Seriously, i mean what good games are there were Kinect makes the experience better? And i better not hear people mention voice commands.The funny thing with Kinect is it...died...can MS really sell another round when people obviously tired of it?.
TBH, it's in line with how AMD often seems to talk about these things (render backends vs individual rops, CU texture units vs individual texture filter units)...so I wouldn't be too hard on them about that. It might well be just how it's described in the docs.
You will see more, cuz blu ray.outside of square I don't see any dev devoting lots of space to prerendered cutscenes anymore. I think that practice is pretty much dead.
If it is true (which I hope) then 72 TUs will bring the GPU once again between 7850 and 7870. This should make for some really beautiful results.
Apparently you multiply both figures by 4.
What read speed numbers have you heard?
I wonder if sony or wiiu will add voice control. Most of what the kinect does outside of games is voice control. Sony already has the pseye. It would be a way to cut into that market without the expense of kinect.
Anyone know how much kinects cost is? I remember people saying ms was taking a hit on it. One of the things that othervcompanies were wary of was that they would have to sell it at a loss to make it viable. Even if the cost has come down quite a bit since launch, you have to assume itll automatically increase MS cost in new console (over sony at least). Would MS be willing to sell it at a loss just match the concole price? Consoles traditionally have not been to worried at selling at a loss because tbey can make up their profits in software sales. But MS is the weakest in this regard. It may be a tough spot for them
The new h265 codec should also help keep size of prerendered cutscenes down and raise quality so those won't take up nearly as much space.
so now we have more detailed specs, is it really a wash between the two as has been suggested or is it looking like sony have a clear advantage?
I know very little about this stuff, but my gut tells me that initial software will indeed be a wash, but once second, third year software starts to hit shelves, I fear microsoft's machine might start to show its weaknesses.
But i like Bink's Video Tech.
so now we have more detailed specs, is it really a wash between the two as has been suggested or is it looking like sony have a clear advantage?
I know very little about this stuff, but my gut tells me that initial software will indeed be a wash, but once second, third year software starts to hit shelves, I fear microsoft's machine might start to show its weaknesses.
But Tobor's point stands. Kinect was a mid-gen peripheral to sell to casuals and get them to buy cheap 4GB arcade 360s. That doesn't sit with launching a high priced console appealing initially to core gamers (especially as those casuals only just bought a kinect a couple of years ago, they aren't in the market for a new console yet)
Why not save the cost and release mid-gen?
They'll probably include it, and they'll do some embarrasing Minority Report shenanigans with the OS that people will lap up and then just use the controller like normal.
Kinect is my biggest 'I don't get it' this gen.
I hope it won't be named Orbis...it sounds a bit silly.
Please be a 'significantly evolved' dualshock controller... as in evolved into a 360 controller, otherwise I'm going to have suffer the long wait for a decent third-party controller that fills the role so I can game comfortably.
so now we have more detailed specs, is it really a wash between the two as has been suggested or is it looking like sony have a clear advantage?
I know very little about this stuff, but my gut tells me that initial software will indeed be a wash, but once second, third year software starts to hit shelves, I fear microsoft's machine might start to show its weaknesses.
All jokes aside, is it possible that NextGen we will see some larger titles ship on two BluRays?
Whatever happened to the separable controller idea found in this thread?Well the last rumors that came up mentioned something like a touch pad on the controller, either a shitty rear pad like on Vita or a front touch screen. So don't get your hopes too high.
Seeing more detailed specs on Orbis would make one believe the 2 consoles aren't a wash. But not seeing the entire picture in either box could do that.
This doesn't really tell us anything we didn't already know- it's basically a non event.
The Orbis has a hardware advantage re: the GPU and its RAM, but rumors are that Durango will allow devs to get closer to the theoretical max of the console- whether that's through better support or secret sauce, no one is sure.
In practice they'll likely be close for most third party games, with sony's first party pulling way ahead.
so now we have more detailed specs, is it really a wash between the two as has been suggested or is it looking like sony have a clear advantage?
I know very little about this stuff, but my gut tells me that initial software will indeed be a wash, but once second, third year software starts to hit shelves, I fear microsoft's machine might start to show its weaknesses.
Please be a 'significantly evolved' dualshock controller... as in evolved into a 360 controller, otherwise I'm going to have suffer the long wait for a decent third-party controller that fills the role so I can game comfortably.
Whatever happened to the separable controller idea found in this thread?
this is what I was initially thinking, but if sony do have a clear advantage with orbis, surely even those third party titles will eventually start to look / perform better on orbis?
All this RAM talk is confusing the hell out of me.
What TANGIBLE gameplay related advantage does the speed of the RAM give?
you're right, but how likely are we to get proper specs until after the consoles have launched?
What TANGIBLE gameplay related advantage does the speed of the RAM give?
Whatever happened to the separable controller idea found in this thread?
Higher frame rates.
outside of square I don't see any dev devoting lots of space to prerendered cutscenes anymore. I think that practice is pretty much dead.
What are the advantages of a smaller but faster ram over a slower but bigger one?
would 8GB GDDR5 be very expensive? And 6GB?
I think that Microsoft with their living room console media box needs an huge amount of ram to run an heavy OS like a Windows Xbox.
Anyway why 5GB DDR3 are inferior to 3.5GB GDDR5? The difference in speed is so relevant? And what's the role of the fast EDRAM?
Time to learn a couple of new things, thank you for your time!
It is weird that VGLeaks don't specify GDDR5 in the specs. If they are listing specs from official docs, I still think Sony are trying to get stacked RAM in.
Even if they don't manage it they can always fall back to GDDR5 anyway?
no bc means im not buying anymore psn games. ever.
I think im going pc next gen. Its going to be a safe bet if these numbers are correct.
I think im going pc next gen. Its going to be a safe bet if these numbers are correct.
no bc means im not buying anymore psn games. ever.
I think im going pc next gen. Its going to be a safe bet if these numbers are correct.
I think any game with pre rendered cutscenes and 3D support could potentially use a lot of space to videos. Dunno if they can just use the stream for one eye for 2d, but even then it's basically doubling the storage requirements. Tripling it if they need to have a 2d and a 3d version.