Mama Robotnik
Member
The sooner the industry is rid of this "pure gameplay" plaguing, infecting and interrupting our games, the better. Heavy, you're leading a revolution, man.
Its genuinely the most concerning thing I've seen a supposed video games fan say on here.
If there are more like him, then god knows where the future of gaming is going. Movies that you can occasionally save your progress on, perhaps?
Isn't that last one called Heavy Rain? It's definitely where the industry is going.Its genuinely the most concerning thing I've seen a supposed video games fan say on here.
If there are more like him, then god knows where the future of gaming is going. Movies that you can occasionally save your progress on, perhaps?
Heavy Rain was a great game. It was basically a visual novel/graphic adventure with beat-by-beat branching paths (including resolution even with the permadeath of all four main characters, should you let that happen) and the ability to survey your surroundings on-foot, investigating and exploring in-between the QTE fight/escape scenes. It's very much a genre piece -- and that's fine and valid. It will not supersede all other game types. And at the same time, there's room enough in the industry for games such as Heavy Rain.Isn't that last one called Heavy Rain? It's definitely where the industry is going.
I have no problem with Heavy Rain. I do think it's where most games are going, though, and I don't like it. Usually with a little more "Press X to do something awesome" added in.Heavy Rain was a great game. It was basically a flashier a visual novel with beat-by-beat branching paths durnig passive scenes and action scenes, and the ability to survey your surroundings on-foot, investigating and exploring in-between the QTE fight/escape scenes. It's very much a genre piece -- and that's fine and valid. It will not supersede all other game types. And at the same time, there's room enough in the industry for games such as Heavy Rain.![]()
Agreed.Isn't that last one called Heavy Rain? It's definitely where the industry is going.
When the N64 came out, all I thought about was how, with the specs, they could make massive 2D Metroid and Zelda games. Chrono Trigger would be even better! It seems as though developers have taken the extra specs and used them to movie-fy games instead. Sigh. Every time I see "AAA title", I assume it won't interest me until proven otherwise.
So have I just been not paying attention?
When did Dennis2K4 become Dennis?
Its genuinely the most concerning thing I've seen a supposed video games fan say on here.
If there are more like him, then god knows where the future of gaming is going. Movies that you can occasionally save your progress on, perhaps?
It blows my mind that people would waste their time playing videogames when they could be generating money and having sex. Games are just fixed, archaic shit meant to suck our time.
Dude, I noticed that too!
I was also surprised to see him in a Nintendo thread. Always thought he was a PC gamer only.
It blows my mind that people would waste their time playing videogames when they could be generating money and having sex. Games are just fixed, archaic shit meant to suck our time.
Next 3D Mario will be co-developed by the developers of Heavy Rain. It will be a poorly written story about the eternal struggle of Mario trying to rescue Princess. Mario can't jump in the game.
Its genuinely the most concerning thing I've seen a supposed video games fan say on here.
If there are more like him, then god knows where the future of gaming is going. Movies that you can occasionally save your progress on, perhaps?
RightIt doesn't have to be one extreme or the other. There are still plenty of games with solid gameplay that included a focus on story or some other non gameplay element and it's been like that pretty much since the PS1 era. Heavy Rain is only 1 game, but not all games should be 2D mario with just running and jumping either.
It doesn't have to be one extreme or the other. There are still plenty of games with solid gameplay that included a focus on story or some other non gameplay element and it's been like that pretty much since the PS1 era. Heavy Rain is only 1 game, but not all games should be 2D mario with just running and jumping either.
Yeah, agreed. I said in my earlier post that it is okay not to like Mario. Its okay not to like Heavy Rain. Diversity and opinions are great, and the industry is big enough for nearly all of us.
But I draw the line when someone posts on a games industry forum that "pure gameplay" is something to be scorned. Its like going to the best restaurant in the world and saying "I love the menus, wallpaper, tables, carpets, fantastic placemats, the waiter is great and the music is lovely, but good god I wish they would just get rid of the fucking food...."
... and it still won't be as fun or as engrossing as guild wars 2
Your analogy can be reversed to fit my side as well; it's like going to a restaurant with good food but no wallpaper, tables, carpets, ambiance, atmosphere, lighting, etc.
Your analogy can be reversed to fit my side as well; it's like going to a restaurant with good food but no wallpaper, tables, carpets, ambiance, atmosphere, lighting, etc.
And imo it wouldn't be the best restaurant in the world when talking about platformers. I find their gameplay archaic, simple, very little depth, little if any customization or persistence, no feeling of attachment to the character, no strategy, just twitch/reflex gameplay. So for that example it would be like going to a good fast food joint without all those extra things.
To stretch this argument to its absolute breaking point, good platformers are gourmet sandwich stands which feature the very best ingredients for affordable prices. No one gives a shit that they don't have waiter service or even permanent premises, they just give you a damn good sandwich.
Meanwhile, the standard of games presentation means you have a restaurant with sticky carpets, dingy lighting, inattentive waiters and small portions. I'll take the sandwich, thanks.
Your analogy can be reversed to fit my side as well; it's like going to a restaurant with good food but no wallpaper, tables, carpets, ambiance, atmosphere, lighting, etc.
