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Crysis 2 - PC modding and tweaking

Ah, boo-urns. I tried throwing C Mod's gamecrysis2 folder into a pak file and putting that in MaldoHD's mod folder, but it didn't seem to work. Oh well.
I got them both to work. Just put C Mod in the mod folder (but not in MaldoHD's folder). Start Crysis 2 from the config utility and then load C mod. Both work fine together.
 

Corky

Nine out of ten orphans can't tell the difference.
Anyone know any free camera / third person camera C2 mod? I can't find anything for the life of me and it feels like that would be one of the more common mods out there >_<
 

scitek

Member
I got them both to work. Just put C Mod in the mod folder (but not in MaldoHD's folder). Start Crysis 2 from the config utility and then load C mod. Both work fine together.

I just copied the "gamecrysis2" folder from CMod over Maldo's and start the game through Steam with the "-mod MaldoHDv3" launch command, but your way works, too.
 
I just copied the "gamecrysis2" folder from CMod over Maldo's and start the game through Steam with the "-mod MaldoHDv3" launch command, but your way works, too.
I tried that, but a bunch of the sounds stopped working. There were no suit sounds or reloading sounds.
 
Got C mod working and holy crap is the gun placement so much better, you can actually see the environments.

I decided to stop using the quality mod mainly because the performance hit is too much and the benefits of the mod aren't enough. I like being able to adjust FOV on the fly, but I can do that through other means and I don't really like the ToD changes in some places. But in some places the quality mod is a stunner. I would just rather have the 50-60 fps.
 

scitek

Member
Can somebody walk me through how to use the SSAA tool. Even on the highest AA settings using Maldos config I have a crazy amount of aliasing that wasn't there before.

SSAA Tool's a bit of work to get the hang of, but it's not bad once you learn it.

  1. You need to reboot and hit F8 while starting Windows and select Disable Driver Signature Enforcement
  2. Add the exe path of the game you want to use to the Games.txt file. (C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe for me)
  3. Open the config.txt and it should say "SETTING_FORCE_SSAA=2.0". That means it'll downsample from double whatever resolution you boot the game at. So 1920x1080 would downsample from 3840x2160. For performance's sake, I have it at "SETTING_FORCE_SSAA=1.5", so it'll downsample from 2880x1620. You can try anything you want, though.
  4. Double click "enable_SSAA_Tool.exe", start the game, and the new resolution will be available to choose from in the list. Choose it and you're set.
 

Stallion Free

Cock Encumbered
Got C mod working and holy crap is the gun placement so much better, you can actually see the environments.

Yeah and the weapons just look better at that angle plain and simple. There were some weapons that I really disliked using in the main game simply because the default weapon placement made them look so awkward.
 
Thank you scitek! You couldn't have made it more simple. I ended up turning down the AA in Maldos config from full to the next level down and everything looks much better. Not sure why it had so much aliasing with the AA set to full, but it did. Considering that C2 is such a demanding game already I think I will stick to the normal AA method though. But SSAA tool will come in handy for many other games that I can max out with frames to spare.


Is there a list somewhere of compatible games?
 

Stallion Free

Cock Encumbered
I just want to thank Scitek again for putting this thread together. After he laid it all out I had no more excuses to be lazy about setting everything up.

Maldo's/max settings + C-mod + DX11 stuffs nets me roughly 25-30 fps average. It looks amazing, but I may have to upgrade before I start a real replay of the game.

I hope Maldo just throws in a C-mod section to his config tool so I can just select the features I want from it easily.
 

scitek

Member
Thank you scitek! You couldn't have made it more simple. I ended up turning down the AA in Maldos config from full to the next level down and everything looks much better. Not sure why it had so much aliasing with the AA set to full, but it did. Considering that C2 is such a demanding game already I think I will stick to the normal AA method though. But SSAA tool will come in handy for many other games that I can max out with frames to spare.


Is there a list somewhere of compatible games?

I've only gotten it working with DX10/11 games barring the Witcher 2--which has Ubersampling, so it's pointless. Some, like Arkham City, you need to input the resolution you want manually through a config file since they have pre-configured resolutions in launchers and stuff.

I tried it with Dead Space 2 and it makes the physics go batshit insane, stuff flies all over the place lol

But so far I've gotten it to work with all 3 Crysis games, Arkham City, and the Bioshock games. A new version was recently released that said support for Deus Ex HR was added, as well as Metro 2033 and some other games.

