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What does NEOGAF think of the graphics on Wii U's second wave of games

....... Who gives a flying fuck? Like someone said, if it loogs good, it looks good.

There are many parts on God of War 3 where there's a bunch of nothing. Also that game has a lot of tricks thanks to the camera angles and such.

According to this ridiculous logic, that game (and many others that do similar things) aren't also impressive, right?
If its not squeezing the last piss out of its ding dong its unimpressive.
 

Terra

Member
Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics



I'm getting really tired that the majority of threads os NeoGAF lately is all "next gen oh yeah rendering triple x motherfucking hdr x 2000 moving grass omg is this next gen or not I won't buy if the graphics ain't good enough look at this it next gen u mad bro have u seen this 5000 triple buffering graphics you can even see the nasal hairs lucky me if I couldn't see the nasal hairs it would have been a no buy".
 

i-Lo

Member
Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics



I'm getting really tired that the majority of threads os NeoGAF lately is all "next gen oh yeah rendering triple x motherfucking hdr x 2000 moving grass omg is this next gen or not I won't buy if the graphics ain't good enough look at this it next gen u mad bro have u seen this 5000 triple buffering graphics you can even see the nasal hairs lucky me if I couldn't see the nasal hairs it would have been a no buy".

In this thread, the question (of the topic) explicitly outlines the parameters of the discussion. If you do not like it, kindly make your positive contribution to a thread that is to your liking instead. Posts like these that paint with a broad brush serve no purpose and is tantamount to spam.
 

Margalis

Banned
I don't think you understand.

You're claiming that developers on the 360 and PS3 could easily make their games look better but just choose not to for reasons nobody can explain and I'm the one that doesn't understand.

Got it.

I like how you referenced one of the most technically advanced PS2 games to make your point about cheap tricks vs. technical implementation. Because when I think SoTC I think "now there's a technically unsophisticated game that gets by on trickery!"

Also I would point out that "graphics" is technical implementation and not what you see on screen you need to make actual technical arguments - what is the lighting model, the shader complexity, the number of SH sample points and coefficients, the culling algorithm, etc. "Things in the background are drawn to 2D" is not much of a technical argument, especially when doing that requires extra work from the developer and is more sophisticated than leaving things as 3D models.

You might as well argue that culling a scene is "cheating" and that the most technically impressive games are those that don't cull, don't do a z-pass, etc.
 

Lizardus

Member
Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics



I'm getting really tired that the majority of threads os NeoGAF lately is all "next gen oh yeah rendering triple x motherfucking hdr x 2000 moving grass omg is this next gen or not I won't buy if the graphics ain't good enough look at this it next gen u mad bro have u seen this 5000 triple buffering graphics you can even see the nasal hairs lucky me if I couldn't see the nasal hairs it would have been a no buy".

You would think they would just build a PC for themselves and buy a controller and hook it up to their TV.
 

i-Lo

Member
Well, i am hoping by the time the Monolithsoft game comes out it would look as good as the tri-ace demo http://www.youtube.com/watch?v=6cuXgRVMvZ0

tech_shot_6.jpg

tech_shot_3.jpg

At 720p30fps, I believe visuals like these or very close to these should be achievable on WiiU sometime down the line. Of course, I do not know if it will be as free of aliasing in real time gameplay environment.
 
Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics



I'm getting really tired that the majority of threads os NeoGAF lately is all "next gen oh yeah rendering triple x motherfucking hdr x 2000 moving grass omg is this next gen or not I won't buy if the graphics ain't good enough look at this it next gen u mad bro have u seen this 5000 triple buffering graphics you can even see the nasal hairs lucky me if I couldn't see the nasal hairs it would have been a no buy".
Or you could choose to not click a thread with GRAPHICS in the title if you hate the subject so much.
 

Terra

Member
Ok. Well. I get your point. Sorry for getting off topic.

I can male a more sober comment and say that the graphical fixation about """"next gen"""" isn't healthy for anyone. Me at least, don't want to benchmark. I want to game. And about the topic then. The graphics will be hd, and that's cool. They look good. Hope they'll be fun to play too.
 

bhlaab

Member
It's weird that the games that look the worst in the OP are the ones made by Nintendo (Wind Waker and Pikmin). I know they have been working with Gamecube-level hardware for so long that shaders must feel exciting and new, but ease the fuck up! It's not 2005, bloom is a sometimes food now.
 

