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Apple CEO Tim Cook spotted at video game designer Valve's headquarters

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Hari Seldon

Member
Maybe Apple is trying to finally create something that can rival DirectX and they wanted Valve's opinion. Maybe they want to get serious into games and not just stupid ios crap. That is what I hope this was, because every other possibility seems disturbing to me. Obviously Cooke wouldn't personally visit valve for something minor. Although I guess I could stomach an apple console that ran steam, but that apple console will need to run directX if they want the entire steam library.
 

Zaphod

Member
How is a ipad important to anyone? It's nothing more than a nice to have gadget more so than a dmartphone. They are a important company in their niche, sure, they did a lot for the dmartphone Marketing as well and they are rich. But no way in hell a company selling luxury technisch gadget is "the most powerful company on the planet". I don't believe it for a second but Im fine if you do so.

Edit
Sorry for typos writing from a german smartphone B-)

15.4 Million iPads and 37 million iPhones sold last quarter is one hell of a niche. Especially when you consider that the current gen HD consoles have sold around 60 million each over their lifetime.
 

Cheebo

Banned
The amusing thing about the meeting is that while Valve is so much smaller compared to Apple, I'm pretty sure Gabe is quite a bit wealthier than Tim Cook. So Apple has the cash to buy Valve (which will never happen), but Gabe has the cash to buy Tim Cook.

Buy Tim Cook? Apple pays Tim Cook a little under 400 million a year. Valve would never do that.
 

Odrion

Banned
Maybe it's about all that biometric technology Valve is/was working on. Integrating the technology into Apple products and what not.

Seems not as fucking insane as "Valve is now a Apple studio."
 

Raoh

Member
How is a ipad important to anyone? It's nothing more than a nice to have gadget more so than a dmartphone. They are a important company in their niche, sure, they did a lot for the dmartphone Marketing as well and they are rich. But no way in hell a company selling luxury technisch gadget is "the most powerful company on the planet". I don't believe it for a second but Im fine if you do so.

Edit
Sorry for typos writing from a german smartphone B-)

People need to stop thinking of apple products as niche.

Company wise, majority of new employees are selecting iPhones for day to day use, not RIM, No android options outside of testing due to fragmentation and security and currently no windows mobile phones.

Sales and Marketing teams are asking for iPads in place of laptops. Laptops are used for travel and offsite presentations and iPads are replacing those laptops at a high rate. Keynote replacing powerpoint. Users can now carry a light weight device for presentation, email and calendaring then hand it off to their kid to shut them up on weekends. Cheaper and Lighter.

Apple devices are more than just niche. You wont see major companies invest in android or even windows tablets until they can establish a standard. And no one wants to use windows on a tablet or root a device to make it work which is a no no in companies.

$499/$599 iPad running Microsoft Exchange for email/calendar, Keynote and interactive presentations


Apple is beyond just luxury right now.
 

Buxaroo

Neo Member
15.4 Million iPads and 37 million iPhones sold last quarter is one hell of a niche. Especially when you consider that the current gen HD consoles have sold around 60 million each over their lifetime.

LOL. You said "current gen console" and "HD" in the same sentence. Now that is funny. When the majority of the games on the current gen consoles can barely play in 720, let alone 1080P, it's not HD. When a console can play ALL games in 1080P with maxed out graphics, then you can say HD and current gen console in the same sentence. And that isn't going to happen for a couple of years when the next gen comes out. Sorry, the "current gen" are working on 2005 tech.

But yeah you are right about the footprint of the iPad and the consoles. I want to get an iPad but currently have no use for one nor can I afford it right now. But I sure as hell know it's the future. I personally love my PC for gaming, but for anything else, like spreadsheets, word processors, etc, I could and would rather, do it on other platforms.

Bottom line for me: When consoles can play games at 1080P or higher and use more than one display with DX11 or the latest OpenGL standards, and ability to plug in a keyboard and mouse to use for gaming, then I will give up the PC. If Valve and Apple come up with a console that can do those, I will go with them in a heartbeat. And Microsoft can suck it. Only reason why I am not running Linux or iOS is because of my gaming. Everything else Mac and Linux do better.
 

KillGore

Member
LOL. You said "current gen console" and "HD" in the same sentence. Now that is funny. When the majority of the games on the current gen consoles can barely play in 720, let alone 1080P, it's not HD. When a console can play ALL games in 1080P with maxed out graphics, then you can say HD and current gen console in the same sentence. And that isn't going to happen for a couple of years when the next gen comes out. Sorry, the "current gen" are working on 2005 tech.