And imo it wouldn't be the best restaurant in the world when talking about platformers. I find their gameplay archaic, simple, very little depth, little if any customization or persistence, no feeling of attachment to the character, no strategy, just twitch/reflex gameplay. So for that example it would be like going to a good fast food joint without all those extra things.
Anyone else getting hungry
- dozens of levels across one world map, like Super Mario World
- map can be panned around and explored at any time
- game features an auto-scrolling, Boost Rush mode for more of a challenge
- multiple branching paths that let you pick which way to go
- this is much more than the tradition level choosing, which usually gives you only two paths to choose from
- Game Informer spotted 7 worlds: Acorn Plains, Sparkling Waters (tropical), Frosted Glacier, Layer Cake Desert (complete with melting desserts), areas similar to Forest of Illusion and Sky World and a world surround by a tornado
- mid-world fortresses guarded by Boom-Boom
- end-level castles guarded by Koopalings
- Super Acorn power-up makes you a flying squirrel
- Bowser kidnaps Peach once again (SHOCKING NEWS)
Everything has to be the same! It's not like people want a varied selection! Give 'em all the same!
- dozens of levels across one world map, like Super Mario World
- map can be panned around and explored at any time
- game features an auto-scrolling, Boost Rush mode for more of a challenge
- multiple branching paths that let you pick which way to go
- this is much more than the tradition level choosing, which usually gives you only two paths to choose from
- Game Informer spotted 7 worlds: Acorn Plains, Sparkling Waters (tropical), Frosted Glacier, Layer Cake Desert (complete with melting desserts), areas similar to Forest of Illusion and Sky World and a world surround by a tornado
- mid-world fortresses guarded by Boom-Boom
- end-level castles guarded by Koopalings
- Super Acorn power-up makes you a flying squirrel
- Bowser kidnaps Peach once again (SHOCKING NEWS)
Game Informer info, courtesy of Go Nintendo.
Thing is, I don't dislike Mario. In fact, it used to be my absolute favorite franchise. Hell, I even loved Mario Sunshine, which came out when I was in college. I rebought Mario 64 on teh DS and got every star in it for what must have been the fifth or sixth time plus all the new ones. I platinumed Yoshi's Island (perfect score on every level) and bought New Super Mario Bros on DS the day it came out even though I was on vacation and had to go out of my way to find a copy.
But the new 2D Marios starting with the DS one, I don't really see any argument that they are are not far less original and inventive than the series used to be and they are a far cry from the creativity that has continued in the 3D games.
And I love 2D games. I love 2D artwork and the precision that 2D gameplay can bring. But New Super Mario Bros Wii was so uninspired and boring I gave up half way through. And the two Mario's this year look to only continue that terrible trend. It breaks my heart. I really want to love this series again but Nintendo is running it into the damn ground.
I get what people are saying when they say "Hey but there are millions of annualized dude bro games." I complain about those too. But to be completely honest, I frankly can stand playing one or two of those a year over a boring uninspired Mario game. At least those games have lots of high production values and ridiculous set pieces to keep me entertained for the five or so hours they last.
I keep looking for a sign that Wii U New Super Mario Bros will offer something new and I keep getting disappointed with every new piece of info I find out about it. I mean, it wouldn't even take much for me. If they even fucking took a chance with a different art style. Go back to hand drawn 2D, use ultra saturated bloom, or cell shading, or hyper realized CG. Something. Anything. The look of these games is tired. Not to mention that we just keep getting a circle jerk of nostalgia of the same exact enemies and references over and over again. It no longer works on me. I want new mechanics, new enemies and environments. An overhaul is long over due.
The DS, Wii, and 3DS game are virtually the same damn game and here is another one, it seems. Four games that all look and play the same with little in the way of new mechanics is far too many. Especially for such a revered franchise. And for the record, Halo deserved the same criticism but it seems at least they finally got the message with Halo 4. Though it took a new team. Maybe that's what Nintendo needs too. The team working on it is too afraid to to take any chances or at least views the gameplay and aesthetics as too sacrosanct to change.
Dude! Use spoiler tags.- BowserPeachkidnaps(SHOCKING NEWS)once again
Game Informer info, courtesy of Go Nintendo.
SMW-style world progression is a good thing to have; even though it wasn't reaaaaaally all that different from how SMB3 progressed, it definitely gave it a much more seamless presentation and it made figuring out where the secret levels were a lot more fun.
Wow, spoiler warning that last thing, dude, shit. I need some nuanced story to distract me from all this "pure gameplay", and you're fucking this up for me!
edit: Tag gets it!
Holy wow, badass. If it weren't already a day 1 purchase for me, I'd be saying it now. Between this and the "place blocks to helpGame Informer info, courtesy of Go Nintendo.
- game features an auto-scrolling, Boost Rush mode for more of a challenge
- dozens of levels across one world map, like Super Mario World
- map can be panned around and explored at any time
- game features an auto-scrolling, Boost Rush mode for more of a challenge
- multiple branching paths that let you pick which way to go
- this is much more than the tradition level choosing, which usually gives you only two paths to choose from
- mid-world fortresses guarded by Boom-Boom
- end-level castles guarded by Koopalings
Game Informer info, courtesy of Go Nintendo.
Game Informer spotted 7 worlds: Acorn Plains, Sparkling Waters (tropical), Frosted Glacier, Layer Cake Desert (complete with melting desserts), areas similar to Forest of Illusion and Sky World and a world surround by a tornado