I want to believe, but then I remember people pointing out the pop-in in the KZ2 render as evidence that it was real.
Also remember the first MGS4 trailer. I'm sure Konami believed they could make that level of graphics for the whole game when they showed it, but then they had to downgrade it.
Imagine a Dark Souls with these kind of graphics... oh my sweet heaven
The animations in that demo give away that it wasn't real-time. While I expect next-gen to have a much better IQ, the leap in animations is something that doesn't require much more prosessing power, but much more scripting and effort. Especially for a third party. The demo was simply too fluid to be gameplay, with no transitions that showed there is a human controlling the on screen character.
In short, I call fake.
No one gif'd the end segment where that guy was blocking the endless barrage of flames with his shield. Really?! That was the best part.
The animations in that demo give away that it wasn't real-time. While I expect next-gen to have a much better IQ, the leap in animations is something that doesn't require much more prosessing power, but much more scripting and effort. Especially for a third party. The demo was simply too fluid to be gameplay, with no transitions that showed there is a human controlling the on screen character.
In short, I call fake.
Simple math:
Dragon's Dogma + Demon's Souls = Deep Down
I saw no indications of actual player control. Looked like scripted scenes with a fake HUD slapped over it.
Dragon's Dogma was amazing.
I don't know about you guys
but I'm pretty sick of medieval fantasy settings myself
I suspect this real time in-engine cut scene rendering but with scripted animation and no A.I.
-Probably Running on Some High end PC
Looks far to advance to be ps4 compared to everything else on the system the gap is too huge to be real.
Lol at demon soul fans, Apparently according to them Demon souls invented medieval dudes in armor fighting dragons in caves.
I saw no indications of actual player control. Looked like scripted scenes with a fake HUD slapped over it.
Watching the video @ 1080p on YouTube...I'm pretty sure it's realtime. There's some definite aliasing through the depth of field which is indicative of realtime rendering. It's much like the aliasing you see in the cinematic depth of field portions of The Witcher 2. There's also some temporal aliasing in the distance that indicates a post-process AA solution,
It may not all be real-time, but it seems like parts of it are.
I was yawning through the whole thing. Not Japanese enough.
Everything is real time. Anybody who watched the presentation will certainly have heard the Capcom guy saying how they are developing the engine and the game at the same time, and this was all in engine footage.
So yes, it's all real time.
In-engine footage does not imply real-time.
I mean, obviously the video was not produced in real-time, the question is whether that visual quality is achievable in real time or not.
Looked really nice, but I'm not a fan of Capcom.
It's clearly real time(like Unreal 4), whether that means that the final game will look exactly like that or not it's up in the air. But I don't understand the amount of skepticism, people had low hopes for next gen I guess.
It's clearly real time(like Unreal 4), whether that means that the final game will look exactly like that or not it's up in the air. But I don't understand the amount of skepticism, people had low hopes for next gen I guess.