You mad?

Ridge_Racer_7_Coverart.png


seriously though, does it play some games in 1080p? then it is an HD console.
 

Buxaroo

Neo Member
You mad?

Ridge_Racer_7_Coverart.png


seriously though, does it play some games in 1080p? then it is an HD console.

Can the consoles play BF3 in 1080P with maxed graphics? Nope. Hell, it couldn't even play GTA4 in 720 (upscaling is not HD the same way upscalling DVD's does not make it a blu ray player).

With your reasoning, a Toyota Camry could be considered a race car because it has the "capability" of going fast. But put it up against a Ferrari and see how that turns out.
 

KillGore

Member
Can the consoles play BF3 in 1080P with maxed graphics? Nope. Hell, it couldn't even play GTA4 in 720 (upscaling is not HD the same way upscalling DVD's does not make it a blu ray player).

With your reasoning, a Toyota Camry could be considered a race car because it has the "capability" of going fast. But put it up against a Ferrari and see how that turns out.

It still outputs at 1080p bro, even if it is just a few games. Also, your example is not the best one either, a PS3 can output 1080p games on some games while the Camry will never run as fast as a ferrari, not unless you mod its engine.
 

beast786

Member
http://www.cultofmac.com/160760/why-apple-ceo-tim-cook-met-with-valve-exclusive/

An unconfirmed report surfaced yesterday saying that Apple CEO Tim Cook was spotted at Valve’s headquarters in Bellevue, Washington. Whenever Cook is spotted out and about, people take notice. The CEO of the world’s most valuable company doesn’t personally visit other tech companies to simply have a chat.

Many speculated as to why Cook would be visiting Valve, maker of popular game series like Half-Life, Team Fortress and Portal. Valve also boasts an incredibly robust online PC gaming platform called Steam that operates similarly to Apple’s App Store.

We’ve gotten word that Cook was indeed at Valve yesterday, and what’s more, Apple is planning a full-on assault to take over the living room. This assault won’t just be limited to the long-rumored Apple HDTV set, but will also include a revolutionary home console as well.

According to sources to Cult of Mac, Apple is working on a television set with an iTunes-integrated touch screen remote and Siri-like voice command technology. The TV set will be coming before the end of 2012. Rumors and patents have said as much for the past year, so that’s nothing new. But that’s not all we’ve heard.

Our sources also say that Apple’s television set will come with an Apple-branded, Kinect-like video game console. The interface will rely heavily on motion and touch controls.

If true, this wouldn’t be Cupertino’s first foray into the console market.

Back in 1995, Apple collaborated with Bandai to product a Mac OS running home console called the Bandai Pippin back in 1995. Things were pretty disjointed at Apple back then, and the company was trying to regain its image under the leadership of Michael Spindler. Apple licensed the Pippin platform to Bandai for a console, but the market was already dominated by the PlayStation and Sega. The Pippin was priced too high to compete and Bandai ended up selling less than 50,000 units before shelving the project.

Back to Valve. The gaming company makes Steam, a PC game distribution network with 30 million active users on both the PC and Mac. Steam is to gaming as iTunes is to music. Recent rumors have suggested that Valve is working on its own console dubbed the “Steam Box.” Instead of another Xbox or PlayStation, the hardware would serve as more of a standard that Valve would license to partners, much like the way Google handles Android in the smartphone space.

Recent Valve job listings also indicate that the company is working on a mysterious hardware project. The Steam Box is rumored to feature biometrics technology in the form of a bracelet or wearable device for recognizing players.

Last year Valve CEO Gabe Newell seemed concerned with Apple’s ‘walled garden’ approach and the possibility of its entrance into the TV market. ”On the platform side, it’s sort of ominous that the world seems to be moving away from open platforms,” Newell told The Seattle Times. ”They build a shiny sparkling thing that attracts users and then they control people’s access to those things.”

Newell talked about “shiny sparkling things” again in a more recent interview a couple months ago:

Well, if we have to sell hardware we will. We have no reason to believe we’re any good at it, it’s more we think that we need to continue to have innovation and if the only way to get these kind of projects started is by us going and developing and selling the hardware directly then that’s what we’ll do. It’s definitely not the first thought that crosses our mind; we’d rather hardware people that are good at manufacturing and distributing hardware do that. We think it’s important enough that if that’s what we end up having to do then that’s what we end up having to do.

