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VGleaks: Orbis Unveiled! [Updated]

tkscz

Member
So everything that's been said up until now. Got it. Well, at least it doesn't sound too expensive.
 

lherre

Accurate
TBH, it's in line with how AMD often seems to talk about these things (render backends vs individual rops, CU texture units vs individual texture filter units)...so I wouldn't be too hard on them about that. It might well be just how it's described in the docs.

It's possible
 
so now we have more detailed specs, is it really a wash between the two as has been suggested or is it looking like sony have a clear advantage?

I know very little about this stuff, but my gut tells me that initial software will indeed be a wash, but once second, third year software starts to hit shelves, I fear microsoft's machine might start to show its weaknesses.
 

bobbytkc

ADD New Gen Gamer
outside of square I don't see any dev devoting lots of space to prerendered cutscenes anymore. I think that practice is pretty much dead.
You will see more, cuz blu ray.

There is little disadvantage to using a prerendered cutscene. It looks better, allows you to load the next section, and doesn't even cost that much to do if you do it in engine like uncharted.
 
If it is true (which I hope) then 72 TUs will bring the GPU once again between 7850 and 7870. This should make for some really beautiful results.



Apparently you multiply both figures by 4.

Yeah I know, but they still got the figures wrong. They don't know what they are talking about. Someone is giving them information, and wrong information at that.

What read speed numbers have you heard?

Bluray speeds are constant. They mention different bandwidths at different (inner/outer)parts of the disc. That's incorrect.
 
I wonder if sony or wiiu will add voice control. Most of what the kinect does outside of games is voice control. Sony already has the pseye. It would be a way to cut into that market without the expense of kinect.

Anyone know how much kinects cost is? I remember people saying ms was taking a hit on it. One of the things that othervcompanies were wary of was that they would have to sell it at a loss to make it viable. Even if the cost has come down quite a bit since launch, you have to assume itll automatically increase MS cost in new console (over sony at least). Would MS be willing to sell it at a loss just match the concole price? Consoles traditionally have not been to worried at selling at a loss because tbey can make up their profits in software sales. But MS is the weakest in this regard. It may be a tough spot for them

There's no way Ms is going to be the most expensive.

And if there's a company that can take a hit, it's Microsoft.
 

RoboPlato

I'd be in the dick
The new h265 codec should also help keep size of prerendered cutscenes down and raise quality so those won't take up nearly as much space.
 

Reiko

Banned
so now we have more detailed specs, is it really a wash between the two as has been suggested or is it looking like sony have a clear advantage?

I know very little about this stuff, but my gut tells me that initial software will indeed be a wash, but once second, third year software starts to hit shelves, I fear microsoft's machine might start to show its weaknesses.

Seeing more detailed specs on Orbis would make one believe the 2 consoles aren't a wash. But not seeing the entire picture in either box could do that.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
specsspecsspecsspecsspecs

I won't care until I see the games (not the tech demos).
 
My only conclusion about Microsoft completely stopping to report Kinect numbers is that it fell off a cliff which makes a lot of sense when software support was beyond abysmal. Kinect 1 will probably work with Durango at launch but Kinect 2 will probably be out post launch.
 
Please be a 'significantly evolved' dualshock controller... as in evolved into a 360 controller, otherwise I'm going to have suffer the long wait for a decent third-party controller that fills the role so I can game comfortably.
 
so now we have more detailed specs, is it really a wash between the two as has been suggested or is it looking like sony have a clear advantage?

I know very little about this stuff, but my gut tells me that initial software will indeed be a wash, but once second, third year software starts to hit shelves, I fear microsoft's machine might start to show its weaknesses.

This doesn't really tell us anything we didn't already know- it's basically a non event.

The Orbis has a hardware advantage re: the GPU and its RAM, but rumors are that Durango will allow devs to get closer to the theoretical max of the console- whether that's through better support or secret sauce, no one is sure.

In practice they'll likely be close for most third party games, with sony's first party pulling way ahead.
 

abadguy

Banned
But Tobor's point stands. Kinect was a mid-gen peripheral to sell to casuals and get them to buy cheap 4GB arcade 360s. That doesn't sit with launching a high priced console appealing initially to core gamers (especially as those casuals only just bought a kinect a couple of years ago, they aren't in the market for a new console yet)

Why not save the cost and release mid-gen?