Sinistral

Member
Graphics are useless without great Art Direction.

Gears of War, technically impressive. Artistically very bland.
Xenoblade, artistically impressive. Technically mediocre.

X, amazing looking Art Direction with mature tech. Still early in production.

I too tire of people thinking only about the amount of polygons and raw power.

This is why I think the Wii U will succeed and hope the next gen consoles are not behemoths of complicated tech.
 

i-Lo

Member
Graphics are useless without great Art Direction.

Gears of War, technically impressive. Artistically very bland.
Xenoblade, artistically impressive. Technically mediocre.

X, amazing looking Art Direction with mature tech. Still early in production.

I too tire of people thinking only about the amount of polygons and raw power.

This is why I think the Wii U will succeed and hope the next gen consoles are not behemoths of complicated tech.

I was unaware that hardware power is inversely proportional to artistic freedom and creativity.
 

Terra

Member
Graphics are useless without great Art Direction.

Gears of War, technically impressive. Artistically very bland.
Xenoblade, artistically impressive. Technically mediocre.

X, amazing looking Art Direction with mature tech. Still early in production.

I too tire of people thinking only about the amount of polygons and raw power.

This is why I think the Wii U will succeed and hope the next gen consoles are not behemoths of complicated tech.

This.
 

squidyj

Member
X is what I expect from a next gen game. Based on the trailer, I think it blows away everything we have seen from PS3 and 360 easily. It is quite impressive how well it looks especially with the scale

Talk about being easily impressed.

Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics



I'm getting really tired that the majority of threads os NeoGAF lately is all "next gen oh yeah rendering triple x motherfucking hdr x 2000 moving grass omg is this next gen or not I won't buy if the graphics ain't good enough look at this it next gen u mad bro have u seen this 5000 triple buffering graphics you can even see the nasal hairs lucky me if I couldn't see the nasal hairs it would have been a no buy".


I think you're in the wrong thread.


I love that tri ace demo, spherical harmonics for brdf global illumination is hot stuff! not to mention the brdfs they use,

no Ks > 1 shit here
 
At 720p30fps, I believe visuals like these or very close to these should be achievable on WiiU sometime down the line. Of course, I do not know if it will be as free of aliasing in real time gameplay environment.

Hopefully an mlaa equivalent and i will be happy.
 

Ydahs

Member
No, Xenoblade is technically impressive, X is not.

What in that X trailer is impressive? There is grass pop in, poly count is EXTREMELY low. LOD for "accessible areas" at that distance are often rasterized into 2D backdrops and as you get closer LOD into 3D. SotC used the exact same technique. It worked extremely well. It worked extremely well in Xenoblade, and it works extremely well in X.

It's not a technically demanding feature.

Want to know why Skyrim looks like shit at a distance and runs like shit? Because they don't do these tricks.

JC2 also uses this trick IIRC.

Check out my previous post

The grass pop in is likely because the game is incomplete. Not even Xenoblade suffered from that, as it employed a graceful fade in approach for its LOD models.

Anyway, if you think it's not a technically impressive game, that's good and all, but I beg to differ. Take this shot for example:

awajv0.gif


For one, the draw distance is as good as it gets. It's clear as daylight with no standard current-gen fog to cleverly limit the draw distance. It also doesn't look sparse like many games with high draw distances. Sure, it uses LOD, but the majority of open world games in existence, whether console or PC, utilize LOD, or else you'd be stuck with crappy pop ins. It's not really a 'trick', but a standard design choice employed to maximize performance.

Another thing to note is the high quality self shadowing. The sword is casting a smooth shadow on the player's back. A lot games now do employ self shadowing though only to a certain extent, as the majority of its implementation is limited to main characters only and a limited amount of props. Take a look at the following GIF:

datscalexlqf1.gif


Pay attention to the smaller enemy. Not only is there self shadowing, but there is also a highly detailed shadow cast from the tree above onto the enemy, meaning there's dynamic projective shadowing cast from static environment objects onto dynamic objects. It's all realtime. When taking into account the scale of the game, that's bloody impressive. Also, as mentioned in my other post, the foliage is marvelous.

