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One month from today: BioShock Infinite

Derrick01

Banned
Will pre-order for the glorious hats.

I just need to know how to sell them.

Go to the marketplace section on Steam (under the community tab) and you'll be able to post eligible inventory items on there. I recommend searching what they're going for before posting them.
 

Zeliard

Member
No thats false. I got every single weapon upgraded to the max in one playthrough in both games. It can be done. Check the trophies and see for yourself.

In Bioshock 2? I first beat it when it came out so I don't remember what my upgrades were like by end game, but I started another playthrough of it a while back and recall a message saying you can't get every weapon upgrade in one game. Wiki seems to say that as well: http://bioshock.wikia.com/wiki/Power_to_the_People

Dunno, maybe it's something they patched at some point, one way or the other.
 

Andrew.

Banned
My trophs say otherwise and I don't ever remember getting a message saying I can't achieve it. That's really weird. I mean, are the Power to the People stations that limited in it? I really dont remember. All I know is I got the trophy for finding all the upgrade stations.
 

Zeliard

Member
My trophs say otherwise and I don't ever remember getting a message saying I can't achieve it. That's really weird. I mean, are the Power to the People stations that limited in it? I really dont remember. All I know is I got the trophy for finding all the upgrade stations.

If you only played the game once, I dunno. Re-loaded sections?
 

RoKKeR

Member
Go to the marketplace section on Steam (under the community tab) and you'll be able to post eligible inventory items on there. I recommend searching what they're going for before posting them.
Alright, thanks for the heads up. Would it be worth it to wait a few weeks for a lot of the initial sellers to get out of the way?

And I'd also like to know if what we saw at E3 2011 is a representation of what we'll get in the final game, because I haven't seen any gameplay demos come close to that level of scale and production value.
 
Oh I agree. But more than just poor decisions - any well considered decision too.

I wanna be up there fighting the last boss with a pair of tweezers and crying because I know it would be faster to replay the game entirely than figure out a way to beat it as is

Yes! This is exactly what I want!

That sweet, sweet punishment.
 

Derrick01

Banned
Alright, thanks for the heads up. Would it be worth it to wait a few weeks for a lot of the initial sellers to get out of the way?

I have no idea what to expect when the items become available, I just started selling stuff a few weeks ago and all I had were witcher 2 items which are almost 2 years old. Kind of excited to see whether prices will crash at first due to 8 trillion people selling them all at once or if that'll just make prices skyrocket.
 

Yerolo

Member
And I'd also like to know if what we saw at E3 2011 is a representation of what we'll get in the final game, because I haven't seen any gameplay demos come close to that level of scale and production value.

Levine has come out saying there have been alot of design changes between then and now, so a good chance it isn't very representative of the final product. Games that early in their dev cycle usually consist of merely tech demos when being shown at E3 etc

That demo just seemed a little too scripted to actually happen in real time (ie The airship being at just the right point when the player was riding the sky rail next to it so he could jump across). How would that scene happen if it was in the final game....would we be going around in circles on the rail until the airship just happened to be in jumping distance again ? Seems like that would be very tedious.

Still looking forward to this but if youre expecting it to be like those early trailers you may be disappointed.
 

RoKKeR

Member
Levine has come out saying there have been alot of design changes between then and now, so a good chance it isn't very representative of the final product. Games that early in their dev cycle usually consist of merely tech demos when being shown at E3 etc

That demo just seemed a little too scripted to actually happen in real time (ie The airship being at just the right point when the player was riding the sky rail next to it so he could jump across). How would that scene happen if it was in the final game....would we be going around in circles on the rail until the airship just happened to be in jumping distance again ? Seems like that would be very tedious.

Still looking forward to this but if youre expecting it to be like those early trailers you may be disappointed.
This is what I expected/feared. That demo, while feeling scripted for the sake of it being a demo, set such a high bar for the game and how much choice and freedom you were given. Now, I understand that in terms of design some of those preconceptions may be far fetched, but nonetheless it was impressive and extremely exciting.

I'm still looking forward to the game and I'm sure I'll enjoy it, but it's a shame what we saw in 2011 ultimately wont be matched by the final game.
 
This is what I expected/feared. That demo, while feeling scripted for the sake of it being a demo, set such a high bar for the game and how much choice and freedom you were given. Now, I understand that in terms of design some of those preconceptions may be far fetched, but nonetheless it was impressive and extremely exciting.