They'll probably include it, and they'll do some embarrasing Minority Report shenanigans with the OS that people will lap up and then just use the controller like normal.


Kinect is my biggest 'I don't get it' this gen.

Yeah, i don't see MS packing it in with every xbox either. I just don't buy them packing it in when they can make money selling an upgraded version separately for over 100 bucks.
We'll see...
 

Derrick01

Banned
Please be a 'significantly evolved' dualshock controller... as in evolved into a 360 controller, otherwise I'm going to have suffer the long wait for a decent third-party controller that fills the role so I can game comfortably.

Well the last rumors that came up mentioned something like a touch pad on the controller, either a shitty rear pad like on Vita or a front touch screen. So don't get your hopes too high.
 

daveo42

Banned
so now we have more detailed specs, is it really a wash between the two as has been suggested or is it looking like sony have a clear advantage?

I know very little about this stuff, but my gut tells me that initial software will indeed be a wash, but once second, third year software starts to hit shelves, I fear microsoft's machine might start to show its weaknesses.

Depending on how easy it is for devs to code for the 720, we might the max the system can do in the first few years. The only interesting extra piece of tech in the system is the ESRAM. Otherwise it's a pretty straight forward PC with a Kinect attached to it and an underpowered (imo) GPU in comparison to what Sony is offering.
 

Tobor

Member
All jokes aside, is it possible that NextGen we will see some larger titles ship on two BluRays?

Nope, the trend is going to be even more towards digital releases, and certainly day and date digital for full retail titles. Overall game sizes will be kept in check.
 

AAK

Member
All this RAM talk is confusing the hell out of me.

Can someone explain this in terms of actual gameplay? Let's take a game like Grand Theft Auto for example:

So if the Durango has more but slower RAM mean that while playing GTA-Durango the amount of buildings, graphics of cars, draw distance, and other information on the screen will be better because of the bigger RAM capacity but the Orbis version of GTA will have less details on the screen at once but load faster because the RAM is faster?

What TANGIBLE gameplay related advantage does the speed of the RAM give?
 

Elginer

Member
I could see this being maybe 450, 500 MAYBE. Nice to see that both Durango and Orbis are going to be very close with different small trade offs that each will do better. Similar to this gen. I just care about the games at this point. Show me some amazing new IPs from MS and Sony and I'm happy.
 

Despera

Banned
Well the last rumors that came up mentioned something like a touch pad on the controller, either a shitty rear pad like on Vita or a front touch screen. So don't get your hopes too high.
Whatever happened to the separable controller idea found in this thread?

Fullscreen_capture_30112012_105713.jpg.jpg


Fullscreen_capture_30112012_105802.jpg.jpg
 
Seeing more detailed specs on Orbis would make one believe the 2 consoles aren't a wash. But not seeing the entire picture in either box could do that.

you're right, but how likely are we to get proper specs until after the consoles have launched?

This doesn't really tell us anything we didn't already know- it's basically a non event.

The Orbis has a hardware advantage re: the GPU and its RAM, but rumors are that Durango will allow devs to get closer to the theoretical max of the console- whether that's through better support or secret sauce, no one is sure.

In practice they'll likely be close for most third party games, with sony's first party pulling way ahead.

this is what I was initially thinking, but if sony do have a clear advantage with orbis, surely even those third party titles will eventually start to look / perform better on orbis?
 

DBT85

Member
Noting we didn't know already. And suddenly the RAM bandwidth has dropped...just like a couple of people estimated it might have to on GAF last week.
 

iceatcs

Junior Member
so now we have more detailed specs, is it really a wash between the two as has been suggested or is it looking like sony have a clear advantage?

I know very little about this stuff, but my gut tells me that initial software will indeed be a wash, but once second, third year software starts to hit shelves, I fear microsoft's machine might start to show its weaknesses.

It is almost no point to work out the overall strength because we will never know how much they will reserve some part for OS untill near launch. ie 3.5GB vs 5GB or 3.5GB vs 7GB are big different imo.
For now we can do is the speed rather than capacity. The rumours suggest that Orbis has more advanced speed on GPU and RAM with same CPU.
 
Fuck I'm hard.