I'm just starting a download of Metro now because of that. I hope it works there!



I just want to thank Scitek again for putting this thread together. After he laid it all out I had no more excuses to be lazy about setting everything up.

No problem!
 

XOMTOR

Member
I just copied the "gamecrysis2" folder from CMod over Maldo's and start the game through Steam with the "-mod MaldoHDv3" launch command, but your way works, too.

Won't copying CMod's folders over Maldo's overwrite the latter's "levels" folder? I thought most of Maldo's fixes (tesselation, flickering geometry, misplaced textures etc.) were contained in the individual levels folders.

Just had a look in the CMod levels folder and I see that he only has the Level.pak file in each folder so those will overwrite Maldo's. Wonder if Maldo or CMod fixes are contained in those particular files. Also, wonder if CMod requires the levels folder to work, otherwise we could just skip those.
 

scitek

Member
Won't copying CMod's folders over Maldo's overwrite the latter's "levels" folder? I thought most of Maldo's fixes (tesselation, flickering geometry, misplaced textures etc.) were contained in the individual levels folders.

Just had a look in the CMod levels folder and I see that he only has the Level.pak file in each folder so those will overwrite Maldo's. Wonder if Maldo or CMod fixes are contained in those particular files. Also, wonder if CMod requires the levels folder to work, otherwise we could just skip those.

You're probably right. I only use the C_Mod for the new gun positions, the muting of the suit, and the speed mode enhancement, but everything else can go as far as I'm concerned.
 

XOMTOR

Member
What parts of c mod are just the gun placement and weapon attachments (in /gamecrysis2)? I don't want to overwrite Maldo's stuff.

You can do as Scitek is doing and just paste C_Mod overtop of Maldo's mod and worst case scenario is you'll lose some of the "fixes" Maldo made to the levels; things like more efficient use of tessellation, texture misplacements, some flickering etc. If it's any consolation, I'm using Maldo's mod but I'm not using his Level changes as I found some of the changes not to my liking. For example, the beginning of "Semper Fi or Die" almost all the trees are missing using his modded levels. It's apparently a glitch as he never intended the trees to be missing.

The issue with Crysis 2 is that most of the modding is being done using flowgraphs and the modders are repacking the levels with their changes (basically the changes are kinda baked into the levels themselves). This means that each mod can potentially nullify another (or parts of another) and is why most of the modders like Maldo, Blackfire and ShonE have to communicate with eachother; they need to incorporate eachothers mods so they'll co-operate.

By contrast, most of the original Crysis mods were made as shader tweaks and as long as the .pak files were placed in the "game" folder, they pretty much all worked together (minus TOD mods of course).
 
I'm having the same issue as some others have mentioned with C-Mod. Gunshots and many other sounds not working. Shame though because the weapon origins are just about perfect with the mod. And of course the suit voice is annoying as hell. Really surprised that Crytek couldn't even be bothered to give people the option to turn it off.
 
Followed your instruction scitek, and there isnt really anything that could be done wrong, but it's isnt working for me. I am using the latest version of SSAA Tool (1.01)

My monitors resolution is 1440x900 so with SSAA set to 2.0 it should be giving me the option for 2880x1800. Instead it comes up with 2880x2048. With SSAA set to 1.5 I should be getting a rez option for 2160x1150, instead it is 2160x1536. Of course the screen is stretched using such an awkward resolution. Used the mouse fix and screen fix and because of the unnatural resolution I still cant use my mouse on most of the screen.

Could their be something I need to change in Nvidias control panel?
 

scitek

Member
Followed your instruction scitek, and there isnt really anything that could be done wrong, but it's isnt working for me. I am using the latest version of SSAA Tool (1.01)

My monitors resolution is 1440x900 so with SSAA set to 2.0 it should be giving me the option for 2880x1800. Instead it comes up with 2880x2048. With SSAA set to 1.5 I should be getting a rez option for 2160x1150, instead it is 2160x1536. Of course the screen is stretched using such an awkward resolution. Used the mouse fix and screen fix and because of the unnatural resolution I still cant use my mouse on most of the screen.

Could their be something I need to change in Nvidias control panel?

I've had trouble getting v1.01 to even start a game. I use 1.0 and have no problems. I'm not sure why it's giving you those resolutions, though.
 