I also just realized the environment casts a reflection onto the water in both GIFs. Not a big deal at all, but at least we're gone from the awful Xenoblade water :p

MTXmhKq.png


This screen capture also shows that high-resolution normal maps and specular maps are being used, since even at that close distance, the detail on the enemy still holds up well.
Guess that's where the added RAM comes in handy. If the game manages to keep a locked framerate and a minimum 720p resolution, it will certainly be a lot more than just decent in comparison to PS3 and 360 titles.

Time will tell I guess.

Also, IIRC, Skyrim does use LOD, though probably not as effectively as some would've hoped.
 

Haunted

Member
Not to make a backhanded compliment, but I think they look pretty good for where they're coming from.

If you account for early footage, made in Japan, on weak hardware... yet they're still looking pretty good. I like it.
 
Are we not waiting for Direct Feed shots and videos now? Because frankly trying to judge from those shitty gifs can go either way.


Anyone can use it for hopium because of hidden flaws or hack it down because of hidden detail. Either way, the fact that we're arguing if it's as good as some of this gen's other titles should be dumb enough to get both sides to just focus on the technical side of it.
 

Persona7

Banned
Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics Graphics



I'm getting really tired that the majority of threads os NeoGAF lately is all "next gen oh yeah rendering triple x motherfucking hdr x 2000 moving grass omg is this next gen or not I won't buy if the graphics ain't good enough look at this it next gen u mad bro have u seen this 5000 triple buffering graphics you can even see the nasal hairs lucky me if I couldn't see the nasal hairs it would have been a no buy".

Why would you click on a thread specifically centered around graphics if it makes you angry?
 
You're claiming that developers on the 360 and PS3 could easily make their games look better but just choose not to for reasons nobody can explain and I'm the one that doesn't understand.

Got it.

I like how you referenced one of the most technically advanced PS2 games to make your point about cheap tricks vs. technical implementation. Because when I think SoTC I think "now there's a technically unsophisticated game that gets by on trickery!"

Also I would point out that "graphics" is technical implementation and not what you see on screen you need to make actual technical arguments - what is the lighting model, the shader complexity, the number of SH sample points and coefficients, the culling algorithm, etc. "Things in the background are drawn to 2D" is not much of a technical argument, especially when doing that requires extra work from the developer and is more sophisticated than leaving things as 3D models.

You might as well argue that culling a scene is "cheating" and that the most technically impressive games are those that don't cull, don't do a z-pass, etc.

Oh my Lord. Tricks help a game look great. I don't want everything rendered in it's fullest because it's a waste, and you get games that look like shit. Games that do trickery look fantastic, but the ONLY thing that this game is doing is that LOD rasterizing effect. GoW3 (which was mentioned above) was a whole shit ton of tricks. That scene were Kratos walks out and it's fucking ballistic outside, tornadoes and shit? Those tornadoes and effects were almost all 2D, but it still did fantastic things NEAR the player as well. Extremely high poly character models, fantastic shaders, great animations, high res textures, HDR lighting, MLAA. The image quality is pristine, at mostly 60fps.

What does X have to offer? "Scale?"

I don't give a shit if a game using back culling (which is basically standard...) or shadow maps to replicate the effect dynamic lights. What I care about is what the dev puts into the game. The "scale" is great. Being able to see the whole fucking distance is awesome, but you know what? PS3 and 360 can do that, and they have. Xenoblade had fucking amazing skyboxes... why not.... lets say implement "Red Dead Redemption" style skybox? Dynamic clouds that cast shadows on the fast landscape. Why not... add birds here and there... Fix that coast line... the water looks awesome shader wise, but create some awesome coastline effect.
 

OniShiro

Banned
Compared to PC, it's not impressive.
Compared to PS3/360 its decent.
Compared to Wii. It's impressive.

The art direction really goes a long way. Look at Xenoblade. Fantastic looking game for Wii. Great art direction. Lovely environments, but the trailer for Xenoblade, as glorious as it does (just like the original) it's not technically impressive.

I completely agree, technically they are on par or slightly better than current gen, but art direction is great, specially on Yoshii, Zelda HD and 101, Xenoblade in my opinion looks awfull, it looks too foggy/greyish/desaturated, but maybe it's just the footage and it will look better on the Wii U.
 
