So it's coming in 2013?
If only there was a LttP remake for VC.
Fall 2013, apparently.
if it's nintendos flagship holiday 2013 game I will be pretty disappointed. I love wind waker, but if it doesnt have extra content then probably wont buy it. I completed wind waker 3 times already, and last playthrough was last year.
I doubt that Wind Waker will be Nintendo's "flagship" title for the holiday, more likely I view it as something to fill in the early fall months leading up to the major season, i.e. some time in August or September. If they deliver on what they said was coming for E3, I could see the new Mario Kart being the title that gets the big November/December push, possibly alongside one of the other smaller projects, like Yoshi or Wonderful 101.
if it's nintendos flagship holiday 2013 game I will be pretty disappointed. I love wind waker, but if it doesnt have extra content then probably wont buy it. I completed wind waker 3 times already, and last playthrough was last year.
Wait, y'all want new dungeons?
That's definitely not going to happen, I don't even know why anyone would bring that up.
Well, they remade OoT as it were(sorta), and I'm sure MM is being considered for 3ds as well so I think all bets are on.let's save remakes for games that aren't perfect.
Because the lack of dungeons is the biggest flaw in Wind Waker and it has one of the most blatantly obvious examples of a cut dungeon.
Also, if you weren't a crappy player, you would have the cyclone warping song by then and traveling was a snap.
Here are some changes I could think of:
1) Modifying the "fetch-quest" at the end
2) Waves and tides in the ocean
3) Increase damage taken per hit for a better balanced challenge
4) Some orchstrated music pieces
5) An extra dungeon/ modified "master quest"
6) Extra islands and easter eggs.
This isn't the GBA days.nintendo does it annual rehashing of old franchises insteading of making new games.
The triforce hunt was designed to change the pace of dungeon-to-dungeon and it was actually kind of fun because along the way you found lots of new areas, items, and characters to interact with, in my opinion. It overstayed its welcome but it was kind of neat.
Also, if you weren't a crappy player, you would have the cyclone warping song by then and traveling was a snap.
The triforce hunt was shoehorned in because they were up against a deadline and HAD to have the game out on time. That's the ONLY reason it is there.
I dunno, like half of the Fish-Men hints have something to do with the pieces or charts, Tingle's only purpose in the game is to decipher the charts, and a significant portion of the islands and sidequests have to do with the pieces or charts. There's no indication that the hunt itself was shoehorned in.
To make me happy they really just need to tune down the contrast and halve the bloom. I actually really like the shadow effects. And if I get sick of it I still have Dolphin.
It'd be nice if they had an option to choose "Original Graphics" or "updated Graphics" in a menu somewhere, too.
I don't know.. I think WW does not have to be dungeon-heavy. I felt the pacing for most of the game was very good. The issue was the mandatory Triforce quest. If you didnt explore the world, it could take a long time to finish that. While some missions was cool (like tracking the ghost ship and the Ice/Fire mountains), others does seem to be there as filler for something that would have been more interesting. (like Tingle asking for all that money).7) Add in the 3 missing dungeons (Nayru's Pearl, Fire Temple, & Ice Temple)
8) Make it so that changing wind direction is less tedious
9) Can have the sail & one other item out at the same time on the boat
10) Fix the statues sidequest so you automatically get the statue when you take a correct picture (instead of running back and forth all the damn time)
The triforce hunt was shoehorned in because they were up against a deadline and HAD to have the game out on time. That's the ONLY reason it is there.
With Wind Waker, it wasn’t that we removed dungeons because of time constraints or anything like that. Actually, we thought that there was just too much volume. So we reduced it to something that we thought was much more manageable to the end user.
But having released it, we heard from North American end users that there wasn’t enough and they wanted more. So with Twilight Princess, we added one more dungeon than was in Ocarina of Time.
I wonder if he'll still be considering that for WW HD release...With Wind Waker, it wasnt that we removed dungeons because of time constraints or anything like that. Actually, we thought that there was just too much volume. So we reduced it to something that we thought was much more manageable to the end user.
But having released it, we heard from North American end users that there wasnt enough and they wanted more. So with Twilight Princess, we added one more dungeon than was in Ocarina of Time.
I also don't believe that they'll make sweeping changes to the game itself, I mean, the title itself implies that it's just a graphical upgrade.
I often wonder what the cut dungeons were like.
I know they were incorporated into TP, but I wonder how close to completion they were. Like, was it just a couple of puzzles scattered around, or are two dungeons in TP pretty much lifed completely from WW? Which ones? I wish more games had 'making ofs' and such, game development is so interesting.
If you notice the original reveal trailer for Twilight Princess, there's a scene where he's pushing a block and it's still using the Wind Waker push animation:
http://www.youtube.com/watch?v=ZRDOVNuZMBk (0:27 for reference)
Maybe whatever dungeon he is in is a formerly Wind Waker dungeon?
let's save remakes for games that aren't perfect.
Link's animations have nothing to do with where he is.
Join in on the prayer circlei hope the soundtrack becomes fully orchestrated.
That screenshot is a good reason why people should wait for actual video and/or when it's closer to final. In still shots, Wind Waker looks like BSPs floating in a blue skybox. The actual motion/animation of the game is what sells it.
There are a few things in the game like that. Even back then, I remember having the impression that Wind Waker was only half-finished.I really hope they fix the Jabun part. It, more so than the Triforce quest, seems like the very laziest and rushed part of the game to me.
Even the island Jabun is on is marked on the Wind Waker map as an "important" island still (like Outset, Forsaken, Dragon, Forest, and the like), even though there's absolutely nothing special about it. It entirely feels like in the last second of development, they replaced the important, level-containing island with garbage, and instead just gave you the important item that was found in the level.
Even as a kid, I was disappointed...
Wind Waker is one of my favourite Zeldas. It gets a lot of hate, but dat charm.
Hook this into my veins.
No, the teleport spots often weren't ideal and you still wasted too much time on the empty sea. A big chunk of the map wasn't covered at all, because you would go inside an island for an upgrade early on, but can't leave it whenever you go there by warping until the end.
Really, there just needs to be more exciting shit to happen and discover while sailing. Even the regular islands are mostly underwhelming as fuck, so that doesn't help either. More dungeons were never needed, on the other hand. If anything, the ones that are in should have been improved, they might just be the worst in the series. The partner dungeons were especially annoying.
lol, though I was excited at first, I just again realise how bad of an entry this game was to the Zelda series and any other remake would have been preferable Unless they really improve it Zero Mission/REmake style.
None of the original content can be altered without possibly ruining the experience for some portion of the user base. I enjoy the Triforce hunt, for example.