If there’s anyone that’s good at manufacturing and distributing hardware, it’s Apple. We don’t know the exact details of why Tim Cook met with Valve recently, but the two companies are obviously talking to one another. Based on what we’ve heard, it’s possible that Apple could be considering Valve as a partner for its entrance into living room gaming.
 
http://www.cultofmac.com/160760/why-apple-ceo-tim-cook-met-with-valve-exclusive/

An unconfirmed report surfaced yesterday saying that Apple CEO Tim Cook was spotted at Valve’s headquarters in Bellevue, Washington. Whenever Cook is spotted out and about, people take notice. The CEO of the world’s most valuable company doesn’t personally visit other tech companies to simply have a chat.

Many speculated as to why Cook would be visiting Valve, maker of popular game series like Half-Life, Team Fortress and Portal. Valve also boasts an incredibly robust online PC gaming platform called Steam that operates similarly to Apple’s App Store.

We’ve gotten word that Cook was indeed at Valve yesterday, and what’s more, Apple is planning a full-on assault to take over the living room. This assault won’t just be limited to the long-rumored Apple HDTV set, but will also include a revolutionary home console as well.

According to sources to Cult of Mac, Apple is working on a television set with an iTunes-integrated touch screen remote and Siri-like voice command technology. The TV set will be coming before the end of 2012. Rumors and patents have said as much for the past year, so that’s nothing new. But that’s not all we’ve heard.

Our sources also say that Apple’s television set will come with an Apple-branded, Kinect-like video game console. The interface will rely heavily on motion and touch controls.

If true, this wouldn’t be Cupertino’s first foray into the console market.

Back in 1995, Apple collaborated with Bandai to product a Mac OS running home console called the Bandai Pippin back in 1995. Things were pretty disjointed at Apple back then, and the company was trying to regain its image under the leadership of Michael Spindler. Apple licensed the Pippin platform to Bandai for a console, but the market was already dominated by the PlayStation and Sega. The Pippin was priced too high to compete and Bandai ended up selling less than 50,000 units before shelving the project.

Back to Valve. The gaming company makes Steam, a PC game distribution network with 30 million active users on both the PC and Mac. Steam is to gaming as iTunes is to music. Recent rumors have suggested that Valve is working on its own console dubbed the “Steam Box.” Instead of another Xbox or PlayStation, the hardware would serve as more of a standard that Valve would license to partners, much like the way Google handles Android in the smartphone space.

Recent Valve job listings also indicate that the company is working on a mysterious hardware project. The Steam Box is rumored to feature biometrics technology in the form of a bracelet or wearable device for recognizing players.

Last year Valve CEO Gabe Newell seemed concerned with Apple’s ‘walled garden’ approach and the possibility of its entrance into the TV market. ”On the platform side, it’s sort of ominous that the world seems to be moving away from open platforms,” Newell told The Seattle Times. ”They build a shiny sparkling thing that attracts users and then they control people’s access to those things.”

Newell talked about “shiny sparkling things” again in a more recent interview a couple months ago:

Well, if we have to sell hardware we will. We have no reason to believe we’re any good at it, it’s more we think that we need to continue to have innovation and if the only way to get these kind of projects started is by us going and developing and selling the hardware directly then that’s what we’ll do. It’s definitely not the first thought that crosses our mind; we’d rather hardware people that are good at manufacturing and distributing hardware do that. We think it’s important enough that if that’s what we end up having to do then that’s what we end up having to do.

If there’s anyone that’s good at manufacturing and distributing hardware, it’s Apple. We don’t know the exact details of why Tim Cook met with Valve recently, but the two companies are obviously talking to one another. Based on what we’ve heard, it’s possible that Apple could be considering Valve as a partner for its entrance into living room gaming.

This sounds in line with all the other rumours. I think this is it.

The ultra high res. sharp screens may be linked to this.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
I hope this isn't true. Microsoft, EA, and Nintendo are already doing enough damage by:
1. Buying developers, mismanaging them, and then closing them.
2. Buying developers, and aggressively setting schedules and nickle and diming the customer
3. Buying a game exclusive, and then not bothering to localize it, or even release it with UK English.

We really don't need #4: 30% middle man tax for everyone on every platform.
 

1-D_FTW

Member
I hope this isn't true. Microsoft, EA, and Nintendo are already doing enough damage by:
1. Buying developers, mismanaging them, and then closing them.
2. Buying developers, and aggressively setting schedules and nickle and diming the customer
3. Buying a game exclusive, and then not bothering to localize it, or even release it with UK English.

We really don't need #4: 30% middle man tax for everyone on every platform.

