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Vigil in 2012: Wii U "has been on par with what we have with the current generation"

Juice

Member
so... you refuse to play any retro games at all? Because there are a ton of games I've enjoyed over the years and then gone back to later and even though graphically they're NEVER going to touch modern games I have no problem enjoying them. Really, it seems insanely limiting to say that graphics would per se limit your enjoyment of an otherwise quality game.

Yep.

I have a very hard time getting into retro games, moreso with RPGs or anything meant to immerse the player in a story.

Sadly, once I experience greater graphics, my imagination completely erodes and is unable to get immersed in anything (much) worse.
 

fernoca

Member
If Nintendo has not given them fully spec'd dev kits or documentation for them to leverage any tangible power differences, that's Nintendo's fault, not Vigil's.
From what little they've said it has to do more with time and budget than with specs.
Since 2011, they've said the same: That they'll focus on the controller and if they have time and are allocated more resources/budget they were going to look into improving things like resolutions, etc.

Since then, THQ has been (even more than before) on financial problems; which I doubt will able them to randomly give more money to Vigil for a port.

Since then, dev kits has also improved according to the few teases and leaks (NFC implementation, multiple (2?) tablets support, RAM).

On top of that, they don't know when the Wii U will be released; so they're working with the mentality of it as a launch game...before December 2012, of a multi-console game that hasn't been finished yet. So their resources are focused into that too, not on stuff that could cause problems and possible delays (having the game run at a higher resolution is not just a simple click; as said change could affect effects, framerate, etc.).
 

Busty

Banned
Yeah you are right. People like you were just trying to get the delusional Nintendo fans to face reality.

Finally some recognition.

I find that's an uphill climb for Nintendo. The Wiimote was something most people never seen or experienced before. Tablets, on the other hand, are very common and mainstream. I just don't see how Nintendo will be able to replicate the Wii's success this time around. I'm not saying it's impossible, just very unlikely imo.

I'd agree with this point actually. It 's going to be interesting to see how Nintendo differentiate the WiiU tablet so that it doesn't look like some cheap and nasty IPad knock off to the average consumer.
 

Gaborn

Member
Yep.

I have a very hard time getting into retro games, moreso with RPGs or anything meant to immerse the player in a story.

Sadly, once I experience greater graphics, my imagination completely erodes and is unable to get immersed in anything (much) worse.

I just don't get that mindset. It seems that would limit you to strictly games with human characters and then essentially FPS (because the viewpoint being third person isn't as "immersive" by it's nature). Heck, in the last few years there have been great games that are much more graphically simple that wouldn't meet these criteria. World of Goo for example, or VVVVVV. It seems wayyyyyyyyyy too limiting.

Some GAFers, and I'm not picking on Juice here specifically but just in general terms remind me of the Korean Star Craft leagues after Star Craft 2 was released. Most gamers I think have enjoyed SC2 but in Korea Star Craft is big business so the original game is still perferred, particularly in tournament play. Some GAFers seem to be of the same mindset with gaming, that games must fit a certain mold, or be designed a particular way, or use a particular interface to be "acceptable" or "real" games or "modern" or "non-casual" and I find the attitude very frustrating to be honest.

It is mind blowing to me that the gaming community is so passive about Sony keeping essentially the same controller in form and function as the original PlayStation had. Yes I know each iteration has tweaked it, adding rumble, six axis, etc but who are we kidding? It's the same damn thing.

Gamers should be at the fore front in encouraging companies to be bold and cutting edge in their design choices, not merely what is under the hood. Gamers should be open to new ways of playing and new concepts and even new takes on old concepts rather than sticking with design choices that are comfortable and familiar and rewarding companies for regurgitating the same experience. I think that's something some people miss. Although Nintendo has it's core franchises the experience can be radically different from game to game based on new possibilities with different control schemes.
 

lednerg

Member
Yep.

I have a very hard time getting into retro games, moreso with RPGs or anything meant to immerse the player in a story.

Sadly, once I experience greater graphics, my imagination completely erodes and is unable to get immersed in anything (much) worse.