Wonder if it maybe has something to do with the Steam overlay?

I'm going to give 1.0 a shot and if that still gives me the awkward resolutions then I will try again without the Steam overlay.


Edit: Still does the same thing. My guess would be that it isn't designed to work with a low resolution like mine.
 

JaseC

gave away the keys to the kingdom.
I got them both to work. Just put C Mod in the mod folder (but not in MaldoHD's folder). Start Crysis 2 from the config utility and then load C mod. Both work fine together.
I just copied the "gamecrysis2" folder from CMod over Maldo's and start the game through Steam with the "-mod MaldoHDv3" launch command, but your way works, too.

Noted, cheers. Unfortunately, the game runs like crap on dual-cores, so I'll be waiting until I upgrade before playing around with it again.
 

bhlaab

Member
Hey, anyone who just wants smaller gun models but not the other features of C_Mod:

install the mod as usual, but then delete everything besides the folder
\Crysis 2 Main Dir\Mods\C_Mod\gamecrysis2\Scripts\entities\items\crysis2\weapons\humans

and the file
\Crysis 2 Main Dir\Mods\C_Mod\info.xml
 

dark10x

Digital Foundry pixel pusher
Alright, does anyone have a proper solution for the 24/50 Hz bug present in all Crysis games?

I simply cannot find a reliable way around this stupid problem. In DX10/11 mode the game will simply default to a lower refresh rate than 60 Hz and there is no clear way to change it. I've tried a couple programs on the side to solve this buy they simply don't work.

I cannot believe this problem is still present in the engine. What the hell is CryTek doing?
 

Stallion Free

Cock Encumbered
Alright, does anyone have a proper solution for the 24/50 Hz bug present in all Crysis games?

I simply cannot find a reliable way around this stupid problem. In DX10/11 mode the game will simply default to a lower refresh rate than 60 Hz and there is no clear way to change it. I've tried a couple programs on the side to solve this buy they simply don't work.

I cannot believe this problem is still present in the engine. What the hell is CryTek doing?

Switching around to different resolutions and then back to 1080p sometimes fixes it. Also, using the driver downsampling trick through Nvidia drivers seems to consistently get me the proper 60 hz as I set up the custom resolution for use exclusively with 60 hz.
 

Corky

Nine out of ten orphans can't tell the difference.
Alright, does anyone have a proper solution for the 24/50 Hz bug present in all Crysis games?

I simply cannot find a reliable way around this stupid problem. In DX10/11 mode the game will simply default to a lower refresh rate than 60 Hz and there is no clear way to change it. I've tried a couple programs on the side to solve this buy they simply don't work.

I cannot believe this problem is still present in the engine. What the hell is CryTek doing?

Creating a custom resolution with a 60.001 Hz refresh rate instead of 60 fixed that for me ( nvidia )
 

bhlaab

Member
Alright, does anyone have a proper solution for the 24/50 Hz bug present in all Crysis games?

I simply cannot find a reliable way around this stupid problem. In DX10/11 mode the game will simply default to a lower refresh rate than 60 Hz and there is no clear way to change it. I've tried a couple programs on the side to solve this buy they simply don't work.

I cannot believe this problem is still present in the engine. What the hell is CryTek doing?

The best way I've figured is just to disable Vsync.
 

scitek

Member
Hey, anyone who just wants smaller gun models but not the other features of C_Mod:

install the mod as usual, but then delete everything besides the folder
\Crysis 2 Main Dir\Mods\C_Mod\gamecrysis2\Scripts\entities\items\crysis2\weapons\humans

and the file
\Crysis 2 Main Dir\Mods\C_Mod\info.xml

Thanks very much for that info bhlaab. I'll add it to the OP.

Alright, does anyone have a proper solution for the 24/50 Hz bug present in all Crysis games?

I simply cannot find a reliable way around this stupid problem. In DX10/11 mode the game will simply default to a lower refresh rate than 60 Hz and there is no clear way to change it. I've tried a couple programs on the side to solve this buy they simply don't work.

I cannot believe this problem is still present in the engine. What the hell is CryTek doing?

I always start the game windowed and alt+TAB to get it fullscreened again. It works for me.
 

