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Steam Achievement leaks (Pinball FX2, Mortal Kombat, Deadpool, KOF XIII, etc)

Stumpokapow

listen to the mad man
The amount of "unlikely" stuff getting on Steam recently is amazing. And lots of variety in there! I like it a lot.

I'm wondering if Valve changed anything on their side. For a very very very long time their idea of being a good platform manager is to build something great, use their own software as proof of concept, make it easy to use, and let people come... and that's what Steam was built on, but it also means that a lot of stuff falls through the cracks because they don't seem to take the effort to specifically reach out and make sure everything is getting PC ports.

Look at a game like Amalur, which didn't go on sale for a year. As far as I can tell, the thing that changed that was Tony from Amazon reaching out to whatever arm of Rhode Island owns the IP and just saying, mano-a-mano, "Yo dude you've got this game that our customers would like, want to do something with it?". Likewise, look at System Shock 2 on GOG. What finally did it was a random guy un-knotting everything and then going to GOG as an authorized representative of the game and getting it on there.

I mean, I get the logic behind the hands off approach, it works for Apple as well, but even one dedicated business development producer sending out feelers to people can help. If I was Valve, I'd be paying someone full time to go publisher to publisher, team to team, and say "We want your games to have PC ports. We want them as close to simultaneous release as possible. We want them on Steam. We'd be happy to let you use Steamworks. We will make it easy for you and support you if you have trouble. Here are some stats about what you might expect to sell".

It feels especially good seeing devs clearly putting work into older games too with some of these achievement lists.

The way I see it is that if you take one programmer from your company, and pay them $100,000 a year (let's include benefits) to port old stuff... I'd say odds are fairly good that that investment will pay off. And once you've got those games released, they have the long-tail. With every sale event. Even if they only port a game a year, it only needs to sell maybe 15,000 copies at $10. I think of stuff like Alan Wake PC going profitable in a day. I think of how Age of Empires II HD has very certainly already made a profit, before release. I think of Feep with Sequence.

I get that Steam isn't good at driving multi-million sales for annual AAA games, but for stuff you've got sitting around not making any money, it seems like you'd get reliable and stable ROI. Not enough to get rich, but maybe enough to help pull some budget holes. And you engender good will with fans, too!
 

Glass Rebel

Member
Nothing OMG but this looks like MtG: Duels of the Planeswalkers 2014.

Champion of Kamigawa
Defeat the "Sword of the Samurai" deck in campaign mode
jnAhdfJ.jpg
 

Minsc

Gold Member
Pinball Arcade is the one with the Star Trek table, right?

You can find the complete list of current tables and links to videos of gameplay for almost every one about halfway down the first post here.

Getting quite the makeover for PS4 version, "rendering tech for per pixel ray casting, area lights/shadows, point lights, screen space ambient occlusion (which is a fancy way to say even more shadows) and updated physics and gameplay on all of the DLC tables they release," I imagine eventually that will find its way to the PC build too, but probably mid-late 2014.
 

Archie

Second-rate Anihawk
I'm wondering if Valve changed anything on their side. For a very very very long time their idea of being a good platform manager is to build something great, use their own software as proof of concept, make it easy to use, and let people come... and that's what Steam was built on, but it also means that a lot of stuff falls through the cracks because they don't seem to take the effort to specifically reach out and make sure everything is getting PC ports.

Look at a game like Amalur, which didn't go on sale for a year. As far as I can tell, the thing that changed that was Tony from Amazon reaching out to whatever arm of Rhode Island owns the IP and just saying, mano-a-mano, "Yo dude you've got this game that our customers would like, want to do something with it?". Likewise, look at System Shock 2 on GOG. What finally did it was a random guy un-knotting everything and then going to GOG as an authorized representative of the game and getting it on there.

I mean, I get the logic behind the hands off approach, it works for Apple as well, but even one dedicated business development producer sending out feelers to people can help. If I was Valve, I'd be paying someone full time to go publisher to publisher, team to team, and say "We want your games to have PC ports. We want them as close to simultaneous release as possible. We want them on Steam. We'd be happy to let you use Steamworks. We will make it easy for you and support you if you have trouble. Here are some stats about what you might expect to sell".

Why pay an employee when you can just get the community to do it? :x
 

Pikawil

Unconfirmed Member
Seems like Castle of Illusion & Quackshot are in there:

http://devinwatson.com/SteamSchema/227600.html
Disney (I mean the core Disney brand, not Marvel or Star Wars) finally appears to have overcome their Steam allergy after neglecting to put Lego PotC and Split/Second (which are both suspicious Steam absentees given the presence of the rest of the (non-exclusive*) TT Lego games and Split/Second's rival Blur).

*just throwing that out before someone mentions Lego City Underground at me.

Uhm, Project Ranger

iD
Zenimax

Fiendish Fragger
Get your first frag in the Arenas Eternal
F4FfUrK.jpg


Sounds like Quake. New?
With the mention of "Arenas Eternal," definitively sounds like Quake III Arena. Catch is, Q3 is arleady on Steam...
 
