• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hideki Kamiya on PlayStation All-Stars Battle Royale: "It's just a ripoff."

Status
Not open for further replies.

prwxv3

Member
I hope clockwork posts in this thread.

You can say all you want about how the game looks but you can't deny the talent behind the game. The game will probably not end up like the shitty crossover fighting games like the cartoonnetwork one.
 

Boss Man

Member
People are starting to use the "Bayonetta is a ripoff of DMC" line unironically now so I think we're through the looking glass.
For the sake of argument, let's pretend that they weren't created by the same person.

How do you feel about Bayonetta now? Are you going to play it? Should it exist? Are you a fan?
 

Road

Member
More Kamiya being awesome:

pT1Oz.png

The first one.

I hadn't laughed like this on GAF in a while.
 
R

Retro_

Unconfirmed Member
Bayonetta, Vanquish, plus a plethora of Shooters and Fighters are also conceptual rip offs.

I don't know. I see Vanquish and Bayonetta on a surface level and don't make any connection to any other existing game on the market.

Where as on a surface level....this is Sony Smash Brothers

So I don't think this comparison works

He is completely right: it's undeniable that the game was born out of a meeting where someone said "we need a Super Smash Bros game".

Pretty much this. Bunch of suits decided this would make alot of money and that's why it's in production.

Of course it will be mechanically different and may even turn out to be a better game than smash brothers, but that's not why it's being made and not why it's going to sell.
 

BadWolf

Member
Its true, there's not ifs or butts about it.

All depends on if you care about things like that.

Street Fighter started it all and was copied often but that didn't stop other amazing fighting games from coming out with their own take on the formula and in the end resulting, for quite a few, in the preferred experience.
 

pantsmith

Member
I just played the game today, at the PS tour stop in Bethlehem PA, and was surprised by how much I liked it.

It's funny to pop on Gaf and see this thread, especially when I came to mention how different it felt from Smash. Funny to see all this blood boiling in here.
 

BadWolf

Member
So... PS All Stars is a ripoff of what game?
Power Stone or something was called that game from Sega?

There is another game, a Namco game, which SSB is a direct rip off of.

Can't remember the name but a video was posted when PSBR was first revealed.
 

prwxv3

Member
on a side note thank fucking god that there is going to be a public demo soon. I have not seen a game that needed a demo more than this game.
 

Ploid 3.0

Member
Right and what's changed here?

He's still working on a game for a large publisher based on pre-existing IPs

Why are people trusting what he's saying this time around? Is he working for free??

I know the guy's history and think he's a really cool, knowledgeable and passionate guy. Always glad to see him get on the mic and commentate on streams.

but I mean we just went through this exact same manipulative "have it both ways" competitive and party game thing with SFxT. So I just think it's funny that people are buying into it again just because there was a playable build at EVO.


but I mean whatever it's not my money.


Those articles are great btw. Completely different in tone from Capcom CM (and Sony All-Stars developer) Seth Killian

His new role, "Lead Game Designer." Before he was a lot of made up text that didn't seem to have any real control of what went on. Now he just may, though he's on pretty late for PSAS, though the game is very solid outside of sly cooper needing a tweak. It's a very fun game, I'm no hardcore FGC player, but I play fighting games a lot. I have every since SF1, UMVC3 is parked in my PS3 (I really hope PSAS has a PSN version for PS3).

Currently in the beta I'm gaining skill, becoming more aware of the chaos, learning to avoid other people's supers, and get a better chance of killing a lot with my own. Dying is a big penalty, letting people build meter is a no no, you have to fight for every inch and it's awesome.

Dude this game!! I don't even really care about the characters anymore. Just put a lot of them in, make them different and unique from each other, and balance everything. I'll gravitate (sorry not meant as a R&C pun) to the colored blob characters that suit my style. Them being PS characters is a bonus for sure, but the star at this point is the gameplay.

Edit: I would lose all interest in this game if the online in the final product turn to crap, unplayable annoying crap. I'm glad I didn't get SFxT because of it's early online situation, the game just looks boring even though my blanka and elena was held back as dlc.
 

blixa

Banned
Well ripoff isn't the worst word when you say they "throw their morals away".

for those of us who think it is a copy of the concept, and especially just want unique new ideas; it is throwing morality away.
copying an idea/concept for profit is a pretty cheap and ugly thing to do.
you don't have to agree, of course.
 
R

Retro_

Unconfirmed Member
For the sake of argument, let's pretend that they weren't created by the same person.

How do you feel about Bayonetta now? Are you going to play it? Should it exist? Are you a fan?

I don't understand what you're getting at.
 

Boss Man

Member
for those of us who think it is a copy of the concept, and especially just want unique new ideas; it is throwing morality away.
copying an idea/concept for profit is a pretty cheap and ugly thing to do.
you don't have to agree, of course.
This is how almost every single thing that exists happened.

I don't understand what you're getting at.
That Bayonetta is its own game and arguably even better than DMC has been this gen, and that it would have sucked for it to not have been made because it uses the same concept. Frankly I wish there were more games in this sub genre, just like I wish there were more "rip-offs" of Quake (i.e. run and gun shooters).
 
I think it's because of the fact that this is one of the big three copying one of their direct competitor's biggest successes in such a clear fashion that it's causing such an uproar. It's clearly Sony's take/version on/of Smash Bros & this is not a game in a genre crowded with lots of similarly successful franchises like Tekken/DoA/Street Fighter etc., it's literally just one big franchise and it's "ripping off" your biggest direct competitor. I guess that is why this is getting such a big reaction.

