I want to protect her hair.
I want to protect her hair.
It makes ZERO sense to release some shitty screenshots of an exciting new feature that is almost only visible in movement aka in VIDEO FORM.
What the fuck, ATI.
Its almost 1:1 on how the hair flows, look closely, exact the same haircut, only different techniques
Not a fan of new tech?
This is impressive tech
This is not new tech
This is not new tech
This is nothing new, but it's nice to finally see this level of hair rendering in an actual game. Never happened before.
Amazing. Now I'm tempted to pick this game up.
You'd be tempted to pick the game up for the hair physics, but not the universal critical acclaim the game itself has garnered.
Ok.
You'd be tempted to pick the game up for the hair physics, but not the universal critical acclaim the game itself has garnered.
Ok.
DX11 only (So no). Should be in OPIs this AMD only?
Oh man, I hope CD Projekt Red uses this in Witcher 3.
You'll need this with the coconut shampoo addon pack.I want to sniff it.
I said wow.
It looks really, really great. Honestly I'm more impressed by this news than when the PS4 was unveiled.
I wonder how terrible the implementation on non-AMD GPUs will be, and whether NV will bother to do driver-level code replacement.
On the forums a moderator claims it runs very well on his GTX680.
It's pretty believable since MS owns directx. I suppose they could easily hide certain features behind the xbox for a time. Very clever, MS.
I would be more hyped about this if I hadn't recently bought a gtx 660ti. I guess it will be cool when I'm ready to buy another videocard.
On the forums a moderator claims it runs very well on his GTX680.
I wonder how terrible the implementation on non-AMD GPUs will be, and whether NV will bother to do driver-level code replacement.
Will this also work on PS4?
What doesn't?
Physx?
No, Physx games at high settings run extremely well on my GTX670.
Can you run Borderlans 2 at 60 fps with Physx High? That would be surprising.
I can, easily.
The new Nvidia driver 314.07 improved my performance.
And it seems my GTX670 is not magical :
http://physxinfo.com/news/9653/borderlands-2-physx-benchmark-roundup/
Letting them use it, sure. But I wouldn't expect them to write their compute shaders in a way that works well on NV hardware (and I wouldn't fault them for that). Then again, I guess it's pretty hard to write ones that work well on GCN but totally suck on Kepler.Not surprised, while I'm an Nvidia man, AMD are very good at letting everyone use their technology usually. Nvidia does all the cockblocking.
No, Physx games at high settings run extremely well on my GTX670.
On the forums a moderator claims it runs very well on his GTX680.