• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT14| They call it Halo

I play solo either heroic or normal. The lag is too much to deal with co-op.
Gotcha, now I understand where you're coming from, and its the same gripe as earlier, namely a lack of scaling. It's a bummer and something I'd like to see implemented.

I've been doing more SpOps matchmaking just to see, and every one of my early matches had lag, sometimes debilitating, but it started to clear up after a while. Not sure if the game just learned that its better to make me host or what ;P

So I know I'm usually more positive on Spartan Ops here, but that's mostly because I play it as a group of two or three a few times a week. Solo or duo we run them on heroic, usually saving legendary for three or four players or when we're feeling the need for some challenge.
 
Solo Heroic first run, Co-Op Legendary second. Campaign Solo Legendary is a joke but Spartan Ops likes fucking your mouth with wave after wave of high-damage enemies so it's not as simple.
 

Karl2177

Member
Solo Legendary or bust.

I'd rather not rip out my hair.

Gotcha, now I understand where you're coming from, and its the same gripe as earlier, namely a lack of scaling. It's a bummer and something I'd like to see implemented.

I've been doing more SpOps matchmaking just to see, and every one of my early matches had lag, but it started to clear up after a while. Not sure if the game just learned that its better to make me host or what ;P

So I know I'm usually more positive on Spartan Ops here, but that's mostly because I play it as a group of two or three a few times a week. Solo or duo we run them on heroic, usually saving legendary for three or four players or when we're feeling the need for some challenge.

Lesser of 2 evils. Lag or unfun.
 

IHaveIce

Banned
Ha my friend plays with hypertrooper and my friend is bad :D we laughed when Hypertrooper said "fuck man, shitty infinity slayer(but in german)"

random matchup.
 
Can we please stop using the term 'fun' as the opposite of 'competitive'?

I like this.


Tashi you better ask Kevin Franklin about the Grenade Launcher, Mk.V and Camo!

tumblr_mh2bjg957S1qdid9oo1_250.gif
 
Can anyone point me to some good, and I do mean GOOD halo 4 remake maps or original maps.

I'll be sure to try yours again Karl.

They need to be small.

I already have a magnificent Turf remake, and...
Pit.
Sanctuary.
 

Karl2177

Member
Can anyone point me to some good, and I do mean GOOD halo 4 remake maps or original maps.

I'll be sure to try yours again Karl.

They need to be small.

I already have a magnificent Turf remake, and...
Pit.
Sanctuary.

If you want, I can upload a static weapons version.
 
K

kittens

Unconfirmed Member
I just played this really laggy match, and I think I committed suicide by walking into my own Boltshot blast.
 
Something something time dilation?

"The slipspace crystals powering the infinity sometimes go haywire slowing down time for everyone causing weird wibbly wobbly timey wimey stuff."

"But it affects campaign too-"

"AND NOW WE HAVE A LOVELY BREAKDOWN OF VIRGIN STUDIOS' BAKE SALE FOR PAYWALL DLC SPONSORED BY TACO BELL"

Well you can't explain the co-op Chief clones.

Hallucinations of an aging Spartan who's fragmenting along with Cortana, only one Chief is doing all the work but he imagines he has more of him as a confidence booster.
 

Tashi

343i Lead Esports Producer
For God's sake, Tashi! At least ask his opinion of the grenade launcher!

Tashi - So Kevin what do you think of the grenade launcher from Halo Reach? Can you give any insight into why it wasn't brought back for Halo 4?

Kevin - Oh I loved the Grenade Launcher from Reach, it was a lot of fun. For Halo 4 though, we really just wanted to create our unique spin on the gun. I think what we came up with is a lot of fun to use and most would probably agree.

Tashi - Ok thanks! I thought so! I'm glad this wasn't a waste of a question...oh wait
 
314 Industries, can you please give us a canon explanation for lag?
Its a side effect of Infinity's warp drive. Can play havoc with the timing of War Games simulations and neural interface synchronizations, such as those used in Spartan Mjolnir armor. Requiem is also filled to the brim with Forerunner tech that can project similar de-synch fields in the immediate area. Science team think these are some kind of Forerunner defense mechanism but its still under investigation.

