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The Witcher 3: Wild Hunt (2014, PC/NextGen): Game Informer March 2013 [Updated OP]

Nirolak

Mrgrgr

params7

Banned
I don't think that The Witcher series is big enough to "intimidate" EA.

Elder Scrolls isn't big enough to intimidate EA. EA is pretty freakin' big.

But Witcher (indirectly CDPR) can get big enough to eventually stand toe to toe with Bethesda's games. Infact both FROM Soft and CDPR have franchises that have the potential to grow massively big. Souls has been growing exponentially too with every release. Next gen will be very interesting. Bethesda and Bioware's rpg's probably will not have the kind of success they enjoyed this gen.
 

params7

Banned
!!!

Level scaling has its place: In MMOs, so you aren't artificially gated from playing with people just because you're a bit faster at leveling. Really nice to see it having its place here. The danger of the open world is an element that has been totally lost in the Elder Scrolls games.

Level scaling in MMO's only has its place in casual themepark MMO's, not sandboxes. I'm actually against any kind of scaling in any RPG. It just screams of artificial difficulty. In any MMO if you spent more time and effort leveling, naturally you should be expected to kill mobs easier than someone who just began. If they really want to do something about Level 5 and level 60 players pairing up, they can put in instanced arcade stuff for fun, but otherwise scaling outside just removes half the purpose of leveling up in the first place.
 

Sentenza

Member
I don't think that The Witcher series is big enough to "intimidate" EA.
I don't know. Both Witcher games so far sold in numbers comparable to the Dragon Age saga and their last product, unlike Bioware's one, was on a high tone.

Beside, when Bioware released DA2 the internet as a whole was constantly remembering them how shitty it was compared to TW2.
It was one of the most overused comparisons you could read about, at the time.

It doesn't strike me as so absurd, to be honest.

EA probably does not give a shit.
EA extremely concerned confirmed.
 

Nirolak

Mrgrgr
I don't know. Both Witcher games so far sold in numbers comparable to the Dragon Age saga and their last product, unlike Bioware's one, was on a high tone.

Beside, when Bioware released DA2 the internet as a whole was constantly remembering them how shitty it was compared to TW2.
It was one of the most overused comparisons you could read about, at the time.

It doesn't strike me as so absurd, to be honest.


EA extremely concerned confirmed.
Can you name one time EA has shown concern over a franchise that has sold less than theirs?
 

params7

Banned
I think we're at the point where the term "MMO" almost implies a themepark MMO. Outside of extremely obscure examples, there are very few big sandbox MMOs besides EVE, which isn't a standard RPG anyway.

My post history is riddled with rants about how we need more sandbox MMOs, and you're right, those have very different needs. For a game like Guild Wars 2, though, level scaling really makes playing the game a relief compared to other themepark MMOs where your leveling curve serves as a rail almost, and any friends who are playing could easily be on a different one, so you never meet until endgame (where gear checks put everybody on yet another set of rails). In a proper sandbox MMO, you should be dynamically solving any and all issues regardless of "level." Hell, I think sandbox MMOs would be best served by having intricate, open skill systems and eschewing explicit content gating through "levels" at all.

I have high hopes for Pathfinder or EverQuest Next bringing the sandbox style back to fantasy MMOs. And if World of Darkness ever re-emerges, I'd be all over that, I can't think of a better pre-existing universe to have a hardcore sandbox MMO with factions, politics, non-combat roles, etc.


100% Agreed. Yeah even leveling shouldn't really be there in sandboxes. Hopefully sandboxes can make their comeback. it sure will be good to have some variety again. If hardcore RPG's (like Souls) made a comeback in current gen hopefully it'll happen for MMO's next gen.
 

Sentenza

Member
Can you name one time EA has shown concern over a franchise that has sold less than theirs?
I have no freaking clue?
I don't spend my time around EA people, you know.

Maybe they do it at every single release, for all I can tell.
I'm just reporting a news by a big site that claims to have insiders giving out this information.
 

zkylon

zkylewd
I don't know. Both Witcher games so far sold in numbers comparable to the Dragon Age saga and their last product, unlike Bioware's one, was on a high tone.

Beside, when Bioware released DA2 the internet as a whole was constantly remembering them how shitty it was compared to TW2.
It was one of the most overused comparisons you could read about, at the time.

It doesn't strike me as so absurd, to be honest.
The problem is that much of TW's numbers come from longevity sales. I don't think EA cares about those.
 
I'm really not a fan of level scaling, so I'm happy it's out. It will probably help the game's narrative despite it being in an open world setting. I kind of understand why the Elder Scrolls franchise has adopted level scaling even though I don't like it. With like Skyrim, their whole pitch is basically go ahead and go anywhere and do anything you want and you can ignore the main story if you want. The problem is, especially in Skyrim, is that even though enemies scale with you, at some point you become a walking god and even high level enemies are push overs and there's relatively no challenge. With narrative heavy games, no level scaling effectively forces you to stay in one certain area until your level is high enough that you can venture further into the world and tackle new quests.

