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Game Informer October Cover: Super Mario Bros. U

The sooner the industry is rid of this "pure gameplay" plaguing, infecting and interrupting our games, the better. Heavy, you're leading a revolution, man.
 
Its genuinely the most concerning thing I've seen a supposed video games fan say on here.

If there are more like him, then god knows where the future of gaming is going. Movies that you can occasionally save your progress on, perhaps?

Uncharted 7, you get to pull the trigger in cutscenes, that little bit of gameplay in-between the cinematics makes it an incredible interactive experience

Asura's Wrath 3, QTEs every now and again!
 
Its genuinely the most concerning thing I've seen a supposed video games fan say on here.

If there are more like him, then god knows where the future of gaming is going. Movies that you can occasionally save your progress on, perhaps?
Isn't that last one called Heavy Rain? It's definitely where the industry is going.

When the N64 came out, all I thought about was how, with the specs, they could make massive 2D Metroid and Zelda games. Chrono Trigger would be even better! It seems as though developers have taken the extra specs and used them to movie-fy games instead. Sigh. Every time I see "AAA title", I assume it won't interest me until proven otherwise.
 

Neiteio

Member
Isn't that last one called Heavy Rain? It's definitely where the industry is going.
Heavy Rain was a great game. It was basically a visual novel/graphic adventure with beat-by-beat branching paths (including resolution even with the permadeath of all four main characters, should you let that happen) and the ability to survey your surroundings on-foot, investigating and exploring in-between the QTE fight/escape scenes. It's very much a genre piece -- and that's fine and valid. It will not supersede all other game types. And at the same time, there's room enough in the industry for games such as Heavy Rain. :)
 
Heavy Rain was a great game. It was basically a flashier a visual novel with beat-by-beat branching paths durnig passive scenes and action scenes, and the ability to survey your surroundings on-foot, investigating and exploring in-between the QTE fight/escape scenes. It's very much a genre piece -- and that's fine and valid. It will not supersede all other game types. And at the same time, there's room enough in the industry for games such as Heavy Rain. :)
I have no problem with Heavy Rain. I do think it's where most games are going, though, and I don't like it. Usually with a little more "Press X to do something awesome" added in.
 

Chopper

Member
Isn't that last one called Heavy Rain? It's definitely where the industry is going.

When the N64 came out, all I thought about was how, with the specs, they could make massive 2D Metroid and Zelda games. Chrono Trigger would be even better! It seems as though developers have taken the extra specs and used them to movie-fy games instead. Sigh. Every time I see "AAA title", I assume it won't interest me until proven otherwise.
Agreed.

Does anyone know if Nintendo themselves refer to their In-house titles as "AAA"?! That's a genuine question.
 

Derrick01

Banned
Its genuinely the most concerning thing I've seen a supposed video games fan say on here.

If there are more like him, then god knows where the future of gaming is going. Movies that you can occasionally save your progress on, perhaps?

It doesn't have to be one extreme or the other. There are still plenty of games with solid gameplay that included a focus on story or some other non gameplay element and it's been like that pretty much since the PS1 era. Heavy Rain is only 1 game, but not all games should be 2D mario with just running and jumping either.
 
It blows my mind that people would waste their time playing videogames when they could be generating money and having sex. Games are just fixed, archaic shit meant to suck our time.

Well, you've enlightened me.

I'm off to get money and women.
 
Dude, I noticed that too!

I was also surprised to see him in a Nintendo thread. Always thought he was a PC gamer only.

Oh I'm not.

Everyone loves to talk about Nintendo.

Even those that don't particularly care for their wares.

It's that Magic Nintendo fans like to talk about. The magic of "WTF did they do?"
 

SgtCobra

Member
It blows my mind that people would waste their time playing videogames when they could be generating money and having sex. Games are just fixed, archaic shit meant to suck our time.

Okay time to leave this thread :lol
But what if you can do all those 3 things at the same time?
 

Coolwhip

Banned
Next 3D Mario will be co-developed by the developers of Heavy Rain. It will be a poorly written story about the eternal struggle of Mario trying to rescue Princess. Mario can't jump in the game.
 

j.rob

Member
587.jpg
 

Shikamaru Ninja

任天堂 の 忍者
While I think that the 3DS NSMB2 is rather shameless, and Nintendo should be very ashamed of themselves for not putting the necessary effort for a game that will undoubtedly yield high revenue returns...

NSMBU is quite the opposite. I think it is a very solid Nintendo effort that will go down as a classic.
 

Relix

he's Virgin Tight™
Next 3D Mario will be co-developed by the developers of Heavy Rain. It will be a poorly written story about the eternal struggle of Mario trying to rescue Princess. Mario can't jump in the game.

