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The Wii U Speculation Thread V: The Final Frontier

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Nibel

Member
I got used to 3DS's circle pads way faster than to Vita's nubs. They are not bad, but they aren't the pinnacle of analog sticks either.

What does the Wii in the patent diagram mean? So many question, E3 can't come soon enough!
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
word to that, I had to buy that grip that makes the 3DS more like a 360 controller due to this. 3DS design in general is a bit questionable.

Agreed. Vita is a huge step up in every hardware design except 3D/Analogs IMO. Some can say well "duh $100 difference" but I paid the same exact price for both, so that aspect is disappointing to me.

Thankfully the 3DS has an awesome software line-up, but seriously Nintendo; WTF were you thinking with the start/home/pause buttons?

Revision soon please.
 

Discomurf

Member
Was there anything new in that patent, though? I was looking at the controller patent and it didn't appear that there was anything new.

I know there's a lot of 'glass half empty' posts here, but there is real brand spanking new info from the patent published today...

  • Analog Sticks are clearly shown and detailed
  • The back of the controller has been opened up between the triggers...also detailed
  • A Wii Remote is listed as a pack in with the system (found by Doc)
 

orioto

Good Art™
Fair enough,but it took me five minutes with a fresh store unit to see that i hated them.

They actually take some time to like, but i can say after extensive (many hours) cessions of Motorstorm, which needs really precise control, that they are quiet perfect.

I couldn't say that with Mario 3d land, where i had many problems of slippery thumb when playing.
 
I know there's a lot of 'glass half empty' posts here, but there is real brand spanking new info from the patent published today...

  • Analog Sticks are clearly shown and detailed
  • The back of the controller has been opened up between the triggers...also detailed
  • A Wii Remote is listed as a pack in with the system (found by Doc)

Uh, perhaps I'm reading it wrong but I think that section is referring to the UPad, not the Wii Remote...
 

Nibel

Member
People often forget that Nintendo wants you to be able to close the 3DS; circle pads are the only solution to do this. They had to compromise and I think they did it quite good since they didn't have many options in the first place.

Now: Harker confirmed that the Wii U has clickable sticks, pads, whatever. Playing around with the 3DS I must say that I don't think that circle pads don't fit with.. um.. "clickability". The area between circle pad and hardware is almost non-existential. If you press something, you want to feel it going down. That's why playing most iOS games feel awkward to me.

If Harker is saying the truth, then the uPad may have been updated with clickable analog sticks - which would be big news indeed.
If they updated the sticks, then they have updated probably another few things.

Conclusion: slightly new uPad at E3 2012
 
I think the fact that click sticks are now included confirms that analog triggers are in as well. There's simply no way you add one and not the other, if devs wanted one they definitely requested the other as well.
 
Reading the patent looking for nuggets of info... OMG IT HAS AN EJECT BUTTON WHICH EJECTS THE OPTICAL MEDIA FROM THE DISC DRIVE WHEN PRESSED!

Edit: "In the present embodiment, the touch panel 52 is a resistive-type touch panel. However, the touch panel is not limited to the resistive-type, and may be a touch panel of any type including, for example, a capacitive type"

Time to jump to conclusions guys!
 
Agreed. Vita is a huge step up in every hardware design except 3D/Analogs IMO. Some can say well "duh $100 difference" but I paid the same exact price for both, so that aspect is disappointing to me.

Thankfully the 3DS has an awesome software line-up, but seriously Nintendo; WTF were you thinking with the start/home/pause buttons?

Revision soon please.

Agreed. I hate those start home/pause buttons. Ugh. The Vita has the hardware locked up and the 3DS has the software locked up. But yea, if only we could combine the two hehe.
 

Luigiv

Member
Hype reconfirmed.

This is from a brand new patent document published today.

I invite you all to dig through it and find some more nuggets :)

http://www.freepatentsonline.com/20120115595.pdf

Wii U block diagram.

EVhWU.png


Looks like another GPU centric design.

Edit: Also no HDD.
 

test_account

XP-39C²
i agree somewhat with this, PSV sticks are way to small, slippery and fragile....i actially prefer the slider from PSP too...
Edit: Also, i think people clamoring for Analog will need to take into consideration that this is a big controller, comfort should come first and the sliders will probably be more comfortable because the thumbs would be more close to the controller than analogs....
Fragile in what way?
 
Wii U block diagram.

EVhWU.png


Looks like another GPU centric design.

Edit: Also no HDD.

How do you get "GPU-centric" from the diagram? Honest question, not a "WTF do you think you're talking about".

