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Halo |OT14| They call it Halo

Can we please stop using the term 'fun' as the opposite of 'competitive'?
Heh.

But in some ways they do seem counter each other. I see the dynamic and ordnance stuff as being about your enjoyment in the moment, personal score or team victory be damned. Competitive is for those who are all about the win and personal stats, striving to better their ranking.

The competitive guys want to strip out the dynamic stuff, which makes for a drier but more balanced match.

At least that's how it looks from comments here and on other forums.
 

Overdoziz

Banned
Heh.

But in some ways they do seem counter each other. I see the dynamic and ordnance stuff as being about your enjoyment in the moment, personal score or team victory be damned. Competitive is for those who are all about the win and personal stats, striving to better their ranking.

The competitive guys want to strip out the dynamic stuff, which makes for a drier but more balanced match.

At least that's how it looks from comments here and on other forums.
Competitive gametypes are 'fun' for some people, casual gametypes are 'fun' for other people. It makes no sense to describe either of the two as 'fun', especially because indirectly calling the other type 'not fun' is dumb.
 

Akai__

Member
Heh.

But in some ways they do seem counter each other.

No, they doesn't, at least for me. I'm with Over with this one. I had a lot of fun in Halo 3 and Halo 2, because of it's competitive settings. If people are having fun with Flood, BTB, Infinity Slayer, that's good for them, but for me this isn't fun. It's a random mess.

Now, that we had 2 bad Halo games after an other, I realised how much, I miss the Halo 3 days. This is just my opinion, on the situation we have now.
 

Gui_PT

Member
jYmnDCNFT0qUs.png

But where's the radar?
 

Shadders

Member
I mentioned this the other day, but scoring is in SpOps now, if you look at the post game carnage report it lists all your medals along with how many points they're worth. It also lists your "biggest kill" along with a points value. Moa pointed out that the SpOps leaderboard lists you in order by score, even though the score isn't displayed. Score is being tracked, they're just not displaying it.

Sparan Ops with scoring will begin the week after Episode 10.
 

Karl2177

Member
That Spartan Ops video is painful to watch. Has anyone actually thought when watching the first SpOps cutscene: "Well that is where my Spartan suits up before I enter the War Games!"? This video really highlights the disconnect between any negative feedback and 343i. I didn't write an essay on Spartan Ops because I liked it. I wrote it because there are problems, because there are sections when I set my controller down and shut off my Xbox in frustration. I'm really, really disappointed with 343i.
 

HTupolev

Member
I mentioned this the other day, but scoring is in SpOps now, if you look at the post game carnage report it lists all your medals along with how many points they're worth. It also lists your "biggest kill" along with a points value.
Hasn't it been in that half-implemented state since launch?
 

Deadly Cyclone

Pride of Iowa State
That Spartan Ops video is painful to watch. Has anyone actually thought when watching the first SpOps cutscene: "Well that is where my Spartan suits up before I enter the War Games!"? This video really highlights the disconnect between any negative feedback and 343i. I didn't write an essay on Spartan Ops because I liked it. I wrote it because there are problems, because there are sections when I set my controller down and shut off my Xbox in frustration. I'm really, really disappointed with 343i.

I thought the second half of this season was fantastic? Even people that disliked the first half liked it.

(I need to play through it still)
 
Yea, not like they're selling millions.

I'm not talking about Halo, Gears, Fable, or any other of their widely popular IPs, but rather all of the great IPs that they are sitting on like Banjo, Perfect Dark, PGR, Mech Assault, etc

I'd like to see some new titles using these IPs.
 
My question was more about whether or not classic Halo is possible with Halo 4. Is it just a handful of settings that prevents it from being classic?
My response was serious. Buttons have disappeared from multiplayer where they used to be important and could change they way you approached an engagement. In return they've taken over all campaign modes as the main objective and story-continuing action.
 

Karl2177

Member
I thought the second half of this season was fantastic? Even people that disliked the first half liked it.

(I need to play through it still)

Being better than the first half of the season isn't exactly saying much. There's still a ton of issues involving waypoints, enemy composition, enemy behaviors(although I know this can't be helped at this point, it'd still be smart to lessen what is inherently bad), mission flow, and environment reuse(although it's not as prominent as the first half).

Well yeah, its part of the fiction.

I get that much. But the first time you watched it, did that thought come into your mind?
 
Being better than the first half of the season isn't exactly saying much. There's still a ton of issues involving waypoints, enemy composition, enemy behaviors(although I know this can't be helped at this point, it'd still be smart to lessen what is inherently bad), mission flow, and environment reuse(although it's not as prominent as the first half).
Enemy composition has gotten much better. There's still fuel rod enemies, but less of them at one time, and more often its grunts carrying them, which makes things easier to handle solo. Throw in a lot more rifle wielding elites and jackals, and more vehicles (ghosts and banshees) and you've got the makings for some really interesting encounters. There's alos a lot more ammo on hand, and even some AAs to equip.

What are you looking for in particular?

I get that much. But the first time you watched it, did that thought come into your mind?
Actually yes, but I'm probably an odd man out here as I've always wanted more Halo fiction in the multiplayer. Infinity housing all of the multiplayer and being the central focus of Spartan Ops seemed like a good move.

Halo has some interesting lore, and that lore can be used to make some new game types ala Invasion. Proper execution is still key though.
 
So four new IPs from MS...


MS needs to do a better job of managing their current IPs first.

People complain about not enough new IP's on Xbox
Microsoft announces 4 new IP's
People complain

This cycle is sacred and true.

because they are all Kinect based.

Does your crystal ball say who's going to win the Super Bowl on Sunday?