... and it still won't be as fun or as engrossing as guild wars 2
 
Its genuinely the most concerning thing I've seen a supposed video games fan say on here.

If there are more like him, then god knows where the future of gaming is going. Movies that you can occasionally save your progress on, perhaps?

I'm not sure what else to say, or how to put it into different words. I love action movies but I wouldn't watch a movie that was just pure action, no matter how good that action was. That's how I view platformers and I don't find the 'action' good in them in the first place which makes it even worse. This is way off-topic, send a pm my way if you want. Nobody ever pm's me

It doesn't have to be one extreme or the other. There are still plenty of games with solid gameplay that included a focus on story or some other non gameplay element and it's been like that pretty much since the PS1 era. Heavy Rain is only 1 game, but not all games should be 2D mario with just running and jumping either.
Right
 
It doesn't have to be one extreme or the other. There are still plenty of games with solid gameplay that included a focus on story or some other non gameplay element and it's been like that pretty much since the PS1 era. Heavy Rain is only 1 game, but not all games should be 2D mario with just running and jumping either.

Yeah, agreed. I said in my earlier post that it is okay not to like Mario. Its okay not to like Heavy Rain. Diversity and opinions are great, and the industry is big enough for nearly all of us.

But I draw the line when someone posts on a games industry forum that "pure gameplay" is something to be scorned. Its like going to the best restaurant in the world and saying "I love the menus, wallpaper, tables, carpets, fantastic placemats, the waiter is great and the music is lovely, but good god I wish they would just get rid of the fucking food...."
 
Yeah, agreed. I said in my earlier post that it is okay not to like Mario. Its okay not to like Heavy Rain. Diversity and opinions are great, and the industry is big enough for nearly all of us.

But I draw the line when someone posts on a games industry forum that "pure gameplay" is something to be scorned. Its like going to the best restaurant in the world and saying "I love the menus, wallpaper, tables, carpets, fantastic placemats, the waiter is great and the music is lovely, but good god I wish they would just get rid of the fucking food...."

Your analogy can be reversed to fit my side as well; it's like going to a restaurant with good food but no wallpaper, tables, carpets, ambiance, atmosphere, lighting, etc.

And imo it wouldn't be the best restaurant in the world when talking about platformers. I find their gameplay archaic, simple, very little depth, little if any customization or persistence, no feeling of attachment to the character, no strategy, just twitch/reflex gameplay. So for that example it would be like going to a good fast food joint without all those extra things.
 
Your analogy can be reversed to fit my side as well; it's like going to a restaurant with good food but no wallpaper, tables, carpets, ambiance, atmosphere, lighting, etc.

To stretch this argument to its absolute breaking point, good platformers are gourmet sandwich stands which feature the very best ingredients for affordable prices. No one gives a shit that they don't have waiter service or even permanent premises, they just give you a damn good sandwich.

Meanwhile, the standard of games presentation means you have a restaurant with sticky carpets, dingy lighting, inattentive waiters and small portions. I'll take the sandwich, thanks.
 
Your analogy can be reversed to fit my side as well; it's like going to a restaurant with good food but no wallpaper, tables, carpets, ambiance, atmosphere, lighting, etc.

And imo it wouldn't be the best restaurant in the world when talking about platformers. I find their gameplay archaic, simple, very little depth, little if any customization or persistence, no feeling of attachment to the character, no strategy, just twitch/reflex gameplay. So for that example it would be like going to a good fast food joint without all those extra things.

The best of platformers have cooling off periods.

You'll be platforming like a boss, and then find areas that allow you to "rest" and get your wits. You can treat them like purely twitch endeavors. Just balls to the wall platforming until accomplishing your goal.

This is one arena that I greatly prefer the older school of design in. You're given the choice. You can be meticulous, platforming to greater and greater heights, or you can just burn straight through.

Something you're not really given the option in with most modern titles.
 
Was everyone expecting Nintendo to stop making Mario games? I'm just glad we are finally going to get some info on the WiiU beyond box pictures and third party ports.
 
To stretch this argument to its absolute breaking point, good platformers are gourmet sandwich stands which feature the very best ingredients for affordable prices. No one gives a shit that they don't have waiter service or even permanent premises, they just give you a damn good sandwich.

Meanwhile, the standard of games presentation means you have a restaurant with sticky carpets, dingy lighting, inattentive waiters and small portions. I'll take the sandwich, thanks.