WTF does that mean? 30 percent is the lowest rate in town. No other DD is doing less (although I believe some extract more in certain conditions). And retail and associated costs is most definitely a lot higher than 30 percent. 30 percent would be the lowest Tax Man in the history of gaming.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
WTF does that mean? 30 percent is the lowest rate in town. No other DD is doing less (although I believe some extract more in certain conditions). And retail and associated costs is most definitely a lot higher than 30 percent. 30 percent would be the lowest Tax Man in the history of gaming.

Additional 30%.

Apple allegedly met with electronic book publishers and made an agreement to force a 30% price increase on everyone. Amazon had to have the same prices, while Apple kept the 30%.
 

Derrick01

Banned
Our sources also say that Apple’s television set will come with an Apple-branded, Kinect-like video game console. The interface will rely heavily on motion and touch controls.

Will have to see it to believe it. But that's a dreadful sounding rumor and not one I think Valve would play along with if they are working together.
 

Derrick01

Banned
I hope the kinect shit is false.

The last part is the one that got my attention. They're really going to put a console out that just has motion and touch controls? With Valve somehow agreeing to that and helping? Come on now, this isn't the mobile space here. You're stepping into the big boy game with certain standards most gamers and even non gamers are accustomed to, you're not going to take over without some form of an actual controller to go along with that other stuff.
 

1-D_FTW

Member
Additional 30%.

Apple allegedly met with electronic book publishers and made an agreement to force a 30% price increase on everyone. Amazon had to have the same prices, while Apple kept the 30%.

That article is garbage IMO.

But on that point, I'm aware of what Apple did. I've railed on them in this very thread for that. But that's that and nothing to do with this.

A DD system where publishers were handing over 30 percent is still more profitable than any other scheme in gaming history. It's why developers love iOS and Steam. 30 percent is the best game in town. Even from a publisher POV. Once you get past licensing fees, physical costs, distrubution costs, and retailer cuts, it's significantly greater than 30 percent for the alternative.
 

beast786

Member
That article is garbage IMO.

But on that point, I'm aware of what Apple did. I've railed on them in this very thread for that. But that's that and nothing to do with this.

A DD system where publishers were handing over 30 percent is still more profitable than any other scheme in gaming history. It's why developers love iOS and Steam. 30 percent is the best game in town. Even from a publisher POV. Once you get past licensing fees, physical costs, distrubution costs, and retailer cuts, it's significantly greater than 30 percent for the alternative.

my guess is apple involvement will be limited to manufacturing and distribution, with valve steam as its platform.
 

KillGore

Member
The last part is the one that got my attention. They're really going to put a console out that just has motion and touch controls? With Valve somehow agreeing to that and helping? Come on now, this isn't the mobile space here. You're stepping into the big boy game with certain standards most gamers and even non gamers are accustomed to, you're not going to take over without some form of an actual controller to go along with that other stuff.

This is true, I agree with you though we have to remember that Apple has mostly been aiming at the casual market with the games so maybe there is SOME truth into it. If this is true, there has to be a controller for more "Serious" games BUT I wouldn't doubt if the focus would be the casual market.

I've always wondered why apple never got into the TV business, hopefully this is true.
 

Blackhead

Redarse
http://www.cultofmac.com/160760/why-apple-ceo-tim-cook-met-with-valve-exclusive/According to sources to Cult of Mac, Apple is working on a television set with an iTunes-integrated touch screen remote and Siri-like voice command technology. The TV set will be coming before the end of 2012. Rumors and patents have said as much for the past year, so that’s nothing new. But that’s not all we’ve heard.

Our sources also say that Apple’s television set will come with an Apple-branded, Kinect-like video game console. The interface will rely heavily on motion and touch controls.
I don't think any company can put that together in less than a year.
 

1-D_FTW

Member
What makes Cult of Mac's sources some how garbage? They are one of the most trusted Apple sites on the internet.

I think the jumping to conclusions and logic is what's faulty. Rumors have been swirling for a while that Apple is set to release a revolutionary product by the end of the year. And a gaming centric Apple TV makes perfect sense. I have no issues with any of that. I take exception to how he seemlessly intertwines Valve into this. Especially in light of yesterday's blog creation that explains what those hardware job listings are for.

I really don't see how Valve and Apple can partner. They're after the same business. Valve is an e-tailer taking 30 percent to be the publisher.

I'm sure there are things Gabe would like to see with Mac OS. And I'm sure he'd love to persuade Cook to let him release a Steam app that didn't have to give Apple a share of the profits. But from a gaming POV, Steam is fundamentally a platform comprised of DirectX games. There's no way to make those games compatible with a super ARM system running iOS. So between that and Apple and Valve competing as publishers, I just see people making way to much out of this. It's not practical.
 

