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Mutant Mudds |OT|

Tyeforce

Member
I just beat the game 100% for a second time
as Max's Grannie
, now onto the third! This game is seriously even more fun when you replay it! I don't know what it is about this game, but I find myself wanting to play it more than pretty much any other game right now. Even after I've already beat it, I still want to play it more instead of other games that I still need to beat.
 
I just beat the game 100% for a second time
as Max's Grannie
, now onto the third! This game is seriously even more fun when you replay it! I don't know what it is about this game, but I find myself wanting to play it more than pretty much any other game right now. Even after I've already beat it, I still want to play it more instead of other games that I still need to beat.
I'm right there with you, man. This game is a blast to replay and I keep having random cravings for it from time to time. Not only that, the music has been stuck in my head ever since the game came out.
 

zroid

Banned
Grannie
is a really great incentive to replay it. The only thing that's kind of counter-intuitive about it is that things will only be easier as a result. Not usually the kind of thing you would want as a "reward" after already beating the game. Fortunately, the level design and gameplay is just so joyful that it's still worthwhile.
Having access to all the upgrades at once should open up a whole lot of shortcuts and other fun ways to manipulate expectations.
. I'll start my second playthrough soon!
 

Stumpokapow

listen to the mad man
Grannie
is a really great incentive to replay it. The only thing that's kind of counter-intuitive about it is that things will only be easier as a result. Not usually the kind of thing you would want as a "reward" after already beating the game. Fortunately, the level design and gameplay is just so joyful that it's still worthwhile.
Having access to all the upgrades at once should open up a whole lot of shortcuts and other fun ways to manipulate expectations.
. I'll start my second playthrough soon!

(post-100% completion spoilers)
The boost powerup can bypass a surprising number of levels, even ones that aren't vertical. I can only imagine that having long-jump while having boost could make the few levels its design can't break pretty easy :p
I'll probably do a second playthrough in 6 months time.
 

joolswatsham

Neo Member
IGN just added large map images of the first 20 levels.

Check it out.

The 20 secret levels are coming soon.

Here's a taste...

Level2-3.jpg
 
For a moment, I thought there were more levels coming a DLC. Almost geeked out lol

Edit: Side question. Has anyone ever played this with the 3D off? My slider had been turned off at some point and when I opened my 3DS, my mind was seriously screwed up for a few seconds. Impossible for me to even see correctly without 3D in this game lol
 

alazz

Member
This game is fun. Really, really fun. One of my favorite 3DS games, easily. The difficulty hasn't even dissuaded me from playing, and those V/G-Lands are intense.

Thank you and the programmer and composer very much.

For a moment, I thought there were more levels coming a DLC. Almost geeked out lol
Me too
:( please make it happen
 

EvilMario

Will QA for food.
36/40 now on my first playthrough. Really enjoyed the game for its simple platforming quality, offering some challenge without gimmick. However, it is quite vanilla in terms of design. There's quite a bit of ghosting with the 3D as well, which I haven't noticed on any other games I've played. Pretty solid.
 
Back into it after a few weeks break, up to the last 4 worlds now, was stuck on world 16 for awhile for some stupid reason. Gotta say am just loving this game, its freaken amazing. I dunno why but I get a very Amiga platformer feel from it, just with the music and the way the whole game plays. I can't wait to see what Renegade Kid does next on the eShop cause this is awesome.
 
Finally finished the game on the train this morning, gotta say its an absolutely amazing little game.

Jools, you guys at Renegade Kid have done an amazing job with this and I really look forward to see what you do next on the eShop. I think just to say thanks I'm going to try and track down a copy of Moon and the first Dementium game (already have number 2).
 

joolswatsham

Neo Member
Finally finished the game on the train this morning, gotta say its an absolutely amazing little game.

Jools, you guys at Renegade Kid have done an amazing job with this and I really look forward to see what you do next on the eShop. I think just to say thanks I'm going to try and track down a copy of Moon and the first Dementium game (already have number 2).

Thank you!

If you like arcade racers, ATV Wild Ride is worth checking out on the DS too in my humble but bias opinion. :)

Here's Destructoid's review.
 
I like this game but I'm at the beginning and I'm already finding it pretty damn tough! I've grown so soft in my advancing years. 1 life, 3 hearts, and no checkpoints? Insanity!
 

Nekki

Member
Aaaaaand i bought this game. It's awesome!!! It looks great and plays great as well, simple as it might be. Some jumps can be devilish tho, whoever did the stage design is an evil bastard D:

Grats to Jools and RK, i've always loved their ds efforts and am always looking out for what they're working on :D
 

NEO0MJ

Member
just finished the game 100%! But I feel like such a terrible gamer, as it took me 6 hours 40 minutes to finish it and in my desperation near the end I cheated and
started using the long jump
 
just finished the game 100%! But I feel like such a terrible gamer, as it took me 6 hours 40 minutes to finish it and in my desperation near the end I cheated and
started using the long jump
What's the
long jump
and why are we spoil tagging it?
 

NEO0MJ

Member
What's the
long jump
and why are we spoil tagging it?

The final power up. Gives you the ability to perform an insane vertical jump. Plus it counts as a second jump so you can hover and use it or vice verse.
Saw others spoil tagging it and decided to do the same.
 