Sounds like a personal problem. Most people aren't so impossible to please. Good luck, though.
 

Juice

Member
I just don't get that mindset. It seems that would limit you to strictly games with human characters and then essentially FPS (because the viewpoint being third person isn't as "immersive" by it's nature). Heck, in the last few years there have been great games that are much more graphically simple that wouldn't meet these criteria. World of Goo for example, or VVVVVV. It seems wayyyyyyyyyy too limiting.

Some GAFers, and I'm not picking on Juice here specifically but just in general terms remind me of the Korean Star Craft leagues after Star Craft 2 was released. Most gamers I think have enjoyed SC2 but in Korea Star Craft is big business so the original game is still perferred, particularly in tournament play. Some GAFers seem to be of the same mindset with gaming, that games must fit a certain mold, or be designed a particular way, or use a particular interface to be "acceptable" or "real" games or "modern" or "non-casual" and I find the attitude very frustrating to be honest.

It is mind blowing to me that the gaming community is so passive about Sony keeping essentially the same controller in form and function as the original PlayStation had. Yes I know each iteration has tweaked it, adding rumble, six axis, etc but who are we kidding? It's the same damn thing.

Gamers should be at the fore front in encouraging companies to be bold and cutting edge in their design choices, not merely what is under the hood. Gamers should be open to new ways of playing and new concepts and even new takes on old concepts rather than sticking with design choices that are comfortable and familiar and rewarding companies for regurgitating the same experience. I think that's something some people miss. Although Nintendo has it's core franchises the experience can be radically different from game to game based on new possibilities with different control schemes.

I wholeheartedly agree with your post. I'd say that, for me, immersion is something I really only seek out of games that are primarily narrative or story driven. The better the world's graphics, the easier it is for my brain to suspend any disbelief. But once I've been spoiled by something better, it's significantly more difficult for me to feel like I'm in the virtual world. Perspective has nothing to do with it for me, simply audio, visuals, story, believable characters, etc.

For instance, if I fired up Morrowind for old time's sake, I'd have no ability to suspend disbelief because all I'd see are the myriad of imperfections that I know to have been corrected for in Skyrim. I wouldn't doubt that I'll feel that way about Skyrim in a decade, although the phenomenon is becoming less and less pronounced over the years (as games are becoming objectively more realistic).
 

Litri

Member
I think that third parties approach will be the same we have seen this generation in which multiplatform games were poorly tailored to the advantages of each platform until later on in their lifetime as we have seen with some titles and Vigil's approach will not differ from that in the way that if the Wii U is on par/slightly better than both PS3/360 we will only see a difference because of the tablet use. I doubt we will see technical improvements until they really know what the hardware can do after some tinkering.

Also, we all know that only 1st party titles have really showcased what each platform was able to do.

My 2 cents...
 

Medalion

Banned
It's amazing to me how with each page of this thread the conversation is like more and more insane. We really need some new info soon. I don't know how we're gonna make it to e3...

People want to find statements that support their beliefs, no matter how trivial, or accurate or inaccurate, whether good or bad, because we wanna be the first to say I told you so when it comes true.
 

Boogybro

Member
Yep.

I have a very hard time getting into retro games, moreso with RPGs or anything meant to immerse the player in a story.

Sadly, once I experience greater graphics, my imagination completely erodes and is unable to get immersed in anything (much) worse.

Man, that sounds awful. You missed out on a great game.

I'd hate to not be able to play PS2/GCN/DC/N64/PS1/SNES/SMD/NES/SMS games.
 

Boogybro

Member
I haven't touched the PS1 version but I have fond memories of Shadowman on dat Ultra.

I can still hear the sound of his gun in my head.
 

Combichristoffersen

Combovers don't work when there is no hair
I haven't touched the PS1 version but I have fond memories of Shadowman on dat Ultra.

I can still hear the sound of his gun in my head.

