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Hideki Kamiya: "Huge dev resources didn't help Capcom" #ShotsFired

Maybe Kamiya and P* should continue making there own games and stop taking shots at Capcom. There is too much history between the two and he's opinion on the subject will tend to be bias in any sense. Kamiya should be greatful to have worked with such a company regardless of there business mentality and production methods. Bayonetta was good, but it also had it's flaws, neglecting the fact that one of the versions of that said game was unplayable.
 
can't argue with the fact that port was a piece of shit.

If it was better than GOW, than maybe he did not have to be begging publisher to pick up B2 ;)

What? Sega's the one who owns Bayonetta and did the PS3 port, and their financial situation probably made them shitcan development of Bayonetta 2. When your IP owner doesn't want to fund your IP due to their own financial strains, it's still the developers fault?
 
The evangelizing of Platinum Games is getting a little out of hand. Their track record isn't perfect; Mad World was pretty bad and Vanquish was good, not great. Bayonetta is their best game of course but it's not better than DMC3.
 
What? Sega's the one who owns Bayonetta and did the PS3 port, and their financial situation probably made them shitcan development of Bayonetta 2. When your IP owner doesn't want to fund your IP due to their own financial strains, it's still the developers fault?

Absolutely. 1 million sales is not enough for a new ip in a hardcore genre.
 
Maybe Kamiya and P* should continue making there own games and stop taking shots at Capcom. There is too much history between the two and he's opinion on the subject will tend to be bias in any sense. Kamiya should be greatful to have worked with such a company regardless of there business mentality and production methods. Bayonetta was good, but it also had it's flaws, neglecting the fact that one of the versions of that said game was unplayable.

MIND. EX. PLODE.
 
Maybe Kamiya and P* should continue making there own games and stop taking shots at Capcom. There is too much history between the two and he's opinion on the subject will tend to be bias in any sense. Kamiya should be greatful to have worked with such a company regardless of there business mentality and production methods. Bayonetta was good, but it also had it's flaws, neglecting the fact that one of the versions of that said game was unplayable.

Yeah people with firsthand experience should keep their mouths shut. Leave the criticism to the Internet, sirs.
 
Maybe Kamiya and P* should continue making there own games and stop taking shots at Capcom. There is too much history between the two and he's opinion on the subject will tend to be bias in any sense. Kamiya should be greatful to have worked with such a company regardless of there business mentality and production methods. Bayonetta was good, but it also had it's flaws, neglecting the fact that one of the versions of that said game was unplayable.

Please, stop to say bullsh@t, bayonetta still remain the best in its own gender in this generation. Maybe just MGR can overtake it. & I have played the unplayable ps3 version.
P.S.
Anyway what exactly means Kamiya should be greatful to capcom? He can't criticize the actual capcom who has completely screw the quality of its game to become the activision of the japan? Look to DD or RE6, lack completely of the quality of the past generation, capcom today is not even the shadow of the past.
 
Dat Kamiya.

This is so great for so many reasons.

Kamiya is taking unecessary shots at Capcom. I think we could work out the production scale of RE5 just by looking at the end credits, RE6 will clearly be no different. So the fact that these guys are discussing Capcom's internal policies, its a step out of line. So yes, Kamiya and gang are talking alot of shit.

Edit: classy calling me an idiot. ;)

Please, stop to say bullsh@t, bayonetta still remain the best in its own gender in this generation. Maybe just MGR can overtake it. & I have played the unplayable ps3 version.
P.S.
Anyway what exactly means Kamiya should be greatful to capcom? He can't criticize the actual capcom who has completely screw the quality of its game to become the activision of the japan? Looked at DD or RE6, lack completely of the quality of the past generation.

Trying to make sense of this, but its not working. :/
 
I prefer Kamiya's style of shit-talking (harsh truth bombs) than Capcom's shit-talking (strong PR spin, outright lies).
 
Kamiya is taking unecessary shots at Capcom. I think we could work out the production scale of RE5 just by looking at the end credits, RE6 will clearly be no different. So the fact that these guys are discussing Capcom's internal policies, its a step out of line. So yes, Kamiya and gang are talking alot of shit.



Trying to make sense of this, but its not working. :/

Don't try, could be too tough for your mind. Anyway what Kamiya has said of so terrible about capcom? What I have read is not even that rude knowing him.
 
"Please, stop to say bullsh@t" "He can't criticize the actual capcom"

You're right, "too tough" for my mind.

Oh we have a perfect english man here, good. Is it really that tough to understand the concept of my bad english or you live in Buckingham palace? You can explain to me please what exactly has said Kamiya of so terrible about capcom? Why Kamiya can't criticize capcom?
 
Oh we have a perfect english man here, good. Is it that tough to understand the concept or you live in Buckingham palace? You can explain to me please what exactly has said Kamiya of so terrible about capcom? Why Kamiya can't criticize capcom?

Let's try not to derail this thread.

Like I said before Kamiya is talking about Capcom's internal policies, and essentially implying that quantity of staff does not equate to a quality driven product. He is talking shit about Capcom. He by all means can say whatever he wants, but thats hardly professional and the manner in which he is presenting he's point is silly.
 
The evangelizing of Platinum Games is getting a little out of hand. Their track record isn't perfect; Mad World was pretty bad and Vanquish was good, not great. Bayonetta is their best game of course but it's not better than DMC3.