Don't get me wrong, I'm not saying the game is bad because of that, I might even get it if it's fun although I'm not a big fan of the roster choices, but let's call it what it is.
 
There is another game, a Namco game, which SSB is a direct rip off of.

Can't remember the name but a video was posted when PSBR was first revealed.

So, why are people saying that this is a ripoff of Smash Bros? I mean, Smash Bros is a ripoff of that Namco game. Therefore, calling PS All Stars a rip off of Smash is a little bit stupid.
 
Pretty much this. Bunch of suits decided this would make alot of money and that's why it's in production.

Of course it will be mechanically different and may even turn out to be a better game than smash brothers, but that's not why it's being made and not why it's going to sell.

But is not developed by suits and the ones adjusting it mechanically are actually fighting game fans.

Is a "rip off" but is not morally wrong.
 

Zen

Banned
I feel like my major issue with the game is that it's not attempting the kind of investment Nintendo usually puts in Smash Bros.

Production values honestly seem to be a little lacking to me.

It's a bit much, I think, to ask a company to equal the kind of investment and refinement that Nintendo has been able to put into the franchise over thirteen years. Though many people had issues with Brawl, it was a far more sure fire multi million selling success than a fledgling Playstation AllStars is for Sony. Nevertheless, I agree with you, but let's see how polished it is come release.

Never saw LBP Kart racing either. Holy shit that's not even trying to hide how blatantly shallow it is in its imitation.

It's basically a refined carbon copy of Mod Nation Racers something that wouldn't exist without Mario Kart, but was also wouldn't exist without Little Big Planet.

Mario Kart may have started the genre, but there have been plenty of non-Nintendo entries in it since then. People can hate on Sony for making a serious attempt at the genres that Nintendo started and defines to this day if growing the pool of games in those genre's mean being a 'rip off' good for them for taking that bullet.

There is another game, a Namco game, which SSB is a direct rip off of.

Can't remember the name but a video was posted when PSBR was first revealed.


You're thinking of The Outfoxies?
http://youtu.be/z61OHZSSBsk
http://www.youtube.com/watch?v=KrPU0CcF42A
 

Cornbread78

Member
Its true, there's not ifs or butts about it.

All depends on if you care about things like that.

Street Fighter started it all and was copied often but that didn't stop other amazing fighting games from coming out with their own take on the formula and in the end resulting, for quite a few, in the preferred experience.

almost every game made is a rip_off of another, every fps, fighter, rpg,etc
 
R

Retro_

Unconfirmed Member
But is not developed by suits and the ones adjusting it mechanically are actually fighting game fans.

Right

but the idea itself is not theirs and that's what Kamiya has issue with. They aren't making their own game, just given freedom to do whatever with an existing concept that heavily borrows from a competitor's.

and I can see why a fellow creator would have issue with that, regardless of the end quality of the product.
 
Right

but the idea itself is not theirs and that's what Kamiya has issue with. They aren't making their own game, just given freedom to do whatever with an existing concept that heavily borrows from a competitor's.

and I can see why a fellow creator would have issue with that, regardless of the end quality of the product.

I think SuperBot went to Sony with the
second-hand hurr
idea.

Imagine the reaction if Microsoft made a mascot brawler with Banjo-Kazooie as one of its faces :p
 

WinFonda

Member
Morals? Puhleaase. Games have ripped each other off from the beginning. If you ain't stealing good ideas, you're making up shitty ones.
 

Boss Man

Member
...But they were? That's the point?

:lol We've got arguments in parallel universes now.
Ironic how people are parroting the "Use your brain." thing while they are simultaneously incapable of entertaining a thought. The point is that it should be acceptable for a game to take a successful concept and go in its own direction with it.

not even close.
shows how little you know, while trying to state it as facts.
What did I say was a fact?

Can you list five things in your house that are not copies of other ideas/concepts?
 
Right

but the idea itself is not theirs and that's what Kamiya has issue with. They aren't making their own game, just given freedom to do whatever with an existing concept that heavily borrows from a competitor's.

And that nullifies the work and input of that developers? Because is "not their game"?

Not everyone is in the same position of Kamiya.

and I can see why a fellow creator would have issue with that, regardless of the end quality of the product.

I also can see why others will disagree with the casual dismissal of their work.
 

Sianos

Member
NeoGAF Rule of Fanboys: Every "fan group" is unreasonable and hyperbolic except for the one you "support". Keep this in mind before complaining "fans of X are sooooooooo unreasonable, just like Autocorrect!"

He's right about the game being unoriginal and uninspired, but if it ends up vastly improved and adds some new ideas and directions to the original formula. There is no binary rip-off vs. not rip-off value; it is a sliding scale. On one end you have the Popstation which is a vastly inferior clone, followed by Zynga's rebranding of other companies games. On the other end you have wild experiences that define new genres and the games that redefine what that genre means. I would put Sony All-Stars in a four to five or so on the scale of originality, clearly trying to play it safe recapture the spirit of Super Smash Bros but with a few differences. Of course, if it turns out to be an improvement over Super Smash Bros and a fun game this is fine. A similar case would be NSMB2: it has some differentiating twists but is clearly inspired by NSMB1. It's a fun game I enjoy, but not one I'd call original.
 
Status
Not open for further replies.
Top Bottom