I'm not sure how you derived that. He essentially said that he finds neither acceptable, but it is what it is.
easy 1.8 is more acceptable than 1.2 even if you don't like either amount 1.8 is still the more acceptable amount. how is it not?
I'm not sure how you derived that. He essentially said that he finds neither acceptable, but it is what it is.
I'm not sure how you derived that. He essentially said that he finds neither acceptable, but it is what it is.
In other threads you guys are saying backward compatibility isn't important but in here BR is for the next XBox? What about all you guys preaching Kinect sucks but then now they need BR playback? Shouldn't backward compatibility be moire important? Aren't many of you always preaching about core gaming? LOL!
Look. The world outside Sony Gaf is very different. Most people already have a BR player,theyre dirt cheap now. How many are gonna hold onto their PS3 or 360 *And* also buy a next gen machine? The gaming public are frugal! Chances are they'll sell them off or trade them in for next gen consoles. And those households will more than likely already have a BR player laying around now,their cheap. So BR playback in gaming consoles isn't all that important to have in the next XBox. Sony could use it as a bullet point,will the public care? Or is it that only Sony Gaf will? Eh? Yeah seems so. This isn't the year 2001 where Sony packed in DVD playback and people flocked to it for movies and gaming. Its very different now.
The intent was pretty clear, even if the wording wasn't precise. :/easy 1.8 is more acceptable than 1.2 even if you don't like either amount 1.8 is still the more acceptable amount. how is it not?
While I don't put much stock in the source, having two HDDs that cost the same actually makes perfect sense. "Premium SKU" consoles are not designed to offer exactly as much extra value as the price difference. Quite the opposite: they're designed to offer enough extra stuff that consumers will accept the higher price, but the extra stuff doesn't actually cost the manufacturer that much. It's a method to mitigate the hit on loss-leader hardware at launch, and increase the profit margin later on.Harddrive sizes don't make sense since both 320 and 500GB are 40 euro retail. 1TB is 60 euro retail. (2.5" SATA 300).
Our source has also confirmed that the next Xboxs recently rumoured specs are entirely accurate. That means an AMD eight-core x64 1.6GHz CPU, a D3D11.x 800MHz graphics solution and 8GB of DDR3 RAM.
EDGE confirmed VGLeaks Durango specs a month ago:
http://www.edge-online.com/news/the...hand-games-50gb-blu-ray-discs-and-new-kinect/
The intent was pretty clear, even if the wording wasn't precise. :/
implying that he didn't find it to be more acceptable & I asked him did he find the GPU with 1.2 TFLOPS more acceptable than the GPU with 1.8TFLOPS because Reiko was saying that it was more acceptable & he objected.
That's why I bolded the quote. They aren't stating it as fact themselves, but they trust their source, and as their Orbis source was the only one who approached the 8GDDR upgrade, I'll take that as fairly solid information until proven otherwise.
You're reading far too deeply into what i typed and deriving meaning where there was none. All i stated was 1.8TF is not, in my opinion, acceptable. One could obviously infer from that that since 1.2TF is less than 1.8TF it is not acceptable neither.
My entire point is that these companies could be leveraging far more potent, already existing, technology but they aren't since it likely falls outside the cost-benefits analysis they've done. That is why it's disappointing
If these rumours for Durango are locked on as final specs (1.2tflops GPU, 8 GB DDR3), I don't think it'll be hard for Microsoft to show something at their unveiling as impressive looking as Killzone:SF or Deep Down.
That is the problem Sony has - they look likely to have the power advantage but they need something to really highlight that, as a key selling point over their rival's system.
Let me make a prediction - MSFT will have a game at the Xbox3 unveiling that will look in the same ballpark as KZ:SF or Deep Down. People on Gaf will say the power difference (if there is indeed a significant one) is negligible.
Said game could be Crytek's new ip or a new racer.
If these rumours for Durango are locked on as final specs (1.2tflops GPU, 8 GB DDR3), I don't think it'll be hard for Microsoft to show something at their unveiling as impressive looking as Killzone:SF or Deep Down.
That is the problem Sony has - they look likely to have the power advantage but they need something to really highlight that, as a key selling point over their rival's system.
Let me make a prediction - MSFT will have a game at the Xbox3 unveiling that will look in the same ballpark as KZ:SF or Deep Down. People on Gaf will say the power difference (if there is indeed a significant one) is negligible.
Said game could be Crytek's new ip or a new racer.
My "case" is the ability to infer meaning even when someone's wording isn't precise through the magic of common sense.What is your case?
