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Halo |OT4| Trust's a Tough Thing to Come by These Days

Ramirez

Member
Blame skill matching, or maybe he just had a bad game. Happens to everyone.

Gawd damn

350px-CheckmateProper.jpg
 

Woorloog

Banned
I tried to say this in a Reach thread and I got crucified; glad to see I'm not alone. It would be a fucking spin off guys, no need to corrupt your Holy Bible with the sins of ADS.

You ain't the only one who'd like this. Though i'd make it BF+Halo, no need to add COD to it... We get all the COD we need through BF3 influences.
 
Blame skill matching, or maybe he just had a bad game. Happens to everyone.


The day I start posting in all caps about people's performance in a video game, I would welcome the same treatment. I should note that I mean that it happens to everybody sincerely (I have awful games all the damn time), I'm not just trying to be a dick.

Eh im in a bad mood. I also AFK alot of games in reach for multiple reasons which may be the case for that game im not saying it is as i cant remember but yeah i normally do better than 4 kills even at my worst.
 
What's even the point of having the game on if you're just going to be afk? Worse than being bad at the game.
Edit:not necessarily aimed at anyone, just another annoyance
 

Proelite

Member
ERROR: The file "C:\Program Files(x86)\Diablo III\Updates\d3-0-9749-Win-final.MPQ" appears to be corrupt. You may need to download this file again.

Error 37.

FML.
 

Toddler

Member
Choose your poison:

1. Bad (or not necessarily good) at the game, but fun to play with

2. Good at the game but annoying as fuck
 
I remember when I almost got an Unperfection. Then I remembered I wasn't a bad kid random and got a bunch of kills and went positive and won the game.

So alpha.

ERROR: The file "C:\Program Files(x86)\Diablo III\Updates\d3-0-9749-Win-final.MPQ" appears to be corrupt. You may need to download this file again.

Error 37.

FML.

This is Reach. Thread.

Juices #1991. I'm working through Act I Hell right now.
 
We don't see any of the RvB gang (Church, Sarge, Griff, etc.) until about four minutes in. This is why I stopped watching RvB midway through season 9. Too much time away from the gang and it's taking itself too seriously.

I never paid much attention to RvB its fun enough but i got really annoyed when stuff like This started to happen, i mean yeah its technically and visually impressive but completely balls to the wall crazy and didnt fit a spartan at all (i dont know if they are spartans or w.e) just seemed to silly to me.
 
^ The Pit is fun but ugly ass map.

Imagine: Warthogz


Damn, I have always wanted physics like this in terms of real time damage ala GTAIV.. While I know Halo 4 will likely not have a huge upgrade in this department, I can't wait to see what the future may hold.

The pose is growing on me

3SBCi.jpg

Why in the world would they use that really old art for the display? =/

Still, cool to see marketing is gearing up.


The CG was nicer looking at the beginning than last season, it fit more into Halo 3's style. Is that why they switched back to the Halo 3 engine with this? I kinda wish they would stick to the older formula with RvB though.
 
We don't see any of the RvB gang (Church, Sarge, Griff, etc.) until about four minutes in. This is why I stopped watching RvB midway through season 9. Too much time away from the gang and it's taking itself too seriously.

Horrible music but more humor than in last season. Hmm, hopefully they really have gone back to parody/comedy instead of this... drama... Have to say the series peaked with Reconstruction and the season after it, then it's been downhill more or less.
They're finishing the freelancer story this season, so expect it. They haven't been setting up the back story over multiple seasons for nothing; sure, bs'ing in the canyon is what started and made the show, but there was still an underlying story running the whole time, and it's gotten quite complex. Personally I find it very interesting, but I can understand if people aren't too fond of the CG parts.

And yeah, the opening themes are terrible. They should just stick with minimalist guitar rift that has introduced to show for years imo.
 

Ramirez

Member
watching Ninja play on The Pit. Such a good map. So nice to look at....

http://asset2.cbsistatic.com/cnwk.1d/i/tim/2012/03/02/Screen_shot_2012-03-02_at_6.06.26_PM_620x265.png[/IMG

ugh[/QUOTE]

You're reaching with that one, The Pit isn't anything special visually, come on.
 
They're finishing the freelancer story this season, so expect it. They haven't been setting up the back story over multiple seasons for nothing; sure, bs'ing in the canyon is what started and made the show, but there was still an underlying story running the whole time, and it's gotten quite complex. Personally I find it very interesting, but I can understand if people aren't too fond of the CG parts.

Yeah, but the story was very minimalistic. The story in the first four seasons was mainly an excuse to get Sarge and the gang into really stupid situations and see how they reacted. The "story" was them. As such, it was really easy to follow and you could mostly ignore it. Nowadays it's very convoluted.

The way I see it, people watch RvB for two reasons:
1. It's funny
2. Sarge and the gang (and the chemistry among them) are a lot of fun.

The first four minutes of that episode had neither.
 
Choose your poison:

1. Bad (or not necessarily good) at the game, but fun to play with

2. Good at the game but annoying as fuck
im a douche when I play. I bag the fuck out of the other team whether I'm winning or losing. ill stick dead bodies, needle them, shotgun them, beat them...
 
I'm not saying it's a graphical powerhouse, I'm saying it's nice to look at. You can actually see what the fuck you're shooting at.
that's because the fighting is so close together. your pretty much playing on half a map or segmented sections. mainly becausee of a giant wall running down the middle
 
Can I just throw in my two cents for a minute?

