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The Legend of Zelda: The Wind Waker HD Announced

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Doorman

Member
if it's nintendos flagship holiday 2013 game I will be pretty disappointed. I love wind waker, but if it doesnt have extra content then probably wont buy it. I completed wind waker 3 times already, and last playthrough was last year.

I doubt that Wind Waker will be Nintendo's "flagship" title for the holiday, more likely I view it as something to fill in the early fall months leading up to the major season, i.e. some time in August or September. If they deliver on what they said was coming for E3, I could see the new Mario Kart being the title that gets the big November/December push, possibly alongside one of the other smaller projects, like Yoshi or Wonderful 101.
 
I doubt that Wind Waker will be Nintendo's "flagship" title for the holiday, more likely I view it as something to fill in the early fall months leading up to the major season, i.e. some time in August or September. If they deliver on what they said was coming for E3, I could see the new Mario Kart being the title that gets the big November/December push, possibly alongside one of the other smaller projects, like Yoshi or Wonderful 101.

I wish Smash Bros would be ready for next x-mas. I guess that's not realistic.
 

Frillen

Member
if it's nintendos flagship holiday 2013 game I will be pretty disappointed. I love wind waker, but if it doesnt have extra content then probably wont buy it. I completed wind waker 3 times already, and last playthrough was last year.

Mario Kart Wii U will be.
 

Branduil

Member
Wait, y'all want new dungeons?
That's definitely not going to happen, I don't even know why anyone would bring that up.

Because the lack of dungeons is the biggest flaw in Wind Waker and it has one of the most blatantly obvious examples of a cut dungeon.
 
Wind Waker was rushed, and I dont understand why. The game came out in March in America. They easily given it another 6 months in development, especially since there was no shortage of good games at that time period. Metroid Prime came out just 4 months earlier.
 

Yonafunu

Member
Because the lack of dungeons is the biggest flaw in Wind Waker and it has one of the most blatantly obvious examples of a cut dungeon.

It's really not though. Streamlining the Triforce-hunt and some of the minor annoyances is more important imo. I was perfectly fine with the amount of dungeons. Also, they're really not going to, and shouldn't, spend resources on new dungeons for a remake, especially when they're in the middle of developing 2 brand new games.
 
Also, if you weren't a crappy player, you would have the cyclone warping song by then and traveling was a snap.

No, the teleport spots often weren't ideal and you still wasted too much time on the empty sea. A big chunk of the map wasn't covered at all, because you would go inside an island for an upgrade early on, but can't leave it whenever you go there by warping until the end.

Really, there just needs to be more exciting shit to happen and discover while sailing. Even the regular islands are mostly underwhelming as fuck, so that doesn't help either. More dungeons were never needed, on the other hand. If anything, the ones that are in should have been improved, they might just be the worst in the series. The partner dungeons were especially annoying.

lol, though I was excited at first, I just again realise how bad of an entry this game was to the Zelda series and any other remake would have been preferable :( Unless they really improve it Zero Mission/REmake style.
 

Marlowe89

Member
I second Yonafunu's statement. One or two more dungeons certainly wouldn't hurt, but I was always fine with the amount of dungeons in the original Wind Waker. A Zelda with too much dungeon-crawling would kinda ruin the experience for me.
 

BGBW

Maturity, bitches.
On my second play through I didn't warp at all (apart from the required one). Of course this was a minimal run so I usually found myself only sailing three squares tops.
 
My biggest complaint is the lack of cel shading.. otherwise, everything else looks stellar. If they can recapture the cartoony shading and shadows it will be perfect.

As for the color pallet swap, I don't mind, but I do suppose the original has the edge.
 
nintendo does it annual rehashing of old franchises insteading of making new games.

however, if they add the 2 missing dungeons, this might be a worthwhile venture.
 

thefro

Member
Here are some changes I could think of:

1) Modifying the "fetch-quest" at the end

2) Waves and tides in the ocean

3) Increase damage taken per hit for a better balanced challenge

4) Some orchstrated music pieces

5) An extra dungeon/ modified "master quest"

6) Extra islands and easter eggs.

7) Add in the 3 missing dungeons (Nayru's Pearl, Fire Temple, & Ice Temple)

8) Make it so that changing wind direction is less tedious

9) Can have the sail & one other item out at the same time on the boat

10) Fix the statues sidequest so you automatically get the statue when you take a correct picture (instead of running back and forth all the damn time)
 

Revven

Member
There's so many things this remake could have changed even if Nintendo does the bare minimum. From allowing more picture slots to Tingle Tuner seeing more usage to item management adjustments (placing the sail on a more convenient button rather than having to equip it all the time and touch screen item access), etc. Like, the game really does benefit from even the smallest things which makes me excited about this release; even if they don't fix some of the more glaring flaws, the smaller ones that are likely to come contribute to some of those anyway.
 

