time for anymore. So I'm thinking that with the glowing reviews and download price I'm actually going to make this the first 3D fighter that I try. I'm excited, it's kinda fun getting into a genre for the first time and getting to try out all the big series. I just hope that there are some other newish players jumping in as well. I really don't mind getting crushed (3rd Strike: OE was like that for me) but I obviously prefer to have at least a few equal battles online.

Is there any specific resource to get a good basic glance at the gameplay system / beginner advice for this game?
 

Hilbert

Deep into his 30th decade
Is there any specific resource to get a good basic glance at the gameplay system / beginner advice for this game?

You can maybe pick up VF4 Evo for cheap and go through the training mode. A lot of the stuff would probably still apply. Even VF5 wouldn't be bad if it is your first 3d fighting game ever.

I wouldn't really recommend a site or a FAQ. Best way to learn is hands on.
 

sprsk

force push the doodoo rock
You can maybe pick up VF4 Evo for cheap and go through the training mode. A lot of the stuff would probably still apply. Even VF5 wouldn't be bad if it is your first 3d fighting game ever.

I wouldn't really recommend a site or a FAQ. Best way to learn is hands on.

Actually not really. A lot of the basics from evo have been totally changed, throw escapes for instance.
 
I am actually happy that Customizable Clothes will be separate DLC.

I hate fighting against ugly customized characters and rather play against design-intended looking characters

indeed. those weird SFIV costumes are ridiculous. glad i bailed. now i wouldn' care if VF is on the same level.
 

Dachande

Member
indeed. those weird SFIV costumes are ridiculous. glad i bailed. now i wouldn' care if VF is on the same level.

It's not quite the same though... it's like 14000 different items tailed to each character that players can mix and match, not set costumes (although I think there are those as well).

SFIV's alternate costumes are weird because most of the cast has a (in some cases) near 20 year old legacy of a certain costume. It's not quite the same thing in VF, the characters were never a thing like that.

It's not like SCV where you can make totally original creations, they're still the same person. Part of the fun of VF is creating your own character and fighting against other people's 'creations'.

Watch some of the streams in this post - honestly, if you still don't think it's neat, then... well, you don't have to buy the costumes, I guess. But it's definitely been a fun aspect to playing with friends and other real people instead of the CPU in past games.
 

Oichi

I'm like a Hadouken, down-right Fierce!
SFIV's alternate costumes are weird because most of the cast has a (in some cases) near 20 year old legacy of a certain costume. It's not quite the same thing in VF, the characters were never a thing like that.

Huh? Most of the characters in VF have retained their original VF1 costumes! They've just been slightly tweaked to match the improved technology.
 

alstein

Member
Oddly enough as a grizzled old dad gamer I find that I'm actually getting into fighters for the first time in my life. Sure you have to put in a ton of time to be good, but I'm ok with being crappy and I can easily bang out a couple of quick rounds unlike longer story based games that I don't really have the time for anymore. So I'm thinking that with the glowing reviews and download price I'm actually going to make this the first 3D fighter that I try. I'm excited, it's kinda fun getting into a genre for the first time and getting to try out all the big series. I just hope that there are some other newish players jumping in as well. I really don't mind getting crushed (3rd Strike: OE was like that for me) but I obviously prefer to have at least a few equal battles online.

Is there any specific resource to get a good basic glance at the gameplay system / beginner advice for this game?

VFDC is a good source if you ask questions. The thing with learning VF is you can really do it at your own pace, in your own way to some extent. You just have to accept the rules of the system, which are more logical in VF then any other game.
 
I like how some of the "hardcore" fighting game people that complain about DLC in fighting games are upset that you need to pay for extra costumes. Unless I missed something and adding a costume changes some frame properties.

And for the record, I hate DLC in fighting games. But costumes definitely fall under the banner of "who cares?"
 

alstein

Member
I like how some of the "hardcore" fighting game people that complain about DLC in fighting games are upset that you need to pay for extra costumes. Unless I missed something and adding a costume changes some frame properties.

And for the record, I hate DLC in fighting games. But costumes definitely fall under the banner of "who cares?"

Costume DLC is one of the DLC types hardcore gamers love. Doesn't affect gameplay- allows for personalization of character.