/crimson
 
Gotcha, now I understand where you're coming from, and its the same gripe as earlier, namely a lack of scaling. It's a bummer and something I'd like to see implemented.

I've been doing more SpOps matchmaking just to see, and every one of my early matches had lag, sometimes debilitating, but it started to clear up after a while. Not sure if the game just learned that its better to make me host or what ;P

So I know I'm usually more positive on Spartan Ops here, but that's mostly because I play it as a group of two or three a few times a week. Solo or duo we run them on heroic, usually saving legendary for three or four players or when we're feeling the need for some challenge.

I actually have only had one or two somewhat laggy games in SpOps matchmaking. It's been the best out of all Halo games with respect to online co-op. I live in Western Canada, so I imagine that will have something to do with it. I'll play with a couple friends, too, and I don't even get any noticeable input delay, either. It's pretty nice, actually.

I'd love for there to be scaling, though. That was one of the things that bummed me out the most with the Campaign and Spartan Ops initially. Hopefully it'll be something included in future games... but until then, I don't think it's all that playable solo unless you play on lower difficulties. It's beatable, sure, since you have unlimited lives, but playability does not equal "beatability".

Which leads me in to some other hopes I have for the distant future of these kinds of modes, be it Firefight, SpOps, or whatever:

-Greater risk/reward: I want to be able to choose to take a more difficult route through a level, but be rewarded with, say, a nice vehicle or power weapon. The sleeping grunts part from E6 are a good example of this, but do it more.

-Similar to above, but the ability to lose a mission: Why can't I lose? There was only one or two missions I think where that was possible (the generator defense missions). Losing a level doesn't necessarily have to be running out of lives, it could be failure to reach a certain point under par time, or failure to find all the hidden nukes in the Infinity engine room (which could be randomly placed, so as to have a different experience each time).

-Expansion on "competitive" aspects of co-op: That means scoring, but also things like earning multipliers for things like consecutive grunt headshots, multikills, etc. with more immersive systems. Personal Ordnance actually starts to make a ton of sense if you think about how it could be used in a more co-operative perspective. It should contain some sort of visual flair. The music should be leveraged here based on how I'm playing, why not have some of those remixes start pumping up the players if we've been kicking major ass - that doesn't always have to be implied by the design of the level, Halo is a sandbox game, so every attempt to make each playthrough unique is good in my book.

-Team-based "co-op". Reach had that Firefight VS idea - that's cool, expand on that with other gametypes and enemy patterns.

-They talked about tower defense in that making of video: Hell yes. Let me set up custom fortifications in some levels, similar to Horde in Gears 3. Tower defense is addicting as hell, and I think it could work for Halo quite effectively if done right.

-Custom Challenges: What ever happened to those? I like being able to go on Waypoint and make my own Challenges to gain credits or whatever - which also leads into another point...

-Forge "Store". Valve have been doing things like this for a while with user generated content. Obviously, this is dependant on Forge mode being compelling with respect to features, but assuming that, you could do some really interesting things with that network of users. More robust voting and sorting options. I want to see a store front for maps, gametypes, etc. that are voted on by the community and curated by noteworthy community members or employees themselves. Bungie Favourites had the right idea. Credits/XP could be leveraged here as a sort of digital currency to create markets and value. 343 have stated that they want everyone, no matter their interest in certain modes, to be able to progress through the game. My question is, why have it be a linear progression? An economy is cooler. I would like to see Forge tools expanded upon greatly in the future. I should be able to make robust maps, gametypes, etc, but I should also be able to get in there to start scripting my own versions of Invasion, or Firefight, or Spartan Ops-like missions. Halo works best when it's treated as a "platform" for content, in my opinion. I have no doubts that Bungie understood this, and I think that will likely be the direction they head in their future games.

I'm getting too ambitious. Time to tone it down a bit...
 
