Next gen is finally here.
Highly irrelevant to my post and something I never claimed, yeah?
Fucking eyes get watery as hell looking at this
No. Nintendo's BC has always been accurate to how the original console operated.
I am only checking this thread at this point to see this continue. Makes me laugh every time.
I'm a latecomer to the thread and don't get the joke :-(
Yeah, chances are it will turn out fine, but it's something to talk about in the meantime, lol.Judging by the lack of footage of this game and the early looking photos showing just one locale, I think it's clear that the game is in super early development. Really people should be a little more patient and at least wait until E3 before tearing this HD remake apart. I'm confident that this will be a worth while remake. At least it's not slapped onto a disc with just a higher resolution like most "HD" ports.
I like the original pic better :/For the guy asking what the brightness jokes are about, here's what we want...
And here's what Nintendo has shown us...
Windfall town is one of the most dreamy places ever in a videogame.
it had some cyclones actually, or minor storms if you want.
Personally, i'd like less bloom than that.For the guy asking what the brightness jokes are about, here's what we want...
For the guy asking what the brightness jokes are about, here's what we want...
And here's what Nintendo has shown us...
<first page> 1920x1080... there's hope.What do you think. Will we get Wind Waker HD in 720p or 1080p? I'm guessing 720.
I'm playing through Wind Waker right now and am at Windfall.
Aonuma's problem is that none of his characters have a story. I guess he got lucky or just put in THAT much more effort in majora's mask. The only thing that gives these chara ters any sentimental value are the way they're drawn. Aesthitically, they're just too damn cute. But do I really give a fuck about the Killer Bees and their Jewelry obsessed teacher? Hell no!
Back to my point, this lack of character gives his games a barren feel which is a reoccuring problem in his last three games. When you then spread said one dimensional characters apart usig water (wind waker) or air (i hate the last zelda game so much i honestly cant even remember what its called), then you have a real problem.
Now, with that said, wind waker IS fun, has brilliant music, and i do rememberthat some of the side quests do become more in depth as the 'nighttime' mechanic comes to play and you find some weird shit happen at night on one or two of the islands. Otherwise, what we're left with here is a bigger sense of exploration moreso than a world with a lot at stake. The sister plot means more to me than ganon's fear mongering at this point.
For the guy asking what the brightness jokes are about, here's what we want...
And here's what Nintendo has shown us...
Zelda creator Shigeru Miyamoto and Wind Waker director Eiji Aonuma have admitted that the last instalment in the GameCube series wasn't quite up to scratch - promising they'll do a lot better with Twilight Princess.
Aonuma told Swedish magazine Reset that the gameplay in Wind Waker was "dull", admitting that he was in a bit of a hurry when it came to working on the triforce piece hunt.
"At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete," he said.
"I apologise that we didn't fix the triforce hunt at the end of the game. It was slow and dull."
I'm playing through Wind Waker right now and am at Windfall.
Aonuma's problem is that none of his characters have a story. I guess he got lucky or just put in THAT much more effort in majora's mask. The only thing that gives these chara ters any sentimental value are the way they're drawn. Aesthitically, they're just too damn cute. But do I really give a fuck about the Killer Bees and their Jewelry obsessed teacher? Hell no!
Back to my point, this lack of character gives his games a barren feel which is a reoccuring problem in his last three games. When you then spread said one dimensional characters apart usig water (wind waker) or air (i hate the last zelda game so much i honestly cant even remember what its called), then you have a real problem.
So, cloudy weather VS sunny weather?
For the guy asking what the brightness jokes are about, here's what we want...
And here's what Nintendo has shown us...
I don't see a problem. This whole thing reminds me of the shit fit people threw about the art direction on diablo 3.
Someone showed me an animated movie or show once that had very similar art style to Wind Waker, mainly the characters: flat colors, and the same almond shaped eyes.
Does anyone know what I am referring to? I don't remember the name of it...
So, cloudy weather VS sunny weather?
To be honest, I don't see a problem.
I agree, I understood what he said to mean that these shots convinced him to start work on a remake. I don't recall him ever saying they were actually from the remake... I see them working on Wind Waker HD in order to get used to developing in HD, much like Capcom using RE Mercenaries 3D to familiarize themselves with the 3DS before Revelations... so while the art style, story, and basic design of the new zelda are being conceptualized the coders can practice on Wii U using WW...I took those screens as what Aonuma was saying a moment before, where he says they had been taking previous Zelda games and messing with them in HD, to see what kind of art style would suit Zelda U.
In other words, this is not exactly the release build.
I agree, I understood what he said to mean that these shots convinced him to start work on a remake. I don't recall him ever saying they were actually from the remake... I see them working on Wind Waker HD in order to get used to developing in HD, much like Capcom using RE Mercenaries 3D to familiarize themselves with the 3DS before Revelations...
Aonuma isn't a writer and didn't write the games.
I think their choice to remake WW gives us a good idea of the artistic direction the new game will follow... that said, it'd be cool to get TPHD while waiting for the next-next Zelda, if it will have a similar style that they want to play around with.I wonder, will Nintendo try to remake Twilight Princess as well? That game could benefit from updated graphics and music quality in addition to Skyward Sword controls.
It would be cool to see this realized after all:
I wonder, will Nintendo try to remake Twilight Princess as well? That game could benefit from updated graphics and music quality in addition to Skyward Sword controls.
It would be cool to see this realized after all:
Heh, recent is relative with Nintendo I suppose. This Fall it will be 7 years since its release back in 2006. Although I suppose the Wind Waker will be 10 years old (released in 2003). So maybe TP remake in a few years?A new game in that style would be awesome. Or a 3D remake of 2D zelda in that style. I don't want a remake of twilight princess yet, considering how recent it is.
It's not a remake, it would be a HD remaster.A new game in that style would be awesome. Or a 3D remake of 2D zelda in that style. I don't want a remake of twilight princess yet, considering how recent it is.
I wonder, will Nintendo try to remake Twilight Princess as well? That game could benefit from updated graphics and music quality (even more so than Wind Waker IMO) in addition to Skyward Sword controls.
It would be cool to see this realized after all:
call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
I think it definitely can. If you re-watch that tech demo, you can see a lot what looks great is actually the art. The effects are perfectly adequate, but they are not that special.call me pessimistic, and happy to be proven wrong, but i doubt wii u is capable of pulling of those visuals.
The self shadowing seen there is far from standard this gen. Dynamic lightning is also pretty good, most games use it in pre-baked form because they don't ever change the time of the day, ever; therefore calculations on stencil shadows that way for static scenario objects is a waste.I'm curious, what about it looks better than what we've seen? The lighting? It looks absolutely incredible for Nintendo HD, but it doesn't really strike me as being significantly beyond what PS360 could do.