Disappointment = Expectations - Reality
Eliminate expectations, no disappointment.
I shouldn't have to lower my standards in order to enjoy the product, and I refuse to do so.
Disappointment = Expectations - Reality
Eliminate expectations, no disappointment.
Shock 2 is one of my favorite games of all time but I still loved Bioshock despite being watered down. It was definitely not Invisible War all over again (IW had much more significant problems).I shouldn't have to lower my standards in order to enjoy the product, and I refuse to do so.
It was definitely not Invisible War all over again (IW had much more significant problems).
blah blah blah blah blah etc
You could turn those off you know.
Yeah, it really was. Both in gameplay and in level design (lol floaty golden arrow and item shimmer). In fact I give IW more credit as they didn't shamelessly rehash thedown to a T.plot
I haven't played Bioshock yet, so would it be better to play SS2 first?
More like if you went into BioShock expecting a spiritual successor to System Shock 2 -- which is how Levine hyped it -- you were incredibly let down by the shallow and derivative experience that took the preexisting formula and walked straight backwards, and then furiously let down once you realized how shameless they were with the plot. Topped off with an ending that might as well be the equivalent of the writer waving the bird to anyone who dared to complete the poorly paced crap and you're left with a game that doesn't even sniff the greatness of System Shock 2...let alone match up to it in any way, shape, or form.
I say without hesitation that BioShock is the single most disappointing game I played this entire generation, bar none. It's Invisible War all over again, except no-one in the press apparently played System Shock 2 so no one gave a fuck that the game was a watered down trash sequel and threw 10s at the game like it was the next coming of christ.
Also I find your point entirety mute considering no-one goes into System Shock 2 wanting DOOM. The game is an RPG, not a shooter. BioShock watered down all the RPG elemets of System Shock 2 into oblivion and barely updated the base shooting mechanics beyond adding regional damage (which I wouldn't even really say was an "update" as the original game's leveling system for guns was much more rewarding) and fluffing up the animations, anyways.
I enjoyed it to, but it's much worse than System Shock 2 (or Bioshock 2 for that matter).Shock 2 is one of my favorite games of all time but I still loved Bioshock despite being watered down. It was definitely not Invisible War all over again (IW had much more significant problems).
You should have disabled the arrow.Yeah, it really was. Both in gameplay and in level design (lol floaty golden arrow and item shimmer).
yeah yeah the game was dumbed down gameplay wise but I still enjoyed it a lot. try to enjoy it for what it is already and not for what it could've been.
Such ridiculous hyperbole. Its a video game. Settle down.
You could turn those off you know.
The weapon degradation removal patch really was official? Never knew.
Doesn't it make most of the weapon items in the game redundant or is there another use in carrying more?
I played two hours of videogame and it's terrible. I know what I'm talking about!
Only the former, and it doesn't change the fact that the game was designed to be played with it on in mind. Granted, it's not as unplayable as skyrim without quest markers, but you'll still be wandering aimlessly as the in game descriptors for where to go leave much to be desired as they take into account that you are playing with the floaty arrow on.
How about you try forming an actual counter-response other than "lol video games"?
Is there a patch that removes the things you shouldn't do but aren't warned about then? I don't really wanna read about the whole game before playing just to avoid such situations that don't come from bad choices but from bad balance with useless skills etc, with the threat of min maxing my character and making it too easy for me by reading too much...Also DON'T LEVEL REPAIR.
I'm sorry to tell you but it was just you. I immediately turned the arrow off and had no problems navigating the levels.
Why in the hell would I attempt to counter your inane ramblings? It would be akin to debating a two year old throwing a tantrum.
Is there a patch that removes the things you shouldn't do but aren't warned about then? I don't really wanna read about the whole game before playing to avoid such situations that don't come from bad choices but from bad balance with useless skills etc, with the threat of min maxing my character and making it too easy for me by reading too much...
Is there a patch that removes the things you shouldn't do but aren't warned about then? I don't really wanna read about the whole game before playing just to avoid such situations that don't come from bad choices but from bad balance with useless skills etc, with the threat of min maxing my character and making it too easy for me by reading too much...