Jaunty was a true bro

Wait am I reading this right... he's saying he can't play Xenoblade because of the graphics (understandable if you can't play SD games anymore) but then says if it had graphics on par to ps2 FFX it would be fine? how does that make any sense

I assume he thinks FF X looks better than Xenoblade (which still doesn't make any sense)
 
Wait am I reading this right... he's saying he can't play Xenoblade because of the graphics (understandable if you can't play SD games anymore) but then says if it had graphics on par to ps2 FFX it would be fine? how does that make any sense
 

Juice

Member
Wait am I reading this right... he's saying he can't play Xenoblade because of the graphics (understandable if you can't play SD games anymore) but then says if it had graphics on par to ps2 FFX it would be fine? how does that make any sense

Because FFX's artwork still holds up really well. The heavy use of pre-rendered scenery and un-ambitiously scoped environments are big reasons as to why
 

goomba

Banned
Because FFX's artwork still holds up really well. The heavy use of pre-rendered scenery and un-ambitiously scoped environments are big reasons as to why

Xenoblade
1321713-xenoblade_20landscape_1__super.png


>>

FFX

600full-final-fantasy-x-screenshot.jpg
 

Cromat

Member
I wonder how people would have reacted if there were rumors saying that Wii U is above and beyond the capabilities of current consoles and requires a complete graphical overhaul.

Would someone here say "meh, graphics don't matter and it's all fine as it is"?

no
 

Combichristoffersen

Combovers don't work when there is no hair
I believe its the less buggy version of all three console releases of shadowman.
Apart from the rather compressed sounds, i hear its better than the Psone release in every way.

I should play the N64 version some day. There was a good game somewhere in there, but the butt ugly graphics in the PS1 version, coupled with the terrible controls, did it no favours.
 

goomba

Banned
I wonder how people would have reacted if there were rumors saying that Wii U is above and beyond the capabilities of current consoles and requires a complete graphical overhaul.

Would someone here say "meh, graphics don't matter and it's all fine as it is"?

no


It wont matter how much better Wii-U games may look , many will still expect Xbox 3 and PS4 to look another generation ahead.. which they wont imo as we already see diminishing returns with regard to ps3 and 360 vs PC.
 

Juice

Member
I wonder how people would have reacted if there were rumors saying that Wii U is above and beyond the capabilities of current consoles and requires a complete graphical overhaul.

Would someone here say "meh, graphics don't matter and it's all fine as it is"?

no

I grew up loving Nintendo. Wrote for a bunch of fan sites in the early 00's, but slowly started losing interest as they disengaged from the graphics war halfway into GameCube's life. Nintendo games with graphics that were competitive with their contemporaries were often unmatched in any category.

I struggle to think of the last time Nintendo released a game that couldn't be matched in any category (graphics included) by any contemporaneous game.

Edit: Maybe it was Metroid Prime?
 

Hiltz

Member
It's amazing to me how with each page of this thread the conversation is like more and more insane. We really need some new info soon. I don't know how we're gonna make it to e3...

Give it some more time. People are going to be in stage of denial about the Wii U's graphics until E3.
 

linkboy

Member
Honestly, it doesn't bother me if the Wii U is only as powerful as this gens consoles, because I stopped caring about graphic quality a long time ago.

I'm just glad I'm finally getting a Nintendo console that won't look like shit on my HDTV. That's all I want. Honestly, I'm happy with this

Wii-U-Zelda-Changes-400x228.png


and that's just a tech demo.
 

goomba

Banned
I grew up loving Nintendo. Wrote for a bunch of fan sites in the early 00's, but slowly started losing interest as they disengaged from the graphics war halfway into GameCube's life. Nintendo games with graphics that were competitive with their contemporaries were often unmatched in any category.

I struggle to think of the last time Nintendo released a game that couldn't be matched in any category (graphics included) by any contemporaneous game.

Edit: Maybe it was Metroid Prime?

Mario Galaxy?
 

HYDE

Banned
Yep.

I have a very hard time getting into retro games, moreso with RPGs or anything meant to immerse the player in a story.

Sadly, once I experience greater graphics, my imagination completely erodes and is unable to get immersed in anything (much) worse.

I'd hate to be your wife once you spot a hotter chick.
 

LeleSocho

Banned
Give it some more time. People are going to be in stage of denial about the Wii U's graphics until E3.

