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Nintendo 3DS outselling four Sony devices in Japan, now has 65 percent of the market

gogogow

Member
listen, i know the ps2 and psp still sell and i know japan was what kept the psp alive, but they're not what i'd call "alive" platforms. outselling the ps3 and psv is news, the other two? not so much for me.

That makes zero sense, but okay. If PSP isn't a "alive" platform, what does that make Vita? Outselling the Vita is news? The PSP has been outselling the Vita almost every single week, except the launch week of the Vita and 2 weeks in 2012 out of the 13, by a mere 1300 and 1900 units. That is what you call a "alive" platform?
 

gogogow

Member
It also has more new software released weekly than the Vita.

The people who don't follow the MC threads really shouldn't comment on their subject matter.

But why is it not a "alive" platform then, if it has more new software released weekly than the Vita, selling more software than the Vita and selling more hardware than the Vita. So what's so not "alive" about it?
 
But why is it not a "alive" platform then, if it has more new software released weekly than the Vita, selling more software than the Vita and selling more hardware than the Vita. So what's so not "alive" about it?
I'm agreeing with you. I just gave an example of why the PSP is very much alive in Japan.
 

Mr Swine

Banned
0016qcpc.gif

Oh look it's the Nintendo 3DS 64!
 

gogogow

Member
I'm agreeing with you. I just gave an example of why the PSP is very much alive in Japan.

My bad, I thought you were referring to slaughterking with the "The people who don't follow the MC threads really shouldn't comment on their subject matter." part. But I see you were actually referring it to the "not alive" guy.
 

DR2K

Banned

Kerub

Banned
not a good position for the 3ds. where does it go from there? the vita has a ton of room for growth, on the other hand, which is only a good thing.

Monster Hunter 4? Fire Emblem? Pokemon? New IP's? Animal Crossing is usually selling good in Japan too IIRC.
 

Special J

Banned
Japan is so odd. Why do they only like handhelds?

has to do with how their society operates.

heavy use of public transportation makes handhelds ideal, and the thing about handhelds is that their growth is exponential because as more people adopt that actually feeds the system's momenteum because owners are essentially walking advertisements for them. and as more people own them they become more acceptable in society.

also the japanese have longer school and work hours than the rest of the world so most of their time is spent outside of their homes so it makes handhelds more accessible.
 

ghibli99

Member
I don't think gaf said this at all. If anything it seemed the outlook was pretty good after the pricecut.
Agreed. Price cut + Ambassador (even if you didn't like the games) + Nintendo seeming genuinely apologetic about the poor launch were all pretty great when you look back on it.
 

ghibli99

Member
Explain the DS then?
Cheaper to develop for vs. console, maybe? Flash cartridges and ability to test on retail hardware vs. proprietary optical media and expensive test kits makes it an easier and less expensive risk/choice regardless of installed base.
 

Orayn

Member
...'Tendo going 4th party, developers spotted begging for loose change in the street.

Kidding aside, I am amazing by the 3DS pulling off a rally this dramatic. Things looked bad initially, but now the software is flowing and hopefully the money-printing presses have started again.
 

magash

Member
Cheaper to develop for vs. console, maybe? Flash cartridges and ability to test on retail hardware vs. proprietary optical media and expensive test kits makes it an easier and less expensive risk/choice regardless of installed base.

He said 3rd party titles dont do well on Nintendo hardware but the truth is the DS was a gaming heaven for third party developers.
 

magash

Member
Lots of dance, music, and party games sold on the Wii. Explains the pitiful software situation in the past few years at least from a core gamers perspective.

So you concede then that 3rd party software does sell on Nintendo platforms.
 

marc^o^

Nintendo's Pro Bono PR Firm
I don't think Iwata hoped for such a thing to happen in his wildest dreams, when Vita was revealed.
 

Special J

Banned
Same reason most 3rd parties don't do as well on Nintendo platforms. 1st party is too strong.

Explain the DS then?