It would be really nice to get some Maldo level texture and modeling work done for this game. Maldo is one of the few people you can trust to make amazing textures that fit a games original art design.
.
Never played these. I've heard people say Dead Space (the first one) is similar, is that accurate?
All this hate for Bioshock from SS2 diehards is borderline delusional. Bioshock is a spiritual successor, not a direct sequel. It should always have been judged on its own merits. It's time that the Looking Glass fans got the hell over it.
You can absolutely get in situations where you have to restart completely. You'll know by Deck 4 or 5 whether you dun goofed with your stat building and ammo management or not.
But it's fun because the game is fun
All this hate for Bioshock from SS2 diehards is borderline delusional. Bioshock is a spiritual successor, not a direct sequel. It should always have been judged on its own merits. It's time that the Looking Glass fans got the hell over it.
A spiritual successor should be as ambitious, if not better than, its predecessor. It should not be a lesser game in nearly every way.
Dead Space, beat-for-beat, mimics System Shock 2 fairly well. Start off in an engineering bit, head to medical, later head to hydroponics, etc.
Even the twist is similar, albeit better done in System Shock 2.
What?
What are you talking about? I've never encountered this.
It's on by default because most people are sheep like following very precisely defined objectives. Hence the popularity of shooters like Half-Life, Call of Duty or Uncharted that remove exploration altogether. But level design in Bioshock was fine and easily navigable without the arrow.Good for you; that doesn't mean they didn't design for it on in mind. Which you know, is why it's on by default.
No, I disagree.Yeah, it really was. Both in gameplay and in level design (lol floaty golden arrow and item shimmer). In fact I give IW more credit as they didn't shamelessly rehash thedown to a T.plot
Great VS Good... there are more important things to get heated about.
You can absolutely get in situations where you have to restart completely. You'll know by Deck 4 or 5 whether you dun goofed with your stat building and ammo management or not.
But it's fun because the game is fun
I don't think the HQ textures linked look any worse than the defaults, I don't see how even better textures than those would be.That's an absurd wish even by pipe dream standards. And even if it was just textures it would look ridiculous with the existing polycount. The game is old as fuck and plays like it's age so what's wrong with just playing it with vanilla assets?
That's the problem though; there is grounds to say that this is a debate about great vs. great, if you factor in the changing nature of the industry, the audience it caters to and the adaption you have to go through to keep up.
Your opinion differs. That's fine. I don't care to discuss it further.
It should be noted that players have been able to finish the game on hard or impossible by just using the wrench (with the proper build of course). I tried and failed but I was able to fight my way though most enemies with just the wrench. It obviously takes some skill and a lot of practice but the point is that even if someone screws up the build the wrench can get them out of almost anything.
One tip is to increase your strength as this will increase melee damage but also increase amount of items that you can carry.
No, you. Take it to pm kthx.You're missing the point.
No, I disagree.
Invisible War wasn't simply bad as a result of being dumbed down. No, it goes deeper than that. The engine they created for IW (custom UE2) was shit. Unlike the original, it could only handle very small maps which resulted in load screens around nearly every corner. This limitation had a direct impact on every single area in the game. Each of those loading screens were also obscenely long which resulted in a lot of waiting around.
Bioshock at least present large maps and good atmosphere along with decent gameplay mechanics. The game was simplified from SS2 by a great margin but what was there was still very good. Invisible War was NOT good. At all.
Well, their inability to get a better engine and/or otherwise compromise in different graphical areas in order to have larger levels on the Xbox, yeah... They did a bad job, I wouldn't excuse them because of one of the platforms.I'm pretty sure the maps were small because of the limitations of the Xbox.
Well in that regard i'd argue the industry is changing for the worse. Case in point: SS2 is the best game ever made and it's over a decade old.
Well, their inability to get a better engine and/or otherwise compromise in different graphical areas in order to have larger levels on the Xbox, yeah... They did a bad job, I wouldn't excuse them because of one of the platforms.