I'm still looking forward to the game and I'm sure I'll enjoy it, but it's a shame what we saw in 2011 ultimately wont be matched by the final game.

How exactly is the current iteration more limited than the E3 2011 demo?
 

Yerolo

Member
Now, I understand that in terms of design some of those preconceptions may be far fetched, but nonetheless it was impressive and extremely exciting.

The demo achieved what it set out to achieve....create hype for the game. From a marketing perspective they did brilliantly.

Not saying the final game will be wildly different from the demo, I think there will still be sections similar to that...but I think the game will explicitly let you know when you can do those sorts of things.

I read in a preview from some journo who played it the skyrails for example glow when you are able to ride them around, so things like that.

I think the end experience will be more on par with B1 and B2 (which is in no way a bad thing)
 

RoKKeR

Member
Real old U2 is great and all but let me borrow the time machine please.

Huh?

How exactly is the current iteration more limited than the E3 2011 demo?

If you watch the E3 2011 demo and more recent gameplay segments, you'll see that the scale, scope, and overall freedom given to you is significantly lower. Again, that's probably necessary in terms of game and narrative design, but it's clear that the game has been 'scaled back'.
 

RoKKeR

Member
Uh. Your avatar man. Its from Rattle and Hum, no? Like 80s U2? When they were good? Haha.

You're implying they aren't good now, hence the 'huh?'. All That You Can't Leave Behind and the 360 Tour are some of the highlights of their career.

I'm a diehard fan, sue me. :p
 

SteeloDMZ

Banned
Bioshock 1 is one of my favorite games of all time. One of those rare games that got better and better after each playthrough. Went to midnight launch of Bioshock 2 and it was probably the most disappointing game I've ever played. I finished it and never played it again. I downloaded the Minerva's Den DLC but didn't play it.

Now we are close to Infinite and I'm very excited. Other than a couple videos from E3 a year ago, I haven't seen anything else about this game, so I'm going almost in a blackout. Feels good mang.
 

Andrew.

Banned
You're implying they aren't good now, hence the 'huh?'. All That You Can't Leave Behind and the 360 Tour are some of the highlights of their career.

I'm a diehard fan, sue me. :p

Its all good.
Boy, War and Pop
are my all time favs.
 

Stark

Banned
If you watch the E3 2011 demo and more recent gameplay segments, you'll see that the scale, scope, and overall freedom given to you is significantly lower. Again, that's probably necessary in terms of game and narrative design, but it's clear that the game has been 'scaled back'.

So they show a different level and its not the same scale as something shown before, it becomes scaled back?
 
We aren't expecting any narrative ties to Bioshock or Bioshock 2 right? I've played Bioshock 1 but never finished 2, I won't be missing anything though, right?
 

CrazyDude

Member
We aren't expecting any narrative ties to Bioshock or Bioshock 2 right? I've played Bioshock 1 but never finished 2, I won't be missing anything though, right?

Nah, this is an independent from those games. Even if they were in the same universe, rapture would not exist, and Andrew Ryan would be a kid.
 

B33

Banned
So they show a different level and its not the same scale as something shown before, it becomes scaled back?

Hear, hear.

The E3 2011 demonstration was created as something divested from the core product. It was meant as a representation of BioShock Infinite. Based on a report from IGN, moments from it have been transplanted into other parts of the game.

It's possible that what we saw in the demo was intended to be in the game as it stood, but things changed. This is quite common in any sort of creative endeavor.

I don't think it was created to be duplicitous. That was what the team was aiming to accomplish at the time, and there certainly are many similitudes between the recent gameplay videos and the E3 2011 demo.
 
Damn, I would but I sold my 360 where is where I had all the DLC. Right now I'm with a PS3.

That's a shame; I wince every time I hear that someone bought Bioshock 2 based on the strength of the original, and were disappointed without playing the DLC. I could probably write paragraphs on why Minerva's Den succeeded where the base game failed, but I'll just say that the DLC better capitalizes on what made Bioshock special, both in terms of narrative pacing and the theme of player-game relationship.

If you own Bioshock 2 on Steam, buy Minerva's Den from here for 5 bucks:

And if you don't, the Bioshock collection disc includes the DLC. Worth having just for the collection.
 

Stark

Banned
Hear, hear.