I completely agree, technically they are on par or slightly better than current gen, but art direction is great, specially on Yoshii, Zelda HD and 101, Xenoblade in my opinion looks awfull, it looks too foggy/greyish/desaturated, but maybe it's just the footage and it will look better on the Wii U.

Nah bro. You're wrong. /sarcasm
 
Did you played Xenoblade ? Or do you really want to try to argue that Lair and X look on par ?

nobody is arguing that. people are arguing whether X is technically impressive , which it doesn't. Looks great artistically, and not many people are going to deny that, but a deformed terrain mesh with a texture on it isn't anything to gawk at as the 2nd coming of graphics.
 

Lizardus

Member
nobody is arguing that. people are arguing whether X is technically impressive , which it doesn't. Looks great artistically, and not many people are going to deny that, but a deformed terrain mesh with a texture on it isn't anything to gawk at as the 2nd coming of graphics.

No one is saying that. Everyone is saying that it looks marginally better than what PS360 can do, which is getting so much resistance for some reason.
 
No, Xenoblade is technically impressive, X is not.

What in that X trailer is impressive? There is grass pop in, poly count is EXTREMELY low. LOD for "accessible areas" at that distance are often rasterized into 2D backdrops and as you get closer LOD into 3D. SotC used the exact same technique. It worked extremely well. It worked extremely well in Xenoblade, and it works extremely well in X.

It's not a technically demanding feature.

Want to know why Skyrim looks like shit at a distance and runs like shit? Because they don't do these tricks.

JC2 also uses this trick IIRC.



Check out my previous post

The grass pop in is likely because the game is incomplete. Not even Xenoblade suffered from that, as it employed a graceful fade in approach for its LOD models.

Anyway, if you think it's not a technically impressive game, that's good and all, but I beg to differ. Take this shot for example:

awajv0.gif


For one, the draw distance is as good as it gets. It's clear as daylight with no standard current-gen fog to cleverly limit the draw distance. It also doesn't look sparse like many games with high draw distances. Sure, it uses LOD, but the majority of open world games in existence, whether console or PC, utilize LOD, or else you'd be stuck with crappy pop ins. It's not really a 'trick', but a standard design choice employed to maximize performance.

Another thing to note is the high quality self shadowing. The sword is casting a smooth shadow on the player's back. A lot games now do employ self shadowing though only to a certain extent, as the majority of its implementation is limited to main characters only and a limited amount of props. Take a look at the following GIF:

datscalexlqf1.gif


Pay attention to the smaller enemy. Not only is there self shadowing, but there is also a highly detailed shadow cast from the tree above onto the enemy, meaning there's dynamic projective shadowing cast from static environment objects onto dynamic objects. It's all realtime. When taking into account the scale of the game, that's bloody impressive. Also, as mentioned in my other post, the foliage is marvelous.

I also just realized the environment casts a reflection onto the water in both GIFs. Not a big deal at all, but at least we're gone from the awful Xenoblade water :p

MTXmhKq.png


This screen capture also shows that high-resolution normal maps and specular maps are being used, since even at that close distance, the detail on the enemy still holds up well.
Guess that's where the added RAM comes in handy. If the game manages to keep a locked framerate and a minimum 720p resolution, it will certainly be a lot more than just decent in comparison to PS3 and 360 titles.

Time will tell I guess.

Also, IIRC, Skyrim does use LOD, though probably not as effectively as some would've hoped.

This is how you defend a point!


[waits for counter argument]
JokerPopcorn_zpsd6551ceb.gif
 

Anteater

Member
I think they look good, but will have to see the performance of X in the finished product. These are the quality I will be quite satisfied with as long as they perform well enough at 720p, and better looking and larger scale than some of the ps360 games that struggles in performance (dragon's dogma, skyrim).
 
Yup. Do game devs even develop stuff on retail hardware? If not, what's the point of this thread again?

edit: my original question was "do we know if these samples came from actual wii u hardware?"

They develop using development kits, which in their final form, effectively mimic the specifications and performance of the console. Early kits, while the console is in development, may use equivalent hardware to simulate performance, but final kits include the retail microchips (right?).