They'd have to engage in a smoke and mirrors campaign as they did during E3 2005. No-one, not even Naughty Dog will have been able to tap significantly into the extra power to make their games look significantly ahead this early in the generation.
What you're asking takes time, developers need to become used to the hardware, figure out how best to tap the console, etc and that comes two/three years after release during the second/third wave of titles as we saw with Uncharted 2, God of War 3, Heavy Rain, etc.
Entering phase 2:
Phase 1) (that's where we are currently at)
People are arguing about specs and about which machine is more powerful. This is all enriched by a little bit of preemptive damage control here and there just in case the console of choice should indeed turn out to be less powerfull on paper.
Phase 2)
If it turns out that one console is indeed less powerfull then the other on paper, then the discussion will move on to arguing about the implications. Will it make a visible difference? Will the majority even notice/care?
Phase 3)
The final result will be one side declaring that graphics/power basically do not matter at all. Gameplay and "artisitic direction" is all that matters (and conventiently forgetting that power and gameplay are in a symbiotic relationship with each other...) for first party games.
How it will be spun for third party games I'm not sure... PS3 users were pretty upfront and upset about the Skyrim disaster iirc? Any other examples?
They'd have to engage in a smoke and mirrors campaign as they did during E3 2005. No-one, not even Naughty Dog will have been able to tap significantly into the extra power to make their games look significantly ahead this early in the generation.
What you're asking takes time, developers need to become used to the hardware, figure out how best to tap the console, etc and that comes two/three years after release during the second/third wave of titles as we saw with Uncharted 2, God of War 3, Heavy Rain, etc.
If these rumours for Durango are locked on as final specs (1.2tflops GPU, 8 GB DDR3), I don't think it'll be hard for Microsoft to show something at their unveiling as impressive looking as Killzone:SF or Deep Down.
Let me make a prediction - MSFT will have a game at the Xbox3 unveiling that will look in the same ballpark as KZ:SF or Deep Down. People on Gaf will say the power difference (if there is indeed a significant one) is negligible.
That is the problem Sony has - they look likely to have the power advantage but they need something to really highlight that, as a key selling point over their rival's system.
Considering Deep Down is almost certainly multi-plat and wasn't running on PS4 hardware, Microsoft could easily show DD 'running' on Xbox3. They won't of course, but there's no reason to think DD on X3 would be appreciably worse, visually speaking, (rumoured specs not withstanding).
Almost certainly. Considering the visual differences possible based on design choice, environmental demands, game style, etc, (see KZ:SF's open world vs Deep Down's enclosed spaces for example), it's a brave soul who would try to equitably compare such wildly different games across two platforms. Plenty of brave souls around here though.
Which is why their first-parties have to step up and make the system they designed themselves sing.
Capcom is building a new IP for PS4 because it will allow it to full understand what the console is capable of.
..
The title’s producer Yoshinori Ono told MCV that the reason the firm chose a new brand, rather than an established IP like Street Fighter or Resident Evil, is so it isn’t constrained by consumer expectations.
"We wanted to be free to utilise the PS4's hardware capabilities and unique services without the constraints of working within an existing IP," he said. Ono-san is best known for the Street Fighter series.
"Of course, the development experience we gain will put us in an even better position to bring our existing series to the console in a way that takes full advantage of its hardware and services."
Ono-san added that he is a big fan of PS4 for being ‘developer focused.’ “That makes it easy to make games, and the online services are easy to integrate, he said.
“The real-time capabilities of the hardware allowed us to produce the Deep Down demonstration you saw at the conference in a relatively short amount of time.”
..
"I was honoured to be invited," added Ono-san. "At the same time, I was a little hesitant about showing off a game and engine that are still at such early stages of development; neither even has a final name yet."
You guys are still talking about the 8000, No Blu Ray rumor? Come on fellas that was just CrayCray
Not wishing for that.
The PS4 GPU is the more acceptable ball park for next gen power.
Interpret that how you will, but that what the developers of Deep Down said.
Interpret that how you will, but that what the developers of Deep Down said.
Unless Capcom or Sony stand up and say 'Exclusive to PS4', I interpret it as multi-plat. And even then, exclusive for exactly how long did you say..?
Entering phase 2
I'm not sure how you derived that. He essentially said that he finds neither acceptable, but it is what it is.
My post wasn't directed at you. You weren't quoted in my post. I wasn't talking about you. I'm not sure from where you got that I was.No I said the PS4 GPU is what I expect out of next gen console power. I'm repeating that again just for you.