Why should it do that?
IMO he was the best that could happen to Nintendo after Yamauchi-san

It's a reference to the 01net rumours about Iwata being on the "ejector seat" from last year when the 3DS was struggling.
 
Wii U block diagram.

EVhWU.png


Looks like another GPU centric design.

Edit: Also no HDD.

There are some really interesting things here. Personally I like the Codec LSI connects to a Terminal Communication Module connects to an antenna. It sounds like they're running an hardware codec and transmitting to the controller that way.

The inclusion of an Extension Connector *and* a memory card connector are very interesting too.
 

HylianTom

Banned
Reading the patent looking for nuggets of info... OMG IT HAS AN EJECT BUTTON WHICH EJECTS THE OPTICAL MEDIA FROM THE DISC DRIVE WHEN PRESSED!
I'll get excited about this in a generation or two when everyone is clamoring for digital-only and only a tiny portion of us still want physical media.

"What's that? An eject button? Yes! Physical media is still an option, guys! Yes!"
 

Javier

Member
I bet "Someone stepped on my UPad while playing Wii U Golf" is going to be the new "The Wiimote slipped from my hand and broke my TV".
 

Mithos

Member
At least we know the sticks/pads click. That's all that matters. Well that and analog triggers but that's rumoured as well.

Might be much easier to keep it "clicked" if its circle pads still instead of sticks.
That's something I HATE/LOATHE/PUKE over the clicky function, keep it clicked to run/crouch and then they want you to move around without loosing/dropping the clickdown.....
 
Might be much easier to keep it "clicked" if its circle pads still instead of sticks.

That's something I HATE/LOATH/PUKE over the clicky function, keep it clicked to run/crouch and then they want you to move around without loosing dropping the clickdown.....
I don't know, can't say I ever had an issue keeping the sticks clicked on any controller while running in an FPS, my hands aren't that big either so it's not like I have thumb size advantage.
 

test_account

XP-39C²
I don't know, can't say I ever had an issue keeping the sticks clicked on any controller while running in an FPS, my hands aren't that big either so it's not like I have thumb size advantage.
Same here, never had a problem with running in games using L3.

About crouching, isnt that only used in games like Battlefield 3, where you click one time at R3 to switch between crouch/prone? Didnt have a problem with that either since it just like pressing a button, it doesnt need to be held in.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
I like how everyone trusts lherre (well you should since he has access to dev kits), but when lherre vouches for ideaman it doesn't count. Thilly thread.

Exact lherre quote:


lherre said:
Ideaman and me talked via pm and we "exchanged" info about wii U. I think that he has good info in some ways, but you have to understand that this info can be subjective too (for example in the perception that his "friends" can have about the machine), just like mine.

I'm not trying to legitimize him (only the mods can) but I think it can be interesting to hear what he wants to say (or his connections allow him to say).

As always I can help him or correct him in some ways I'll try to do it.

It's funny how most of you have selective reading. In no way did lherre "vouche" for Ideaman. Honestly I don't really trust any information unless it comes straight out of Nintendo's mouth (hell even that has some hiccups though) but at least people like ShockngAlberto, Hal_Labatory, Shikamura Ninja, etc. have given correct information before.

The verdict is still out on Ideaman, until E3 I guess (if he stops giving so much vague "news"). I believe you already now where I side though.

True, but I could care less about that stuff when it's much more urgent they fix the screen lines issue.

Oh god don't remind me. I try to play the 3DS in dim-lights so I can't see the horribleness that is my 3DS top screen.
 

Krev

Unconfirmed Member
Exact lherre quote:




It's funny how most of you have selective reading. In no way did lherre "vouche" for Ideaman. Honestly I don't really trust any information unless it comes straight out of Nintendo's mouth (hell even that has some hiccups though) but at least people like ShockngAlberto, Hal_Labatory, Shikamura Ninja, etc. have given correct information before.

The verdict is still out on Ideaman, until E3 I guess (if he stops giving so much vague "news"). I believe you already now where I side though.
Well said.
 

Mithos

Member
I don't know, can't say I ever had an issue keeping the sticks clicked on any controller while running in an FPS, my hands aren't that big either so it's not like I have thumb size advantage.

I always loose the "click" while moving unless its a switch click once to activate, click again to deactivate. I guess I just stop pressing it down automatically or something when I start to move with the stick.
 

Luigiv

Member
How do you get "GPU-centric" from the diagram? Honest question, not a "WTF do you think you're talking about".

Well technically SoC centric but the SoC is going to be 90% GPU by transistor count anyway.