No need to assume the worst when little is known. I'm sure MS has something up their sleeve. Be clueless and happy.
 
Being better than the first half of the season isn't exactly saying much. There's still a ton of issues involving waypoints, enemy composition, enemy behaviors(although I know this can't be helped at this point, it'd still be smart to lessen what is inherently bad), mission flow, and environment reuse(although it's not as prominent as the first half).

I dunno. There are certainly parts that could be improved, but as a stand alone mode, the second half of the season actually feels like what they hyped SpOps to be. Sort of 15 minute campaigns. The first half of the season (for the most part) felt like babby's first Halo mode. It wasn't sure if it was campaign, or Firefight, or co-op. It was just a mess of ten thousand grunts and elites with fuel rod cannons and waypoints.

It's a lot better, there are interesting battles, and the environments and progression actually feel like campaign missions, and in some cases, look better than any environments we got in campaign. The missions just feel tighter, and more deliberate than before.

I guess what I'm trying to say is, I wouldn't have even considered buying a second season if it had continued the way 1-5 had gone. Now, even just playing episodes 6 and 7, I'm definitely going to buy in in the future, so long as they can prove the rest of the season is up to that standard at the minimum. They really felt that much better to me. They're learning.

I'd love for single-player/co-op expansion packs to become standard. It's been something missing from Halo forever, save for the couple Firefight maps added in the Reach DLC (though the mode just wasn't very good compared to ODST, imo).
 
I guess what I'm trying to say is, I wouldn't have even considered buying a second season if it had continued the way 1-5 had gone. Now, even just playing episodes 6 and 7, I'm definitely going to buy in in the future, so long as they can prove the rest of the season is up to that standard at the minimum. They really felt that much better to me. They're learning.

I'd love for single-player/co-op expansion packs to become standard. It's been something missing from Halo forever, save for the couple Firefight maps added in the Reach DLC (though the mode just wasn't very good compared to ODST, imo).
Couldn't agree more, with all of this.
 

Akai__

Member
I like the thread that talks about 4 New IPs from Microsoft.

It's all about Kinect...

because they are all Kinect based.

Are they really? If so, this just sucks, because the next gen Xbox announcement is right behind the corner and it would be such a good moment, if you ask me.

The last years Spring Showcase was on the 1st March and I guess, this will be the date for this years Spring Showcase, too. Maybe +,- some days.
 

Fuchsdh

Member
I dunno. There are certainly parts that could be improved, but as a stand alone mode, the second half of the season actually feels like what they hyped SpOps to be. Sort of 15 minute campaigns. The first half of the season (for the most part) felt like babby's first Halo mode. It wasn't sure if it was campaign, or Firefight, or co-op. It was just a mess of ten thousand grunts and elites with fuel rod cannons and waypoints.

It's a lot better, there are interesting battles, and the environments and progression actually feel like campaign missions, and in some cases, look better than any environments we got in campaign. The missions just feel tighter, and more deliberate than before.

I guess what I'm trying to say is, I wouldn't have even considered buying a second season if it had continued the way 1-5 had gone. Now, even just playing episodes 6 and 7, I'm definitely going to buy in in the future, so long as they can prove the rest of the season is up to that standard at the minimum. They really felt that much better to me. They're learning.

I'd love for single-player/co-op expansion packs to become standard. It's been something missing from Halo forever, save for the couple Firefight maps added in the Reach DLC (though the mode just wasn't very good compared to ODST, imo).

More or less my thoughts. I didn't think the first half of season 1 was that bad but it felt too much like a compromise between campaign and firefight that didn't please fans of either. The second half thus far has been a lot more focused and I think more fun. I'm interested in seeing where the story goes and I'm looking forward to the playthroughs with the FUD guys on my list. If there's a season 2 I'd definitely be interested. I'd say they've succeeded.
 

Karl2177

Member
Throwing waves of Needler Jackals just forces the player into cover and retreat from combat, just based on the weapon they are holding. It's generally fine if one or two enemies have it, but any more and it just becomes frustrating. And with them being Jackals, the can fight back with more ease relative to the player. Sending in a wave of Crawlers has never been fun, and having them spawn in right in front of the player is even worse. Fighting hoards of Knights isn't fun.

6.1, 6.2, the giant cavern of 6.3, and sections of Infinity were moderately fun.
 
Throwing waves of Needler Jackals just forces the player into cover and retreat from combat, just based on the weapon they are holding. It's generally fine if one or two enemies have it, but any more and it just becomes frustrating. And with them being Jackals, the can fight back with more ease relative to the player. Sending in a wave of Crawlers has never been fun, and having them spawn in right in front of the player is even worse. Fighting hoards of Knights isn't fun.

6.1, 6.2, the giant cavern of 6.3, and sections of Infinity were moderately fun.
But... but... but... what about all them 20,000 human years of play time?
The feedback has been extremely positive, Spartan Ops is a success.
 
Karl, are you playing solo or with a team? I haven't had the same problems with the needler jackals since we're usually presenting too many targets for them to focus on just one player.

Fuel rods and their damn tracking sucks on legendary. Keep your feet planted because if you jump you're dead meat from a homing fuel rod or incinerator cannon shot.
 
Anyone any good at Halo Wars? Im trying to do mission 6 on heroic under par time and im having trouble getting it done. By the time Im bringing the 5th Rhino to the spot my army gets wiped out by the outnumbering covenant forces.

Anyone have any tips?
 
Sprint & Personal Ordinance on a good Turf remake I played just makes me think of the wacky fiesta increased player speed custom games we'd play and realise how that it was a quaint thing to do once in a blue moon and not as the main gametype we'd play.

Die Bart Sprint, Die
 
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