Halo has been, fundamentally, the same game for ten years mechanically speaking. You can point to various things such as dual wielding, vehicle boarding, removable turrets, introductions of new vehicles/gametypes, buttons on maps, zero-gravity sections, minor tweaks in base movement speed or jump height, but Halo has been essentially the same game with new maps and a new coat of paint for ten years.

You see, I think that Bungie finally saw that by the end of their Halo parentage that people weren't really getting excited for Halo beyond their extremely hardcore fans, and even they had/have a great deal of franchise fatigue.

Halo: Reach was an attempt to stop this repetition with the introduction of Armor Abilities. Were there some flaws in them? Absolutely. Was it change for the sake of change? Absolutely. Does that make it inherently bad? By no means.

Yeah, Armor Lock was weird. Yeah, you had to sacrifice mobility for specialization, but overall it was a pretty good idea. It certainly didn't kill Halo by any means - if anything it started the process of finding some kind of vaccine for the Franchise Zombie Halo has become. It gave players something new to use in multiplayer, new strategies to create, new experiences to have. It was fun. Remember the first time you decimated a Ghost using Armor Lock? The first time you snuck up on a guy using Active Camo? The first time you used the Jetpack to slow your fall off of the Spire so that you could help move the core up the hill? The first time you tricked a guy in to assassinating your Hologram? It was awesome, wasn't it?

All the while you were still tossing grenades, using melee, and landing headshots - and it was still effective. You were also using Armor Abilities, but all of the rest of the sandbox was still there and still exactly how you remembered it.

The loadouts in Halo 4 are the logical extension of that. For the first time you get to intimately customize your experience of the game. Sprint is inherent, you don't have to sacrifice mobility to specialize anymore. You are given more types of specializations. Your team can set up sentries on your flag, you can play medic (which, from my experience, wasn't tantamount to ascending to Mount Olympus to lay a beat down the way you guys describe it), you can help push the front lines forward in seemingly one-sided objective games using the Hardlight shield and more.

Yeah, now you have perks, and they serve the same purpose as Armor Abilities did in Reach and that perks served in Call of Duty. Want to spawn with two rifles? Firepower. More ammo? Resupply. Grenadier for more grenades. From what I can tell none of this seems to be killing the sandbox in any way, it's making it play differently. Giving players more strategies, more experiences, more fun.

OH NO, IT'S DIFFERENT. Yeah, but your golden tripod is still there. You've still got Halo in there. Suddenly you pull all of the good bits from Call of Duty and everyone starts to convulse and seize like you're in the middle of some kind of digital holocaust. It's not like the game is going to play like Call of Duty, it's going to play like Halo. That Halo you've had for ten years. The solid Halo gameplay philosophy is still there. You still have map control, vehicle combat, weapons with roles, strafing, jumping, and everything that you ever loved about Halo.

You know what makes Call of Duty play like shit? The terrible weapon selection, the horrible maps with no flow, the overpowered knives, throwing knives/hatchets, killstreaks, the tactical rails on tactical rails for all of the sights on those sights and your lasers. It isn't perks, it isn't the fact that you can upgrade those perks, it's the fact that at its base Modern Warfare was always a shitty campfest with a knife fetish.

Imagine taking all of the things that people like about Call of Duty -XP, customization, specialization- and then adding them to a good game. It would make a great game, wouldn't it?

This isn't an attack on anyone, I'm just saying: guys, it's not that bad. In fact, it isn't bad.

And those are my two cents.
Where is the thank button?

Well said.
 

Ramirez

Member
Really? You're going to use that angle? Sorry no I didn't get an invite to the beta, I'm judging Warhouse based on screenshots which universally look cluttered and ugly.

What angle? Being rational?

Could be the worst map ever, but neither of us know yet.
 
playing halo 2 on xbc, some guy just said

"theres so much fucked up shit with this game,but it's still the best halo"

i agree whole-heartedly
 
Really? You're going to use that angle? Sorry no I didn't get an invite to the beta, I'm judging Warhouse based on screenshots which universally look cluttered and ugly.

Looks Cluttered yes
Ugly? Nope

I dont think its going to be as bad as you think it is in regards to nades getting stuck in walls and difficulty spotting enemies.
 

Tashi

343i Lead Esports Producer
Saying this looks cluttered and not as visually appealing as The Pit = irrational thought.

Warhouse_new.(2).jpg


Ok, my apologies.

That's nice to look at. Nice to play in? Who knows. It does look like my grenades have plenty of places to get caught in though lol
 

Ramirez

Member
Saying this looks cluttered and not as visually appealing as The Pit = irrational thought.

http://escapedintothewaves.com/uploads/Warhouse_new.(2).jpg[/img

Ok, my apologies.[/QUOTE]

[QUOTE]You can actually see what the fuck you're shooting at. [/QUOTE]

Until one actually plays on the map, there is no basis for saying WH will be a map where you can't view your opponents clearly.
 
Saying this looks cluttered and not as visually appealing as The Pit = irrational thought.

Warhouse_new.(2).jpg


Ok, my apologies.

Not all maps are the same, and I would say its too early to judge. Its not the prettiest map, but it may be a blast. Anyways, Wraparound seems to be perfect for what you are asking for.

ca8t5.jpg
 
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