I am just loving all this Steam registry sleuthing as of late. Wonder if Valve will feel like shutting down the avenues of snooping it if publishers start getting angry.
 

Stumpokapow

listen to the mad man
Did Last Light ever get a release date??

Not yet but I suspect Deep Silver is trying to make sure that both Saints Row IV and Last Light get adequate promotion and they just announced the former, so I'm sure we'll have info soon enough.

May 14th/17th apparently
http://ca.ign.com/articles/2013/03/...ate-announced?abthid=51307ffbdf82e1cf7c000004

who knew

what the hell is devinwatson?

You can run your own calls to Steam's achievement server to get this info. Some guy ran those calls programmatically on all unidentified games on Steam and generated these pages
 
Initiate Phase One...
Power up the STEAM CANNON...
FIRE!
WUBWUBWUBWUBWUBWUBWUB

Yeah, this is getting insane. Like I keep moaning in every leak thread: how long before Vanquish & Co. show up?? Vanquish is a freaking day one/pre-order for me...
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
You can run your own calls to Steam's achievement server to get this info. Some guy ran those calls programmatically on all unidentified games on Steam and generated these pages

Oh ok, damn that is amazing. Prey 2 lives!? that's probably new thread worthy.
 

legacyzero

Banned
Not yet but I suspect Deep Silver is trying to make sure that both Saints Row IV and Last Light get adequate promotion and they just announced the former, so I'm sure we'll have info soon enough.

May 14th/17th apparently
http://ca.ign.com/articles/2013/03/...ate-announced?abthid=51307ffbdf82e1cf7c000004

who knew



You can run your own calls to Steam's achievement server to get this info. Some guy ran those calls programmatically on all unidentified games on Steam and generated these pages

May 14th.
Hell yeah, three paychecks in May! LOADS A' MONAAAYY
 

Stumpokapow

listen to the mad man
Oh ok, damn that is amazing. Prey 2 lives!? that's probably new thread worthy.

I wouldn't be sure yet. This isn't necessarily new information, it's just newly discovered. We know Prey 2 was fairly far along. I'd wait and see if someone can sniff out when the achievements were added before we assume it's confirmation of any post-pseudo-cancellation uncancellation
 

Ceebs

Member
Wan't there a rumored PC version of whichever Dead or Alive is the newest? That would be the fighting game I want a PC port of as I had a ton of fun with the Dreamcast game back when it was new.
 

x3sphere

Member
I am just loving all this Steam registry sleuthing as of late. Wonder if Valve will feel like shutting down the avenues of snooping it if publishers start getting angry.

Achievements have been a leaking a looong time from the Xbox side and MS never has cared so I doubt Valve will do anything. Although with the achievement DB on Steam it seems Valve just lets pubs add new entries at any time, so there's a lot of placeholders in some of them, so I guess they could enforce that only complete lists be submitted. Generally on Xbox when an achievement list pops up it means the title has passed cert.
 

Ferrio

Banned
Wan't there a rumored PC version of whichever Dead or Alive is the newest? That would be the fighting game I want a PC port of as I had a ton of fun with the Dreamcast game back when it was new.

Mod community would go NUTS.
 
Wan't there a rumored PC version of whichever Dead or Alive is the newest? That would be the fighting game I want a PC port of as I had a ton of fun with the Dreamcast game back when it was new.

if it were to be ported as well as the capcom fighters, it would be great. the reskins would be glorious

edit: beaten! i hope it happens anyways
 
The way I see it is that if you take one programmer from your company, and pay them $100,000 a year (let's include benefits) to port old stuff... I'd say odds are fairly good that that investment will pay off. And once you've got those games released, they have the long-tail. With every sale event. Even if they only port a game a year, it only needs to sell maybe 15,000 copies at $10. I think of stuff like Alan Wake PC going profitable in a day. I think of how Age of Empires II HD has very certainly already made a profit, before release. I think of Feep with Sequence.

I get that Steam isn't good at driving multi-million sales for annual AAA games, but for stuff you've got sitting around not making any money, it seems like you'd get reliable and stable ROI. Not enough to get rich, but maybe enough to help pull some budget holes. And you engender good will with fans, too!

I want to convert this argument/idea into a mace, go to japan and start hitting japanese CEO with it until they get it.
 
The way I see it is that if you take one programmer from your company, and pay them $100,000 a year (let's include benefits) to port old stuff... I'd say odds are fairly good that that investment will pay off. And once you've got those games released, they have the long-tail. With every sale event. Even if they only port a game a year, it only needs to sell maybe 15,000 copies at $10. I think of stuff like Alan Wake PC going profitable in a day. I think of how Age of Empires II HD has very certainly already made a profit, before release. I think of Feep with Sequence.

I get that Steam isn't good at driving multi-million sales for annual AAA games, but for stuff you've got sitting around not making any money, it seems like you'd get reliable and stable ROI. Not enough to get rich, but maybe enough to help pull some budget holes. And you engender good will with fans, too!

Plus you get your game on the 720 as part of their answer to BC.... just maybe....
 
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