I like the old JRPG convention of having a big world but areas of the world is effectively locked off due to high level enemies until you level up appropriately. Plus it adds an element or risk-reward if you venture into a high level area at a somewhat lower level, but can gain powerful loot if you survive a dungeon or whatever.

One thing I just thought of is that they will probably have to redesign the skill tree system and leveling system if the game is going to be so big. In the Witcher 2, I think the max level you could get was just above 30 and you could only really master one skill branch per playthrough.
 

Sentenza

Member
The problem is that much of TW's numbers come from longevity sales.
I don't think it makes any difference, when you are talking about incoming sequels.

If, say, 3 million people played Dragon Age 2 and 3 million people played TW2 after a couple of years, you will have a comparable user base waiting for the sequels of both games, regardless of which produced more revenues at the time.
What's even more interesting, CDPR made comparable lifetime sales mostly on one single platform.
TW3 would be their first multiplatform product from day one, at the start of a new generation.

That said, I honestly don't even think there is that much competition. Big budget RPGs are so few in numbers that lovers of the genre will most likely buy everything available.
 

kafiend

Member
I don't know. Both Witcher games so far sold in numbers comparable to the Dragon Age saga and their last product, unlike Bioware's one, was on a high tone.

Beside, when Bioware released DA2 the internet as a whole was constantly remembering them how shitty it was compared to TW2.
It was one of the most overused comparisons you could read about, at the time.

It doesn't strike me as so absurd, to be honest.

I am amused at the idea of them rushing DA3 after DA2 was so poor.
 

FACE

Banned
I have no freaking clue?
I don't spend my time around EA people, you know.

Maybe they do it at every single release, for all I can tell.
I'm just reporting a news by a big site that claims to have insiders giving out this information.

I think you're being a bit too defensive mate, calm down a bit.
 
I just bought Witcher 2 for the 360 today, is not playing the 1st game any hindrance at all?

No. Just read up on the story somewhere if you want and you'll be fine. There are elements to the stories in both game that lead up to the third, but reading a summary would suffice as they're not the major plots for their respective games.
 

boskee

Member
Looks like PC remains their biggest focus:

zJBsA7C.png
 

Derrick01

Banned
Which company was behind BF3? And which company is behind TW3?

Yeah, I thought so.

But Witcher 2 was already pretty consolized so there's as much precedent behind CDP as EA recently. I need to see proof in the gameplay before I'll believe it.
 

xenist

Member
But Witcher 2 was already pretty consolized so there's as much precedent behind CDP as EA recently. I need to see proof in the gameplay before I'll believe it.

I keep reading about this consolization and it keeps not making sense. BF 3 was consolized. DA 2 was consolized. DX:HR was consolized. How was TW 2 consolized?
 

Derrick01

Banned
I keep reading about this consolization and it keeps not making sense. BF 3 was consolized. DA 2 was consolized. DX:HR was consolized. How was TW 2 consolized?

It was built around the 360 gamepad, the gameplay was streamlined into a more console action game and I'm convinced the game didn't look nearly as good as it could have considering how close the 360 version looked. No matter what wizardry they pulled you're still dealing with 2005 hardware in a 2011 (supposedly) PC focused game. It shouldn't have looked as close as it did. Plus IIRC it didn't even have DX10 support let alone 11.

That's why the rumors and eventual confirmation of open world and releasing on consoles again (maybe even same time, I don't remember) had me so worried. It's really easy to keep slipping further into console land once you take your first step. We only have dozens of other big time companies as proof of that.
 

i-Lo

Member
Looks like PC remains their biggest focus:

zJBsA7C.png

Good to hear but I do not have a gaming PC and I hope that they do a better job at porting TW3 on to the next gen consoles compared to what happened with TW2. I am not willing to pay full price if they just do quick n dirty port to earn some more orens.
 

Lime

Member
But Witcher 2 was already pretty consolized so there's as much precedent behind CDP as EA recently. I need to see proof in the gameplay before I'll believe it.

TW2 might have been consolized in terms of game design and mechanics, but in terms of graphics it was more than adequate for the PC platform. This is also what the quoted Twitter image shows - i.e. that the PC platform will be the best not specifically in terms of game design, but in terms of performance and IQ.
 
They confirm that there will be no level scaling and name drop Gothic. I am pleased.

That's good.
If they're really going to make it more like Gothic they should add the ability to jump and climb stuff. It adds a lot to the exploration.

My biggest concern at the moment is if they can make a world of that size that is still well designed and not filled with useless fetch quests.
And I really hope they make a proper kb/m UI this time. The console style UI in The Witcher 2 was pretty bad.
Controller support, a different and more action-y combat system, worse inventory interface. Actually, besides the interface, all of those changes were good, so I guess the "consolization" was a good thing?

They didn't just support controllers. The game was 100% designed around a controller with keyboard and mouse controls being an afterthought, just like Risen 2.
I also felt that the game was overall simpler than the first game. The first game had more important decisions and more memorable quests in my opinion. There wasn't anything like the detective quest line in the second game.
 

