iceatcs
Junior Member
Animations look janky as hell :-/
I thought that's normal for online, because how's it look when you move by using controller pad.
Animations look janky as hell :-/
Wish they would have shown more, or any, gameplay... but so far the overall idea sounds pretty cool.
also, this is all I can think about.
Yeah, but if they have any intention of making money on this, it needs to be on systems that have an install base.
Once the 2 other versions are out though, i will be really surprised if they manage to stick with their yearly update. Supporting 4 versions for a game like this seems crazy for one studio.
Alpha
Another thing, those character models look pretty fucking bad. They look nowhere near as good as their concept art ones.
Hmmmmm....Shall we fight to the death?
so, a clip of butcher talking.... that dont mean shit.
So, has anyone considered maybe they didn't show a lot of gameplay because it's probably in fucking alpha (or pre-alpha) stage and isn't supposed to look pretty yet?
Fucking hell.
Another thing, those character models look pretty fucking bad. They look nowhere near as good as their concept art ones.
Not sure if you saw this or not: http://www.neogaf.com/forum/showthread.php?t=513879There really should be a PC version, it sounds like arrogance to not make one. A sort of 'no we're console developers'; which is silly since their launching over a generational gap.
Bear in mind this was 4 years ago (and doing 32 players online). Why on earth have they decided to go current-gen...
I honestly think you'll fly between worlds. Much like the Halo Reach space level. We always assumed that level was in there for test purposes.So am guessing you teleport across the solar system in those warp gates; then randomly encounter some people on the load in.
So the servers will likely be hidden somewhat unless you are in a 'party'.
That should work well with the FPS elements.
There really should be a PC version, it sounds like arrogance to not make one. A sort of 'no we're console developers'; which is silly since their launching over a generational gap.
They say that you can run into strangers while you're playing with friends in your group. Missions could be instanced and still share connectivity. Similar to what people previously mentioned about Dark Souls and Journey. So let's say, you go on a mission on Mars with a team of 3 friends. It creates Game #563 on the matchmaking network. Let's say a game can support up to 32 players in total. It would mean the next solo guy who plays that mission might join into that game without knowing it, and the next 6-man party might also end up on that game seamlessly. It's also possible that a game instance can support different missions and objectives in a shared location, so sometimes players can fight each other if they're in different factions.
All of this can be achieved without dedicated persistent worlds outside of the hub.
Also, I think that once the next gen consoles are revealed and Bungie is able to talk about next gen versions, I think they'll market those even more than the current gen versions.
So, has anyone considered maybe they didn't show a lot of gameplay because it's probably in fucking alpha (or pre-alpha) stage and isn't supposed to look pretty yet?
Fucking hell.
They say that you can run into strangers while you're playing with friends in your group. Missions could be instanced and still share connectivity. Similar to what people previously mentioned about Dark Souls and Journey. So let's say, you go on a mission on Mars with a team of 3 friends. It creates Game #563 on the matchmaking network. Let's say a game can support up to 32 players in total. It would mean the next solo guy who plays that mission might join into that game without knowing it, and the next 6-man party might also end up on that game seamlessly. It's also possible that a game instance can support different missions and objectives in a shared location, so sometimes players can fight each other if they're in different factions.
All of this can be achieved without dedicated persistent worlds outside of the hub.
Reusing video from previous Vidocs and the reveal itself sounds like they werent quite ready to show what they did.
Did something force their hand?
"whats bigger than halo?" cod, gears, battlefield off the top of my head.
Playstation just posted the trailer on their youtube channel
http://www.youtube.com/watch?v=h-Q0yP3TfzA
They say that you can run into strangers while you're playing with friends in your group. Missions could be instanced and still share connectivity. Similar to what people previously mentioned about Dark Souls and Journey. So let's say, you go on a mission on Mars with a team of 3 friends. It creates Game #563 on the matchmaking network. Let's say a game can support up to 32 players in total. It would mean the next solo guy who plays that mission might join into that game without knowing it, and the next 6-man party might also end up on that game seamlessly. It's also possible that a game instance can support different missions and objectives in a shared location, so sometimes players can fight each other if they're in different factions.
All of this can be achieved without dedicated persistent worlds outside of the hub.
Killzone 2 was pretty grey but still...
Bear in mind this was 4 years ago (and doing 32 players online). Why on earth have they decided to go current-gen...
This, but I guess many of us are finding it a bit hard to believe because it's been in development for a while.
Maybe they were doing the story/engine/prototypes during that time? It's not like a sequel that you can make in 2-3 years...
I honestly think you'll fly between worlds. Much like the Halo Reach space level. We always assumed that level was in there for test purposes.
Have they said anything about microtransactions?
with how's it all sounding i'd be really surprised if they dont try to monetize pieces of DLC or Cosmetic stuff and whatnot
So once this get released Bungie will be called "Inovators"(MP comments) even if Sony started it with Demon Souls and Journey. Which means once again when sony does it in their games, they will be called copy cats (remember Kinect and how original it was? (everyone forgot Eyetoy)The glorified Eyetoy that's all Kinect is).
Rant over
This, but I guess many of us are finding it a bit hard to believe because it's been in development for a while.
Maybe they were doing the story/engine/prototypes during that time? It's not like a sequel that you can make in 2-3 years...
Compare the scopes of the two games.
The only reason I can fathom why they are doing current gen is because of the install base. There are still a lot of people with 360's and PS3's, and I'm sure Activision wants to capitalize on the huge market still available. I do think Destiny will have a large presence with next gen consoles upon launch, however.
did they actually have a 1 year contract? Somehow things have changed as it seems like 360/ps3 are launching at the same time? I remember reading in the leaked docs, it depended on whether or not they could get the ps3 version up to the same "quality" as the 360 version. It appears they were able to.
And these are just a handful of the concept art Bungie has. In fact they have so much concept art for this game that it numbers higher than all their previous games put together. Let me be the first to say, "wut."
They made money on Halo CE and that had a 0 installed user base on a new console competing with ps2. I think they'll be fine with next gen only especially with micro-transactions.
If Destiny I has more then 32 players in any one instance i'll be very, very surprised.
This is gonna be sooo soooooooooo awesome.
The one bad thing about it i'll say is this: its painful to watch something this ambitious fall into the limitations of what will probably be nearing a previous-gen by the time it comes out
It just fucking sucks to hear them keep on throwing the world AMBITIOUS and HUGE around when they're working on such old hardware.