I don't know how reliable their sources can be, but I found this news mildly amusing:
http://thenexusnews.com/the-witcher-3-announcement-intimidates-ea-bioware-and-dragon-age-iii/853568/
I don't know how reliable their sources can be, but I found this news mildly amusing:
http://thenexusnews.com/the-witcher-3-announcement-intimidates-ea-bioware-and-dragon-age-iii/853568/
I don't think that The Witcher series is big enough to "intimidate" EA.
!!!
Level scaling has its place: In MMOs, so you aren't artificially gated from playing with people just because you're a bit faster at leveling. Really nice to see it having its place here. The danger of the open world is an element that has been totally lost in the Elder Scrolls games.
I don't know. Both Witcher games so far sold in numbers comparable to the Dragon Age saga and their last product, unlike Bioware's one, was on a high tone.I don't think that The Witcher series is big enough to "intimidate" EA.
EA extremely concerned confirmed.EA probably does not give a shit.
EA extremely concerned confirmed.
Can you name one time EA has shown concern over a franchise that has sold less than theirs?I don't know. Both Witcher games so far sold in numbers comparable to the Dragon Age saga and their last product, unlike Bioware's one, was on a high tone.
Beside, when Bioware released DA2 the internet as a whole was constantly remembering them how shitty it was compared to TW2.
It was one of the most overused comparisons you could read about, at the time.
It doesn't strike me as so absurd, to be honest.
EA extremely concerned confirmed.
I think we're at the point where the term "MMO" almost implies a themepark MMO. Outside of extremely obscure examples, there are very few big sandbox MMOs besides EVE, which isn't a standard RPG anyway.
My post history is riddled with rants about how we need more sandbox MMOs, and you're right, those have very different needs. For a game like Guild Wars 2, though, level scaling really makes playing the game a relief compared to other themepark MMOs where your leveling curve serves as a rail almost, and any friends who are playing could easily be on a different one, so you never meet until endgame (where gear checks put everybody on yet another set of rails). In a proper sandbox MMO, you should be dynamically solving any and all issues regardless of "level." Hell, I think sandbox MMOs would be best served by having intricate, open skill systems and eschewing explicit content gating through "levels" at all.
I have high hopes for Pathfinder or EverQuest Next bringing the sandbox style back to fantasy MMOs. And if World of Darkness ever re-emerges, I'd be all over that, I can't think of a better pre-existing universe to have a hardcore sandbox MMO with factions, politics, non-combat roles, etc.
I have no freaking clue?Can you name one time EA has shown concern over a franchise that has sold less than theirs?
The problem is that much of TW's numbers come from longevity sales. I don't think EA cares about those.I don't know. Both Witcher games so far sold in numbers comparable to the Dragon Age saga and their last product, unlike Bioware's one, was on a high tone.
Beside, when Bioware released DA2 the internet as a whole was constantly remembering them how shitty it was compared to TW2.
It was one of the most overused comparisons you could read about, at the time.
It doesn't strike me as so absurd, to be honest.
I don't think it makes any difference, when you are talking about incoming sequels.The problem is that much of TW's numbers come from longevity sales.
I don't know. Both Witcher games so far sold in numbers comparable to the Dragon Age saga and their last product, unlike Bioware's one, was on a high tone.
Beside, when Bioware released DA2 the internet as a whole was constantly remembering them how shitty it was compared to TW2.
It was one of the most overused comparisons you could read about, at the time.
It doesn't strike me as so absurd, to be honest.
I have no freaking clue?
I don't spend my time around EA people, you know.
Maybe they do it at every single release, for all I can tell.
I'm just reporting a news by a big site that claims to have insiders giving out this information.
No, I'm not, it's just that the question doesn't make sense.I think you're being a bit too defensive mate
I just bought Witcher 2 for the 360 today, is not playing the 1st game any hindrance at all?
I just bought Witcher 2 for the 360 today, is not playing the 1st game any hindrance at all?
I just bought Witcher 2 for the 360 today, is not playing the 1st game any hindrance at all?
Looks like PC remains their biggest focus:
Yeah so was BF3 for a while. We'll see.
Which company was behind BF3? And which company is behind TW3?
Yeah, I thought so.