The exception to the rule.


don't concede you're correct DR2K even on the DS

New Super Mario Bros. (26.88 million)[2]
Nintendogs All versions (23.26 million)[3]
Mario Kart DS (21.04 million)[2]
Brain Age: Train Your Brain in Minutes a Day! (18.72 million)[3]
Pokémon Diamond and Pearl (17.39 million)[4]
Brain Age 2: More Training in Minutes a Day! (13.71 million)[5]
Pokémon Black and White (12.87 million)[6]
Pokémon HeartGold and SoulSilver (11.90 million)[2]
Animal Crossing: Wild World (10.79 million)[5]
Super Mario 64 DS (9.65 million)[2]
Mario Party DS (8.21 million)[3]
Pokémon Platinum (7.06 million)[3]
Dragon Quest IX: Sentinels of the Starry Skies (5.31 million approximately; 4.29 million in Japan,[7] 1.02 million overseas)[2]
Big Brain Academy (5.01 million)[8]
Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness (4.5 million)[5]
Mario and Luigi: Bowser's Inside Story (4.13 million)[2]
The Legend of Zelda: Phantom Hourglass (4.13 million)[8]
Tomodachi Collection (3.2 million)[9]
Professor Layton and the Curious Village (3.17 million)[3]


top 20 games on DS, only 3 being non first party titles. other third party titles find success only because the DS has a fucking HUGE user base. its like a giant eating a giant meal, even the scraps to a normal sized person are sizable.
 

DarkPanda

Member
Lots of dance, music, and party games sold on the Wii. Explains the pitiful software situation in the past few years at least from a core gamers perspective.

And which "core" 3rd party Wii games sold less than they should have? For all the love certain 3rd party Wii games get on on GAF, most of them are niche titles.

If 3rd party games are off to a less-than-on-the-DS start, don't forget that the system is only just over a year old. The games will have legs and keep selling as more people pick up 3DSes.
 
don't concede you're correct DR2K even on the DS

New Super Mario Bros. (26.88 million)[2]
Nintendogs All versions (23.26 million)[3]
Mario Kart DS (21.04 million)[2]
Brain Age: Train Your Brain in Minutes a Day! (18.72 million)[3]
Pokémon Diamond and Pearl (17.39 million)[4]
Brain Age 2: More Training in Minutes a Day! (13.71 million)[5]
Pokémon Black and White (12.87 million)[6]
Pokémon HeartGold and SoulSilver (11.90 million)[2]
Animal Crossing: Wild World (10.79 million)[5]
Super Mario 64 DS (9.65 million)[2]
Mario Party DS (8.21 million)[3]
Pokémon Platinum (7.06 million)[3]
Dragon Quest IX: Sentinels of the Starry Skies (5.31 million approximately; 4.29 million in Japan,[7] 1.02 million overseas)[2]
Big Brain Academy (5.01 million)[8]
Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness (4.5 million)[5]
Mario and Luigi: Bowser's Inside Story (4.13 million)[2]
The Legend of Zelda: Phantom Hourglass (4.13 million)[8]
Tomodachi Collection (3.2 million)[9]
Professor Layton and the Curious Village (3.17 million)[3]


top 20 games on DS, only 3 being non first party titles. other third party titles find success only because the DS has a fucking HUGE user base. its like a giant eating a giant meal, even the scraps to a normal sized person are sizable.
So what's your point. 1st Party Nintendo sales make 3rd party games on other platforms look bad, too. Doesn't change the fact that 3rd parties were very successful on the DS.
 

