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DF: darksiders 2 faceoff aka vigil devs lie

Too bad it's also not a very good game. :/

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Yeah man this game is sooo ass I hate playing it
 
I've tried it with both RadeonPro and D3DOverrider and it still tears in some areas. No stuttering though and it runs very smoothly.
For Radeon Pro you have to enable V-sync in the "Tweaks" tab for it to work. I have it enabled in the first tab and the tweaks tab and disabled in the game and I get absolutely no tearing.
 
If it's bad then why do you have 100 hours on it?

There isn't only great and terrible. There are also very mediocre games, which can still have content that spans over 70-100 hours of gameplay.

Doesn't mean EVERYONE will like spending that much time with the game.
 
Played and finished it. I don't know why he says there is 0 tearing, its there, thankfully it doesn't do it in dungeons, or in smaller area's, but its still there. I played it at 1920x1080i. I wonder why he said that though, maybe the tearing looks different on different TVs?

PS3 version here.
 
A statement was made prior to release and no one sans Hdn or the people of Vigil know the circumstances surrounding the game at that time. Maybe there were frame rate dips but no tearing, but they instead decided to make the game tear as opposed to stay at 30fps. Who knows. I tend to give people the benefit of the doubt. That's just how I roll.


What are you giving them the benefit of the doubt on? That they are too incompetent to fix the tearing without destroying frame rates? The game isn't a powerhouse graphically, there is no reason for 1 of the 2 graphical settings to not work correctly.
 
The tearing thingy is weird how he said there was no tearing. Maybe it's something that got fucked up in some development phase or something. Who knows.

But the PC tweaks not being in the game they have already apologized for. The 2 guys that said these told us they themselves were under the impression that the game would be launched with fully configurable graphics settings, but for some reason it didn't and both Ben and Jay felt ashamed for this.
 
There is certainly tearing on the 360 @ 1080, but it's very infrequent. They shouldn't have said no tearing, but it's so little I can't really complain about it.
 
The stuttering in the PC version is some of the worst I've ever experienced, even with d3doverrider. But even if it can be negated with other programs, having to download a bunch of separate programs just to do the developer's job and get the game running as it should is unacceptable. The fact that this came out on the same day as Sleeping Dog's great PC version highlights how unacceptable this is even more.

And don't even get me started on the lack of options which they also promised would be there.
 
Played and finished it. I don't know why he says there is 0 tearing, its there, thankfully it doesn't do it in dungeons, or in smaller area's, but its still there. I played it at 1920x1080i. I wonder why he said that though, maybe the tearing looks different on different TVs?

PS3 version here.

Tearing is an issue of the software itself; what kind of TV you play it on won't impact it one way or the other.
 
I'm relieved I'm not as sensitive to inane problems like screen-tearing as some of you guys are. Would've made quite a lot of games worse for me. Don't really give a shit if a game has some tearing.
 
I'm relieved I'm not as sensitive to inane problems like screen-tearing as some of you guys are. Would've made quite a lot of games worse for me. Don't really give a shit if a game has some tearing.

Inane, lol. Screen tearing gives me a terrible, terrible headache. It literally makes games unplayable for me due to the strain it causes on my eyes.

Good for you, but it's hardly an inane problem.

I give a huge shit if a game has lots of tearing as I would be unable to play it.
 
INCOMPETENT devs indeed. Glad I skipped. No way I'm supporting incompetent, lying devs.
DS1 on PS3 had no screen tear, but the framerate drops in the desert areas were godawful. Now DS2 has both problems? Fuck you Vigil.

Screen tearing gives me a terrible, terrible headache. It literally makes games unplayable for me due to the strain it causes on my eyes.

Same here! Enslaved and Assassin's Creed really gave me nasty headaches. I really wanted to play this game. :(
 
Inane, lol. Screen tearing gives me a terrible, terrible headache. It literally makes games unplayable for me due to the strain it causes on my eyes.

Good for you, but it's hardly an inane problem.

I give a huge shit if a game has lots of tearing as I would be unable to play it.

Same.

Its the reason I got Dragons Dogma PS3 over 360 despite it running at a few frames less.
 
Tearing is minimal, nowhere close to Darksiders 1. From my experience with the game (almost 20 hours) it's a non issue.