Xun

Member
There's something about the Wind Waker which makes me all giddy.

I'd probably regard it as my favourite Zelda in all honesty.

Everything worked so beautifully.
 

Nekofrog

Banned
The triforce hunt was designed to change the pace of dungeon-to-dungeon and it was actually kind of fun because along the way you found lots of new areas, items, and characters to interact with, in my opinion. It overstayed its welcome but it was kind of neat.

Also, if you weren't a crappy player, you would have the cyclone warping song by then and traveling was a snap.

The triforce hunt was shoehorned in because they were up against a deadline and HAD to have the game out on time. That's the ONLY reason it is there.
 
The triforce hunt was shoehorned in because they were up against a deadline and HAD to have the game out on time. That's the ONLY reason it is there.

I dunno, like half of the Fish-Men hints have something to do with the pieces or charts, Tingle's only purpose in the game is to decipher the charts, and a significant portion of the islands and sidequests have to do with the pieces or charts. There's no indication that the hunt itself was shoehorned in.
 
To make me happy they really just need to tune down the contrast and halve the bloom. I actually really like the shadow effects. And if I get sick of it I still have Dolphin.

It'd be nice if they had an option to choose "Original Graphics" or "updated Graphics" in a menu somewhere, too.
 
I dunno, like half of the Fish-Men hints have something to do with the pieces or charts, Tingle's only purpose in the game is to decipher the charts, and a significant portion of the islands and sidequests have to do with the pieces or charts. There's no indication that the hunt itself was shoehorned in.

Eiji Aonuma said it was a rushjob himself.
 

Nilaul

Member
Windwaker HD reminded me of this little comic lol:

zGUDj96.jpg
 

Randdalf

Member
To make me happy they really just need to tune down the contrast and halve the bloom. I actually really like the shadow effects. And if I get sick of it I still have Dolphin.

It'd be nice if they had an option to choose "Original Graphics" or "updated Graphics" in a menu somewhere, too.

I don't think the screens they showed are anything like what the finished product will look like. To be honest, it looks like they threw a level from the Wind Waker into the engine that runs Nintendo Land out of curiosity. I think the actual final product will look much cleaner and cohesive.

I also don't believe that they'll make sweeping changes to the game itself, I mean, the title itself implies that it's just a graphical upgrade. Though knowing Nintendo's past efforts at re-releasing titles, they might add an extra dungeon or something.
 
7) Add in the 3 missing dungeons (Nayru's Pearl, Fire Temple, & Ice Temple)

8) Make it so that changing wind direction is less tedious

9) Can have the sail & one other item out at the same time on the boat

10) Fix the statues sidequest so you automatically get the statue when you take a correct picture (instead of running back and forth all the damn time)
I don't know.. I think WW does not have to be dungeon-heavy. I felt the pacing for most of the game was very good. The issue was the mandatory Triforce quest. If you didnt explore the world, it could take a long time to finish that. While some missions was cool (like tracking the ghost ship and the Ice/Fire mountains), others does seem to be there as filler for something that would have been more interesting. (like Tingle asking for all that money).

I think WW is one of the Zelda games should be remade because it is an excellent game but was suffered from pacing issues and some incomplete areas due to its rushed development time.

I agree with 8) I think 9) was not really a problem, but 10) was part of filler issue I mentioned before.

I thought of another one:

11) More than two warps for the sea. It is weird that the Zelda game with the biggest overworld has the smaller number of warps.
 

daxy

Member
The triforce hunt was shoehorned in because they were up against a deadline and HAD to have the game out on time. That's the ONLY reason it is there.

Aonuma:
With Wind Waker, it wasn’t that we removed dungeons because of time constraints or anything like that. Actually, we thought that there was just too much volume. So we reduced it to something that we thought was much more manageable to the end user.
But having released it, we heard from North American end users that there wasn’t enough and they wanted more. So with Twilight Princess, we added one more dungeon than was in Ocarina of Time.

So, not quite.
 

Meesh

Member
With Wind Waker, it wasn’t that we removed dungeons because of time constraints or anything like that. Actually, we thought that there was just too much volume. So we reduced it to something that we thought was much more manageable to the end user.
But having released it, we heard from North American end users that there wasn’t enough and they wanted more. So with Twilight Princess, we added one more dungeon than was in Ocarina of Time.
I wonder if he'll still be considering that for WW HD release...
 