Perkel

Banned
That's good.
If they're really going to make it more like Gothic they should add the ability to jump and climb stuff. It adds a lot to the exploration.

My biggest concern at the moment is if they can make a world of that size that is still well designed and not filled with useless fetch quests.
And I really hope they make a proper kb/m UI this time. The console style UI in The Witcher 2 was pretty bad.


They didn't just support controllers. The game was 100% designed around a controller with keyboard and mouse controls being an afterthought, just like Risen 2.
I also felt that the game was overall simpler than the first game. The first game had more important decisions and more memorable quests in my opinion. There wasn't anything like the detective quest line in the second game.

Yeah it was created with controller in mind and inventory/stat UI was just horrible for PC. I hope they will deliver this time proper PC UI without damn inventory list.
 

Shayan

Banned
how are the witcher games compared to lets say Skyrim?

I have never played one but would buy W3 on PS4 if its similiar to Skyrim/Dragon Age
 

Sentenza

Member
Good to hear but I do not have a gaming PC
Actually, you don't have a next gen console either, which gives to your rebuttal quite an ironic flavor.

and I hope that they do a better job at porting TW3 on to the next gen consoles compared to what happened with TW2. I am not willing to pay full price if they just do quick n dirty port to earn some more orens.
That's probably the first time I read someone complaining about TW2 port on 360.
Unanimous consensus seemed that the game was anything but a "poor, rushed port".
Controller support, a different and more action-y combat system, worse inventory interface. Actually, besides the interface, all of those changes were good, so I guess the "consolization" was a good thing?
Eh, pretty much.
There are things I didn't liked about TW2 but the only one I would (partially) blame on a console-friendly development was the awful inventory.
They didn't just support controllers. The game was 100% designed around a controller with keyboard and mouse controls being an afterthought, just like Risen 2.
I strongly disagree, considering how the game played better with M&KB.
It wasn't a perfect control system for sure, but I would blame that more on CDPR shortcomings than on a console-centirc development.
That's good.
If they're really going to make it more like Gothic they should add the ability to jump and climb stuff. It adds a lot to the exploration.
So true, and yet for some reason developers keep ignoring this stuff in action RPGs.
 

xenist

Member
It was built around the 360 gamepad, the gameplay was streamlined into a more console action game and I'm convinced the game didn't look nearly as good as it could have considering how close the 360 version looked. No matter what wizardry they pulled you're still dealing with 2005 hardware in a 2011 (supposedly) PC focused game. It shouldn't have looked as close as it did. Plus IIRC it didn't even have DX10 support let alone 11.

The controller thing and the streamlining I won't debate being subjective and all, even though I disagree. But 360 looking close to the PC? That's just plain wrong. It looked great for a 360 game but let's not get crazy here.
 

i-Lo

Member
Actually, you don't have a next gen console either, which gives to your rebuttal quite an ironic flavor.


That's probably the first time I read someone complaining about TW2 port on 360.
Unanimous consensus seemed that the game was anything but a "poor, rushed port".

Save the inevitability of me purchasing a next gen system over a gaming PC.

And I never suggested they did a "poor, rushed port". Given the scale and magnificence of TW2 it was indeed a great job but given the gap in HW spec between a relatively new PC and a 7 year old console, the differences are substantial. I am just hoping that the differences between the PC and next gen console versions are minimized (perhaps to the point of where the advantages are in the domain of resolution, AA and AF) with TW3.
 

Lingitiz

Member
Save the inevitability of me purchasing a next gen system over a gaming PC.

And I never suggested they did a "poor, rushed port". Given the scale and magnificence of TW2 it was indeed a great job but given the gap in HW spec between a relatively new PC and a 7 year old console, the differences are substantial. I am just hoping that the differences between the PC and next gen console versions are minimized (perhaps to the point of where the advantages are in the domain of resolution, AA and AF) with TW3.

I don't see the console version getting the same amount of updates TW1 and 2 got for free. Hopefully it doesn't affect their DLC policies on the PC.
 

Derrick01

Banned
PC was and still is the best version of that game.

That's stating the obvious, Saints Row 2 PC is still better than the 360 version. They did switch focus to consoles midway through the development cycle though. PC stopped being the lead platform at a certain point.
 

i-Lo

Member
I don't see the console version getting the same amount of updates TW1and2 got for free. Hopefully it doesn't affect their DLC policies on the PC.

So console owners, "Pay more get less"? I did not play the PC version but how much of the original free DLC was packed in with "EE" version of the game on 360?
 

Moaradin

Member
That's stating the obvious, Saints Row 2 PC is still better than the 360 version. They did switch focus to consoles midway through the development cycle though. PC stopped being the lead platform at a certain point.

It's not better just because it's higher resolution like most PC ports. It's still one of the best looking PC multiplayer games, and it's totally different from a gameplay perspective.
 
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