I wonder if there's a need to point the finger and call people liars on this particular topic. Just seems a little aggressive IMO.

That said I encountered some nasty frame rate issues on one of the later dungeons. It made me remember of Blighttown on one occasion. But not many people complained about that so it could be on my end.

I can't say I'm a big fan of the game. It's good, but nothing special, and surely it's not better than the games it borrows from. But it is worth a play if you're interested in Zelda like games or action games like DMC.

I like being able to interact with the devs. that make the games I play, but If I were them I would come nowhere close to a forum like GAF. Every post you do is gonna be dissected and analyzed to the minimum detail and people will call you out on any inconsistency.

How many people worked on this game? Do we know why the INI files were not added? Could it have been cut of somewhere along the development or it was never there at all? We'll never know.

Considering the state that THQ is in I was not surprised the game was rushed. It is rough around the edges with plenty of bugs. All versions could have been way better with just a little more polish and development time, but I guess Relic just could not afford it.

Edit: I played the PS3 version.
 
I preordered after reading about the options there were supposedly going to be in the pc version because I was impressed they bothered to take the time.

Lol

Still a great game, though. I've really enjoyed it.
 
The following is a post I made in the OT thread, seems more appropriate here. You non screen tearing folks are about to see how the other half lives. I believe the game is preforming differently for different people, based on what I've witnessed this afternoon.

Gouty said:
Now listen to this weirdness. My experience with the 360 version has been very, very poor framerate but with minimal screen tearing. However I just reached the fight with
Archon
and suddenly and very noticeably, my framerate jumps through the roof but theres screen tearing like I've never seen in a 360 title.

Gouty said:
Aaaaaannnd its getting weirder. I'm standing at the bottom of the spiral stairs leading up to the boss I mentioned earlier and I decided to check my map. Well the map is clearly running at a higher FPS than it ever has, the scrolling is smoother but there's a constant ripple effect from never ending screen tearing. I'm going to post a video of it.
 
Lack of options on the PC version is really lame. You can enhance performance on the PC version using D3DOverrider turn on Vsync and turn off vsync in the game, then play in windowed mode. About the best solution I have seen to the screen tearing problem personally.

The bigger problem is the inordinate amount of bugs in the game.
 
Vsync didn't do anything for me on PC. Frame rate still well into the triple digits and fast turning = sad face screen tearing.

My fix was to go into nvidia inspector, select darksiders II and then set:

AA setting to 4x multisample
Transparency supersampling set to 4x sparse grid SS
Anisotropic Filtering set to 16x
LOD bias set to -1.0

Not only does the game look better from all the fancy AA, all that processing dropped my FPS right down to the high 50's/low 60's consistently so the tearing is gone.
 
Some game devs are like politicians. Promise you anything just to get you to buy the game. Once it's done it's questionable whether they live up to any promises or try and patch issues that weren't supposed to be there.
 
I will get this game eventually, but I'm glad that the devs are being called on the no tearing claims. They were doing such a full on job with the community outreach stuff that when I said I'd seen tearing at an expo they were previewing at no one believed me - "must have been the setup etc."

They've been noticeable by their absence since the game's launch - hopefully busy working on a patch.
 
I'm more annoyed with the framerate drops when shit goes down, usually when I send my ghouls out and there are tons of explosions and particles across the screen, and the game slows to a crawl.
I'm not bothered much by tearing in this game, it's not so bad, like Crysis 2.
 
There isn't only great and terrible. There are also very mediocre games, which can still have content that spans over 70-100 hours of gameplay.

Doesn't mean EVERYONE will like spending that much time with the game.

But this isn't a bad or mediocre game just because a few people said so. Most people like this game.
 
The following is a post I made in the OT thread, seems more appropriate here. You non screen tearing folks are about to see how the other half lives. I believe the game is preforming differently for different people, based on what I've witnessed this afternoon.

Yep, this. There is something definitely wrong with the Xbox360 version.

A lot of people are stating that the Xbox360 runs great with little tearing, same as shown in those Digital Foundry videos. The tearing on my Xbox360 copy is the worst I've ever seen on the console and the framerate stutters like crazy. I don't know what could cause differences like this on the same console, but it's there.
 