The E3 2011 demonstration was created as something divested from the core product. It was meant as a representation of BioShock Infinite. Based on a report from IGN, moments from it have been transplanted into other parts of the game.

It's possible that what we saw in the demo was intended to be in the game as they stood, but things changed. This is quite common in any sort of creative endeavor.

I don't think it was created to be duplicitous. That was what the team was aiming to accomplish at the time, and there certainly are many similitudes between the recent gameplay videos and the E3 2011 demo.

Exactly. And I believe they mentioned this in their commentary through the demo, or something similar. It doesn't mean it's "scaled back"
 

B33

Banned
Nah, this is an independent from those games. Even if they were in the same universe, rapture would not exist, and Andrew Ryan would be a kid.

In another dimension, there exists a city where the strong aren't encumbered by the weak. Where science isn't bound by petty morality. This dimension may be accessible with a "tear" or may just be sequestered by itself... In the Twilight Zone DLC; BUY THE SEASON PASS, NOW.
 
98%
New hats by tonight/tomorrow morning and then we can start working towards XCom!
There is nothing "real" to work towards though. Without transparency, it must be assumed that the bar simply goes up at steady rate, reaching the goal close to release. Otherwise, what incentive do people have to market the game to their friends? It's in 2K's best interests to keep dangling the carrot, as it will push people to pre-order. It doesn't do any harm and I'm sure it's working (look at this thread), but imo, it is incredibly silly. Effective, but silly. They could just as easily say "Pre-order Bioshock Infinite and receive these items", but instead it is "Reach a certain number of pre-orders that we will not disclose and you might get these items". It is manipulative.

Whilst the way it is set up suggests that you may not receive XCOM if there aren't enough pre-orders, I have noticed most already expect it. "Bioshock Infinite and a free copy of XCOM? Yep, I'm pre-ordering." If it were not to reach the imaginary goal, there would be a backlash and it would look bad for 2K/the game. Why isn't it popular enough to reach the goal? Is there something wrong with it? Did they intentionally dangle the XCOM carrot to get us to pre-order, without ever actually planning on following it through? It creates problems.

In conclusion, this pre-order scheme is nothing but a tool of manipulation, one which turns consumers into marketers. I'm not that concerned personally, as what people do with their free time is their business. I don't like bullshit though.

End of rant. lol.

I would like to follow that up by saying I do have the game pre-ordered on Steam -- no, not really. XD. I've ordered it elsewhere. I'm excited for it; Bioshock was the only game that lived up to the hype for me. I had been following it for years; I pre-ordered the collectors edition and when it arrived I was blown away. I'm hoping the same thing will happen here.
 

stktt

Banned
Does anyone here have experience with the Microsoft Store? This is the first game I've preordered from them (1600 space bucks) and I'm hoping it will arrive on release day.
 

RoKKeR

Member
Does anyone here have experience with the Microsoft Store? This is the first game I've preordered from them (1600 space bucks) and I'm hoping it will arrive on release day.

I bought Forza Horizon from them back on Black Friday and it was all fairly straight forward. Had no issues with it.
 
So they show a different level and its not the same scale as something shown before, it becomes scaled back?

Hear, hear.

The E3 2011 demonstration was created as something divested from the core product. It was meant as a representation of BioShock Infinite. Based on a report from IGN, moments from it have been transplanted into other parts of the game.

It's possible that what we saw in the demo was intended to be in the game as it stood, but things changed. This is quite common in any sort of creative endeavor.

I don't think it was created to be duplicitous. That was what the team was aiming to accomplish at the time, and there certainly are many similitudes between the recent gameplay videos and the E3 2011 demo.

That was my understanding, that some areas would be larger than others. That would be like showing off corridors after a bunch of open areas and declaring the game to be a corridor shooter.

Now if none of the areas in the final game match that scale or only a few do, that's fine. The area may a bit smaller, but the gameplay is the exact same thing with all the choices intact.

Edit: I may have to look more into it, but I find Bucking Bronco and Undertow a bit too similar, one lifting a bunch of guys and the other only tripping up/pulling one. It would be one thing if Undertow was more like TK, but that's the Return to Sender vigor. The only benefit of Undertow I see [currently] is combining it with Shock Jockey.
 
My expectations for the ending are Bioshock 1 and System Shock 2 levels. Although, I thought SS2's ending was kinda hilarious so I couldn't really hate it. I would love to be wrong though, especially with how Bioshock 2 AND Minerva's Den ended, even though Irrational had nothing to do with those.
 