The gaming industry needs it's P*... we need those plucky underdogs to rally around, especially against companies like Capcom who most view with some level of contempt because their management has neutered their developers creativity (or forced them to release incomplete games and selling the rest as on disc DLC).

That's not to say P* is without fault, only that they are needed if the game industry is going to become anything beyond throw-away yearly sequels... and remember Capcom plans to INCREASE the rate that games come out so more unoriginal titles will be flooding out soon.
 
Like I said before Kamiya is talking about Capcom's internal policies, and essentially implying that quantity of staff does not equate to a quality driven product. He is talking shit about Capcom. He by all means can say whatever he wants, but thats hardly professional and the manner in which he is presenting he's point is silly.

With games like Operation Raccoon City and DMC4, it's not an unfair implication to make. And let's face it: bringing up professionalism where Twitter and Kamiya are concerned is just useless wheel spinning.
 
With games like Operation Raccoon City and DMC4, it's not an unfair implication to make. And let's face it: bringing up professionalism where Twitter and Kamiya are concerned is just useless wheel spinning.

I still feel like ORC gets too much shit for a game that people knew was going to be a bargain bin title from day 1 given the devs and resources involved. It's just fine for what it is.

DMC4 I preferred to Bayonetta but that's just me.
 
With games like Operation Raccoon City and DMC4, it's not an unfair implication to make. And let's face it: bringing up professionalism where Twitter and Kamiya are concerned is just useless wheel spinning.

DMC4 was already an example, and ORC was co-developed. A fair amount of outsourcing, that's hardly a comparison worth making to a top tier financial and resource investment like RE6.
 
ORC was co-developed. A fair amount of outsourcing, that's hardly a comparison worth making to a top tier investment like RE6.
They'll probably end up comparable in quality
8XftA.gif
 
ORC was co-developed. A fair amount of outsourcing, that's hardly a comparison worth making to a top tier financial and resource investment like RE6.

Are you implying that top tier investment equals quality? If so, it sounds like you're set for a role in the publishing arm of the industry.
 
They'll probably end up comparable in quality
8XftA.gif

It's possible, I really couldn't care less to be honest because I'm not even going to buy the game. But I think it's kind of lame taking Kamiya's statements seriously when he is clearly just taking shots.

To be fair you're the one who started it off by making fun of his English.

Actually I didn't. I simply did not understand him, he then implied it was too tough for me to comprehend, and I quoted him on what I couldn't comprehend. Clearly I was making fun of his English. Why are you evening bringing this back up?
 
If it were on his twitter I might be more adverse, but he can make legit criticism in an edge interview, 'shots' or not.
 
It's possible, I really couldn't care less to be honest because I'm not even going to buy the game. But I think it's kind of lame taking Kamiya's statements seriously when he is clearly just taking shots.

The quality of a game like RE6 is kind of the crux of his point.
 
Actually I didn't. I simply did not understand him, he then implied it was too tough for me to comprehend, and I quoted him on what I couldn't comprehend. Clearly I was making fun of his English. Why are you evening bringing this back up?
To me it came off as making fun of his English, as well.

It wasn't really all that difficult to understand his intentions.
 
It's possible, I really couldn't care less to be honest because I'm not even going to buy the game. But I think it's kind of lame taking Kamiya's statements seriously when he is clearly just taking shots.

No one is taking Kamiya's statements as dead serious developer masterclass stuff. He's just doing his thing of being salty, but it's still fair to say that a larger team does not always crank out a quality product despite its obvious advantages.
 
I agree with the guy. You know what this means in real life terms right?
This means that no matter the number of staff, to be successful you need to make a great game first.
 
FFXIV is an extremely special case; most MMOs spend several years in development with a team of a couple hundred, for 14, they're trying to basically remake the game in a single year. Meaning pretty everyone in Square that's not desperately needed somewhere else is on the project plus they've been poaching all the talent they can from outside the company.

Will it work for them? Who knows. But the raw amount of work to do on the project makes Assassin's Creed look like Pong.

FFXIV is also a reputation issue as well I think. Square Enix can't have a numbered Final Fantasy fail and fail to the degree shown by FF14 when it launched. So they're likely willing to throw as much money and people behind it as possible. It's a do or die situation I think that warrants the amount of people on the project. The negative fallout is to great. However the benefits are even greater (as shown by Final Fantasy XI) since it's a stable source of income and they can eventually make back what they invest.
 
Are you implying that top tier investment equals quality? If so, it sounds like you're set for a role in the publishing arm of the industry.

Erm, no. I was actually trying to give you a better argument to stand with. You used ORC as an example, and I stated it's nothing in comparison to there much higher investments e.g. there most recent RE6.

To me it came off as making fun of his English, as well.

It wasn't really all that difficult to understand his intentions.

I didn't insult he's English in anyway, he simply implied I did and when he starting talking about Buckingham Palace, how did I respond? My intentions were clear and as clear as he's were to me in that case.
 
Theres no point of 600 people, it becomes a mess, people are assigned jobs and are expected to do them much like standard office work, there's not going to be individual input, or ideas coming from everyone but just a few elite.

Not to mention the communication problems with huge teams and motivational problems; these workers probably feel like they are doing someone else's game for them.
 
The larger problem with Capcom seems to be corporate management and treatment of employees. So with that in mind, I can agree with Kamiya.

That being said, it's not impossible for large development studios to make great games. The way Ubisoft works on the Assassin's Creed games while maintaining quality is what I'd consider the right way.

A smaller team though is probably more preferable since the project can be created with more cohesiveness amongst dev teams.
 
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