INCOMPETENT devs indeed. Glad I skipped. No way I'm supporting incompetent, lying devs.
DS1 on PS3 had no screen tear, but the framerate drops in the desert areas were godawful. Now DS2 has both problems? Fuck you Vigil.

DS1 on PS3 had plenty of tearing in it. It was never enough to ruin the game, but it was very noticeable.
 
DS1 on PS3 had plenty of tearing in it. It was never enough to ruin the game, but it was very noticeable.

Nope, no tearing on that game for me on PS3. DF also notes no tearing here. It did drop frames at certain areas in the game, especially in the desert sand worm area and that part where you first meet that huge blacksmith guy.
 
Here's a video of the screen tearing while on the map and some during gameplay. Now keep in mind this was not what things have been like for the first 20 hours or so, but my framerate has gotten noticeably better. 360 version, xbox slim, hdmi, 1080p

Sorry about the colors, my white balance was off.

http://www.youtube.com/watch?v=Dpwi5bAR690&feature=youtu.be

Looks like its worse for the 360.

I hope to all that is holy vsync is mandatory for next gen systems.
 
Nope, no tearing on that game for me on PS3. DF also notes no tearing here. It did drop frames at certain areas in the game, especially in the desert sand worm area and that part where you first meet that huge blacksmith guy.

Yeah, there was no tearing on ps3. I think at launch of that game, the 360 version ran at a higher framerate with no vsync. There was a patch for 360 that applied vsync and capped framerate at 30fps.
 
The screen tearing is a shame.

I remember the first Darksiders having the same issue, which I believe they later patched? Can't remember. Dragon's Dogma had similar issues with screen tearing as well.

I'm not a huge graphics person, but screen tearing is one thing I simply cannot tolerate. It's so distracting. I hope this becomes less of an issue next generation.
 
Here's a video of the screen tearing while on the map and some during gameplay. Now keep in mind this was not what things have been like for the first 20 hours or so, but my framerate has gotten noticeably better. 360 version, xbox slim, hdmi, 1080p

Sorry about the colors, my white balance was off.

http://www.youtube.com/watch?v=Dpwi5bAR690&feature=youtu.be

Yep, no tearing, just as hdn said. (I couldn't play the game like this :/)

But this isn't a bad or mediocre game just because a few people said so. Most people like this game.
Quality of a game isn't decided by majority vote.
DS II did a lot of things I didn't like, I wouldn't recommend the game to people with similar tastes to mine. That's really all I can say.
 
Yep, no tearing, just as hdn said. (I couldn't play the game like this :/)


Quality of a game isn't decided by majority vote.
DS II did a lot of things I didn't like, I wouldn't recommend the game to people with similar tastes to mine. That's really all I can say.

Um, quality of almost ANYTHING is decided by a majority vote.
 
What are you giving them the benefit of the doubt on? That they are too incompetent to fix the tearing without destroying frame rates? The game isn't a powerhouse graphically, there is no reason for 1 of the 2 graphical settings to not work correctly.

I'm giving him the benefit of the doubt that the statement wasn't made as some kind of blatant lie trying to hide an issue in order to bolster sales. That is what I'm giving him the benefit of the doubt on.

As for peoples issues with the game's frame rate or tearing? I can't really speak to that. I'm playing it on the PC and the game runs great for me. I don't get all of the negative comments about it being some trashy pc port. The game runs and looks great and is a great deal of fun. It hits all of the right notes for me in what I enjoy in 3d action adventure games.

I will agree that the game needed extended QA testing. Another two months would have been great. But I would recommend pointing the finger at THQ and not Vigil in that regards.
 
Yeah, there was no tearing on ps3. I think at launch of that game, the 360 version ran at a higher framerate with no vsync. There was a patch for 360 that applied vsync and capped framerate at 30fps.

There is tearing in DS1 on ps3

In gameplay clips taken from the same areas, performance overall - including frame-rates and screen-tear - is effectively the same cross-platform, with around 20 per cent of each console's 60Hz output consisting of torn frames. Frame-rate itself is roughly equal on both platforms, between 15 and 30FPS depending on what's happening. Basically, Darksiders looks and plays the same on both.

http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-24?page=2

Terrible. Will hdn show his face? Answer some questions?

I'll be surprised if he does.
 
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