Anyone else getting hungry
 

jman2050

Member
Your analogy can be reversed to fit my side as well; it's like going to a restaurant with good food but no wallpaper, tables, carpets, ambiance, atmosphere, lighting, etc.

And imo it wouldn't be the best restaurant in the world when talking about platformers. I find their gameplay archaic, simple, very little depth, little if any customization or persistence, no feeling of attachment to the character, no strategy, just twitch/reflex gameplay. So for that example it would be like going to a good fast food joint without all those extra things.

Like I said before, maybe stop playing video games?

They clearly aren't providing you with what you actually want.
 

NFreak

Member
For some guy that asked a few posts ago, New Super Mario Bros. U has one big overworld like Super Mario World and it has multiple branching paths unlike the other NSMB games which really don't have any except for a few here and there and when you find secret endings to a level.

Interesting conversations going on in this thread. It has been entertaining.
 
Game Informer info, courtesy of Go Nintendo.

- dozens of levels across one world map, like Super Mario World
- map can be panned around and explored at any time
- game features an auto-scrolling, Boost Rush mode for more of a challenge
- multiple branching paths that let you pick which way to go
- this is much more than the tradition level choosing, which usually gives you only two paths to choose from
- Game Informer spotted 7 worlds: Acorn Plains, Sparkling Waters (tropical), Frosted Glacier, Layer Cake Desert (complete with melting desserts), areas similar to Forest of Illusion and Sky World and a world surround by a tornado
- mid-world fortresses guarded by Boom-Boom
- end-level castles guarded by Koopalings
- Super Acorn power-up makes you a flying squirrel
- Bowser kidnaps Peach once again (SHOCKING NEWS)
 
Everything has to be the same! It's not like people want a varied selection! Give 'em all the same!

Thing is, I don't dislike Mario. In fact, it used to be my absolute favorite franchise. Hell, I even loved Mario Sunshine, which came out when I was in college. I rebought Mario 64 on teh DS and got every star in it for what must have been the fifth or sixth time plus all the new ones. I platinumed Yoshi's Island (perfect score on every level) and bought New Super Mario Bros on DS the day it came out even though I was on vacation and had to go out of my way to find a copy.

But the new 2D Marios starting with the DS one, I don't really see any argument that they are are not far less original and inventive than the series used to be and they are a far cry from the creativity that has continued in the 3D games.

And I love 2D games. I love 2D artwork and the precision that 2D gameplay can bring. But New Super Mario Bros Wii was so uninspired and boring I gave up half way through. And the two Mario's this year look to only continue that terrible trend. It breaks my heart. I really want to love this series again but Nintendo is running it into the damn ground.

I get what people are saying when they say "Hey but there are millions of annualized dude bro games." I complain about those too. But to be completely honest, I frankly can stand playing one or two of those a year over a boring uninspired Mario game. At least those games have lots of high production values and ridiculous set pieces to keep me entertained for the five or so hours they last.

I keep looking for a sign that Wii U New Super Mario Bros will offer something new and I keep getting disappointed with every new piece of info I find out about it. I mean, it wouldn't even take much for me. If they even fucking took a chance with a different art style. Go back to hand drawn 2D, use ultra saturated bloom, or cell shading, or hyper realized CG. Something. Anything. The look of these games is tired. Not to mention that we just keep getting a circle jerk of nostalgia of the same exact enemies and references over and over again. It no longer works on me. I want new mechanics, new enemies and environments. An overhaul is long over due.

The DS, Wii, and 3DS game are virtually the same damn game and here is another one, it seems. Four games that all look and play the same with little in the way of new mechanics is far too many. Especially for such a revered franchise. And for the record, Halo deserved the same criticism but it seems at least they finally got the message with Halo 4. Though it took a new team. Maybe that's what Nintendo needs too. The team working on it is too afraid to to take any chances or at least views the gameplay and aesthetics as too sacrosanct to change.
 

Chopper

Member
- dozens of levels across one world map, like Super Mario World
- map can be panned around and explored at any time
- game features an auto-scrolling, Boost Rush mode for more of a challenge
- multiple branching paths that let you pick which way to go
- this is much more than the tradition level choosing, which usually gives you only two paths to choose from
- Game Informer spotted 7 worlds: Acorn Plains, Sparkling Waters (tropical), Frosted Glacier, Layer Cake Desert (complete with melting desserts), areas similar to Forest of Illusion and Sky World and a world surround by a tornado
- mid-world fortresses guarded by Boom-Boom
- end-level castles guarded by Koopalings
- Super Acorn power-up makes you a flying squirrel
- Bowser kidnaps Peach once again (SHOCKING NEWS)

Fucking awesome.
 