Anyway notice that block in the middle that contains the IO controller, GPU, DSP, VRAM and internal main RAM in it? That's the SoC that contains the GPU, Much like Hollywood within the Wii. Anyway, as you'll notice all the other blocks connect directly to that SoC. Even the CPU and the external main memory connect directly to it and not to each other. That's personally what I'd call a GPU centric design.

Typically it would be the CPU at the centre controlling everything else but Nintendo's been doing it this way since the GCN (Maybe the N64 even, though I don't know for sure).

Also I just noticed the the VRAM is on die with the GPU. That means real eDRAM not self-contradictory external eDRAM like the 360 had. That's good to see. Real eDRAM is much, much faster.
 

Luigiv

Member
Also the diagram of the DRC includes internal memory and a CPU. I bet someone hacks that sucker to play NES roms pretty early on.

:p

No surprise. WiiMotes already had internal memory so it'd be a step backwards for the Upad to drop it and the CPU is really just an IO controller, don't expect it to be programmable.

Edit: Oops double post. This thread is moving slower than I though it would.
 
Exact lherre quote:




It's funny how most of you have selective reading. In no way did lherre "vouche" for Ideaman. Honestly I don't really trust any information unless it comes straight out of Nintendo's mouth (hell even that has some hiccups though) but at least people like ShockngAlberto, Hal_Labatory, Shikamura Ninja, etc. have given correct information before.

The verdict is still out on Ideaman, until E3 I guess (if he stops giving so much vague "news"). I believe you already now where I side though.



Oh god don't remind me. I try to play the 3DS in dim-lights so I can't see the horribleness that is my 3DS top screen.

I am about 90% certain we will see only X360 level graphics from Wii U at E3, including Nintendo first party games. It is what I fully expect at this time.
 
I always loose the "click" while moving unless its a switch click once to activate, click again to deactivate. I guess I just stop pressing it down automatically or something when I start to move with the stick.
Honestly, I've had this problem, too.

Click when stick is dead-center to crouch.
Move stick forward to move forward while crouching.
The pressure is now no longer going straight down but forward, which causes the stick to unclick, and I'm suddenly standing up again.
 
I am about 90% certain we will see only X360 level graphics from Wii U at E3, including Nintendo first party games. It is what I fully expect at this time.
I'm inclined to agree, but if a complex scene is rendered on the pad in addition to 360 graphics on the main screen, that's a good start and one that I think we ought to be happy with.
 

BurntPork

Banned
Whatever we see, I'm 100% certain we'll have plenty of people claim it's at best 360 level graphics.

And I'm 110% certain that the usual trolls will say that they all look worse.

...you are back...hello...

so, like "Mr. Patcher" who is also always about 90% (or more) sure that Nintendo will die...

btw What I'm also sure is that we will not see graphics that show all that Wii U can...also that maybe some 3rd parties are lazy but with most of the 1st and 2nd parties you will see they are way better...

Actually, specialguy is extremely similar to Pachter. lol
 

darthdago

Member
I am about 90% certain we will see only X360 level graphics from Wii U at E3, including Nintendo first party games. It is what I fully expect at this time.

...you are back...hello...

so, like "Mr. Patcher" who is also always about 90% (or more) sure that Nintendo will die...

btw What I'm also sure is that we will not see graphics that show all that Wii U can...also that maybe some 3rd parties are lazy but with most of the 1st and 2nd parties you will see they are way better...
 
I stand corrected, though I thought the mobile versions came first, based on a sort of tech demo, and was then ported to consoles a few months later?

You might be right, but still, UE3 is UE3, doesn't matter what direction it is ported. Point was simply that there are multiplatform titles from Iphone also on 360
 

daakusedo

Member
Exact lherre quote:
It's funny how most of you have selective reading. In no way did lherre "vouche" for Ideaman. Honestly I don't really trust any information unless it comes straight out of Nintendo's mouth (hell even that has some hiccups though) but at least people like ShockngAlberto, Hal_Labatory, Shikamura Ninja, etc. have given correct information before.
The verdict is still out on Ideaman, until E3 I guess (if he stops giving so much vague "news"). I believe you already now where I side though.

Yes, rude awakening coming up.
Can't believe so much people are eating this, mouth wide open, even more with Harker doubt.
 
You might be right, but still, UE3 is UE3, doesn't matter what direction it is ported.
Well my point was that I don't know of any console/ PC titles that were ported to mobile; it isn't that impressive that a mobile UE3 game with simple environments, physics etc could be ported the other direction with a bunch of improvements added
 

Linkhero1

Member
I see that some games have been announced for the Wii U. We might get some more pre-E3 Wii U announcements.

I also see the patent and I'm happy about the analog sticks. I'm just wondering what happened to the back of the controller. Looks less comfortable.
 
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