Even after that this situation will continue because as usual Nintendo won't give any specs and judging by the video people will continue to say "this looks like ps360 to me" and "yeah it's a little better than ps360 but not that much and not enough to be next gen" independetly from its real power.
 

SapientWolf

Trucker Sexologist
Lemme share a little story about graphics and immersion.

This one time I lost myself in Advance Wars: DS, with the animations off. At that point, the whole game is just these blocky little sprites shuffling around on a big ugly grid. I was so into it that I literally had no idea what was going on around me. I'm lucky I didn't miss my train stop. Obviously, the graphics were terrible; it was the game itself that was so engrossing.

I know this is just me, though. Many other people seem to care a lot more about visuals.
I don't think all games need great visuals. But I still want to play something that looks like Tangled in real time. Some day.
 

boingball

Member
I don't really care about sales.

If I did, I guess I would have an entire library of shovelware and waggle gimmicks.

It's just shameful that Wii U will again have dated graphics and more of the same.

Well Nintendo does care about sales.

Nintendo left the tech race with the Gamecube "failure" (Nintendo still made a profit on the Gamecube as far as I know). The Wii was a last gen console, so they made nice profit from the very first console they sold. They gambled on a new input the device, the waggle. And I believe even Nintendo was surprised at the success that it had with the mainstream. The Wii now has reached a plateau from which it will not sell much more (interesting enough, even with all the Wii Sports and Wii Fit casuals added, it has not surpassed the PS2).

Time to bring on the Wii U. To me it was always obvious that Nintendo will not change their formula, which is:
1) make a console with affordable tech which will result in profits day 1
2) add a gimmick to it and hope it takes off

They have done it with the 3ds and they are doing it now with the Wii U.

For the core gamers they are promising, that they can now have multiplatform titles, but as soon as 720/PS4 are out, this was always to be a hollow promise (unless MS and Sony would also adopt that strategy).

With the 3ds they actually delivered a bomba, since they overpriced the console. After reducing the price (to actually a loss per console price) it has taken off now though.

Will be interesting to see whether the Wii U can replicate the success of the Wii.
* what will be the price of the console? (And when will it come out?). It should be at PS3 level (better be at 360 level though)
* will consumers like the tablet as input device? Heck, will they mistake it for a cheap iPad? (and with the success of the iPad (or Kindle Fire), this might make the Wii U a winner)


The success of the PS2 made Sony stumble with the PS3. The success of the DS made Nintendo almost stumble with the 3DS. I am interested to see what the success of the Wii will mean for the Wii U.
 

Cromat

Member
It's not just about the graphics. The Wii was supposed to bring innovation. But where were the real innovations in gaming during the last few years? Not on the Wii. Where can you find a bustling indie scene? Not on Wii. Where can you find games that pushed the medium like LittleBigPlanet, Journey, Mass Effect (yes, don't let the apparently terrible conclusion cloud your memory, the first one was amazing), Red Dead Redemption, Portal, Deus Ex: HR, Skyrim and so on? Not on Wii. Hell, even the first COD: MW was somewhat innovative at the time (the use of a modern setting, over-the-top presentation and single campaign, OCD style multiplayer) - and it wasn't on Wii.

Honestly, I felt that the Wii controls failed to deliver a different, ENJOYABLE experience. They only really worked for a handful of games, notably Wii Sports and Excitetruck (which is my favorite Wii game). And the evidence is clear: even Nintendo has mostly abandoned the Wii controls and went back to more traditional controls.

The Wii did have great games. But they were great DESPITE being on Wii, not because of it. SMG, the two Zeldas, Super Smash Bros Brawl, Monster Hunter Tri, Metroid Prime 3 - all would have theoretically been better off with HD graphics and a modern online system.

Ultimately, it's not about the graphics, as in the number of pixels on the screen. It's about the experience, and after Wii and Gamecube I find myself doubting if a Nintendo home console is going to be where the best experiences are found. I hope i'm proven wrong, but I don't think I will.
 

BHZ Mayor

Member
SMG was great, but it was still a couple years into HD gaming being commonplace.

