Too bad it's also not a very good game. :/
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Yeah man this game is sooo ass I hate playing it
For Radeon Pro you have to enable V-sync in the "Tweaks" tab for it to work. I have it enabled in the first tab and the tweaks tab and disabled in the game and I get absolutely no tearing.I've tried it with both RadeonPro and D3DOverrider and it still tears in some areas. No stuttering though and it runs very smoothly.
I have over 100 hours on Warriors Orochi 3. Doesn't make it a universally great game.
If it's bad then why do you have 100 hours on it?
A statement was made prior to release and no one sans Hdn or the people of Vigil know the circumstances surrounding the game at that time. Maybe there were frame rate dips but no tearing, but they instead decided to make the game tear as opposed to stay at 30fps. Who knows. I tend to give people the benefit of the doubt. That's just how I roll.
Played and finished it. I don't know why he says there is 0 tearing, its there, thankfully it doesn't do it in dungeons, or in smaller area's, but its still there. I played it at 1920x1080i. I wonder why he said that though, maybe the tearing looks different on different TVs?
PS3 version here.
I'm relieved I'm not as sensitive to inane problems like screen-tearing as some of you guys are. Would've made quite a lot of games worse for me. Don't really give a shit if a game has some tearing.
Screen tearing gives me a terrible, terrible headache. It literally makes games unplayable for me due to the strain it causes on my eyes.
Inane, lol. Screen tearing gives me a terrible, terrible headache. It literally makes games unplayable for me due to the strain it causes on my eyes.
Good for you, but it's hardly an inane problem.
I give a huge shit if a game has lots of tearing as I would be unable to play it.
Gouty said:Now listen to this weirdness. My experience with the 360 version has been very, very poor framerate but with minimal screen tearing. However I just reached the fight withand suddenly and very noticeably, my framerate jumps through the roof but theres screen tearing like I've never seen in a 360 title.Archon
Gouty said:Aaaaaannnd its getting weirder. I'm standing at the bottom of the spiral stairs leading up to the boss I mentioned earlier and I decided to check my map. Well the map is clearly running at a higher FPS than it ever has, the scrolling is smoother but there's a constant ripple effect from never ending screen tearing. I'm going to post a video of it.
INCOMPETENT devs indeed. Glad I skipped. No way I'm supporting incompetent, lying devs.
DS1 on PS3 had no screen tear, but the framerate drops in the desert areas were godawful. Now DS2 has both problems? Fuck you Vigil.
Try decaf.
I'm just bitter. I'll play these games someday when I have a monster PC.![]()
There isn't only great and terrible. There are also very mediocre games, which can still have content that spans over 70-100 hours of gameplay.
Doesn't mean EVERYONE will like spending that much time with the game.
The following is a post I made in the OT thread, seems more appropriate here. You non screen tearing folks are about to see how the other half lives. I believe the game is preforming differently for different people, based on what I've witnessed this afternoon.
But this isn't a bad or mediocre game just because a few people said so. Most people like this game.
Most people seem to like everything that gets put out. What's your point.
INCOMPETENT devs indeed. Glad I skipped. No way I'm supporting incompetent, lying devs.
DS1 on PS3 had no screen tear, but the framerate drops in the desert areas were godawful. Now DS2 has both problems? Fuck you Vigil.
Too bad it's also not a very good game. :/
Here's a video of the screen tearing while on the map and some during gameplay. Now keep in mind this was not what things have been like for the first 20 hours or so, but my framerate has gotten noticeably better. 360 version, xbox slim, hdmi, 1080p
Sorry about the colors, my white balance was off.
http://www.youtube.com/watch?v=Dpwi5bAR690&feature=youtu.be
DS1 on PS3 had plenty of tearing in it. It was never enough to ruin the game, but it was very noticeable.
Here's a video of the screen tearing while on the map and some during gameplay. Now keep in mind this was not what things have been like for the first 20 hours or so, but my framerate has gotten noticeably better. 360 version, xbox slim, hdmi, 1080p
Sorry about the colors, my white balance was off.
http://www.youtube.com/watch?v=Dpwi5bAR690&feature=youtu.be
Nope, no tearing on that game for me on PS3. DF also notes no tearing here. It did drop frames at certain areas in the game, especially in the desert sand worm area and that part where you first meet that huge blacksmith guy.
Here's a video of the screen tearing while on the map and some during gameplay. Now keep in mind this was not what things have been like for the first 20 hours or so, but my framerate has gotten noticeably better. 360 version, xbox slim, hdmi, 1080p
Sorry about the colors, my white balance was off.
http://www.youtube.com/watch?v=Dpwi5bAR690&feature=youtu.be
Quality of a game isn't decided by majority vote.But this isn't a bad or mediocre game just because a few people said so. Most people like this game.
Here's a video of the screen tearing while on the map and some during gameplay. Now keep in mind this was not what things have been like for the first 20 hours or so, but my framerate has gotten noticeably better. 360 version, xbox slim, hdmi, 1080p
Sorry about the colors, my white balance was off.
http://www.youtube.com/watch?v=Dpwi5bAR690&feature=youtu.be
Yep, no tearing, just as hdn said. (I couldn't play the game like this :/)
Quality of a game isn't decided by majority vote.
DS II did a lot of things I didn't like, I wouldn't recommend the game to people with similar tastes to mine. That's really all I can say.
What are you giving them the benefit of the doubt on? That they are too incompetent to fix the tearing without destroying frame rates? The game isn't a powerhouse graphically, there is no reason for 1 of the 2 graphical settings to not work correctly.
Yeah, there was no tearing on ps3. I think at launch of that game, the 360 version ran at a higher framerate with no vsync. There was a patch for 360 that applied vsync and capped framerate at 30fps.
In gameplay clips taken from the same areas, performance overall - including frame-rates and screen-tear - is effectively the same cross-platform, with around 20 per cent of each console's 60Hz output consisting of torn frames. Frame-rate itself is roughly equal on both platforms, between 15 and 30FPS depending on what's happening. Basically, Darksiders looks and plays the same on both.
Terrible. Will hdn show his face? Answer some questions?
Screen tearing on PC is pretty fucking terrible. Wish there were more video settings, but I'm happy with 1080p60 at least, but fucked up if they promised more.