Ein Bear

Member
I often wonder what the cut dungeons were like.

I know they were incorporated into TP, but I wonder how close to completion they were. Like, was it just a couple of puzzles scattered around, or are two dungeons in TP pretty much lifed completely from WW? Which ones? I wish more games had 'making ofs' and such, game development is so interesting.
 

FyreWulff

Member
I often wonder what the cut dungeons were like.

I know they were incorporated into TP, but I wonder how close to completion they were. Like, was it just a couple of puzzles scattered around, or are two dungeons in TP pretty much lifed completely from WW? Which ones? I wish more games had 'making ofs' and such, game development is so interesting.

If you notice the original reveal trailer for Twilight Princess, there's a scene where he's pushing a block and it's still using the Wind Waker push animation:

http://www.youtube.com/watch?v=ZRDOVNuZMBk (0:27 for reference)

Maybe whatever dungeon he is in is a formerly Wind Waker dungeon?
 

Yagharek

Member
That screenshot is a good reason why people should wait for actual video and/or when it's closer to final. In still shots, Wind Waker looks like BSPs floating in a blue skybox. The actual motion/animation of the game is what sells it.

Indeed. To this day, Wind Waker is one of only two games that have ever convinced me to buy them from the first second I saw it in motion. The other game was Ridge Racer on a friend's import PSP.

I remember being aware of WW from screenshots in EGM, but I didnt have a GC back then when it was first announced. I had one by the time the demo disc came in the shipping to the EB I worked at at the time. Instantly put down an order for the CE.

It is perhaps the best looking game from its time, and I cant think of many games that will age as gracefully.

Though I still havent finished it.
 
I really hope they fix the Jabun part. It, more so than the Triforce quest, seems like the very laziest and rushed part of the game to me.

Even the island Jabun is on is marked on the Wind Waker map as an "important" island still (like Outset, Forsaken, Dragon, Forest, and the like), even though there's absolutely nothing special about it. It entirely feels like in the last second of development, they replaced the important, level-containing island with garbage, and instead just gave you the important item that was found in the level.

Even as a kid, I was disappointed...
 

Red

Member
I really hope they fix the Jabun part. It, more so than the Triforce quest, seems like the very laziest and rushed part of the game to me.

Even the island Jabun is on is marked on the Wind Waker map as an "important" island still (like Outset, Forsaken, Dragon, Forest, and the like), even though there's absolutely nothing special about it. It entirely feels like in the last second of development, they replaced the important, level-containing island with garbage, and instead just gave you the important item that was found in the level.

Even as a kid, I was disappointed...
There are a few things in the game like that. Even back then, I remember having the impression that Wind Waker was only half-finished.
 

Spinluck

Member
Wind Waker is one of my favourite Zeldas. It gets a lot of hate, but dat charm.

Hook this into my veins.


It gets hate?

It's a terrific game, and the best 3d Zelda.

The triforce hunt is one of my main gripes with the game, definitely one of it's weaknesses. It would've been cool if the tinkered with last parts of the game a bit for this enhanced re-release.
 

The Lamp

Member
No, the teleport spots often weren't ideal and you still wasted too much time on the empty sea. A big chunk of the map wasn't covered at all, because you would go inside an island for an upgrade early on, but can't leave it whenever you go there by warping until the end.

Really, there just needs to be more exciting shit to happen and discover while sailing. Even the regular islands are mostly underwhelming as fuck, so that doesn't help either. More dungeons were never needed, on the other hand. If anything, the ones that are in should have been improved, they might just be the worst in the series. The partner dungeons were especially annoying.

lol, though I was excited at first, I just again realise how bad of an entry this game was to the Zelda series and any other remake would have been preferable :( Unless they really improve it Zero Mission/REmake style.

I honestly thought it would have been wonderful to dive off the boat and look for stuff underwater.

But I know that if they had done that, the would have had to model Hyrule under the water, and that would have spoiled the entire game's ending lol.
 
I hate to be that guy, but there won't be any content changes to the re-release. In the OoT3D Iwata Asks, Grezzo said Miyamoto explicitly forbid them from altering the content as players of the original would feel that their memories had been betrayed.

None of the original content can be altered without possibly ruining the experience for some portion of the user base. I enjoy the Triforce hunt, for example.
 
None of the original content can be altered without possibly ruining the experience for some portion of the user base. I enjoy the Triforce hunt, for example.

I didn't think it was so bad myself. But I can't imagine anyone being mad about a couple mini-dungeons added to replace it.

There were no real flaws with OoT. This isn't true with WW. There are quite a few things that can easily be fixed to make the game even more amazing.
 
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