Ridley327

Member
Game Informer info, courtesy of Go Nintendo.

SMW-style world progression is a good thing to have; even though it wasn't reaaaaaally all that different from how SMB3 progressed, it definitely gave it a much more seamless presentation and it made figuring out where the secret levels were a lot more fun.
 

jman2050

Member
Thing is, I don't dislike Mario. In fact, it used to be my absolute favorite franchise. Hell, I even loved Mario Sunshine, which came out when I was in college. I rebought Mario 64 on teh DS and got every star in it for what must have been the fifth or sixth time plus all the new ones. I platinumed Yoshi's Island (perfect score on every level) and bought New Super Mario Bros on DS the day it came out even though I was on vacation and had to go out of my way to find a copy.

But the new 2D Marios starting with the DS one, I don't really see any argument that they are are not far less original and inventive than the series used to be and they are a far cry from the creativity that has continued in the 3D games.

I'd totally disagree with that last paragraph, full stop

And I love 2D games. I love 2D artwork and the precision that 2D gameplay can bring. But New Super Mario Bros Wii was so uninspired and boring I gave up half way through. And the two Mario's this year look to only continue that terrible trend. It breaks my heart. I really want to love this series again but Nintendo is running it into the damn ground.

That doesn't sound like a Nintendo problem, that sounds like a 'you' problem.

I get what people are saying when they say "Hey but there are millions of annualized dude bro games." I complain about those too. But to be completely honest, I frankly can stand playing one or two of those a year over a boring uninspired Mario game. At least those games have lots of high production values and ridiculous set pieces to keep me entertained for the five or so hours they last.

In other words, you're part of the problem.

I keep looking for a sign that Wii U New Super Mario Bros will offer something new and I keep getting disappointed with every new piece of info I find out about it. I mean, it wouldn't even take much for me. If they even fucking took a chance with a different art style. Go back to hand drawn 2D, use ultra saturated bloom, or cell shading, or hyper realized CG. Something. Anything. The look of these games is tired. Not to mention that we just keep getting a circle jerk of nostalgia of the same exact enemies and references over and over again. It no longer works on me. I want new mechanics, new enemies and environments. An overhaul is long over due.

Don't fix what isn't broken. And don't change for the sake of change.

The DS, Wii, and 3DS game are virtually the same damn game and here is another one, it seems. Four games that all look and play the same with little in the way of new mechanics is far too many. Especially for such a revered franchise. And for the record, Halo deserved the same criticism but it seems at least they finally got the message with Halo 4. Though it took a new team. Maybe that's what Nintendo needs too. The team working on it is too afraid to to take any chances or at least views the gameplay and aesthetics as too sacrosanct to change.

What? Halo is one of the only FPS series I like and it got progressively better with each installment. Using Halo as an analogy to why 2D Mario is somehow no longer fun is the complete opposite of what you should be doing.
 
SMW-style world progression is a good thing to have; even though it wasn't reaaaaaally all that different from how SMB3 progressed, it definitely gave it a much more seamless presentation and it made figuring out where the secret levels were a lot more fun.

On this note they really need, and I mean NEED to highlight which stages have hidden exits this time like SMW itself.
 
Wow, spoiler warning that last thing, dude, shit. I need some nuanced story to distract me from all this "pure gameplay", and you're fucking this up for me!

edit: Tag gets it!

LOL. but really this game should have looked more like the front cover art. So fucking beautiful :')
 
Game Informer info, courtesy of Go Nintendo.

- game features an auto-scrolling, Boost Rush mode for more of a challenge
Holy wow, badass. If it weren't already a day 1 purchase for me, I'd be saying it now. Between this and the "place blocks to help
kill
your friends" mode...wow!
 

Kacho

Member
- dozens of levels across one world map, like Super Mario World
- map can be panned around and explored at any time
- game features an auto-scrolling, Boost Rush mode for more of a challenge
- multiple branching paths that let you pick which way to go
- this is much more than the tradition level choosing, which usually gives you only two paths to choose from
- mid-world fortresses guarded by Boom-Boom
- end-level castles guarded by Koopalings

I am freaking out right now.
 

zroid

Banned
I hate to admit it because I think they're both lunatics, but I have two good friends who are both very much on the same page as Heavy. :(

I hope he's wrong, but he may not be in as small a minority as I'd like to believe.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Game Informer spotted 7 worlds: Acorn Plains, Sparkling Waters (tropical), Frosted Glacier, Layer Cake Desert (complete with melting desserts), areas similar to Forest of Illusion and Sky World and a world surround by a tornado

I am SUPER hyped right now. Finally some good variety.
 
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