Stark

Banned
That was my understanding, that some areas would be larger than others. That would be like showing off corridors after a bunch of open areas and declaring the game to be a corridor shooter.

Now if none of the areas in the final game match that scale or only a few do, that's fine. The area may a bit smaller, but the gameplay is the exact same thing with all the choices intact.

Edit: I may have to look more into it, but I find Bucking Bronco and Undertow a bit too similar, one lifting a bunch of guys and the other only tripping up/pulling one. It would be one thing if Undertow was more like TK, but that's the Return to Sender vigor. The only benefit of Undertow I see [currently] is combining it with Shock Jockey.

Lol I remember seeing some people thinking the skyline was completely removed. I mean there is a limit to that.
 

Nando13

Member
My expectations for the ending are Bioshock 1 and System Shock 2 levels. Although, I thought SS2's ending was kinda hilarious so I couldn't really hate it. I would love to be wrong though, especially with how Bioshock 2 AND Minerva's Den ended, even though Irrational had nothing to do with those.

Im expecting an epic plot twist. Like Polito or Ryan encounters in previous games.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Ken Levine ‏@IGLevine
RT @kolmone: @IGLevine Steam states you need to complete Infinite before enabling 1999 mode, this true? --Not true. secret code

Ken Levine ‏@IGLevine
RT @jennybull: @IGLevine '1999 mode' secret code isn't something like '00451', is it? ===Nope, but something old school.

99%!

Nope Andrew, not a review just until reward 2 unlocks on steam :p
 
And I'd also like to know if what we saw at E3 2011 is a representation of what we'll get in the final game, because I haven't seen any gameplay demos come close to that level of scale and production value.


I think the silence from the community manager says it all. I also asked the same question some months ago another team member and he also didn`t respond to it.

I`m pretty sure BI will be a good/great game, but compared to the e3 demo i feel the game will be a huge disappointment for me personally.
 

Neiteio

Member
I can't decide whether to preorder this on Steam.

When I test my gaming PC at "Can You Run It," it comes up between "Minimum" and "Recommended." The one area that doesn't pass the recommended spec being the video card. My video card is an Nvidia GeForce GTX 560M(2GB). My comp has 8GB RAM... 64bit Windows 7... Not really sure what else is relevant. All I know is I've run everything else just fine. This is the first time a game on "Can You Run It" isn't passing Recommended specs with flying colors. Well, Alan Wake also came up between Minimum and Recommended, but ran fine; however, that was a case where the CPU or some such was sub-optimal. Maybe video card would impact the game more.

Now my PC is exponentially more powerful than my PS3, but the question is whether I'd still get a better experience, given optimization and all that. Hmm...

EDIT: Man, these trailers keep getting worse and worse. Strangely animated doll-like characters, constant noise and explosions... Here's hoping the game, in the context of actual play, comes off more cohesive.
 

DSmalls84

Member
I can't decide whether to preorder this on Steam.

When I test my gaming PC at "Can You Run It," it comes up between "Minimum" and "Recommended." The one area that doesn't pass the recommended spec being the video card. My video card is an Nvidia GeForce GTX 560M(2GB). My comp has 8GB RAM... 64bit Windows 7... Not really sure what else is relevant. All I know is I've run everything else just fine. This is the first time a game on "Can You Run It" isn't passing Recommended specs with flying colors. Well, Alan Wake also came up between Minimum and Recommended, but ran fine; however, that was a case where the CPU or some such was sub-optimal. Maybe video card would impact the game more.

Now my PC is exponentially more powerful than my PS3, but the question is whether I'd still get a better experience, given optimization and all that. Hmm...

EDIT: Man, these trailers keep getting worse and worse. Strangely animated doll-like characters, constant noise and explosions... Here's hoping the game, in the context of actual play, comes off more cohesive.

If your on a laptop it's probably because of your cpu clock speed. I believe the recommended is 2.6 ghz quad core. I haven't bought a laptop in a while but that clock speed seems like it would be on the higher end of laptop cpus.

Edit: In Bioshock you arrived in Rapture following the shit hitting the fan, in Infinite it looks like you are going to be in the midst of it. Probably explains why the trailers are so combat oriented and chaotic. However the walkthroughs have also shown some more quiet and creepy moments as well.
 
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