The footage shown will be either running on Wii U hardware, or simulated/developed to be running on it. They're (presumably) not target renders. The only exception, maybe, is the Wind Waker HD stuff, which might be test shots from when the team was experimenting with HD and art styles.

I know someone can explain it better than that, so feel free
 
datscalexlqf1.gif



Again, and people say next gen sucks because it pales compared to top PC GPU's, etc.

Look at the above and note next gen will have at least 5 times the power. Be real people, it's gonna look stupid good.

Maybe this gif is the Wii U's alleged superior GPU showing up, although again I'm still not totally sure 360 couldn't do this game.
 

Medalion

Banned
The graphics look better cuz Nintendo aren't doing them by themselves, but through collabs with people that know something about HD systems
 
Just asked my brother what he though graphically of the trailer. He watched it in 720p by the way. (Not perfect, but better than nothing).

Him [1:35 AM]: looks alright
Him [1:35 AM]: areas are wide open but at the same time very bare
Me [1:35 AM]: do you think the ps3 or 360 can pull off such a game?
Him [1:37 AM]: probably
Him [1:37 AM]: I mean, it doesn't look like anything mind blowing that I haven't seen before
Him [1:38 AM]: let me see a side by side comparison between that and farcry 3 for console while on a hang glider
Him [1:39 AM]: has to be on hang glider for the comparison cuz that way you get the same wide open draw distance
Him [1:39 AM]: cuz FC3 has a lot of stuff in the game, it's not bare
Him [1:40 AM]: so you wont see a large draw distance otherwise
Me: [1:41 AM]: http://youtu.be/lKdnS5frw7w?t=10m45s
Him [1:45 AM]: that xenoblade game looks a bit more detailed for the distant stuff
Me [1:46 AM]: yeah.
Me [1:46 AM]: I think there is more stuff going on in FC3
Me [1:47 AM]: much more in terms of AI, trees, lighting effects, etc.
Him [1:47 AM]: yeah, all the vegetation
Him [1:47 AM]: xenoblade was pretty bare

There you have it
Here is footage of the console version of Far Cry 3.
http://youtu.be/lKdnS5frw7w?t=10m45s
 

SteeloDMZ

Banned
I'm sure I missed the funny part somewhere...

His humour is usually this dry.

Just asked my brother what he though graphically of the trailer. He watched it in 720p by the way. (Not perfect, but better than nothing).

Him [1:35 AM]: looks alright
Him [1:35 AM]: areas are wide open but at the same time very bare
Me [1:35 AM]: do you think the ps3 or 360 can pull off such a game?
Him [1:37 AM]: probably
Him [1:37 AM]: I mean, it doesn't look like anything mind blowing that I haven't seen before
Him [1:38 AM]: let me see a side by side comparison between that and farcry 3 for console while on a hang glider
Him [1:39 AM]: has to be on hang glider for the comparison cuz that way you get the same wide open draw distance
Him [1:39 AM]: cuz FC3 has a lot of stuff in the game, it's not bare
Him [1:40 AM]: so you wont see a large draw distance otherwise
Me: [1:41 AM]: http://youtu.be/lKdnS5frw7w?t=10m45s
Him [1:45 AM]: that xenoblade game looks a bit more detailed for the distant stuff
Me [1:46 AM]: yeah.
Me [1:46 AM]: I think there is more stuff going on in FC3
Me [1:47 AM]: much more in terms of AI, trees, lighting effects, etc.
Him [1:47 AM]: yeah, all the vegetation
Him [1:47 AM]: xenoblade was pretty bare

There you have it
Here is footage of the console version of Far Cry 3.
http://youtu.be/lKdnS5frw7w?t=10m45s

Sounds like your bro knows what he's talking about, yo.
 
I asked his honest opinion. He's got a 360/PS3 and PC (runs every game at max). He said it looks bare. My complaint that I've been saying the whole time.

Bro.

LMAO Phosphor... I've got a top of the line PC and this game looks better than most every MMO I've seen, and puts other 'console' open world games to shame.

:tom:
 

UrbanRats

Member
I think the X game looks really, really good, maybe even better than x360/ps3-good, but i want to wait for it to come out, as i've been burned by bullshot videos before.
The rest looks ok, not particularly impressive.

Zelda WW HD looks horrible, like someone dumping an ENB without adjusting bloom and shit.
 
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