This answer, it's so good!
Yeah so was BF3 for a while. We'll see.
But Witcher 2 was already pretty consolized so there's as much precedent behind CDP as EA recently. I need to see proof in the gameplay before I'll believe it.
I keep reading about this consolization and it keeps not making sense. BF 3 was consolized. DA 2 was consolized. DX:HR was consolized. How was TW 2 consolized?
Looks like PC remains their biggest focus:
How was TW 2 consolized?
But Witcher 2 was already pretty consolized so there's as much precedent behind CDP as EA recently. I need to see proof in the gameplay before I'll believe it.
Looks like PC remains their biggest focus:
Good to hear.
Yeah so was BF3 for a while. We'll see.
They confirm that there will be no level scaling and name drop Gothic. I am pleased.
Controller support, a different and more action-y combat system, worse inventory interface. Actually, besides the interface, all of those changes were good, so I guess the "consolization" was a good thing?
That's good.
If they're really going to make it more like Gothic they should add the ability to jump and climb stuff. It adds a lot to the exploration.
My biggest concern at the moment is if they can make a world of that size that is still well designed and not filled with useless fetch quests.
And I really hope they make a proper kb/m UI this time. The console style UI in The Witcher 2 was pretty bad.
They didn't just support controllers. The game was 100% designed around a controller with keyboard and mouse controls being an afterthought, just like Risen 2.
I also felt that the game was overall simpler than the first game. The first game had more important decisions and more memorable quests in my opinion. There wasn't anything like the detective quest line in the second game.
buy TW 1 & 2 on GoG.com or Steam (they're cheap) and try them. Best way to find out.I have never played one but would buy W3 on PS4 if its similiar to Skyrim/Dragon Age
Respect for CDPR.Looks like PC remains their biggest focus:
how are the witcher games compared to lets say Skyrim?
I have never played one but would buy W3 on PS4 if its similiar to Skyrim/Dragon Age
Actually, you don't have a next gen console either, which gives to your rebuttal quite an ironic flavor.Good to hear but I do not have a gaming PC
That's probably the first time I read someone complaining about TW2 port on 360.and I hope that they do a better job at porting TW3 on to the next gen consoles compared to what happened with TW2. I am not willing to pay full price if they just do quick n dirty port to earn some more orens.
Eh, pretty much.Controller support, a different and more action-y combat system, worse inventory interface. Actually, besides the interface, all of those changes were good, so I guess the "consolization" was a good thing?
I strongly disagree, considering how the game played better with M&KB.They didn't just support controllers. The game was 100% designed around a controller with keyboard and mouse controls being an afterthought, just like Risen 2.
So true, and yet for some reason developers keep ignoring this stuff in action RPGs.That's good.
If they're really going to make it more like Gothic they should add the ability to jump and climb stuff. It adds a lot to the exploration.
It was built around the 360 gamepad, the gameplay was streamlined into a more console action game and I'm convinced the game didn't look nearly as good as it could have considering how close the 360 version looked. No matter what wizardry they pulled you're still dealing with 2005 hardware in a 2011 (supposedly) PC focused game. It shouldn't have looked as close as it did. Plus IIRC it didn't even have DX10 support let alone 11.
Actually, you don't have a next gen console either, which gives to your rebuttal quite an ironic flavor.
That's probably the first time I read someone complaining about TW2 port on 360.
Unanimous consensus seemed that the game was anything but a "poor, rushed port".
Looks like PC remains their biggest focus:
Save the inevitability of me purchasing a next gen system over a gaming PC.
And I never suggested they did a "poor, rushed port". Given the scale and magnificence of TW2 it was indeed a great job but given the gap in HW spec between a relatively new PC and a 7 year old console, the differences are substantial. I am just hoping that the differences between the PC and next gen console versions are minimized (perhaps to the point of where the advantages are in the domain of resolution, AA and AF) with TW3.
PC was and still is the best version of that game.
I don't see the console version getting the same amount of updates TW1and2 got for free. Hopefully it doesn't affect their DLC policies on the PC.
That's stating the obvious, Saints Row 2 PC is still better than the 360 version. They did switch focus to consoles midway through the development cycle though. PC stopped being the lead platform at a certain point.