I just started this and I have to say, Renegade Kid did a bang-up job capturing the look, sound and feel of European C64/Amiga games.
 

joolswatsham

Neo Member
just read through this thread, seems there's still no european release date... thanks for the impressions guys, can't wait for this game.

We plan on releasing Mutant Mudds in Europe, Australia, and even Japan. Due to the fact that we're a small company, where everyone wears many hats in order to complete the numerous games we have in development, movement has unfortunately been slower than I'd like.

However, progress is being made. When we have a release date I'll let you guys know for sure. It's going to be a little while longer though I'm afraid. Thank you for your patience.
 
We plan on releasing Mutant Mudds in Europe, Australia, and even Japan. Due to the fact that we're a small company, where everyone wears many hats in order to complete the numerous games we have in development, movement has unfortunately been slower than I'd like.

However, progress is being made. When we have a release date I'll let you guys know for sure. It's going to be a little while longer though I'm afraid. Thank you for your patience.
That's too bad. Thanks for the update though.
 

Shiggy

Member
We plan on releasing Mutant Mudds in Europe, Australia, and even Japan. Due to the fact that we're a small company, where everyone wears many hats in order to complete the numerous games we have in development, movement has unfortunately been slower than I'd like.

However, progress is being made. When we have a release date I'll let you guys know for sure. It's going to be a little while longer though I'm afraid. Thank you for your patience.

Wrong thread:
http://www.neogaf.com/forum/showthread.php?t=468573

:p

Hope you get through all the certifications and ratings soon, keep up with the good work.
 

Apdiddy

Member
I'm actually finding this game a little too hard. Is there any way an 'easy mode' could be patched in (i.e. spikes are not insta-death, but take away a heart, mid-level checkpoints, something to help more novice players)? I can't even get past level 1-4! I'm sure there are other people not playing the game for the very same reason.

The game is great and it's nice to see those types of retro games out there on 3DS e-shop.
 

CaVaYeRo

Member
Hey, didn't know you were here too, Jools!

That was a pretty nice chat we had @ iDÉAME. We posted the whole interview yesterday:



http://www.gamereactor.es/articulos/16711/Renegade+Kid,+sin+renegar+de+la+jugabilidad/

It's currently in Spanish, but there are loads of cool quotes and interesting philosophy premises from Renegade Kid. Jools told us first thing he wanted was getting back to Mudds and prepare a sequel, but what I found really interesting was this 3DS FPS bit:

"Esté o no relacionado con Dementium o Moon, seguimos pensando en hacer algo completamente nuevo y lanzar un juego de escala retail... pero en la eShop. Es una de las cosas que me encantarían: un FPS completo para la 3DS, pero lanzarlo en la eShop, quizás a 10 o 15 euros, o algo así."

Great possibility IMO. Also, it'd have touch controls as lead, then Circle Pad Pro as an option. We got your word! ^^

But complete chat is really good IMO. You can try Google Translate or just ask me :)
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
http://www.youtube.com/watch?v=pDLBds6NyTY

Straight from Jool's mouth, Mutant Mudds 2 is likely to come out in 2013. He's also working on another retro platformer "inspired" by another one of their games. Possible Moon 2D resurrection?

Also, Mutant Mudds hitting Europe in mid-late June, and a Steam and iOS ports are under heavy consideration right now. "To make more money so we can make more eShop games."
 
I don't know if a port of the game on a non-3D platform can really do the game justice. The 3D really is essential to the experience, imo.
 

NEO0MJ

Member
I don't know if a port of the game on a non-3D platform can really do the game justice. The 3D really is essential to the experience, imo.

I wouldn't call it essential, but it is one of the few games where the 3D truly stands out and it should be appreciated for it.
And don't forget, there are plenty of 3D monitors (even glassless ones) so steam users can enjoy the effect, too.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
I wouldn't call it essential, but it is one of the few games where the 3D truly stands out and it should be appreciated for it.
And don't forget, there are plenty of 3D monitors (even glassless ones) so steam users can enjoy the effect, too.
If they code support for it in, which may be non-trivial.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
via @joolswatsham: "PEGI age rating for Mutant Mudds received (3 - shocker). Now waiting on USK age rating..."

Euro release around the corner (what the heck is a USK?), possibly earlier than the mid-late June date he said before?
 

Tyeforce

Member
Sxbq9l.jpg


Mutant Mudds PC/Steam version, via @joolswatsham.
I guess it's nice to see the game on other platforms, but you're not going to be able to fully appreciate the game without stereoscopic 3D. The 3D is so good in Mutant Mudds. I wouldn't want to play the game in 2D. Though, if it's your only option, I guess playing it in 2D is better than not playing the game at all. It's such a great game.
 

Apdiddy

Member
Sxbq9l.jpg


Mutant Mudds PC/Steam version, via @joolswatsham.

Good, I might be better able to beat it but I'm not buying it on Steam after getting burned once on 3DS eShop.

If Mutant Mudds was a physical retail game, I would have broken it with a hammer by now and I'm only on 1-4. I guess my enjoyment isn't the same as everyone else's. :(
 
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