Durante

Member
A DD system where publishers were handing over 30 percent is still more profitable than any other scheme in gaming history. It's why developers love iOS and Steam. 30 percent is the best game in town. Even from a publisher POV. Once you get past licensing fees, physical costs, distrubution costs, and retailer cuts, it's significantly greater than 30 percent for the alternative.
No, doing your own digital distribution is better. That's why EA started Origin.
 

1-D_FTW

Member
No, doing your own digital distribution is better. That's why EA started Origin.

Of course. Assuming you can provide killer apps to force people to adopt it. But for most devs/publishers: 70 percent of a large number is greater than 100 percent of a smaller number.
 

Jac_Solar

Member
If it turns out that they are planning on making a console, or whatever, then that'll be a huge disappointment. I don't mind Valve at all, but I don't think the world of gaming would benefit from Apples involvement, and they would obviously involve themselves a lot. I think.

The console space is struggling though, with basically 2 'HD' (Well, the Xbox 360/PS3 generation at least.) consoles, and for some reason, Xbox 360 has been getting pretty much all of the exsclusives, or very many atleast. Games ported to PS3 from Xbox 360 felt like less, or that is certainly the impression I got atleast. I have both consoles but I prefer to game on Xbox 360 -- cause of the controller and cause I'm used to it, I guess.

But.. wasn't the gamer/consumer the winner in the past when only 2 consoles 'dominated' the market? Like, Inhouse devs for each competing console trying to one up each other on the gaming experiences, or a lot of diversity in genres, art style, etc, etc. Some devs do still 'try' their best of course, but situations like that; 2 companies 'fighting' in the public, trying to outdo' the competing team by making the best game (Ok, maybe it's not an extremely likely scenario. But it's possible I think!), I'd guess that in most cases, the situation would ensure that every person on the team felt like constantly doing their very best.
 

beast786

Member
If it turns out that they are planning on making a console, or whatever, then that'll be a huge disappointment. I don't mind Valve at all, but I don't think the world of gaming would benefit from Apples involvement, and they would obviously involve themselves a lot. I think.

The console space is struggling though, with basically 2 'HD' (Well, the Xbox 360/PS3 generation at least.) consoles, and for some reason, Xbox 360 has been getting pretty much all of the exsclusives, or very many atleast. Games ported to PS3 from Xbox 360 felt like less, or that is certainly the impression I got atleast. I have both consoles but I prefer to game on Xbox 360 -- cause of the controller and cause I'm used to it, I guess.

But.. wasn't the gamer/consumer the winner in the past when only 2 consoles 'dominated' the market? Like, Inhouse devs for each competing console trying to one up each other on the gaming experiences, or a lot of diversity in genres, art style, etc, etc. Some devs do still 'try' their best of course, but situations like that; 2 companies 'fighting' in the public, trying to outdo' the competing team by making the best game (Ok, maybe it's not an extremely likely scenario. But it's possible I think!), I'd guess that in most cases, the situation would ensure that every person on the team felt like constantly doing their very best.

?
 

beast786

Member
I was thinking more like xbla stuff or timed DLC. Plus they almost always get the better version of a game since it's the console being focused on.


Even if DLC was the reason , that has changed since the initial years. Plenty of AAA 3rd party games had ps3 time exclusive DLC . Including adding free games , especially from EA
 

KillGore

Member
Even if DLC was the reason , that has changed since the initial years. Plenty of AAA 3rd party games had ps3 time exclusive DLC . Including adding free games , especially from EA

Yeah, a lot of games have also focused on developing on PS3, this is not 2007-2010.
 

Lord Error

Insane For Sony
Now that Steam is on Mac, you could have a Mac Mini next to your TV, and you'd have a mini SteamBox right there, with a weak hardware but still. Unless Valve start making exclusive games for this platform, it's not much of a news honestly, at least not in the sense of threatening anyone.
 
Now that Steam is on Mac, you could have a Mac Mini next to your TV, and you'd have a mini SteamBox right there, with a weak hardware but still. Unless Valve start making exclusive games for this platform, it's not much of a news honestly, at least not in the sense of threatening anyone.

Yeah, that hardware is waaay too weak and not deticated or fit for gaming.
 
15.4 Million iPads and 37 million iPhones sold last quarter is one hell of a niche. Especially when you consider that the current gen HD consoles have sold around 60 million each over their lifetime.

1. People don't buy them as gaming device
2. A lot of people are the same who bought last year, not adding to the overall installed base
 
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