Give me plenty. Just let me turn off stupid costumes that my opponents pick. SC5 allows that so I can turn off the walking dildos.
 

@MUWANdo

Banned
I like how some of the "hardcore" fighting game people that complain about DLC in fighting games are upset that you need to pay for extra costumes. Unless I missed something and adding a costume changes some frame properties.

And for the record, I hate DLC in fighting games. But costumes definitely fall under the banner of "who cares?"

The main complaints people have about DLC come about when devs deliberately withhold substantial, game-changing elements (ie characters and now gems) from the core package in order to make you pay extra. This particularly annoys FG fans because it causes issues at tournaments where people are forced into matchups they're not familiar with due to not having the DLC. What does the event organiser do - do they ban DLC outright? Do they allow it all and let things play out however they play out? Do they ban some stuff and allow other stuff? (What about platform-exclusive characters - where do those factor in?)

Stuff like costumes, music, stages etc is less controversial, especially if it's clear that this stuff is legitimately new content and not just disc unlocks or whatever. I think the big problem people have with the dressup DLC for this particular game is that you can't even use it online unless the other person has bought it too, which will essentially render it useless for a lot of people. They can fix this issue with MK-style compatibility packs, I guess, but who knows if that'll happen.

(Also, for the record, there are definite differences between MK characters depending on costume, although they're not intentional and most have been removed.)
 

Dachande

Member
Huh? Most of the characters in VF have retained their original VF1 costumes! They've just been slightly tweaked to match the improved technology.

Yeeeeah, but they were so simple and undetailed back in VF1 and 2 that they were never a huge definitive thing for each of the characters - unlike Ryu and Ken's gi, Chun Li's dress thing... No one really cares about Akira wearing his standard white karate gi. Just like in Soul Calibur, no one actually gives much of a shit about Mitsu's standard costume, for example.
 

Endo Punk

Member
Goddamn I haven't been this excited for a fighting game in a long time. Good to know about lobby support and other great features. Just hurry up already SEGA, I want this in my blood!
 
Yeah, must have taken months and months of r&d to develop this god of a stick. Too sad it's tailored to VF and cannot be used with other games.

Why wouldn't it be used for other games? This isn't the VSHG with only the 3 buttons.

Or is my sarcasm meter broken again?


EDIT:
Yep, gotta be broken...
 

alstein

Member
Yeeeeah, but they were so simple and undetailed back in VF1 and 2 that they were never a huge definitive thing for each of the characters - unlike Ryu and Ken's gi, Chun Li's dress thing... No one really cares about Akira wearing his standard white karate gi. Just like in Soul Calibur, no one actually gives much of a shit about Mitsu's standard costume, for example.

2d fighters generally have more iconic costumers then 3d fighters.

Tekken does a decent job of having iconic costumers though.
 
I like the stick.

Can't really justify the import though. I would have to use a forwarding service anyway since horistore doesn't ship outside Japan, and even then it would be tricky since they don't ship to PO Boxes either.
 
Costume DLC is one of the DLC types hardcore gamers love.

I don't think hardcore fighting gamers care about costumes.

If the DLC doesn't affect gameplay (new characters, moves), then it's optional to buy, and competitive gamers would just shrug their shoulders.

But I do see what you're saying, I think we're just coming from two different viewpoints.
 

Suairyu

Banned
That stick looks kinda tame. Don't like the art at all.

Costume DLC is fine as long as it doesn't fuck with hitboxes/hurtboxes (I'm looking at you SF4!)
It doesn't in VF5. It's all purely cosmetic.

And honestly I can't see this working. If it's really an issue of space, who is going to buy costumes that other players can't see? It's a sign of status in VF5 - you've won enough matches to earn enough e-cash to purchase all these mad items for your character. Just being able to buy it outright seems wrong.
 
I'm excited that this is really happening. As soon as the release date is announced I will try my hardest to get that day off and play all day.
 

alstein

Member
I don't think hardcore fighting gamers care about costumes.

If the DLC doesn't affect gameplay (new characters, moves), then it's optional to buy, and competitive gamers would just shrug their shoulders.

But I do see what you're saying, I think we're just coming from two different viewpoints.

You'd be surprised. Would it make them buy a game if it isn't good- no, but they're willing to spend the money for costumes.
 