Cipherr

Member
don't concede you're correct DR2K even on the DS

New Super Mario Bros. (26.88 million)[2]
Nintendogs All versions (23.26 million)[3]
Mario Kart DS (21.04 million)[2]
Brain Age: Train Your Brain in Minutes a Day! (18.72 million)[3]
Pokémon Diamond and Pearl (17.39 million)[4]
Brain Age 2: More Training in Minutes a Day! (13.71 million)[5]
Pokémon Black and White (12.87 million)[6]
Pokémon HeartGold and SoulSilver (11.90 million)[2]
Animal Crossing: Wild World (10.79 million)[5]
Super Mario 64 DS (9.65 million)[2]
Mario Party DS (8.21 million)[3]
Pokémon Platinum (7.06 million)[3]
Dragon Quest IX: Sentinels of the Starry Skies (5.31 million approximately; 4.29 million in Japan,[7] 1.02 million overseas)[2]
Big Brain Academy (5.01 million)[8]
Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness (4.5 million)[5]
Mario and Luigi: Bowser's Inside Story (4.13 million)[2]
The Legend of Zelda: Phantom Hourglass (4.13 million)[8]
Tomodachi Collection (3.2 million)[9]
Professor Layton and the Curious Village (3.17 million)[3]


top 20 games on DS, only 3 being non first party titles. other third party titles find success only because the DS has a fucking HUGE user base. its like a giant eating a giant meal, even the scraps to a normal sized person are sizable.


Am I on drugs? Did you just list ONLY the top 20, that stops around 3.1 million units sold, and list 4 third party titles that all sold more than 3 million in Japan, as proof that third party games dont sell on the DS?

I think what you just demonstrated was that Nintendo sells the most games in Japan, NOT that third parties arent extremely successful on the DS dude. That was an amazing way to prove yourself wrong.

One of those games listed there is one of the best selling third party games in the history of Japans gaming industry in fact. If that doesnt count as a success, then you have just made the statement that no single third party game has ever been successful in Japanese history.

Epic...
 

magash

Member
I concede by my original 3rd party comment, I should have specified software that matters to core gamers. Like KH, RE, and so on.

Okay then can you please define what a core game is because believe it or not some people actually consider Mario to be a casual game. So it will be helpful if you can give me a more specific definition of a core game. From there I can go through the list of the DS's 139 million sellers and try to give you a more proper list of core DS million games sellers.
 

Codeblue

Member
don't concede you're correct DR2K even on the DS

New Super Mario Bros. (26.88 million)[2]
Nintendogs All versions (23.26 million)[3]
Mario Kart DS (21.04 million)[2]
Brain Age: Train Your Brain in Minutes a Day! (18.72 million)[3]
Pokémon Diamond and Pearl (17.39 million)[4]
Brain Age 2: More Training in Minutes a Day! (13.71 million)[5]
Pokémon Black and White (12.87 million)[6]
Pokémon HeartGold and SoulSilver (11.90 million)[2]
Animal Crossing: Wild World (10.79 million)[5]
Super Mario 64 DS (9.65 million)[2]
Mario Party DS (8.21 million)[3]
Pokémon Platinum (7.06 million)[3]
Dragon Quest IX: Sentinels of the Starry Skies (5.31 million approximately; 4.29 million in Japan,[7] 1.02 million overseas)[2]
Big Brain Academy (5.01 million)[8]
Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness (4.5 million)[5]
Mario and Luigi: Bowser's Inside Story (4.13 million)[2]
The Legend of Zelda: Phantom Hourglass (4.13 million)[8]
Tomodachi Collection (3.2 million)[9]
Professor Layton and the Curious Village (3.17 million)[3]


top 20 games on DS, only 3 being non first party titles. other third party titles find success only because the DS has a fucking HUGE user base. its like a giant eating a giant meal, even the scraps to a normal sized person are sizable.
You can still do well and do less than Nintendo.
 
I can't believe that the 360 has such an insignificant market share in Japan.
Microsoft's local gaming division are probably treated as the black sheep.
 

Special J

Banned
Am I on drugs? Did you just list ONLY the top 20, that stops around 3.1 million units sold, and list 4 third party titles that all sold more than 3 million in Japan, as proof that third party games dont sell on the DS?

I think what you just demonstrated was that Nintendo sells the most games in Japan, NOT that third parties arent extremely successful on the DS dude. That was an amazing way to prove yourself wrong.

look at the drop off. you're talking about double digit million sales, then down to 3 when third party shows up. the rare exception being DQ11 but sales of a majorly numeralized franchise exclusive on one platform should be expected to sell that well.

other platforms third party games are evenly distributed or even lead them.
 
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