Sethos

Banned
Appreciate the guide. Tested it out the other day and it looks stunning, even runs well maxed out on my 580. However I will probably play it through again once I get my SLI setup up and running.
 

dark10x

Digital Foundry pixel pusher
Creating a custom resolution with a 60.001 Hz refresh rate instead of 60 fixed that for me ( nvidia )
Hmm, the biggest issue there is that I run using two screens in cloned mode and cannot use custom resolutions unless I use my LCD only. I prefer gaming on my plasma, however, but that disables any use of custom resolution options.
 

dark10x

Digital Foundry pixel pusher
New problem that I have not encountered before.

So I'm playing Crysis 2 again and now the game is crashing after every single mission. If I restart the game and select the next mission from the menu, however, I can continue but this is getting ridiculous.

Thoughts?
 

scitek

Member
Some of Maldo's new texture work

ScreenShot0374.jpg


ScreenShot0369.jpg


ScreenShot0376.jpg


ScreenShot0371.jpg
 

Tzeentch

Member
That is a perfect example of how to ruin a perfectly good texture with bad POM.

Doesn't help he made the car look like leather now, too.

Love his various map fixes, but the textures .... meh.
 

scitek

Member
That is a perfect example of how to ruin a perfectly good texture with bad POM.

Doesn't help he made the car look like leather now, too.

Love his various map fixes, but the textures .... meh.

Hahaha

I think it's more the light hitting the car and lighting the scratches. I don't think the stone wall needed replacing, but don't see the problem with the new one either. *shrug*
 
I'm not a huuuuge fan of his FDR changes. He turned the road into some crazy beat up old European road before people in comments complained enough for him to check out what FDR really looks like and use a smoother road texture. The stone stuff is also a pretty big visual deviation, but I'm more fine with it. Don't have a problem with the POM though!
 

Thunderbear

Mawio Gawaxy iz da Wheeson hee pways games
Just finished this game, took me a while to get around to it. The game looked gorgeous but I didn't fully feel the shooting mechanics and the way things were presented to you. Definitely some highlight moments but also some extremely frustrating ones (fighting in the dark, you have to wait until your batteries charge while being charged was extremely annoying and not challenging in a fun way).

I played with the PC DX11 patch and thought it looked fantastic. Doesn't get enough praise over how good it looks. Enjoyed fighting humans over the aliens. There was just no sense of really killing most of them, just seemed to be a spark here or there and then dead. Headshots were ok though.

I don't really feel the other mods all that much. The Particle mod especially I think looks like it was meant to be a joke.
 

scitek

Member
I'm not a huuuuge fan of his FDR changes. He turned the road into some crazy beat up old European road before people in comments complained enough for him to check out what FDR really looks like and use a smoother road texture. The stone stuff is also a pretty big visual deviation, but I'm more fine with it. Don't have a problem with the POM though!

That I like about him. That he's not stubborn and listens to feedback. He also tweets back and forth with Cevat Yerli on Twitter, so I think he respects the original intent.
 

kamspy

Member
Custom resolution of 1912x1080 fixes the 24p bug for me in this and Crysis 1.

IIRC I use it in another game too that has that same bug. Can't think of what it is.
 

scitek

Member
Custom resolution of 1912x1080 fixes the 24p bug for me in this and Crysis 1.

IIRC I use it in another game too that has that same bug. Can't think of what it is.

In Crysis 2 I get around that bug by starting the game windowed then alt+enter twice.
 

kamspy

Member
I don't miss the 8 pixels. It autolaunches in 1912x1080 now and runs like butter.

Also a big fan of the C Mod. Getting outrageous FPS with my 580.
 

Stallion Free

Cock Encumbered
When I added 2560x1440 the only refresh rate I set it up with was 60 hz and I'm gonna assume you took the same route with your custom res and that's why the engine can't do the 24 hz glitch. It can only do it on resolutions that have 24 hz as a potential refresh rate (which most preset ones do).
 

dark10x

Digital Foundry pixel pusher
I like how most of the cars in Crysis 2 are very clearly intended to resemble the current Mercedes S-class. :p
 

scitek

Member
Couple of new pics from Maldo's next version of his mod:

ScreenShot0526.jpg


ScreenShot0635.jpg


and

Maldo said:
New version includes a new installer (more compatible) and new config options (now I remember penumbra shadows, SMAA, multigpu fixes, MaLDoTOD, multiple colors for nanosuit effect, and some more ....)
 
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