I will buy a Vita if they do it!

I find that I don't like to take up TV time for fighters nowadays. I played a lot of VF4Evo and VF5 PS3, but now I can't really justify using up the TV for that.

Laying in bed with the TV in the background playing this though? I'd buy it in a heartbeat.
DLC included too!
 

kunonabi

Member
last time I checked high level VF tourneys had customized characters all over the place. hardcore vf players like it. Customization has been a huge part of Tekken and VF for years. Its a great tool for getting people to play and it's a really good way to reach out to the mainstream that doesn't revolve around awful comeback mechanics, auto-blocking or easy inputs. Just because someone plays fighters competitively doesn't mean they need to be a soulless robot who doesn't enjoy anything fun. What draws people to a fighter initially usually isn't the mechanics because you don't really understand those until hours and hours of play. It's the character design, the music, the stages, etc. We're getting hosed on content plain and simple. The cost of the initial game and the DLC will just decide how bad. It sucks but we can't do anything about it.
 
I like the VF costumes and items. It adds snaz and some personality. It's fun. That's why I assume all the arcade guys do it. I assume if they didn't have fun dressing their characters up, they wouldn't do it. And it is a fun way to show off to some degree.

My take is, they use the same character so much (cause 1 character per card and stuff), they want them to look different once in a while. All I use is Mitsu in SC5, I made like 30 different color varients and costumes, so I don't get bored, haha.

It sucks though if the other people online can't see the items if they don't have the DLC (instead of having compatibility packs). Takes part of the fun out of it. O wells I guess.
 

Brobzoid

how do I slip unnoticed out of a gloryhole booth?
I hope there are chunky VF1 models for the characters available like VF4EVO. Ideally, I'd like to be able to force that on my end for both characters and the stage. <3 early 3D graphix

I also like the base characters. though it's nice to make changes, customization options usually just means that the people I play against will look ugly as fuck.
 

KageMaru

Member
Will probably double dip on this.

The DLC news doesn't bother me, I'm happy we're even getting another VF title, plus the initial game will be much cheaper.
 
Will tune in.

Well, the top players from VA and the NYC VF crew are here. I'm holding my SEGA flag. I got to play 12hrs straight of this game, and the changes are no joke, fo'real. Is so dramatic, I have to relearned the whole game and change my playstyle. And plus, SEGA is listening to the fans, no bullshit(I'll post more details about this as well). The U.S. producer(The Asian guy with glasses on the far right, Frank) is even asking us questions and stuff. Oh, and they really want to meet Markman :) When I saw Markman, I told him about it, and he's down and got ideas :)(Fingers cross for VSHG). Let's see how that goes...Anyway, here's the pic. I'll post more details soon.
PaXWOl.jpg
 

sprsk

force push the doodoo rock
Really happy to see people finally taking vf seriously. Especially on the SEGA side. My hype levels are pretty high right now.
 
Well, the top players from VA and the NYC VF crew are here. I'm holding my SEGA flag. I got to play 12hrs straight of this game, and the changes are no joke, fo'real. Is so dramatic, I have to relearned the whole game and change my playstyle. And plus, SEGA is listening to the fans, no bullshit(I'll post more details about this as well). The U.S. producer(The Asian guy with glasses on the far right, Frank) is even asking us questions and stuff. Oh, and they really want to meet Markman :) When I saw Markman, I told him about it, and he's down and got ideas :)(Fingers cross for VSHG). Let's see how that goes...Anyway, here's the pic. I'll post more details soon.
PaXWOl.jpg

Fairly sure I know the fellow on your right. Good stuff!
 

alstein

Member
I think you guys are scaring the normal players away with curbstomping.

I played a couple times yesterday, things changed so much and it's been so long since I played, as much as I wanted to play, realized I wouldn't get much from playing. I did try to make sure the Sega Reps knew how awesome they were and that I would be getting this, and tried to pitch my $50 pre-order and get all DLC idea.
 
Things you guys should know. You could button check by pressing back(360) or select(PS3) on the character select screen. It shows presets and input data of your actual stick :) Replays could be saved offline and online. Achievements are typical XBL and PSN requirements. They're going to talk to SEGA Of Japan about the DLC concerns. I told them they should do what CAPCOM does with SFIV. If you didn't buy the outfit, you could DL the data anyway, so you could see your opponent rock his outfit.