They can't talk about an unannounced console.
Unless Capcom or Sony stand up and say 'Exclusive to PS4', I interpret it as multi-plat. And even then, exclusive for exactly how long did you say..?
Ono explicitly said it was running on PS4 though.... I seriously doubt it is exclusive, in fact no chance, but it seemed to be running on PS4, which I don't think is unbelievable at all considering the SE tech was running on ps4 as well.
My post wasn't directed at you. You weren't quoted in my post. I wasn't talking about you. I'm not sure from where you got that I was.
I'm clarifying this "just for you" even though it was exceedingly obvious.
Ono explicitly said it was running on PS4 though.... I seriously doubt it is exclusive, in fact no chance, but it seemed to be running on PS4, which I don't think is unbelievable at all considering the SE tech was running on ps4 as well.
Reasonable people "entered phase 2" before either specs were even leaked. There's nothing to discuss here for anyone with even a rudimentary knowledge of the history of gaming platforms.
Ps4 dev-kits. With the closeness of PS4 (and rumoured Durango) to standard PC architecture it's a moot point anyway probably. It's likely ballpark of what we can expect.
The point I was trying to make was that it's unlikely Deep Down, or whatever it becomes, will be PS4-only, so it's reasonable to assume the Durango will be able to display similar levels of gorgeousness. In which case people should excite, not get antsy about rumoured specs.
If the rumoured specs for both are true, how is having 33% less shading and 50% less fill going to end up with 'the same visuals'. I and other disagree with this interpretation.
Splinter Cell Chaos Theory was on both PS2 and Xbox. Look how that turned out.Ps4 dev-kits. With the closeness of PS4 (and rumoured Durango) to standard PC architecture it's a moot point anyway probably. It's likely ballpark of what we can expect.
The point I was trying to make was that it's unlikely Deep Down, or whatever it becomes, will be PS4-only, so it's reasonable to assume the Durango will be able to display similar levels of gorgeousness. In which case people should excite, not get antsy about rumoured specs.
If the rumoured specs for both are true, how is having 33% less shading and 50% less fill going to end up with 'the same visuals'. I and other disagree with this interpretation.
no reason to think DD on X3 would be appreciably worse, visually speaking
Splinter Cell Chaos Theory was on both PS2 and Xbox. Look how that turned out.
Splinter Cell Chaos Theory was on both PS2 and Xbox. Look how that turned out.
I didn't write 'the same visuals'. I wrote:
Now, you can argue that if there's a noticeable difference between say, DD on PS4 and X3, then it's 'appreciably worse', fair enough, but it's a partly semantic and partly subjective argument.
In my view, not having seen either final hardware, I believe there will be little noticeable visual difference between multi-plat titles, whether by design or innate hardware similarities. I also think the more advanced graphics become the less noticeable such differences will become in general, but that's only my current opinion and if you want to disagree, go ahead.
Splinter Cell Chaos Theory was on both PS2 and Xbox. Look how that turned out.
You mean the Gamecube version looking almost exactly the same as the PS2 version despite being significantly more powerful?
Cherry picking. There were plenty of ps2/xbox games that barely had any difference.
You have an interesting definition of 'significantly more powerful'.
If the rumoured specs for both are true, how is having 33% less shading and 50% less fill going to end up with 'the same visuals'. I and other disagree with this interpretation.
The thing that doesn't make sense is the Xbox 360 is already pumping out third party games with sub optimal framerates, so why would they go into a new gen with a low power GPU pumping out more sub optimal framerates compared to PS4?
All the services & gimmicks in the world will not forgive poor performing console versions. That just doesn't gel with me.
And if they just make third party games with Durango in mind, it just sets third party games back graphically with it being the lowest common denominator.
This is the problem that happens when you have one console that is much more powerful than the other.
This. We have an apples to apples comparison with these new systems, unlike systems if the past. It's not as complex of a comparison as PS2/GC/Xbox or PS3/360. So bringing up old games like Splinter Cell is silly. If the rumored specs are true, PS4 will have better looking games. End of story. It will have, in general, better looking first party games and it will have slightly to moderately better looking and performing third party games. The difference between 1.2 and 1.84 tflops of the same architecture (not to mention much faster RAM) is quite a large difference and it's funny seeing it get downplayed so much. Anybody who thinks third party devs won't take advantage of that extra power to AT LEAST give the PS4 version of games some better AA, better textures, and/or better framerate are kidding themselves.
It's not 1.2 versus 1.84
It's not 1.2 versus 1.84