I think one thing that can be taken from this is Sony doesn't have to adhere to a "10 year plan" like they did with the PS3. Smarter use of components will allow them to refresh the console cycle a lot sooner, maybe 5 years, 6 years max we can see the PS5.

So I wouldn't worry too much about how outdated it will be 5 years from now.
 

Darth

Member
Please be a 'significantly evolved' dualshock controller... as in evolved into a 360 controller, otherwise I'm going to have suffer the long wait for a decent third-party controller that fills the role so I can game comfortably.

God, please don't downgrade to a 360 controller, that would be horrible. MS can't even get a decent d-pad and their sticks aren't symmetrical.
 
So 4GB of GDDR5 is real then. I'm sad because I don't see any mention of the Cell processor so I think BC is not happening which is sort of a deal breaker. And 1.8 TF yes!
 
Whatever happened to the separable controller idea found in this thread?

well:

1.) the giant balls on the move aren't necessary with a higher resolution camera. This is pretty much a given that sony is using a better camera for the PS eye this time around, so bye bye balls.

2.) rumors for the dualshock include some kind of central touchpad or touchscreen this time, which would make a "break apart" controller impractical- at least that design, anyway.

this is what I was initially thinking, but if sony do have a clear advantage with orbis, surely even those third party titles will eventually start to look / perform better on orbis?

depends on things like marketshare and whatnot. If the Durango has a clear advantage, or is simply easier to program for then we'll continue to see games made on durango and ported to orbis, not taking advantage of the hardware.
Sony's first party has always knocked it out of the park though, even their PS2 efforts (GOW2, SOTC) were just unbelievable given the hardware. There's no reason third party devs couldn't get the same results, but the drive to really squeeze the hardware just isn't there for them.
 
All this RAM talk is confusing the hell out of me.


What TANGIBLE gameplay related advantage does the speed of the RAM give?

Moreso about shadowing, lighting, alpha effects, AA and IQ, and some other effects that are RAM speed intensive like normal mapping.

The games just have a better possibility of looking so much better than 360 games.

Check the performance difference between similar cards with different RAM speeds. GDDR3 and GDDR5 is even a pretty sizeable gap in later games
 

THE:MILKMAN

Member
It is weird that VGLeaks don't specify GDDR5 in the specs. If they are listing specs from official docs, I still think Sony are trying to get stacked RAM in.

Even if they don't manage it they can always fall back to GDDR5 anyway?
 

LeleSocho

Banned
please be 400€ please be 400€ please be 400€ please be 400€ please be 400€ please be 400€ please be 400€ please be 400€
 
outside of square I don't see any dev devoting lots of space to prerendered cutscenes anymore. I think that practice is pretty much dead.

I think any game with pre rendered cutscenes and 3D support could potentially use a lot of space to videos. Dunno if they can just use the stream for one eye for 2d, but even then it's basically doubling the storage requirements. Tripling it if they need to have a 2d and a 3d version.
 

nib95

Banned
What are the advantages of a smaller but faster ram over a slower but bigger one?
would 8GB GDDR5 be very expensive? And 6GB?
I think that Microsoft with their living room console media box needs an huge amount of ram to run an heavy OS like a Windows Xbox.
Anyway why 5GB DDR3 are inferior to 3.5GB GDDR5? The difference in speed is so relevant? And what's the role of the fast EDRAM?

Time to learn a couple of new things, thank you for your time!

You can't get 8Gb of GDDR5 yet afaik. And the benefits of faster ram are that you can access more of it per frame, do more with it using more intensive or demanding graphical features (currently haven't really been explored). That and ram use hasn't really even come close to 4gb, not even 2gb really (Agnis philosophy next gen real time tech demo uses 1.8gb).
 

fixuis

Member
It is weird that VGLeaks don't specify GDDR5 in the specs. If they are listing specs from official docs, I still think Sony are trying to get stacked RAM in.

Even if they don't manage it they can always fall back to GDDR5 anyway?

Yeah I found that weird as well. No mention of gddr5. Maybe Sony shifting to wide IO stacked? Can they shift back to gddr5? No way that's ddr3 right? Someone answer please!
 
I think any game with pre rendered cutscenes and 3D support could potentially use a lot of space to videos. Dunno if they can just use the stream for one eye for 2d, but even then it's basically doubling the storage requirements. Tripling it if they need to have a 2d and a 3d version.

deader than dead.
 
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