They have the 360 version, and the PS3 version here. We're playing on HORI's RAP sticks, and EVO monitors. VF5R stages are under consideration as well for DLC. Oh, and this game needs to do well in order for VF6 to come out. The console version of Final Showdown was being worked on for almost two years. AM2 was going back and forth with the console version and the Arcade, and plus, they were working on the 360 and PS3 version at the same time, crazy. They wanted to make sure both version look the same, and sound the same, and it shows. That's one of the reason we didn't get VF5R, AM2 is not big enough to handle such a task, and two. They rather handle the ports themselves. And the NETCODE is an improved version of the previous one. Is being worked on by the Daytona USA, and VirtuaON Team. I'll post more info soon. Time to play some games.
 

BLACKLAC

Member
Things you guys should know. You could button check by pressing back(360) or select(PS3) on the character select screen. It shows presets and input data of your actual stick :) Replays could be saved offline and online. Achievements are typical XBL and PSN requirements. They're going to talk to SEGA Of Japan about the DLC concerns. I told them they should do what CAPCOM does with SFIV. If you didn't buy the outfit, you could DL the data anyway, so you could see your opponent rock his outfit.

They have the 360 version, and the PS3 version here. We're playing on HORI's RAP sticks, and EVO monitors. VF5R stages are under consideration as well for DLC. Oh, and this game needs to do well in order for VF6 to come out. The console version of Final Showdown was being worked on for almost two years. AM2 was going back and forth with the console version and the Arcade, and plus, they were working on the 360 and PS3 version at the same time, crazy. They wanted to make sure both version look the same, and sound the same, and it shows. That's one of the reason we didn't get VF5R, AM2 is not big enough to handle such a task, and two. They rather handle the ports themselves. And the NETCODE is an improved version of the previous one. Is being worked on by the Daytona USA, and VirtuaON Team. I'll post more info soon. Time to play some games.

So much beautiful in this post.

Any chance of VF.TV/.net integration?
 

BLACKLAC

Member
One, didn't know you are a GAFFER, and two. SEGA is revamping the whole network, so no. But don't be surprise that you'll see it on a future VF title on console.

Heh. Took a year to be approved but I'm in! VF.tv/.net integration is LITERALLY the last awesome thing they could put into this game so not having it is no real loss.

Thank you for all the info!
 
This will be up on virtuafighter.com soon (site is down) but here's the breakdown of the recently launched page:


Online Mode: up to 8 players, spectator mode included. Traditional options for room size, region, as well as to allow playable Dural

Customizable costumes: Because VF5FS is close to the maximum size allowed for DLC games, all items other than the defaults are not included in the game and are sold as DLC. Items will be sold separately and in packs.

Training: Options for throw escapes, evades, rising attacks/speed and struggle from guard breaks.

Replays: You can save offline AND online matches. Frame data, etc. will be included

License Mode: Tons of challenges as you fight the CPU. There's stuff like "all moves can be canceled", "half weight gravity" and "opponent health doubled", etc. Clear a challenge and get a special license.

Button configuration: You can set up the controller at the character select screen, and there's also a "button check" option too so you can check to make sure your buttons are properly configured and working!

Virtua Fighter: Giving hardcore fighting game fans what they want even if they ignore the fuck out of the series. :p

so the Xbox 360 version has the DLC items as extras while the PS3 version comes with all the DLC items right?
 

Suairyu

Banned
Remember, the game is going to be fairly cheap. 14.99-19.99$ Buuuutttttttt SEGA is still working on pricing. They're trying to get the most out of their product. I believe the game might go for 24.99$
At $24.99 they can give us the fucking costume accessories.
 
so the Xbox 360 version has the DLC items as extras while the PS3 version comes with all the DLC items right?

I think the idea is to have feature parity, so both versions will have the same "issue" of the DLC being there for all the items instead of available from the get-go.

Really, I see no reason to not at least have compatibility packs to download, and I'd be totally down for a "buy it all" pack.

Also
I would love to see this end up being the freebie of the month for PSN+, or at least have a discount
.
 
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