And other than graphics, what categories can Mario Galaxy be matched in from the HD library? There are literally only five retail games this entire gen on PS3/360 that are even in the same genre, and one of those is commonly cited as one of the worst games ever made.
 

Shaheed79

dabbled in the jelly
Finally some recognition.

More than happy to pat you on the head for a job well done. Still waiting on the Wii-U FLOP output that everyone seems to know. Surely we have some concrete information on specs.

Did someone finally reveal that it was the rv770 or just the r700 line which scales down to 4350? That alone would mean the difference between comparable in power to PS360 to 3-4x the power of PS360. Or maybe the guy feels that a rv770 is comparable to the PS360 when comparing it to a more modern GPU? Kind of like how a Mercedes SLS is comparable to an Infiniti EX25 when comparing them both to an 9ff GT9.
 

guek

Banned
I wonder how people would have reacted if there were rumors saying that Wii U is above and beyond the capabilities of current consoles and requires a complete graphical overhaul.

Would someone here say "meh, graphics don't matter and it's all fine as it is"?

no

I'd say "shit, if that thing costs an arm and a leg, nintendo is screwed."

Nintendo can't survive arms race based hardware development anymore. Frankly, I don't think Sony can either but that's unlikely to stop em.
 

Raide

Member
On Par with the 360 or way better than the 360, it all comes down to games. Sure, I would have loved Monster Hunter Tri if it had been in HD but I still spend 200+ hours playing it. :D

Just upgrading the graphics is not going to make the gameplay magically better...well, unless it was previously a blurry mess at 20ffps. :D

I will wait to see what Nintendo make for the Wii-U, since the majority of 3rd Party stuff is already going to be available. It will be the first party stuff that convinces me to buy a Wii-U. Maybe an F-Zero or new Zelda title might manage that.
 

Orayn

Member
On Par with the 360 or way better than the 360, it all comes down to games. Sure, I would have loved Monster Hunter Tri if it had been in HD but I still spend 200+ hours playing it. :D

Just upgrading the graphics is not going to make the gameplay magically better...well, unless it was previously a blurry mess at 20ffps. :D

I will wait to see what Nintendo make for the Wii-U, since the majority of 3rd Party stuff is already going to be available. It will be the first party stuff that convinces me to buy a Wii-U. Maybe an F-Zero or new Zelda title might manage that.

Pretty much. The WiiU could be an Xbox 360 with Nintendo branding, and I'd still buy one once the attractive exclusives start coming out. For me, content beats out hang-ups about the tech or specs, every damn time.
 

DaMan121

Member
I'd say "shit, if that thing costs an arm and a leg, nintendo is screwed."

Nintendo can't survive arms race based hardware development anymore. Frankly, I don't think Sony can either but that's unlikely to stop em.

Eh, both MS and Sony are essentially building their consoles from off the shelf parts, Nintendo could do the same if they chose to do so. It's not really a war anymore, but who can choose the best value for money parts given what their competitors are doing.
 

Raide

Member
Pretty much. The WiiU could be an Xbox 360 with Nintendo branding, and I'd still buy one once the attractive exclusives start coming out. For me, content beats out hang-ups about the tech or specs, every damn time.

True. I think people get way too wrapped up in beating another company with specs. Make it as powerful as a CGI machine but if the games suck, I don't care. :D I think everyone knows that the launch software is not going to be the best of the best. If they have 1 or 2 titles I like, then I might pick it up if the price is good.

I think the upgrade to the Wii-U means way more to Nintendo fans than it does to MS/Sony/PC gamers. Zelda + HD options is going to be truly delicious but I hope Nintendo do some new things and not just Zelda HD, or Mario HD etc. Feels like the N64 days with adding 64 to things to make it sound awesome. :D
 

Nilaul

Member
A photorealistic game can be achieved with lots of ram (high res textures) and good shaders, everything else would just take 2nd place.

I mean when I render my projects, Its amazing thing how much a difference good texture makes, and properly adjusted material properties. Even if the scene being rendered is extreamly low polly it comes out looking photoreal.


I do have a question though, why dont companies develop consoles where the ram cards are slotted in like in PC?
 
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