I'm getting too ambitious. Time to tone it down a bit...
I like it all, especially the risk/reward thing. Maybe those Wraiths in some of the missions can be stolen via an alternative stealthy approach or something along those lines. Maybe there's a hidden side route guarded by stealth zealots that opens into an armory of weapons and AAs.

I still think at the very least you should get significant bonus points and medals for surviving a mission on one life, with a secondary bonus for making it in under 3 lives. This would promote more teamwork and smarter play without actually adding a fail condition.

Speaking of fail conditions, playing episode 7.1 via matchmaking had the team failing for the first three goes. I'm not really a fan of fail-states in missions that aren't scaled to the number of players though, as it makes soloing frustrating. Still felt much better to complete that mission than the earlier generator defense one, where you had knights and crawlers spawning in right on top of you.
 

Overdoziz

Banned
Tashi - So Kevin what do you think of the grenade launcher from Halo Reach? Can you give any insight into why it wasn't brought back for Halo 4?

Kevin - Oh I loved the Grenade Launcher from Reach, it was a lot of fun. For Halo 4 though, we really just wanted to create our unique spin on the gun. I think what we came up with is a lot of fun to use and most would probably agree.

Tashi - Ok thanks! I thought so! I'm glad this wasn't a waste of a question...oh wait
Follow-up question: The Sticky Detonator is a turd and you should feel bad.
 

FyreWulff

Member
It's still weird how they left the GL behind but the Concussion Rifle is somehow deemed to be brought over just about 1:1 from Reach. It even looks the same.
 
Tashi - So Kevin what do you think of the grenade launcher from Halo Reach? Can you give any insight into why it wasn't brought back for Halo 4?

Kevin - Oh I loved the Grenade Launcher from Reach, it was a lot of fun. For Halo 4 though, we really just wanted to create our unique spin on the gun. I think what we came up with is a lot of fun to use and most would probably agree.

Tashi - Ok thanks! I thought so! I'm glad this wasn't a waste of a question...oh wait
Tashi, that makes no sense cause I wasn't being serious.
Stick Det is so far from a turd.
Not as good as the pro-pipe, though.
 
One more thing about the latest Spartan Ops episodes - there's a much better use of the game's music overall, even better than in the core campaign.

But where are these tracks? I don't recognize some of them from the soundtrack. Like whats playing during the standoff at the end of 7.1, and during the waves of attackers in 7.2?
 
It's still weird how they left the GL behind but the Concussion Rifle is somehow deemed to be brought over just about 1:1 from Reach.

Sticky Det should have been the Forerunner version of the Grenade Launcher, like the Covenant had the Plasma Launcher. The GL was one of the best additions ever to Halo, shame it was lost :(

I like it all, especially the risk/reward thing. Maybe those Wraiths in some of the missions can be stolen via an alternative stealthy approach or something along those lines. Maybe there's a hidden side route guarded by stealth zealots that opens into an armory of weapons and AAs.

I still think at the very least you should get significant bonus points and medals for surviving a mission on one life, with a secondary bonus for making it in under 3 lives. This would promote more teamwork and smarter play without actually adding a fail condition.

Speaking of fail conditions, playing episode 7.1 via matchmaking had the team failing for the first three goes. I'm not really a fan of fail-states in missions that aren't scaled to the number of players though, as it makes soloing frustrating. Still felt much better to complete that mission than the earlier generator defense one, where you had knights and crawlers spawning in right on top of you.

I'm all about the meta-game. Things like this should not only be included, but should be all over the place throughout the game, in all sorts of modes. Then again, I'm a firm believer in a complete revamp of the medals system - it's just gotten way too out of hand that I rarely even check them anymore. Not sure how exactly to meaningfully revamp the system, but it's something worth visiting I think.
 

Tashi

343i Lead Esports Producer
Tashi, that makes no sense cause I wasn't being serious.

Not as good as the pro-pipe, though.

Whatever. And yea, there aren't many guns better than the Pro Pipe. It might be neck and neck with the Railgun though...
 
Top Bottom